Category Archives: news

I don’t love zombies, but I’m probably gonna eat up I Love Zombies

Gotta be honest here…I’m not a huge fan of zombies.

Nowadays, the gaming trends seems to be “add zombies.” They’re coming soon to Red Dead Redemption, they’re swarming about in Borderlands, they’re funnily enough in PopCap puzzle games, they’re in Crackdown 2, they’re sort of in Fallout 3/Fallout: New Vegas, they’re in Mass Effect (don’t try and deny it, Husks), they are most definitely in the Left 4 Dead and Dead Rising series, and they are most likely not going away any time soon.

Hey, some people really dig ’em. Me? Not so much, and not just because I’d totally die super fast during a zombie outbreak.

Of course, there are exceptions. I’m totally in love with Cherie Priest’s books Boneshaker and Dreadnought, which feature zombie-like minions, nicely dubbed rotters, and I also happen to have really enjoyed Tobias Buckell’s Sly Mongoose. Guess I don’t mind the undead too much in fiction form.

That said, Zombie Daisuki (“I Love Zombies”) looks like a lot of fun. It’s a recently announced new Nintendo DS game that puts the player to the task of rebuilding one’s farm during a mass zombie outbreak. So, a survival farming sim? That’s gotta be twenty-six times better than a boring fantasy dungeon crawler farming sim, right? Check out how adorable it looks so far:

I Love Zombies will be released in Japan on January 20, 2011, for JPY 5,040 (approx. USD 62.36), with a B rating (12 and up). There’s not a lot of information out currently, but I’m definitely going to be keeping tabs on this one. It could very well be the title that changes my snobbiness towards zombie-heavy videogames for me.

Be right back, getting married

Well, I gotta put Grinding Down on hold for a little bit as I’m getting married this Saturday. Random and pointless blathering about videogames will continue once I’m back from the honeymoon, and you’ll know when that is when you see posts here again. Fallout: New Vegas comes out when Tara and I are strolling the streets of the Magic Kingdom and Hogsmeade, and I guess that’s a pretty good tradeoff, but I have two things to say to those getting the game on the day it drops: 1) have fun, you lucky bastard(s) and 2) I hate you.

Be back soon, dear readers!

P.S. Those are the cake toppers Tara and I designed based off of my Supertown comic style. Adorable and faceless is the way to be.

Nintendo 3DS coming to the United States in March 2011

…and I’m totally not gonna buy it on launch day!

Sure, it is coming loaded with bells and whistles out the whazoo, but I’m not entirely sold yet on why, seeing as my Nintendo DS Lite from 2007 is running magically and just as awesome as any other DS iteration, I need this. I’m definitely going to sit back and watch the playing field very carefully; the fact that the 3D aspect of it can be turned off entirely boggles my mind because then you’d just be using an enhanced DSi, and I need to know how much it is worth that experience. Early reviews will be telling, but 3D gaming is something one must experience for themselves, and seeing that I have terrible eyesight, this is looking less and less like something fun, and more of a struggle to get into.

As always, Japan gets to gobble it up first, and the Nintendo 3DS will be released there on February 26 for 25000 yen (about $300). And then Europe and the United States will get it some time in March 2011, but when and for how much is not yet known. Though I feel like those Nintendo reps wouldn’t mind charging us gamers $300 or more for a handheld videogame console we already purchased numerous times before. The only possibility I’d consider in getting this would be due to an awesome trade-in deal, but even then, it’d be hard to part with my Lite…we’ve shared so many good times together, and it’s not like it’s out-of-date or faulty. It just now has to compete with shinier toys.

Anyways, here’s a better picture of the final Nintendo 3DS design:

What do y’all think of it? Mmm analog stick nub thingy…

Xbox Live prices set to increase real soon

Well, it was bound to happen. Subscription rates for Gold members of Xbox Live are increasing a wee bit, but even a wee bit in this day and age is enough to either make or break someone. Here’s a good table breakdown of what is what (snipped from Press the Buttons):

Like I said, tis only a wee bit of an increase. An extra $0.83 a month if you really add it up. However, as of late, I’ve been paying for my Gold membership on a month-to-month basis, and I don’t even think I used it at all in August so far. Haven’t found any time for online co-op in Borderlands so the only benefits of a Gold ‘ship at this point has been early demos and not using their Facebook/Twitter applications. Yippee? Nopers.

Considering I’m getting married in October and moving apartments in a few weeks, I’m most likely going to axe my Gold ‘ship for the time being. Hey, I might not even have the Internet for a bit. I meant…it’s not worth the money. I haven’t even turned on my Xbox 360 in five days, and the games I most often end up playing lack any kind of online characteristics.

But there’s always pre-bed rounds of UNO. Hmm…

This be a Munchkinly post if there ever was one

I’ve played–and still play–a lot of card games. Magic: The Gathering, Lord of the Rings CCG, Magi-Nation, Star Wars CCG, and others. I have boxes and boxes of cards that I’m going to have to move real soon. Woo? Er, woo. Through and through, my absolute favorite is Munchkin, a card game that started out as just a parody of Dungeons & Dragons, but eventually became its own unique experience thanks to themed sets and multiple expansions. Of these sets, I’ve collected a good number. Still missing Munchkin-Fu, the Western one, Munchkin Impossible, and the newest trend of booster expansion packs (Munchkin Fairy Dust and Munchkin Waiting for Santa), but it’s mostly because no local shop seems to carry these booster packs. Insert baby crying sound here.

The last new core set for the game was Munchkin Booty, a pirate-themed adventure that is pretty much the favorite of my gaming group. It’s an easy one to learn, a lot of fun with the ye and arr a-plenty, and you gotta love sharks. However, it’s now been way too long since a new core set has come out so when news broke over the weekend about Munchkin Zombies…well, I got a little excited. Personally, I think Munchkin Braaaains would’ve made for a better, more inspired title, but that’s just me. And then snooped around the Steve Jackson Games website and was surprised to discover a bunch of new Munchkin products forthcoming. I wish they promoted these better as I had not heard anything about them at all until now. All are of the booster expansion pack style, which bums me out, but hey…more Munchkin never hurt nobody!

First up, we have another Christmas-themed pack to go along with Munchkin Waiting for Santa and the original core set. It’s called Munchkin Santa’s Revenge and here’s three cards to get you bouncing around like a kid on Christmas morning:

Hubba-hubba for the Christmas Wrapping!

Next we have a Space Ships pack for Star Munchkin, which is adding Ships, first made popular in Munchkin Booty:

Lastly, and this might be the expansion pack that gets me to order online, we have a new entry for Munchkin Booty called Fish and Ships:

Oh yes! I truly do love these expansion booster pack ideas. I only wish there was a shop to pick them up at; the local Borders and Barnes and Noble carry a good number of the core sets, but never any of the expansions. Oh well…there’s always Christmas!

The times, they are a-changing

I missed updating Grinding Down this past Thursday and Friday. There’s a reason for that. It wasn’t just because I had nothing to muse about (I generally always do), and it wasn’t because my head just on a Scott Pilgrim holiday or anything. It has to do with something I can’t talk about publicly.

I’ve tried to create a schedule of sorts here. The plan, never truly laid groundwork, was to always update once a day, every weekday. Not too hard, really, considering I’m usually always playing videogames the nights before and have lots to say. It could be a review or just some open commentary or even a Top 5 list thingy. However, currently, I can’t do that kind of schedule any more. I will, however, continue to publish posts when I can. Like right now. And maybe another tomorrow. It’s all gonna be a mystery now. Just be aware that these changes are actually for the better; for instance, I’m getting married in almost two months!

But yeah. Some stuff that I’d like to talk about real soon here includes:

  • The Secret Armory of General Knoxx DLC
  • Random battles, the good, the bad, and the unneeded
  • Doing a first hour (well, first 30 minutes) writeup of a borrowed DS game for The First Hour
  • Grinding (gee, what a shock!)
  • Scott Pilgrim VS. The World (the movie, not the game just yet)

Keep your eyes peeled, dear readers. Just not every weekday.

Beyond Good & Evil 2 rumored to be canceled

Rumors are spreading across the Interwebz that Michel Ancel, the man behind Beyond Good and Evil 2, left Ubisoft along with a “star developer” to form another studio in France. This would mean that the game is either in a state of purgatory or most likely canceled. Which, either way, is a shame.

Beyond Good and Evil is one of the few games I reviewed a long time back on my first attempt at a videogame blog. It’s one of those rare cases where a seriously great game went unnoticed. Thankfully, it built up a solid cult following, slowly turning that unnoticed into noticed, and a sequel was announced with the above screenshot to wet our collective snouts. You can’t not love that piggy uncle.

Under The Bad section of my review of the first game, I wrote this:

The game’s ending leaves things open for a possible sequel. Why is this in The Bad? Because a sequel will never happen. Not now, not tomorrow, not ever. And that’s just sad.

I seriously hope BG&E2 is not canned because the first game had so many wonderfully implemented features that they would only naturally get better as the game jumped to current consoles. Photographing, boat racing, action adventure, sneaking around, betrayal, cool characters, and more. Still, Beyond Good and Evil was a retail failure, and I’m sure there’s a lot of reluctancy floating around the project, but still…I want it. And I think a good number of other gamers do too.

Celebrate Pac-Man’s 30th birthday with Google

To celebrate Pac-Man‘s thirtieth birthday (that’s three followed by a zero for my fellow mathematicians), Google has redesigned their logo in its honor. Very, very cool. But wait! There’s more. You can play Pac-Man, too, right there and then, thanks to some magical widget voodoo. Click “insert coin” and use the arrow keys to move around. Click “insert coin” a second time, and you can control a second Pac-Man on the board. Niiiiiice.

Seriously, no one will do any work today, and Google is to blame. Not Pac-Man. Pac-Man doesn’t kill work efficiency; Google giving us quick and easy Pac-Man kills work efficiency.

Don’t try clicking “insert coin” in the above image. Head over to Google right now for the real thing!

Portal is great and free, but just not for me

In case you’re curious, you’re supposed to read this blog post’s title in a sing-songy voice.

So, the big news is that Steam is now available for Macs, and that everyone can download a free copy of Portal (from now until May 24, that is) to celebrate this triumphant moment. Sounds like a sweet deal, right? Between the Humble Indie Bundle and this, the Internet’s been pretty kind to us gamers as of late.

I use a MacBook at home, lovingly nicknamed Macaroni, a laptop I’ve never considered gaming on save for silly little Facebook applications and, uh, Chess. Yes! The computer always wins, but whatev. That is until I got Aquaria, and that runs like a professional marathoner. So I figured what the hey, and downloaded the file to get Steam a-going. Took less than a couple of minutes to get set up with my name and profile and all that junk. Then I clicked to download my free copy of Portal. And then I waited. And waited some more. And made dinner. And took a shower. And grinded some more in Pokemon HeartGold. And checked to make sure it was still downloading. It was. I watched a little TV. And then it completed downloading…after around five hours. Hmm. That’s fine and all really, considering it’s a free game and I was downloading it a few hours after it was announced publicly.

Unfortunately, I get a message from Steam saying my video driver card thingy is not up to snuff for Portal. Bugger that. They offer me a link to download an upgrade. I click it, and nothing happens. I click it a few more times…still nothing. Finally, I just say screw it (not out loud, mind you) and run the game with what I got.

At quarter to midnight, I loaded up Portal, excited to play. That feeling faded fast when moving the mouse on the start menu felt like dragging around those boulders muscle men lift onto podiums for random peen tournaments on like ESPN. Uh-oh. Not to be confused with Ho-Oh, my kick-ass rainbow Pokemon. I thought this thing could run on Macs from the get-go. I start a new game, which opens into tutorial levels.

I only manage to get to the one room where a machine shoots a ball of fire/energy. The lag was so terrible, and I tried switching all the settings to be as least demanding as possible, but nothing worked. The sound was fine, with the robot’s audio coming in clear and crisp. Alas, controlling our leading lady was sluggish and unfriendly, and getting her through portals was like leading a cat to the bathtub. So frustrating. Such a shame.

And this is why I’m a console gamer, through and through. With a console, you have everything you need to play a game, more or less. You don’t have to upgrade video cards and alter settings to get a smoother performance. It’s just frustrating that I’d have to jump through all these hoops to even get Portal moving at a sane clip. I’m not interested enough for that. Besides, I could always pick up The Orange Box for Xbox 360 and play lag-free then. And now there’s really no point to me keeping my Steam account as I’ll forever be afraid to buy a game and then discover it won’t run well on Macaroni.

I guess if I want to play Portal, I’m going to have to stick with the Flash version for now.

The slow death of videogame manuals

At the end of April 2010, Ubisoft announced it was no longer printing videogame manuals as part of a green initiative to save paper and reduce the publisher’s carbon footprint. Good for them! Boo for us that actually like manuals (in other words, me) and not just for nostalgia’s sake. This is a first for the industry, with no other publisher following suit just yet, but while I can see the pros and cons in this action, I also know that, ultimately, videogame manuals are going the way of the dinosaur.

Thankfully, there’s a site called Replacement Docs, which allows you to download manuals of many, many games, some bereft and others not. The archive is well worth scouring. Do check it out.

Right. So I like videogame manuals. I like them a lot. Some nostalgia points slip into this factoring in that, during both the middle school and high school days, I used to get dropped off at the mall, buy an SNES or PS1 game with allowance money/job money, and then sit in a predetermined meeting area until my mother came to pick me up. I’d use this time wisely by devouring the game’s manual page by page, word by word, image by image. Some times I even read the manual more than once. Trap Gunner comes to mind instantly, and after reading about the game for 20 minutes, I just couldn’t wait to get home and play. At that point, I felt like, thanks to the manual, I was more than prepared for whatever the game was going to throw at me.

And even though nowadays we have extensive previews and reviews online, on-screen button prompts, and in-game opening tutorials, the straightforwardness of “training” yourself page after page feels much more natural. You usually see a picture of the control scheme, some plot background details, learning the menus, maybe some pages devoted to key characters, and so on. Also, some tips and tricks are only mentioned in the manual, like how to crouch in Maximo, a game I bought used and without a manual, leading me down a dark and destined-for-failure path until the Internet told me what I was doing wrong. Thanks, Internet, you big manual yourself.

Also, brand new manuals smell, and you know it. Sure, it’s an acquired taste much like a new car or a really old bookstore, but I tell you this, and I tell you this in all seriousness…it’s a smell I’m going to miss. Ripping off the plastic sealing and stickers to crack open the case and give the game manual its first breath into this world is truly a great feeling. So is taking it out and fanning yourself with it during the summer months. I kid on that front, but I love videogame manuals so much that when I bought Fallout 3: Game of the Year edition back in November 2009, I still read the manual front to end before popping the game disc into my Xbox 360 despite waiting over 12 months to get the game. I think that says something.

Will have to look through my collection later for some examples of great and not-so-great videogame manuals. Cause some are truly a waste of paper, but others…well, they’ve got personality. And do more than just tell us how to play the game; they show us what it’s all about.