Category Archives: nintendo 3DS

Animal Crossing 3DS and what we know

When the Nintendo 3DS and its potential blockbusters were first announced, the forthcoming game I was most excited for was Animal Crossing 3DS, which is not its official title, but could probably end up being so. The no-battery life handheld came out in March 2011, and GameStop, along with a number of other retailers, were claiming that the next iteration of the cutesy, addicting life sim was slated for Fall 2011. Right, so it didn’t make the launch lineup, wasn’t primed for summer, but an autumn release wasn’t too far off; I could wait. And I have.

Currently, it’s late January 2012, and there’s still no Animal Crossing 3DS. When’s it coming out? Who knows. There’s nothing. Nintendo is being extra quiet about this game–and I have absolutely no idea why. Just tell us it’s true name and when we can expect to play it. Simple as that. A new tentative release window says Summer 2012, but I no longer trust anything unless it is backed by Nintendo reps themselves.

Okay, I guess we do know some gameplay tidbits, which are enough to nibble on, but I’m hungry. I’m ready to eat. True fact: I’m always ready to eat.

The biggest gameplay detail that is known is that you are no longer a mere resident of the animal-filled town you come to call your own. No, you are its mayor, a man or woman with power and dominating control. It’s not clear if you start out in this role or have to earn it by a number of miscellaneous character-building tasks, but whatever. And as mayor of all of Hobbitontown, you’ll certainly need some assistance. So, meet your new, private secretary:

Aw, she’s kind of adorable. And nameless currently. Alas, rumor has it that she can be extremely clumsy, but her role remains vital nonetheless. As your secretary, she’ll help point out parts of the village that look particularly good and parts that may need some extra work. So if there’s ever a lull in your daily minutiae, check in with her and find out what you can be doing to improve your town and your ratings before the re-election circuit hits.

Everybody’s arch-nemesis from previous Animal Crossings is back, but this time wearing some new attire. That’s right. Tom Nook is no longer selling stock. Instead, he’s selling houses. Not sure what this ultimately means, but maybe it has something to do with StreetPassing other towns. I suspect that you’ll still have to deal with him on a daily basis for some reason or another. I mean, he sells houses, and you’re in charge of a bunch of houses.

Other confirmed tidbits in a nice bulleted list because I’m getting tired of trying to think of interesting ways to phrase all of this:

  • Benches and outdoor items, such as lamps, are now available
  • Nintendo-themed items aplenty
  • Players can go swimming
  • Customization of the outside of houses is now allowed, and we’re not just talking about changing the roof’s color
  • You can live in a tent
  • Furniture customization to rule all
  • There’s a mall, which I guess is akin to visiting the city as in Animal Crossing: City Folk
  • You can take your shoes off
  • YOU CAN TAKE YOUR SHOES OFF
  • YOU CAN TAKE YOUR F*CKING SHOES OFF!!!

Woah.

Well, that’s all I got for now. I’m tired of speculating. Just give us some dang, honest-to-goodness solid details, Nintendo. I promise you, no matter what you say, I am buying this game the day it comes out. I just hope it comes out soon.

The final sidequests in Chrono Trigger are deceptively tough

Yup, another progress report for Chrono Trigger. Last night, thanks to the excessive use of the Dual Tech called Ice Sword and by stocking up my team (Crono, Marle, and Ayla) with fire-resistant armor, I was able to kick Rust Tyrano’s rusty butt, discover the Rainbow Shell directly behind it, and bring said treasure back to Guardia Castle. I expected some kind of reward right there and then, but was surprised to learn that I’d have to do some time-traveling to see if anything was to come of the legendary shell. Ah, this sidequest was not over yet. Back in the future, the trial of the century is happening; I won’t spoil what happens next, but it was a nice moment for Marle and her father, and as a reward, I got Melchior to make her a new dress from the Rainbow Shell.

Again, just like last time, I’m now at some crossroads. Here’s the list of Chrono Trigger sidequests available to do before taking on big ol’ smelly, the it of the hour, the not-so-lovable Lavos:

  • Ozzie’s Fort – Finished this one and even found the secret room that housed all the best gear for Magus, a dude I am so not interested in using. I tossed him into my party once for a few fights and then got rid of him. No Dual Techs? Get outta here.
  • Northern Ruins – Thanks to Epoch, I found a ruined castle with the ghost of Cyrus in it. We fought, I did no damage to him, and the battle ended after a bit, with Frog trying to make contact with his old friend who was sadly having a case of the jimmy arms. That was it. Nothing else seemed to happen, and I’m not sure what it is we’re doing wrong–I figured having Frog in the party was the trick to getting this sidequest started. Guess not.
  • The Sunken Desert – I went into the quicksand hole, cleared out some enemies, grabbed all items from the treasure chests, and then died fighting the skeleton boss there, the infamous Retinite. He’s kind of a boney jerk. Couldn’t figure out a good pattern to beating him, as physical attacks raised his defense and water spells lowered it, but by the time I got something going there I had to call it quits in order to heal up my peeps. And then mass destruction was dropped on our heads. Dead, dead, and dead.
  • The Sun Stone – Haven’t even attempted this one yet. Not sure what exactly I’m supposed to do.
  • The Rainbow Shell – Just completed it last night.
  • King Guardia’s Trial – Same as above, which seem to go hand-in-hand with each other. I picked the Prism Dress over the three Prism Helms. Hope that was a good decision. Wait. Why can’t Melchior make all the items? It’s not like the Rainbow Shell got used up to craft the dress. It’s still in Guardia Castle’s basement. I can see it. It’s right there.
  • Geno Dome – I dropped Robo into my party, headed to that nasty vision of the future, and started this sidequest proper. Mother Brain–no, not that one–contacts Robo at the Geno Dome, curious about his human companions, and the gang begins exploring. I got pretty far into the factory, but then the game threw some switch puzzles at us, and I couldn’t really figure out where to go next. So I left and haven’t been back.
  • The Black Omen/The Final Battle – SO NOT READY YET. Though I think I did accidentally stumble into the final fight once already. I fought Lavos for a good twenty minutes or so, getting pretty far down his line of changing battle formations, but he got us in the end, destroying the world yet again. Kind of worried that my party is still not up to snuff in terms of equipment and experience for the finale. Ugh.

Not really sure what to do. I’m still itching to see this game come to a conclusion, but a few of these sidequests are strikingly unclear. I know in my heart of hearts that I’m missing a ton of items and story bits by not tracking down every place and puzzle to unravel, but I think I am just going to fly to The Black Omen next and see what my group can do. Now, the true question remains: should I take it on in 12,000 BC, 600 AD, or 1,000 AD?

Grinding Down’s most wanted videogames in 2012

The other night, as I curled up in bed under the heated blanket and the security of wrappings, I began to think about the games I’m most excited for in 2012. And sadly, I could only come up with two titles off the top of my head. That can’t be right…right? I mean, I know 2011 was a huge year full of big ol’ videogames, but there had to be some other solid stuff still in the pipeline. And yeah, after scouring the Interwebz, I found a few more that I’d like to try out in the new year. Whew. And so I now list ’em below for your convenience:

Animal Crossing 3DS

Not sure if Animal Crossing 3DS is going to be the actual title of the latest edition of Nintendo’s cutesy life sim, but at this point, it might as well be since we’ve had nothing else to go with for so very long. But I’m so ready to get back into the swing of daily living, collecting furniture and talking to neighbors and fishing and special town events and so on. Heck, after the lame Pilotwings Resort and the ultra difficult Shin Megami Tensei: Devil Survivor Overclocked, this will probably be the third retail game I purchase for my Nintendo 3DS. Crazy, huh?

Please come out sooner than later.

Borderlands 2

Pew pew pew. I loved Borderlands for its setting and shooting and silly characters, not its story, and that’s all I’m looking forward to in the sequel, more setting and shooting and silly characters. Minus evil Claptraps though. Hey, if they add a story in this time, that’s even better, but I’m not expecting much. I just want to get back on Pandora, shoot some bandits, and collect a crazy amount of guns. No solid release date yet for this beast.

Kingdoms of Amalur: Reckoning

I don’t know. It’s more fantasy-themed RPGing with a really generic name. I get a Fable II vibe from it with a stronger attention to combat, but with a much larger world to explore. And you can be sneaking, too. I’m in.

Suikoden: The Woven Web of a Century

Sigh. I was so excited when I caught wind of a new Suikoden game coming out. And then I learned it was only for one system, and a stupid one at that. I think I’m almost at the point that I’ll buy a stupid PSP just to play the newest Suikoden game. Those things should be dirt cheap now that the PS Vita is coming out next month. Maybe? Maaaaaaybe…

Game of Thrones

Not the RTS game, silly. There’s an RPG coming out just before season two kicks off on HBO in April. In this one, we get to play as new characters–one’s a shapeshifter and the other a red priest–and see some known Westeros events from their eyes. I have to wonder if it’ll feel too videogamey for its own good, but maybe it’ll be fun. I know George R.R. Martin has been involved in the project somewhat and even ends up making a cameo as a maester (with glasses). Given my love for the books and the show and the many, many characters, I am a little worried that I will over-scrutinize the thing and hate it for not being perfect.

Fez

A puzzle platformer with a unique style and perspective-shifting mechanic to it. The protagonist, a creature named Gomez, rocks a fez of its own and is obsessed with collecting hats, which sounds about right to me. Fez will be out on XBLA in early 2012, so maybe this month, maybe next month, or maybe the one after that. I’ll keep my eyes peeled for it nonetheless.

Now, many of you are probably wondering why I haven’t included such heavy-hitters like Mass Effect 3 or BioShock Infinite on my latest do want list. Well, first things first, I’d probably have to finish Mass Effect 2 to get excited for the next adventure, and while I did eventually learn to enjoy BioShock, that kind of gun gameplay is too stressful for me. Too many times did I just sit in a corner of a room, listening to the noises around me, afraid to move a centimeter forward.

But what about y’all? What new games coming out in 2012 are you most excited for? Tell me below and convince me I should want them, too.

HALF-HOUR REVIEW – Pushmo

Filling the puzzle void left by polishing off Picross 3D last summer is a little piece of 3DSWare called Pushmo (or Pullmo if you’re from Europe), a game that tasks a young, wobbly Mallo with pushing and pulling colored blocks to rescue children trapped in them. It’s not the most exciting first thirty minutes of a game, with a chunk of it stuck in tutorials, but I can confirm that it gets better.

I’m now on the level two puzzles–I think No. 68 to be exact–and the difficulty has ramped up to the point of stumping me constantly. That’s a good, my dears. Many of the mural puzzles, the ones that look like fruit or animals or famous videogame faces, are actually quite simple, structured to be pleasing to the eyes and nothing more than fluff to the brain. However, a recent viewing of GiantBomb‘s Quick Look for Pushmo forecasts that the size of the puzzle grids are going to get bigger, and bigger, and then bigger again. Whoo boy. Those will be some doozies, for sure.

I’m just pleased to have a time-killer again. Picross 3D was perfect in that if I had five minutes or so between something, like waiting for Tara to get ready, I could do a puzzle. That same theory applies now to Pushmo. I mostly do my puzzling while waiting for artwork to be scanned and Photoshop to open on my slow-as-slow Macbook. If I’m good enough, I can get through two or three before it’s time to get back to making them comics. But yeah, it’s pretty good, and if you have a 3DS, well, it’s a no-brainer to get it, even if you feel like $7.00 is too high a price, it’s not. Not at all.

The Top 10 Videogames I Didn’t Get to Play in 2011

I did this type of list last year–and by last year, I mean 2010–and to say that it was well received is me being honestly humble; The Top 10 Games I Didn’t Get to Play in 2010 ended up gracing the home page of WordPress.com for a week and change, meaning that anyone and everyone visiting the site saw an adorable puppy with sad eyes drawing them into a post about missing out on a bunch of popular videogames. And it got looked at. A lot. Around 15,200 views and over 140 comments in just a few days, a high majority of them from really nice commenters, too. Thanks, WordPress people! We’ll see if I can bottle magic for a second time.

10. Batman: Arkham City

He may be the hope that flies through the night sky in black, but he’s also unplayed. Same with the previous game Batman: Arkham Asylum. The game(s) seem really cool, with a mix of action, stealth, and as many cameos the devs can squeeze in, but I’ve somehow managed to avoid all things batty. Not on purpose. I like Batman much more than Superman (but less than Spider-Man). Maybe I’ll grab one of these in 2012 to help get in the mood for The Dark Knight Rises.

9. STACKING

 

I like weird games, mostly because weird games take chances, thus earning the adjective of being weird. Stacking seems like a weird game, which is why it is intriguing to me. Plus, the way the characters hop around the world reminds me a little of how I design my Supertown and All of Westeros characters, even though those in Stacking do have arms, legs, noses, and ears. Good for them. The price tag (1200 MS Points) for this downloadable has always kept me at bay so I’m hoping for a sale sometime soon.

8. Aliens: Infestation

Here’s probably the first (and last) Aliens game I’m interested in. The goal is shooting alien creatures without remorse, and this objective plays out in a Metroidvania way, with a unique hook of main characters being totally and completely killable. You literally have X number of lives to beat the game, I guess. There’s some gorgeous spritework here, and the level design is ripe for exploration. Alas, I don’t know much about the source material, as I’ve only ever seen one film from the franchise, and I couldn’t tell you if it was Alien or Aliens, but it did have a robot at the end bleeding milk all over the place, but I’m a sucker for anything that shows its love for side-scrolling pilgrimages and does it well.

7. Alice: Madness Returns

I have a strange relationship with American McGee’s Alice; that’s a game that I actually played co-op with a girlfriend even though it was not a co-op game. She controlled the moving of Alice, and I used items and weapons from the other side of the keyboard. It was a disastrous time, and we rarely worked well together, but it was one of the few games she ever became interested in, and was adamant about us playing it together. Ah, young love affection. What a farce.

And so that game has been stuck in my being ever since, evoking a time I’d like to not go back to. However, Alice’s next journey in Alice: Madness Returns looks like fun, maybe even darker than before if that’s possible. The game got mediocre reviews, but I’m more interested in just going at it all by my lonesome.

6. Red Dead Redemption

Here’s a game that was also on my 2010 list, meaning a whole year went by and I’ve still not been able to ride a horse, skin a bear, and shoot a unruly vagrant. I want to, I really do, and I was close to purchasing the Game of the Year edition, which nicely collects all the many DLC packs into one package, but instead went with Mass Effect 2. I still don’t love Grand Theft Auto IV, but I named L.A. Noire as my game of the year, and have hopes that Red Dead Redemption is more like the latter and less like the former. Yeah, yeah, I know people refer to it as Grand Theft Horse, but maybe there’s more to it than that. Or maybe you’ll see this title on yet another edition of this list come the end of 2012.

5. Terraria

This year, I was able to give Minecraft a spin thanks to a free, limited-time copy with the purchase of one of the Humble Indie Bundles. I struggled at first, both with what the point of the game was and then also surviving the darkness, but that was enough for me until it comes out on the Xbox 360. Terraria is seemingly Minecraft’s cousin, but it only works on a PC, and since I use a Mac…well, you do the math. The graphics and slower gameplay seem more appealing to me than that in Minecraft, but it’ll have to wait until I can get a new pooter.

4. Assassin’s Creed: Revelations

True fact: I totally skipped Assassin’s Creed II and went straight to Assassin’s Creed: Brotherhood, and I’m totally at peace with that. Why? Well, AC:B turned out to be simply fantastic. A strong story, lots to do in a well-designed setting, and a unique take on online multiplayer stabbing. Though Ubisoft might be spitting out these games a little too fast, Assassin’s Creed: Revelations seems to be more of AC:B, and I’ve heard that the changes to online multiplayer are significant. I’ve held back because I’ve heard that for a game with revelations in its title, there is actually little to that point. Going to wait until the price drops down to $30 or so, me thinks.

3. Portal 2

So, 2011 was the year that I caught up with the world and played–and beat with minimal walkthrough assistance–Portal. Yeah, go me. However, I did struggle with a few puzzles, almost to the point of blunt frustration, and that’s been the biggest roadblock for Portal 2; I’m interested in the story and learning more about Aperture Science and their ultimate plans, but not having to deal with the mind-benders and brain-twisters to get there. Sure, I could read a wiki or watch videos online, but that’s just silly. Alas, I kinda doubt I’ll ever get to this one.

2. Kirby Mass Attack

Without a doubt, Kirby is Nintendo’s lab experiment. When they want to try something new or risky or off-the-wall, they just use Kirby as the flagship. Over the years, he’s been turned into yarn, forced to ride a rainbow, and also enter air kart races. His latest adventure on the DS (not the 3DS, mind you) involves clones. Kirby Mass Attack retains the look of those classic Kirby game, but throws in new puzzles solvable with multiple Kirby copies, and it’s all controlled with the touchscreen. This one was released right around the same time as Professor Layton and the Last Specter, and I only had enough funds to get one or the other, and so it’ll have to wait for a later date.

1. The Legend of Zelda: Skyward Sword

The last great game for the Nintendo Wii. At least that’s what journalistic people are saying about The Legend of Zelda: Skyward Sword, and I’m sure they are right as there definitely doesn’t seem to be anything else in the pipeline before the dumbly-named Wii U drops. And there’s always reason to be excited for a new Zelda game, but I still struggle with the idea of actually playing this on a Wii, with a Wii controller, doing Wii-like things. Visually, it’s so pretty. Like a painting come to life. It also sounds like a mighty slow crawl for those first few hours. Going to hold off for now and wait until it drops in price, but who knows how long that could take.

Well, I think that’s it.

Other contenders that I didn’t play and didn’t make this list include Solatorobo: Red the Hunter, Dead Island, Dragon Quest VI: Realms of Revelation, Lost in Shadow, and Rayman: Origins. Yeah, I got some things to catch up on. We’ll get there, surely. But what about you, dear readers? What games from 2011 did you miss out on? Speak up below in the comments.

Yoshi’s Island and the tears it cries

Thanks to hanging out with my awesome niece and nephew, Uncle Pauly’s heard babies at their best, when excited for Cheerios or a new toy or that dangerously catchy tune from Thomas the Tank Engine, as well as at their worst, when the world is just crumbling apart and they have to go to bed instead of staying up with us cool adults who then get to have crazy, neck-and-neck games of Madden ’12 in the dark. Naturally, babies sound better when being amazed and amazing, laughing and playing in their own fantastic universe, not screaming for salvation.

Yoshi’s Island–well, Super Mario World 2: Yoshi’s Island if you want to be official with titles and all that–gets this, and that’s why Baby Mario screeches the moment he leaves Yoshi’s back. He doesn’t just cry, he bawls for home. He makes a sound that is unrelenting and uniform in its purpose, to stop all further plans save for the one that gets him back to his dino buddy. It’s excruciating in how effective it is though.

As you can tell, I’m working my way through Yoshi’s Island, level by level, tear by tear, and it’s a great time except when Baby Mario starts howling. Strangely, amazingly, I’ve never played this game with an actual controller. I missed out on it during its SNES heyday only to emulate it poorly on a computer with keyboard controls during my one of my four years in college and to now get it in late 2011 on my Nintendo 3DS for being a good ol’ supporter of expensive handheld consoles. There are some downsides to this, as despite how colorful the above screenshot is, the version on the 3DS gets stretched to fit an unfitting screen and thus loses a lot of pretty, becoming muted and occasionally muddy. But otherwise, the platforming remains solid and challenging, with enough variety to keep each level sempervirent; I believe y’all know that if you want to get dizzy, touch fuzzy.

I know the levels from the first two worlds extremely well, as that’s as far as I ever got thanks to the previously mentioned keyboard controls. Currently, I’m on World Two, at the final castle, and am looking forward to moving on to the next world for all things unknown. Many of the game’s tricks still work well today, especially the third dimensional stuff, even when on a system that loves that stuff and yet can’t make it more effective because it’s only a port of a GBA title and not something made specifically for the 3DS. Kind of a shame there. Let’s keep the crying down to a minimum. Especially you, Baby Mario. Especially you.

Back to blogging and videogame snogging

I did not plan to take two weeks off from blogging about videogames and giving Grinding Down love five days a week. Not one bit.

See, first things first, I was in a car accident. I was coming home from a work-hosted Christmas party, thinking about what gifts I still needed to buy for various family members when, without warning, a car slammed into my vehicle from behind at such a force that I screamed a sound I never knew existed within my being and bounced forward down the highway. I was doing around 65 mph; this person, who, with not much else to go on, I believe was drunk, had to be doing around 80 or 85 mph. They then drove off, leaving me on the side of Route 80, scared and uncertain. So I had to spend a few days dealing with that, as I was actually in a rental car at the time of impact and had to go to a police station, get an accident report, pick up my true car Bullet, and so on, so on, so on.

Then came the holidays themselves. This is the year I learned that, well, I’m not going to love the holidays as much after losing my mother to cancer last December. Makes sense, really, and so my depression surfaced to a magically new high. I played a lot of videogames, as I’m wont to do when down in that ditch, but I couldn’t get myself to write about them. I just hid in them and used them for quick hugs and abused them for ways to avoid all things real, all things scary. But I’m back now. I think. Yeah, hopefully. Gotta make the best out of this manic phase before I swing back low, right?

So, the year of 2011 has come and gone, and it’s that time for those Game of the Year roundups. I offered my picks over at The First Hour, naming…L.A. Noire as my Game of the Year! Yeah, woo. Play that game, y’all, if you haven’t yet. I also call out Bastion, Fallout: New Vegas, and Monster Tale as pretty great experiences, which should be obvious to anyone that follows this little blog here. I write about those games lots. Go check it out, even if Greg still doesn’t love exploring the Mojave Wasteland.

Throughout all this quiet time, I’ve played many, many games. Seriously, dear readers. A ton of ’em. Here’s just a few to whet your collective whistles: Ratchet & Clank: Size Matters, Saints Row: The Third, Rage, X-Men Legends II: Rise of Apocalypse, Kirby’s Epic Yarn, Pushmo, and Super Mario World 2: Yoshi’s Island. Again, to name a few. There’s more. And I have a lot of blog posts bouncing around my rabbity head, so stay tuned. Cause I’m back at this. I hope.

Oh, and Happy New Year!

Find Mii 2 really ups the ante

I thoroughly enjoyed the first Find Mii. It’s one of two minigames found within the StreetPass Mii Plaza for the Nintendo 3DS, and the quickest and easiest way to sum it up is a bare-bones RPG that rewards players with new hats for their Mii. Your Mii is captured, and you have to recruit other Miis via connecting with 3DS systems or purchasing cat/dog soldiers to fight off ghosts and save your Mii. Which turns out to be the king/queen of this unnamed fantasy realm. Options for combat boil down to attacking three times with a sword or using magic; there are one or two moments where strategy is vital for progress, but otherwise, so long as you can boost your heroes’ levels or connect multiple times with other Miis, it’s easy sailing. But at least it’s something to do with the Miis you collect other than, y’know, grabbing a random puzzle piece–and sometimes not even that.

I made a huge dent in Find Mii back in September thanks to attending SPX 2011, where a good number of other 3DS champions attended, too. I basically plowed through my second playthrough of the minigame up to the point of the final two or three battles thanks to other comics-loving Mii avatars, especially Madéleine Flores. Then I kinda stopped carrying my 3DS around all the time to collect Play Coins and hopefully tag other people, and so I was a little miffed to discover that the minigame’s sequel, Find Mii II, newly acquired with the latest software update for the system, is only accessible to those that had collected all the hats already. Meaning, I had to blow a bunch of Play Coins just to complete the first adventure and begin to see how the second one shaped up.

So I did that, and now Find Mii II is in progress, and while it is the same minigame as before, it’s also not. It’s Find Mii, but updated to the max. Beyond eleven. It throws in so much new stuff that it’s actually hard to remember it all, but I guess that’s why I blog, to make words permanent and visible and possibly interesting.

Story-wise, your Mii’s children, wig-wearing pieces of epic royalty, have been kidnapped, and you must rescue them. I think your own Mii is taken, too, but I can’t remember. I was a bit hypnotized by seeing my kid represented as a blonde wig-wearing version of myself. Players can now take multiple paths through a dungeon, resulting in different challenges and acquired hats.

Combat used to involve two strategies: melee attacks or magic. Both had their uses, but other than that, there weren’t many other options. Now Mii soldiers can used combo attacks based on the color of their shirts or fuse into one leveled up soldier. Here’s what is known so far:

Team Combo Special Effects
Black + White Break Shadowlight Shields
Red + Pink ???
Blue + Light Blue ???
Yellow + Yellow Clear Poisonous Room

Did I mention that you can also use Play Coins to hire a Mii in your plaza to fight for you? Well, you can. It’s pricey, but worth it when you got some level 4 Miis standing around collecting e-dust. And also comes in handy when you reach a room that requires a certain colored shirt Mii to progress. Some enemies require strategy too, since I’ve come across a ghost that makes a mirage copy version and a slime that heals itself if you’re not effective enough.

Potions are new, too. You purchase them with Play Coins during combat, and here’s the ones I’ve seen so far:

  • Vial of Valor (8 Play Coins) – Calls back up to three heroes who have left
  • Power Potion (20 Play Coins) – Boosts your heroes’ levels

Whew. See? A lot of shtuff.

Considering there’s an Accomplishment for completing Find Mii five times and multiple paths to take, I suspect I’ll be plugging away at this for some time now. Looking forward to the 2012 comics con scene for more tags so that I can show everyone my sweet Laytonesque Top Hat. I’m sure there’s a lot of other cool hats, but for me, that’s all my Mii needs.

Drowning in videogames is one way to go

Too many games. Way too many videogames as of late, and there’s probably only more to come. If you think that I’ve been spending these past few days playing each and every new game that has popped into my possession until physical happiness oozes from my very pores…you’d be wrong. Though that does sound nice. I know I did not update Grinding Down on Monday; I know I did the same thing yesterday. Shame, shame. But that has to do with dayjob craziness, not getting lost in a fantasy world or trying to get a robot through a puzzle-laden room.

But I am playing stuff, such as continuing to work at Chrono Trigger before the GiantBomb staff catches up with me. I’ve also picked Radiant Historia back up, probably to Greg Noe‘s glee. Yeah, playing one time-traveling game reminded me that I should also keep playing that other time-traveling game. I kinda forgot about it, sadly, but am already sucked back in thanks to the charismatic characters and fantastic battle systems. I haven’t even turned on my Xbox 360 since last Friday; it’s way too cold to sit out in the living room and game, which stinks as I have plenty still to enjoy there: Skyrim, Beyond Good & Evil HD, Mass Effect II, Mafia II, more L.A. Noire, that D&D romp, and…uh, LEGO Harry Potter, Years 5-7 once we get a second working Xbox 360 controller. Been a lot easier just crawling into bed under the heated blanket and giving my 3DS some love.

A new Humble Indie Bundle is out. And it seems like I have a knee-jerk reaction to their emails; they say, “Hey, get five games for whatever you want to pay!” and I say, “YES, MASTER. YOUR DEMAND IS MY DESIRE.” Upon further inspection, if you pay more than the average price you get two additional games. Here, take a look at what this package contains:

  • Jamestown
  • Bit.Trip Runner
  • Super Meat Boy
  • Shank
  • NightSky HD
  • Gratuitous Space Battles (additional game for paying more than average price)
  • Cave Story+ (additional game for paying more than average price)

Alas, Shank and Bit.Trip Runner do not work on my dying Macbook, so they will have to wait until I can get a new computer in 2012. Maybe 2012. Car problems do not come cheap. Played a teensy bit of Cave Story+, and that’s a charming platformer if ever there was one; however, I hate not being able to control with a d-pad and action buttons. Oh well. I’ll endure, I’m sure.

Looks like us 3DS Ambassadors are getting our 10 free GBA games this Friday, and the list is crazy good. I mean, we’ve always known five of the ten titles, but now we know it all, and I’m super stoked for seven of them. I don’t know what percentage seven out of ten equates to, but whatever. I’ve never proclaimed myself as a math magician, which is probably why I’m struggling with Anathem by Neal Stephenson after only 50 pages. Anyways, take a look at these nifty names:

  • Fire Emblem: The Sacred Stones
  • F-Zero: Maximum Velocity
  • Kirby and The Amazing Mirror
  • The Legend of Zelda: The Minish Cap
  • Mario Kart: Super Circuit
  • Mario vs Donkey Kong
  • Metroid Fusion
  • Wario Land 4
  • WarioWare Inc: Mega Microgame$
  • Yoshi’s Island: Super Mario Advance 3

Yeah! I will never not have something to play. Here’s hoping I can enjoy some of these during my vacation time, also known as the last week of December. Here’s hoping…

Latest Nintendo 3DS firmware update adds Accomplishments, new Mii hats, and more

Last night, Xbox Live got an update, and this morning, my Nintendo 3DS got an update. Of the two, I’m loving the latter way more. Let me show you what it brings to the table.

After simultaneously recharging my dying battery and downloading the update, the first thing I noticed on my 3DS was a new app called the Nintendo Zone, which promises special content when connecting with certain free wi-fi hotspots. There’s none near Grimmauld Place, and I have no idea where any nearby would be. The 3DS Camera app now has a toggle for either taking video or stills; hopefully you can record video for a decent amount of length, and not a mere 30 seconds or something. Otherwise, that’d be a waste, but I’ll have to wait until later to give it a try. Early reports mention up to ten minutes of recording, with time-lapse being an optional setting. Cool.

Seems like the most new additions are found within the Mii Street Plaza. Fine by me! First, we have Achievements. Well, Nintendo is calling them Accomplishments, which is way better than Accolades, but whatever–they work all the same. Do this, and earn a shiny red exclamation point. The nicest thing is that upon simply loading up the Plaza, I unlocked 15+, meaning they are retroactive. I got one for having over 50 Miis in my plaza and another for having Miis from two different regions (United States and Canada, snatch). Speaking of that, there’s a geographical map to show you exactly where all your Miis come from; I’ve got a lot of East Coast staters, with some strangely from California, too. And you can now get Miis from using SpotPass. A music player lets to kick back and hear some battle tunes. There is a sequel to Find Mii, offering new hats, but only if you’ve found all the ones from the previous game, which I’ve not yet done–I’m one hat away. And new puzzles for Puzzle Swap. Oh man, looks like I’m going to be walking around with my 3DS in sleep mode a lot more than usual.

This firmware update now also allows content to be moved between 3DS systems, and the eShop has also been updated to support demos and downloads when the system is in sleep mode.

Whew.

Next on the list before 2011 runs out is us 3DS Ambassadors getting 10 free GBA games. This little handheld of mine is going to be bursting with So Much Stuff. Not a bad thing. Not at all.