Category Archives: musings

Adding to the Backlog – A whole bunch of drastically different videogames

Suddenly, without warning, my backlog grew tremendously over the last couple of weeks. Actually, no, not without warning–I’ve been buying games pretty frequently, mostly because I’m trying to fill out my PlayStation 2 games collection before all copies of anything PS2-related disappear like pay-phones, cassette tapes, and music videos on MTV. Also, Arnold Alois Schwarzenegger’s pride.

Here’s a little summary of my recent additions:

Grand Theft Auto: San Andreas

I actually ended up buying a new copy of this game for around $15.00. This totally confused the GameStop employee as he claimed that he had not sold a new copy of a PlayStation game in many, many months. He had no idea where they kept them. He called three people on the phone. Time passed, and I shuffled back and forth on my feet, waiting, wondering. Anyways, I’ve yet to pop this baby into the disc tray. Soon, I’m sure.

Mafia

This is okay. Not quite a GTA clone, but there’s bits and pieces there, as well as a character named Pauly. However, I’m stuck on the third mission. Like, I’ve tried it six times, and I can’t get past it. You’re supposed to bash a bunch of cars up with a baseball bat and then ignite them in a blaze of glory with a molotov cocktail; the problem is that once you’ve smashed up two and a half cars, a bunch of goons with guns attack you, and within a few shots, the main character is dead. I’ve tried it a bunch of different ways, but can’t seem to avoid their shots and finish up the job at the same time.

Wallace & Gromit: The Curse of the Were Rabbit

Haven’t played it yet, but the store clerk was excited to see me getting this game. Seems to be more of a platformer than an adventure game, but I’ll give it a shot.

Ty the Tasmanian Tiger 2: Bush Rescue

Ratchet and Clank, Jak and Daxter, Sly…those were the staples of PS2 platforming titles. However, another series existed, one about a not-so-crazy Tasmanian tiger that kept a nifty collection of boomerangs. I have and enjoyed beating the first game in the series so I picked this one up for super cheap. Shame it has a laughingly bad name. Can’t wait to rescue some bush.

The Simpsons: Road Rage

Tara saw this and said something to the effect of, “The Grand Theft Auto Simpsons!” And she’s a huge fan of the show, much more than I am, so I grabbed it for her for $4.99. However, it turns out it’s more like Crazy Taxi than GTA, but it’s still pretty fun. Love that it has all the true voice actors in it. I got to be Ottoman and drive around a topless school bus.

Tokobot Plus: Mysteries of the Karakuri

No idea what this is, but the Capcom-esque art style and inclusion of a mini army of robots was enough to sell me. It was like $4.00. Haven’t gotten to try it yet.

Now, if I just complete all six of these games in the next week, that’ll bring me up to 25 total for 2011, and then I can gleefully go out and purchase L.A. Noire for the extended holiday weekend. Ha, not likely. Besides, I’ve got a bunch of artsy projects I really should work on instead of playing with pixels. However, I’ll still be searching for other PS2 titles I want…if you have any, please send them to me as soon as possible, and I’ll repay you with a silly drawing. Seriously, that’s the deal. Unless you have Suikoden III. Then I’ll do you a silly drawing…in my very own blood.

Honest early impressions for the Honest Hearts DLC

As expected, things go horribly wrong the minute you begin the Honest Hearts DLC for Fallout: New Vegas. First, the Courier needs to meet up with Jed Masterson, a traveling merchant working for the delightfully named Happy Trails Caravan Company. He tells you a bit about the caravan’s history, as well as his need for someone with a Pip-Boy 3000 to help him and his groupies navigate safely through Zion Canyon in hopes of trading with the Mormons in New Canaan. And off you go, zipping from state to the other in a matter of a single loading screen. However, once you arrive, your caravan is attacked and, sorry to say, you’re the lone survivor…which is a shame as Ricky would’ve made for a hilarious albeit annoying companion all the way through.

Speaking of companions, you can’t bring anyone with you in Honest Hearts. Sorry, ED-E. You’ll also need to drop your inventory down to only 75 lbs, which is irksome, but understandable. Thankfully, I was only at like 112/215 at that point, so I dropped some stupid things like lunchboxes and clothes I’ll never wear. At least they didn’t strip you of every awesome thing you worked really hard for like Bethesda has done in the past with Operation Anchorage, The Pitt, Mothership Zeta, and Dead Money.

So far, I’m enjoying Honest Hearts a thousand and five times more than Dead Money. It’s less claustrophobic, focusing more on exploring and looting through abandoned places considered too taboo for the native folk. The landscape itself is varied, but sparse of life, and at this point I’ve shot some geckos and steered clear of cazador groups. I was particularly surprised to see the Courier coming face to face with Joshua Graham, also known as the Burned Man, so soon into the adventure as I figured he’d be too pivotal and big for open chatting. Guess he’s desperate for help.

Also, kind of like when one first arrives at the Strip, the player is overwhelmed with a great number of quests to do. Like three at once, and then another five at once. It’s both great and maddening. I’m currently working on Rite of Passage, a side quest that’s more than a little trippy, while I figure out exactly how I want to go about Zion and saving its people (or not). I got to the end of the quest and quickly met death so I’m not sure if I’m ready for this or just if I need to plan better. We’ll see…right, Ghost of She?

And here’s what I’ve gotten so far Achievement-wise, both of which are simply tied to completing specific quests:


When We Remembered Zion (20G): Arrived at Zion.


Restore Our Fortunes (30G): Resupplied Daniel and the Sorrows.

Sadly, the Achievements for these DLC add-ons are never very exciting. If only the brains behind them would open up and get creative; I mean, the in-game challenges do a much better job of getting players to express their characters fully, encouraging my current Courier to melt enemies and damage limbs, rewarding us with bonus XP. Why not go the extra three feet and make some of those into Achievements? But I digress…

Looking forward to exploring more Utah territory. Most likely this weekend.

GAMES I REGRET PARTING WITH: Final Fantasy: Mystic Quest

Sadly, I can only imagine how terrifying RPGs must have seemed when they first came out on gaming consoles years–nay, decades–ago. In contrast to games like Super Mario Bros and Zelda II: The Adventure of Link, here was a gaming genre that moved slowly, told a grandiose tale, reduced combat to a turn-by-turn basis, and asked the player to save frequently because there’s no way you’ll end up finishing this title off on a lazy Saturday afternoon. To ease gamers into this notion of quests of the epic nature and turn-based combat, Squaresoft released Final Fantasy: Mystic Quest for the SNES in 1992, a game that was, for all intents and purposes, a gateway drug to the realm of harder, more satisfying drugs. Drugs here being RPGs, people. Calm down.

Final Fantasy: Mystic Quest‘s plot is guessable. It’s about a young boy named Benjamin who is out to save the world. He’ll accomplish this hefty goal by collecting stolen crystals that affect the world’s four elemental powers. Yup. If that sounds familiar, you’re an attested RPGer. By the way, this unnamed world is divided into four regions: Foresta, Aquaria, Fireburg, and Windia. Go ahead and guess what each one is like, I’ll wait.

Gameplay, for an RPG, was simplified. And this was before Mass Effect II did it. Random battles, equipment customization, save points, and a full party system were abandoned for a streamlined, cleaner presentation that did most of the work for you. Newly acquired armor simply replaces the previously worn. You explored towns and chatted with folk, and you could chop down trees, blow up walls, and use a grappling hook to cross wide gaps. Sounds a bit more like a Zelda game, right? Here’s another instance of Squaresoft making it easier for gamers: the heal spell not only recovered lost HP, but also removed status ailments, eliminating the need for other item types.

I bought a copy of this game for über cheap several years after its release, after it missed the mark of finding lovers in the hardcore Final Fantasy fans, as well as the general mass market. I remember playing it for a bit, but never completing it. My favorite aspect was always how gargantuan the monsters you fought against were in comparison to Ben. Also, the main town in Windia stands out in my mind, but I can’t pinpoint why…maybe there was a band there playing music and I thought that was pretty neat? Maybe. But at some point, this game was bundled up with a bunch of other SNES carts as I traded them all in for my chance at a PlayStation. Strangely, it wouldn’t be until the PlayStation that a Final Fantasy game hit both targets of hardcore RPG fans and those not in the know.

Easy, simple RPGs, such as Costume Quest, can still be awesome, be loved. A part of me wants to believe the same can be said about Final Fantasy: Mystic Quest, but that same part also thinks that new equipment replacing old equipment against my will is extremely obnoxious.

GAMES I REGRET PARTING WITH is a regular feature here at Grinding Down where I reminisce about videogames I either sold or traded in when I was young and dumb. To read up on other games I parted with, follow the tag.

Games Completed in 2011, #16 – A Kingdom of Keflings

I used to be a Command & Conquer: Red Alert junkie back in my high school and early college days, and much of this blame can go to my then best friend W. We would constantly challenge each other in races for single-player missions or go head-to-head in crazy, hours-long skirmishes. I rarely won, and the biggest reason most certainly was because I took too long trying to build my base up perfectly. The key word is perfectly, not perfunctory. W would build his base just enough to start amassing troops and heavy tanks and then swarm me as I was still trying to figure out where to place my Tesla Coils.

Thankfully, in A Kingdom of Keflings, I have all the time in the world to build my base–because nobody’s coming to attack me. There’s still the problem of building my magical kingdom perfectly, which quickly got away from me as I placed houses here and workshops there and my giant castle in front of a chunk of dense forest. But there’s no outside pressure; just soothing music (save for the banjo tune), a lot of back and forth, and a great sense of accomplishment as you lock in that final piece of a building.

I don’t really understand Keflings and where they come from or why they worship my giant Avatar so, but that’s all pretty moot in the grand scheme of things. They’re great help in mining for source materials or carrying them from one end to the other. And they seemed to like me, despite my constant kicking of them or taking off their hats. It’s a quirky mix for sure.

Achievements-wise, I got 11 out of 12 by the game’s end, most of which pop naturally as you progress through the many blueprints. The last remaining one requires me to host a multiplayer game and get ten other Xbox 360ers to join and drop a special banner down. I probably won’t ever pursue that one. You’ve played A Kingdom of Keflings once, you’ve played it enough. That’s not a slam. I enjoyed my chilled time with the game, just relaxing it up and going through the motions. But nothing different would happen in a second playthrough except maybe me trying harder to achieve the most perfect-looking kingdom. Alas, I know in my heart of hearts that no kingdom would ever be perfect enough for me–unless I can physically live there.

Got the itch to Quidditch

I’m a huge Harry Potter fan, and everything from the books to the movies to the LEGO-ized videogames to the tiny, but fantastic theme parks are laced with pure joy because once I interact with them, I’m beyond content. Here’s some photographic proof too, of Tara and I enjoying some frozen butterbeer on our honeymoon, even if it’s probably overpriced:

I think the world and lore and workings of the Harry Potter universe are stellar, with J.K. Rowling going the extra seventy-seven miles to make sure that everything clicked and made sense in a magical manner. She even made up her very own sport, which, contrarily to what you may believe, is not a simple task: you need rules, goals, strategy, players, teams, fields, designs, logos, tournaments, history, and so on. Quidditch is no Calvinball.

Quidditch is a mix of soccer, basketball, and football, with the most striking difference being that it’s played by witches and wizards on brooms and not on the ground. There’s a lot happening at once, with multiple balls to pay attention to: the Quaffle is a large red ball used for scoring points by tossing it through an opposing team’s hoops; Bludgers are angry, enchanted balls that Beaters hit away or at other players; and the Golden Snitch is a small, golden ball the size of a walnut that, when caught by a team’s Seeker, rewards that team with 150 points, ultimately ending the match. It’s fast-paced and anyone’s game all the way down to the Snitch.

And so it’s strange that, for all these years of Harry Potter’s growing popularity, there’s only been one videogame take on the magical Quidditch. I mean, what with the big push of online multiplayer and socializing these days, I find it amazing that Quidditch hasn’t been bundled in with the latest Harry Potter game as a multiplayer option. Instead, we just have Harry Potter: Quidditch World Cup for the PlayStation 2, Xbox, GameCube, PC, and Game Boy Advance. Recently, as I searched high and low for PS2 games to add to my collection, I found the Ps2 version of Quidditch World Cup for $2.99 and said, “Bloody brilliant!” Well, no, I didn’t actually say that. But if Ron was with me, surely he would’ve.

The game’s okay. You start out doing some broom challenges, which teach you the basics of passing, shooting, stealing, catching the Snitch, and so on. Then you pick a House team, and it’s off to try to win the Hogwarts cup. I went with Ravenclaw since that’s the House I belong to, and I found beating Hufflepuff, Slytherin, and Gryffindor to be extremely easy. Like, they never scored a point against me. Maybe I was just really awesome at virtual broom-flying? Nah, that’s not it. After the Hogwarts cup, it’s on to the Quidditch World Cup, and I chose Japan, dueling it out with good ol’ USA. The spike in difficulty was sharp, and the game was super close, ultimately coming down to whoever caught the Snitch first. Thankfully, Cho did her thing, and we won, a victory surely earned unlike those back in the Hogwarts days. After that intense match, I took a break and checked out some of the Chocolate Frog cards I unlocked throughout play.

If anything, Harry Potter: Quidditch World Cup showed how much of a Muggle I actually am. The game taught me about the Golden Snidget, a small, golden-yellow bird previous used in Quidditch before it became deemed too cruel and unsafe for the animals. I never knew about this backstory to the wizarding sport, and in all seriousness, I just assumed Electric Arts decided to spell Snitch wrong or in a special British way. Go figure.

30 Days of Gaming, #18 – Craziest thing in a game

The original 30 Days of Gaming topic for today was a sort of follow-up to “favorite antagonist,” with the focus this time being on the yin to its yang–“favorite protagonist.” The problem with that is that it is a little too similar to the topic I did for “favorite character,” and while many could argue that Gremio was not the main protagonist in Suikoden, he was a main character, and so he still remains my favorite of those. In short: frak this list, I’m making my own topic up. Let’s go with “craziest thing in a game,” okay?

Final Fantasy XII was determined to be different. It wanted to fuse MMO elements with a traditional epic plot, as well as introduce a license board, hunting for marks, and using gambits to streamline combat effectively. And it did do all of those things, somewhat successfully, but Squaresoft also added in a pinch of pure bat-shit crazy because there’s the Zodiac Spear. What’s that? Why, it’s only the strongest weapon in the game, with +150 Attack and +8 Evasion. See the shiny:

The tricky part is that for your band of girly boys and boyish girls to find this kick-ass weapon, they’re going to have to not open specific treasure chests. That’s right. Not open them. The chests to steer clear of are as follows:

  • The chest outside Old Dalan’s place in Lowtown.
  • There are two chests in the southeast corner of the Palace Cellar. Open them and all hope is lost.
  • When Vaan gets captured, he gets sent to the Confiscatory. Don’t open any of the chests there.
  • There’s an island on the Phon Coast with 16 chests on it. Touch them and die.

Leave those chests alone and you’ll find the Zodiac Spear in the Necrohol of Nabudis. Seems pretty simple, right? If only.

Naturally, during my one and only playthrough, I had opened many of these chests by the time I went online and learned of all this. Why wouldn’t I open them? Gamers are trained from very early on that opening treasure chests is a good thing, a solid way to ensure spoils and weapons and maybe even a battle with a fake treasure chest monster. I hate those things so much. It’s plain crazy to hide away such power and greatness by punishing us that play the way we’ve all been taught to play. At that point, the developers might as well took away super strong spells simply because we spoke to a Moogle in Rabanastre or used an Elixir after losing some HP. It’s just a bit boggling, and I have to wonder how anyone other than those involved in the game discovered the trick to getting the Zodiac Spear. Surely it had to be leaked out or something like that hidden room in Batman: Arkham Asylum. I mean, this didn’t hinder my love for Final Fantasy XII or stop me from completing many moons ago, but I do love collecting and completing collections; missing out on the “ultimate weapon” in a Final Fantasy game hits home hard, almost like a spear to the gut…a Zodiac Spear.

30 Days of Gaming, #17 – Favorite antagonist

There’s a reason I didn’t just dive into the next topic train from the 30 Days of Gaming meme after the relatively easy previous two topics, and I’d like to think it’s a sound reason. Antagonists, by their very nature, are not meant to be liked. They are the reason the heroes we root for are stressing out so much, crying over dead girlfriends, striving to be a better person, or trying to save the world. Generally, videogame antagonists are one-dimensional, a single being with a single goal and a single way to get to it; this also makes them hard to like, their lack of depth. If only George R.R. Martin wrote every villain, right? Then this would be a different case indeed. SIDE NOTE: I’m doing drawings of characters from A Song of Ice and Fire.

Not every videogame has a clear antagonist. In some occasions, it’s time; on others, it’s your skill level. And that’s okay, not everybody needs to be poked and prodded forward.

I mean, there’s been a ton of antagonists that are memorable, but being remembered is not the same as being liked. Dr. Nefarious from the Ratchet & Clank series was over-the-top and goofy, but a perfect mad scientist to take down in the end. Psycho Mantis did wonders at freaking me out and telling me how many hours I’d logged in Suikoden as he battled Solid Snake. Clockwerk, a large, robotic owl, ends up doing some truly evil things. Gideon Graves gets all Dragon Ball Z-like, going from just an average dickhead to a larger-than-life threat and nearly impossible to beat. I still can’t say with authority if Final Fantasy IX‘s Kuja is a guy or a girl. Saren Arterius is a big jerkbag that released the Reaper fleet back into the galaxy in Mass Effect. Lastly, always fresh in my mind, is Koopa King Bowser, and how jumping over him or running under him–now a rather simple task–was exhilarating those first few times because he was three times Mario’s size and the little plumber that could was taking down Goliath.

Are any of them my favorite? No, never. But they’re still worth writing about, just not lovingly.

June 6 is the new “late May” for the Nintendo 3DS eShop

If you’ve been pretty disappointed with your Nintendo 3DS and haven’t found much reason to turn it on as of late, well…that problem is going to continue on as the Nintendo’s eShop has been delayed until June 6 in North America (June 7 in Japan; wait, we’re getting something before Japan does?).

Originally, Nintendo’s next firmware update for the 3DS was due to hit in late May, and it’s now been a couple of months since the system’s release with no online gaming connectivity or shopping. Considering the lackluster launch titles, I was hoping to pick up some quirky, cheap downloadable games (or at least demos) to show off this new system’s cool 3D tricks and tech. That has not happened. Nor can players currently port over via SD card DSi software they’ve already purchased. Even the possibility of a free Excite Bike doesn’t dampen the disappointment that–as always–Nintendo can’t get things like online interaction right. Supposedly, we’ll also be getting an Internet browser in this update, which I might never use because I have, uh, a laptop for that.

I think we’re all getting the impression that Nintendo launched its newest console prematurely. This eShop should have been implemented and functional from the very get-go. Guess this also means a longer wait for Mega Man Legends 3: Prototype Version. A dang shame.

Welcome to the Caribbean, let me ruin up your Gamerscore

Gamerscore is a pretty fickle thing. It mostly adds up to e-peen though it is also nice just to see in another form your triumphs and kills, but ultimately it means very little. Only one guy so far seems to have made a living out of it. Points for most Achievements range from 5 to 100, usually equaling a nice even number or a number that can be easily made even by adding five more points to it. However, there are exceptions, and some developers like to slip in Achievements for 0 points or 3 points or 7 points or maybe even 59.437 points. I mean, it’s really up to them, so long as the retail game’s total hits 1,000 points, it’s all good. A majority of Achievement lovers hate these oddball pointers, as they “ruin” what appears to them to be a nice, neat, orderly number.

Me? Yeah, it’s a little irksome, especially because I like going after such milestones as obtaining a perfect 10,000 score and a perfect 20,000 score, but it can always be remedied. Which brings me to LEGO Pirates, and it’s very first level, Port Royal, taken from Pirates of the Caribbean: Curse of the Black Pearl‘s storyline. Upon completing it, you unlock this wet bandana:


Welcome to the Caribbean! (12G): Complete Port Royal

Yeaaaaaaah, that’s a 12 there, not a 15. It was my very first Achievement unlocked in the game, but I can see others getting the one where you’re eaten by a shark in deadly water first. So, for me, it was kind of like a slap in the face, the kind Captain Jack Sparrow knows all too well, and after sifting through the whole list I discovered this was done so that Traveller’s Tale could make another Achievement based on some pirate lingo. That one is called Pieces of Eight, and it’s worth 88G, which would totally fix our little number problem. However, to get it, one must acquire a total sum of 888,888,888 studs. That’s gonna take some grinding and cheat codes, meaning my Gamerscore is gonna look wonky to me for a little bit. Oh well.

Let’s all take a moment of silence though for my Gamerscore, now forever changed, forever touched:

Gotta stay strong; time heals all wounds.

Onwards to another quest for magical treasure

Over the weekend, at my niece’s and nephew’s first birthday party, I was chatting with my friend Kevin, one half of Math the Band, and he tipped me off to a game he absolutely loved, and I was surprised to learn it was for the…Nintendo Wii. Usually, that sort of thing doesn’t happen. The game turned out to be called Zack & Wiki: Quest for Barbaros’ Treasure, and it’s a point-and-click adventure driven by the desire for super booty. Hmm…that sounds a little familiar. And yeah, I know, both touch upon monkeys as well.

So, the very next day, I was out and about at the mall, trying to ignore what day it actually was, and I found Zack & Wiki: Quest for Barbaros’ Treasure for $9.00. I decided to play pirate and be daring and give it a whirl, even though buying Wii games still feels a little shameful these days. Anyways, once home, I checked over at The First Hour to see if this was something I could do some early minutes coverage of, but it seemed like Greg Noe already took care of the game: first hour review and full hour review. I was a little bummed to see he had not fallen in love with the title as much as Kevin seemed, but I popped it into the Wii anyways and played for about 30 minutes.

It’s not bad. The music is nice, but the sound effects that Zack and Wiki make after every single sentence is maddening, and I’m going to have to either play with the game on lower volume or straight up mute that option. I died twice, which is always a rare yet refreshing thing in point-and-click games. I love all the colors and cartoony item design and zany characters, as well as the amount of shiz there is to collect. Not sure how much I’m gonna enjoy waggling the Wiimote for each level, but 30 minutes didn’t drain me. Right. I’m pretty cautious, as it seems this game is the case of “love it” or “hate it” and maybe I don’t ever want to get to that place where I have to stand my ground. We’ll see how it goes, or if I ever even remember to play it again. That happens a lot with Wii games for me…

In a span of three days, I purchased two pirate-themed games. That’s pretty amazing. Don’t bother arrrrguing the point either or ye be walking the plank before the sun sets.