Category Archives: musings

30 Days of Gaming, #29 – A game you thought you wouldn’t like, but ended up loving

I have to believe that the last time I played with LEGO blocks–actually played with them, like used them to build the most buffoonish of homes loaded with booby traps and secret rooms–was when I was still only in the single digits. Now, as a man of twenty and eight years, I play with LEGOs all the time, but digitally, with a controller in hand, using them to collect a bajillion studs, form platforms, and as a means of transportation. That’s right. From toys to videogames, the building blocks of life.

At first, when LEGO Star Wars: The Video Game came out, it was hard to think of it as anything else but a children’s game. I mean, it uses the toys of children to tell a simplified story of something much more epic, with no punishment for failing, minimalist controls, and bright, colorful characters. It plays everything safe from a visual standpoint, and at that point, no one knew what a LEGO game was. Some kind of sandbox thing where you just play around in a room with virtual LEGO blocks? A racer? Multiple choice trivia? Nowadays, everybody knows what a LEGO game is, and you’ll either love love love each one that comes out or find them uninspired and repetitious. Me, I’m addicted to their goofiness and collection-based gameplay.

I remember the very first time I played LEGO Star Wars: The Video Game quite well. I was beardless then, and in a Target, wandering around the aisles. Many of my weekend evenings were spent doing this, as at the time I had no girlfriend, no wife, no friends. A playable PlayStation 2–behind glass and locks and the occasional employee with shifty eyes–was making noise, and that noise sounded pretty dang familiar. Upon closer inspection, it was the theme to Star Wars. You know how it goes. I grabbed the controller and started playing. I was a little LEGO Jedi, and the first action I took was to use the Force to push a battle droid all the way across the screen until it exploded…into LEGO bits. Like magic, every ounce of me warmed and tingled, and it never got tiring, Force-pushing dudes. Some young kids stopped behind me to watch, ooh-ing at all the right times.

Getting to the know the LEGO games more intimately, I saw that they were just as much for adults as they were for children. In fact, many of the puzzles were overly complicated, involving planning and meticulous placements of key items. Kids might enjoy seeing characters falling down or opening a treasure chest to find a lone banana in cutscenes (those folk at Traveller’s Tales love their fruit jokes), but it’s the little nods and things unspoken that hit home for older gamers in the know. Such as LEGO Jack Sparrow’s swagger or the way LEGO Malfoy heckles Hermione or how LEGO R2-D2 floats perfectly across a chasm. And they are fun to play co-op, though maybe not at first, as the camera tech hadn’t come around until LEGO Indiana Jones 2, allowing players to split off in any direction and join back up whenever they were ready.

Since that infamous day in Target, I’ve played every single LEGO-based videogame save for these: LEGO Star Wars III: The Clone Wars and LEGO Rock Band. That’s not surprising as I’m not interested in much Star Wars lore other than episodes four through six, and plastic instruments are inferior to true instruments. Sorry, it’s true. And I’m picking up LEGO Harry Potter, Years 5-7 on the same day I get Skyrim, and while I’m naturally more excited about traversing mountains, cooking salmon, and stealing spoons, I’m also giddy to get back to Hogwarts with my wife and cast some spells. Very curious to see if this LEGO game gets as dark as the final books/movies, though I’m mostly confident that TT will have handled the material a whole lot better than the film franchise.

Too many caves for the Fighters Guild to count

Molly’s been working like a mule as of late in The Elder Scrolls IV: Oblivion, increasing two more ranks in the Fighters Guild. See here, non-believers:


Warder, Fighters Guild (10G): Reached Warder rank in the Fighters Guild


Guardian, Fighters Guild (10G): Reached Guardian rank in the Fighters Guild

Ping and ping. That’s all well and good, but to be honest, these last few quests have been a grind. An extremely bland one, too. All involved going to some cave marked on the map and exploring it, whether to find out what happened to so-and-so, escort so-and-so safely through, or simply murder a bunch of so-and-sos/escaped prisoners. In fact, the majority of quests for the Fighters Guild so far have been of this ilk, with the only ones standing uniquely being “A Rat Problem,” “The Unfortunate Shopkeeper,” and “Drunk and Disorderly.” Otherwise, it’s been this on repeat: tip-toe through a really dark cave that looks just like every other cave in the game, spam the heck out of Nighteye and Minor Life Detection spells in hopes of seeing something, and save frequently to avoid losing progress to quick deaths from unseeable tripwires and pressure plates. Not overly exciting stuff, and it doesn’t help that I’m sitting in a freezing cold living room, crawling through digital caves that look just as cold, if not colder.

But up two ranks means that I’m almost done with the Fighters Guild, right? Well, no, not exactly. The endgame of the latest quest got problematic. Seems like the mother of Viranus Donton, found dead in a cave, was not happy with the mission’s outcome. Did I also mention she’s Master of the Fighters Guild in Cyrodiil? Yup. So, she threw in the towel, firmly, firing Modryn Oreyn for his lack of winning. Molly was also reprimanded and demoted down to the rank of Defender. So, it’s more like, up two ranks, down two ranks. I gotta make good and climb back up the corporate ladder for the Champion and Master ranks, which means more cave quests. I think I will just grin and bear it though as I’d love to complete at least one whole guild before The Elder Scrolls V: Skyrim arrives. Once that game comes out, I’ll probably forget all about its predecessor–the same thing happened with Fallout 3 once Fallout: New Vegas reared its shinier head.

I’ve already joked with Tara that I’ll basically stop playing Skyrim the way it’s meant to be played when I get my first cave quest. I’m sure my character will be content to just spend the remainder of his/her days in a safe, well-lit town, decorating his house and chatting with locals. Maybe he’ll start a spoon collection. Or just make potions and fancy foods, sunrise to sunset. Who knows. The realm is my oyster. It’s gonna basically be Animal Crossing: Wild Skyrim, and that’s fine. Unless, I dunno, the caves got a whole lot better in the fifth game or my bad eyes are perfected magically overnight. Let’s hope for both of those things, my fellow fantasy spelunkers. Let’s hope.

Games Completed in 2011, #33 – Deus Ex: Human Revolution

This took some time, but I finally got around to writing down all my multifarious thoughts about Deus Ex: Human Revolution, a game that did not turn out like I’d hoped. Head over to The First Hour to read, read, read.

It was hard to assign the game a numerical score, something I don’t like doing in general, but I think 7 gets the point across–by no means is this a horrible, excruciating experience. Adam Jensen’s journey through a bleak and fascinating future to find answers is quite good, but marred by many elements and too much frustration for players that enjoy going the ninja route. Re-reading, I see that I actually forgot to talk about some other things in the review, such as the hacking mini-game and the augmentation that lets Jensen read personalities and whether or not someone is lying (this was not used enough, honestly). Oh well. No re-loading now.

Actually, I’m hoping to not have to write about Deus Ex: Human Revolution for awhile. Kind of burnt out on it. As promised at the bottom of the review, I do plan to go through it one more time, guns locked and loaded, but with The Elder Scrolls V: Skyrim and LEGO Harry Potter, Years 5-7 dropping in just four days, that might not happen any time soon. Fine by me, really.

Right, another game done for 2011. Oh, and thanks, Greg!

Achievements of the Week – The Highly Trained Old School Gamer Edition

Honestly, I didn’t expect much in terms of Achievements this week considering I was without my Xbox 360 for three-fourths of it thanks to that crazy October snowstorm. In case you didn’t know, power outages and console gaming don’t get along. I only just got to sit down and game a bit last night, giving Mass Effect 2 some solid minutes, and that game is starting to sink its narrative hooks into me, even if it is severely less of an RPG than before. I don’t even bother looking at stats or skills after enough experience has been earned, simply hitting “auto level up” and then going about my day.

That topic’s probably for another post. Today, however, is all about the Achievements! See ’em below.

From The Elder Scrolls IV: Oblivion…

I moved up the Fighters Guild’s rank ladder pretty fast, going from Journeyman to Defender after a handful of mediocre quests. You can read all about that here, and I’m still planning to hit the top rank of Master in at least one guild before Skyrim takes over my life. That’s in seven days, people. Seven freakin’ days.

From Mass Effect 2…

Exploring more of the Normandy, I stumbled across several Achievements just sitting there, waiting to be unlocked. I hadn’t played Mass Effect 2 since the first main mission of rescuing the salarian scientist Mordin Solus, but had an itch for some dialogue trees and Paragon actions. This spurt of playing included running around the ship like a kid on Christmas morning, getting drunk with the onboard doctor, and rescuing an old friend by the code-name of Archangel. A nice mix of things to do really.


Scientist (10G): Complete any research project in the Normandy’s laboratory


Highly Trained (15G): View all advanced combat training videos at Shepard’s private terminal.


Scholar (15G): Unlock 15 new Mass Effect 2 codex entries


Prospector (5G): Retrieve mineral resources by scanning and probing a planet in the galaxy map

Not exactly sure what to do next or who to go after so I headed for the Citadel to see what’s new with that place since Shepard last saw it. I’ve only just gotten inside thanks to Michael Hogan. Hope fast travel is readily available and that I can remember what is where. Shepard’s planning to do the old “pop in” on the Council, something I’m sure they won’t like, especially considering many still believe him to be dead. Can’t wait to see their faces.

From Deus Ex: Human Revolution…


Old School Gamer (10G): You found all the hidden story items in Megan’s office. Point and Click much?

Not enough, to be honest. Need more point-and-click games now that I’ve wrapped up Broken Sword: The Shadow of the Templars. Anyways, I started a new game just to get this Achievement, but don’t know if I’ll play again. I’d love to see more of the side missions, but I’ve turned bitter towards the game, and even going into it all guns blazing seems unappealing. There’s fun in sneaking through a room successfully, little fun in hiding behind a crate and firing a gun until all is motionless. I dunno. There are parts of this game that I love, and parts I loathe. A full review is coming soon to The First Hour.

Proud of a certain Achievement this week? Tell us about it below in the comments, even if it’s from a Kinect game.

Humble Indie Bundle is back to it with the Humble Voxatron Debut

I didn’t expect to purchase the latest and greatest from Humble Indie Bundle–which, when announced on Halloween, was simply Voxatron Alpha–but then they went and threw in two more games, specifically Blocks That Matter and The Binding of Isaac, both of which I’ve seen in action thanks to GiantBomb‘s Quick Looks and found appealing. To get all three games, you have to pay above the average price, which at the time of purchase, was $4.75. My lunch at Panera Bread earlier this week was double that (turkey artichoke panini and broccoli and cheese soup for the curious). Included in the purchase are two soundtracks, as well as the promise of further updates for Voxatron Alpha, a game not fully complete yet, hence the alpha-ism.

It’s all good either way because I’m pleased to announce that all three games run–and run amazingly–on my Mac. My Macbook’s torrid history of trouble playing newer games has been steadily documented here on Grinding Down. Knowing that, I continue to try, and as each game loaded up, I held my breath with worry. Would it load at all or just quit to the desktop? How unbearable would the lag be? So many questions, none that would ultimately be answered. Every game loaded without a hitch, and plays very smoothly. This warmed my gaming heart and fingers immediately.

Of the three, the one I played the most of after installations were done was Blocks That Matter, a cute puzzle-platformer that has some elements of Minecraft to it. You control a tiny drillbot and are trying to rescue your creators by navigating through each level to a magical portal at the end. The trick is in figuring out how to use the blocks you collect to build new platforms. The other two titles, Voxatron Alpha and The Binding of Isaac, are interesting, if very chaotic. A lot of runnin’ and gunnin’ if you know what that means. Maybe I just need to get used to the controls more. Both require fast response skills, and sometimes that’s harder to do–at least for me–with a mouse and keyboard than a gamepad. We’ll see if I can get any better at ’em both.

If past bundles are any indication, there’s the strong possibility of Jeffrey Rosen adding more games to this bundle before it closes for good. Since I’ve already bought in, hopefully that means I’ll get further perks for free, such as soundtracks, additional gamey games, and pivotal updates, which is always nice. If anything, these bundles are just a great way to show support for indie game development, something I’m growing increasingly aware and curious of, and whether or not I love every game I buy, I still like to be involved.

35 videogames completed so far in 2011, but aiming for 50

The last time I wrote a little bit about the actual number of games I’ve completed within a year, the post got featured on the front page of WordPress.com. The attention the post got was very nice if a little scary. Thankfully, there were only a handful of trollish comments to deal with, and the rest were just as excited as I was to be making progress with games and not just starting them and then tossing them aside for something shinier. We’ll see what happens this time…

So, it’s the beginning of November 2011, and I just beat my 35th game last night while Tara and I watched a badly taped version of The Goonies, which featured some amazingly amazing commercials from 1988. Remember camera film? They used to have commercials for camera film. Anyways, yeah, Broken Sword: The Shadow of the Templars gets all the glory here, but there’s plenty more to come. Two months left in the gaming year, and I’m wondering if I could cross the “50 videogames beat” mark, let alone reach it.

Looking at my backlog, as well as what’s still to come, I think it’s doable, but probably requires much more dedication from me than I’m capable of. See, I have gaming ADD, and whether or not it is actually a disease confirmed and diagnosed by a doctor, I have it; I absolutely love starting a new game, getting to see all of its mechanics and how it opens; very rarely do I push further past this bit magic and fireworks. Take, for instance, Radiant Historia, a stunningly original RPG for the DS that I gobbled up, but only until something else came out. Haven’t gone back yet sadly. Even my Chrono Trigger progress comes in spurts of activity, as I just can’t seem to stick with it for too long, always drifting away to something else with hopes of returning soon. And one game I do want to play of more is Professor Layton and the Last Specter, but Tara’s currently enjoying it, and I like when she finds a game enjoyable, so it’s all hers until she beats it herself.

And of course, November is loaded with big name games to help me climb a little higher. On 11/11/11, I’m picking up not only The Elder Scrolls V: Skyrim, but also LEGO Harry Potter, Years 5-7, the latest LEGO game for Tara and I to plow through. There’s other titles too that I want, but feel like I’ll have to resist in hopes of not breaking the bank (for example, Cave Story 3D, Super Mario 3D Land, Assassin’s Creed: Revelations, The Legend of Zelda: Skyward Sword, and Jurassic Park: The Game to name a few). It’s a disgustingly great month to be a gamer.

In terms of the backlog, well, if you’ve been reading me for awhile now you’ll know that I’ve been slowly working on collecting as many decent PS2 games as possible before they disappear entirely from store shelves. So, there’s those. Namely Suikoden III, Ys: The Ark of Napishtim, and yes, probably to Greg Noe‘s horror, Escape from Monkey Island. See, I have plenty to play, but it just requires willpower and time, and if I also want to be a famous artist/writer, well it’s probably not going to mesh well with that. So while I’d absolutely relish in joy if I completed around 50 videogames for 2011, I know it’s also probably not probable.

You can read about every game I’ve knocked out of the 2011 park right here on Grinding Down by following this nifty tag. Or, if you’re into looking at lists, I keep one pretty up-to-date over at GiantBomb.  Other than that, good luck to all of you out there with a compulsion to complete all that you got and please wish me luck on fifteen more.

Without power, I guess I’ll play more of these DS videogames

Still no power at the Pennsylvania house, putting us last on the list, just like during Hurricane Irene. Could be a few more days; it’s really hard to guess when anything will happen up in the mountains. That means still squatting at the in-laws, which means no drawing stuff, no heated blanket, no Internet, no small comforts, and, sadly, no Xbox 360. My only source of gaming these last few days has been my 3DS, which is always at my side, but the device never gets this kind of attention normally.

I think I got Tara hooked on puzzles as she’s currently playing my copy of Professor Layton and the Last Specter and loving it. She’s even progressed further than me at this point. We’ve discovered that she’s the type of gamer that has to complete every puzzle she comes across, no matter how hard or reliant on math skills it is. Me, I’m more than content to pass the tricky ones by; it’s all about the story, cutscenes, and mini-games. Though so far, the train and fish mini-games are just as difficult, and I haven’t tried the puppet show one yet. I’d like one of them to be a bit more easy.

Anyways, here’s some short blips about what I’ve been playing as we all wait for the power to be restored…

Templars love chess

Just crossed the 80% completion mark last night in Broken Sword: The Shadow of the Templars, but I’m currently stuck on my next goal. George Stobbart needs to head back to Spain to tell some old lady what he’s learned about one of her ancient templar relatives, but each time I head to the world map screen, Spain is untappable. Seems like there is still something to do in Paris, but I’m without a clue. Maybe I’ll look up a walkthrough today before heading back to an Internet-less abode; eh, maybe I won’t. Part of the fun in point and click games is discovery; of course, a lot of the roadblocks are merely missing a pixel or bit of dialogue. Will try again as I’d love to wrap this adventure up with minimal cheating.

There was a pretty fun chess puzzle though, where some pieces were placed on the board, and then you had to place three opposing pieces in the correct spots to achieve checkmate. Maybe for some this was a challenge, but as a hardcore chess nerd, I saw the answer rather quickly. Good to know that all those late afternoons spent during high school in chess club (and being teased for it) have paid off.

Mixing monsters magically

I haven’t really done much with Dragon Quest Monsters: Joker since I gave it a review of its first thirty minutes and watched in horror as my favorite–and only–blue slime was taken to the Great Beyond. After resurrecting Blues and grinding for a bit, I eventually made my way to the top of Infant Isle to take the Scout Pledge. This helped advance the story a bit, and Hodor met some new characters, as well as was given permission to explore two other islands for new monsters and darkonium, star-shaped metal that we need for, um, something.

Something interesting I discovered is that you can synthesize monsters once they’ve reached LV 10. This is kind of like breeding, where you take two monsters (both LV 10 or higher), and fuse them together, creating something new that can inherit specific abilities and skills from the former two monsters. I did this with Blues and somebody else, creating a weird faun-like beast. Unfortunately, the new monster pops out as a LV 1 so it’s back to grinding before I try to track down more darkonium…

Retro levels for the win

I completed the main levels in The Legend of Zelda: Four Swords Adventure the other day, including the final boss, which I consider beating the game. I did it alone, and it was okay, but the game’s appeal is definitely in gaming with others and trying to acquiring more rupees than everybody else. By yourself, well…you always win that race. The thing is that after you kick Vaati to the curb, you get access to the Realm of Memories, where retro-themed levels are playable. I’ve only done the first one, which is based on the first castle from The Legend of Zelda: A Link to the Past, and traversing through it was like a trip back in time. Looking forward to seeing how the other retro levels are treated, even if they aren’t anything difficult.

I seriously hope we’re back in the house by the time Skyrim comes out or else…well, y’all don’t even wanna know. I mean, I can only play my DS for so long. All DS and no power make Pauly go something, something.

One-goal Molly wants to be Master of the Fighters Guild in Oblivion

A long ways back, like in April 2011, on that infamous day where everyone gets hiiiiigh, I talked about diving back into The Elder Scrolls IV: Oblivion and giving some it another go, this time trying to play a little differently, as well as finishing up all the major guild quests. Well, that plan quickly fizzled out as that was actually the last time I played the game until this very weekend. I think my gaming ADD hit me hard, and I was off on some other adventure, one that was probably immediately followed by another adventure. And so and so on. Such is the life of a gamer…

But then, as the world outside went snow crazy, I started Oblivion all over again, giving Hodor the heave-ho and creating a creepy looking Night Elf woman witchhunter with bleach blonde hair named…Molly. She focuses on a little bit of magic and a little bit of bow and arrow action. Not bad, truly, and I was able to rush through the majority of the opening quests for the Fighters Guild, finally breaking into new territory, advancing not once, but many, many times. Oh, just look:


Swordsman, Fighters Guild (10G): Reached Swordsman rank in the Fighters Guild


Protector, Fighters Guild (10G): Reached Protector rank in the Fighters Guild


Defender, Fighters Guild (10G): Reached Defender rank in the Fighters Guild

Good job, Molly. You’ll be Master of the Fighters Guild soon enough. Four more ranks to go. That is if the power comes back on and I don’t yet have The Elder Scrolls V: Skyrim to eat up. See, on Saturday, as an October snow unseen of before descended over New Jersey and Pennsylvania, the power kept flickering on and off. And yeah, I continued to game, or tried to at least. The last straw was the power shutting down as I was exploring a cave for the quest Azani Blackheart; I hadn’t saved since I entered the cave and did not feel like doing it all over again, at least not just then. So, we’ll continue to advance in rank some other time. I promise, Molly.

What is helping this playthrough versus the one I started with Hodor is that I’m no longer worrying about all the little things, such as picking up every bit of gear to sell, collecting a thousand and seven ingredients for alchemy purposes, and always trying to level up this skill or that in hopes of reaching the next level. All that matters is the quest at hand, and as long as Molly has some potions and plenty of arrows, we’re good to go. The quests themselves are not terribly difficult; the difficulty lies with–and this is inherent in all open-world games, I guess–the player’s determination and not getting distracted by Everything Else. With blinders on, one can get through the guilds pretty fast, I’m assuming. After Fighters, I think we’ll tackle the Mages Guild since Molly does have a knack for summoning skeletons.

This spurt of Oblivion playing is also a great reminder of what worked in that game from 2005 and what’s going to be ten times more fantastic in like twelve days. Every time I speak to someone and the camera zooms in on their fugly faces, Tara makes a noise. A mixture of a gasp and utter disgust. Especially for khajiit women. It’s the best.

30 Days of Gaming, #28 – Favorite game developer

Still struggling with these final few topics for the 30 Days of Gaming meme, this one in particular. Why? Well, I don’t really pay developers much attention, to be honest. Sure, they are the people behind the products that I either end up falling in love with (Suikoden II – Konami) or absolutely hate (Grand Theft Auto IV – Rockstar) or find confusing and hard to pick a solid stance on (Deus Ex: Human Revolution – Eidos Studios Montreal), but they’re the puppeteers, not the main show. Yes, it is their ideas and work and coding and crafting that make the product come alive and end up on retail shelves, but at that point, I’m eating up the product and not those that made it. I’m not leveling up and thanking XYZ for creating the leveling up aspect of the game. Let me try it this way: when you go out to a restaurant and eat a great meal, do you talk more about the meal or the specific chef that cooked it?

So, with that all laid out, I guess Konami is my favorite developer. Mostly because they developed a lot of games I love. Suikoden, Suikoden II, Silent Hill 2, Metal Gear Solid, and Castlevania for NES and Castlevania: Symphony of the Night to name a few. And they also worked on some other games from my collection, which I do not love per se, but did play (or watch Tara play) for a decent amount of time: Magician’s Quest: Mysterious Times, X-Men Arcade, Yard Sale Hidden Treasures: Sunnyville, and Dance Dance Revolution.

However, I could not name a single person that works or worked at Konami. Not for a million bucks. But a lot of their games really hit home for me, and that’s more than enough reason to call them my favorite developer. And now I’m imagining a universe where this company made every game ever, including a proper new entry in the Suikoden series; this Genso Suikoden: The Woven Web of a Century for the PSP is no good. Simply no good, ya hear?

Right. Well, I know there’s not a whole lot of text here, but I can’t figure out what else to say about my purported favorite developer. Only two more topics to go, and then this meme is complete. I know you’re all excited for me to count up how many actually days it took me to round up thirty posts of content. While we wait, tell me a bit about your favorite developer and what makes them oh so special. Please. I need to comprehend this all better.

Crushing the White Legs never felt so easy

As y’all should know, I’m working on my fourth (but not final) playthrough of Fallout: New Vegas, with the focus being to side with Mr. House all the way to the end, as well as complete some miscellaneous challenges and unlock the final few Achievements just begging to be released before the next two months of intense, Skyrim-heavy gaming begins. With the following now popped, I’m only ten away from getting ’em all:


O Daughter of Babylon (30G): Crushed the White Legs.

Yup, I stored some heavy stuff away in Lucky 37’s Penthouse Suite and then took Rhaegar all the way to Utah’s Zion National Park from the Honest Hearts DLC. Only took a loading screen or two. He’s probably rode a dragon for most of the trip. My first time through I wrapped up the add-on fairly quickly, with my then Courier helping to evacuate the locales instead of fighting back. I didn’t save beforehand, meaning I couldn’t reload and go after the second method, which involves a lot of river-walking and shooting. And most of it wasn’t even done by me; for choosing the “destroy them all” path, you gain Joshua Graham as a companion, and he’s pretty wicked with his unique .45 Auto pistol–awesomely called A Light Shining in Darkness–so I let him do most of the grunt work, still earning XP all the way.

It was not very difficult and only took a few hours to breeze through. This is the easiest of the four DLCs, and unfortunately also the most uninteresting. I still found no reason to go exploring all the numerous caves, but I did complete a quest that I missed my first time through, helping a lost bighorner calf back to its mother. Other than that, I played through Honest Hearts exactly the same way, shooting more or less the same animals and hostile White Legs; there was only one strange happening, which involved exiting a cave and coming face to face with a giant green gecko with the power to swipe once and knock poor Rhaegar’s head off. Otherwise, not much else to report.

I emptied all of the end DLC’s lootbox’s contents into Rhaegar’s pockets and now he’s over-encumbered and far from home, but I’m hoping to make it to a vendor soon as those new GRA weapons are freakin’ expensive. Then, when stocked up, lighter in the pants, and rich, I’ll pursue some more opportunities across the Mojave Wasteland for those tricky new challenges and then make sure that the house always win.