Category Archives: musings

Moving, the game of heavy boxes and staircases

No, this post is not about the PlayStation Move, but it is about moving. Cause that’s the reason I didn’t play any videogames yesterday. That’s right. Not a single one. Didn’t even end up busting out the Nintendo DS before the Sandman came to take me away. Oh wait…I did play the game of not having a heart attack after repeatedly climbing two sets of stairs with heavy boxes as Tara and I moved into our first apartment. I totally beat that game. Cause…I’m typing this post, see?

Anyways, we only brought over miscellaneous stuff at the moment. It’s going to be a piece-by-piece sort of move, as I still have my own studio and she’s still living at home with her folks until we get married. Which, amazingly, is happening one month from today. One…month. ONE MONTH. Trying not to freak out here. Deep breaths.

Want to see some more shots of our new, mostly empty pad? Check out Tara’s Flickr account then.

I’ll get back to videogame-related blathering soon, I promise. Visiting my folks for the weekend, which means packing up the Xbox 360. Tara hasn’t gotten to play Scott Pilgrim vs The World: The Game yet, and I now need help beating The Clash at Demonhead level. I’m even gonna be nice and let her play as Kim, as Scott’s move list has actually grown on me. I had to grind with him for a bit just to get past Lucas Lee on “Average Joe” difficulty. Tis a hard game. But if I can beat the no heart attack game, I can conquer this one for sure.

Spent 75,000 contraband in The Saboteur, and all I got was this lousy Achievement

Yay, I can finally stop fully stocking up on weapons and ammo for guns I don’t even use in The Saboteur because I unlocked the following Achievement last night:


Saint Honoré (15G): You spent 75,000 contraband.

That took awhile, and yes, I’m including my own goofiness here from when I played for two nights straight and forgot to save each time. Oof. Basically, my strategy for this was as so: fill up on grenades and dynamite, buy ammo for ALL weapons, grab two, with one of them in particular the rocket launcher, go out and destroy some Nazi white dots until I ran out of ammunition, die, and do it all over again. Simple, but slow. I also was kind of banking on popping some other Achievements along the way–like the ones for clearing X ambient freeplay events in Paris Area 1, Paris Area 2, Paris Area 3, and the surrounding countryside–but that hasn’t happened yet. Phooey. Sure feels like I blew up a ton of Nazi guardtowers.

Reviewing the Achievements list, I’m a little uncertain about many of them. Solid Gold asks that Sean earned every gold level perk, which is not an easy task. I have four or five to go, but I’m struggling with the ones that say to blow up 10 Nazi soldiers with dynamite in like 10 seconds, as well as the perk specific for Nazi vehicles. I think I missed the boat on the Liberator of France Achievement as that deals with inspiring the people of France, most likely tied to a side mission no longer available, and I am only working off of one save file. The remainder do just involve a lot more grinding (finding postcards, kissing women, rescuing innocent civilians), which I feel like I’m going to get tired of very soon. If I don’t finish everything up here that I want to complete by the time I get Fallout: New Vegas…well, it mostly won’t ever get done then. Oh well. I’m okay with not 1,000 Gamerscoring this one, but it might’ve been nice since it’s very much an underdog release. It’s definitely given me a lot of content to eat up for a minimal price tag of $17.00 used.

Collecting side quests in Dragon Quest IX is all the rage

Unfortunately, I got very busy and had to put Dragon Quest IX: Sentinels of the Starry Skiesdown for a bit. To progress forward, I had to grind a bunch for money and experience and alchemy ingredients for better gear, and that sort of grinding did not sit well with my schedule. However, if there is one thing I have kept up with week after week of getting the game, it’s been downloading weekly DLC quests…quests I have not yet–and might not ever–played.

DLC quests #121 through #135, as of today, to be specific. Fourteen! FOURTEEN.

See, in Stornway, in that main inn with that name I just can’t recall, you’ll meet Sellma. She runs the DQVC, a daily online shop that hosts rare ingredients and equipment. It changes every single day so it’s worth visiting. Then, every Friday, DLC side quests are available. These get dropped into your quest log, but every single one so far is for post-game content only. I have about 15+ quests just sitting there, mocking me. Yet…I have to download them. I like having and knowing that I have this content ready for experiencing. That’d be some major gaming OCD for yah. I mean, I also went to that meetup to get that cool, rare grotto treasure map, and I haven’t even tried tackling it yet. Might not ever. I just like having it, in case, one day, a bolt of lightning strikes me, and I want to go grotto-ing about for loot and big bosses.

Anyways, over the weekend, I found a pocket of time during a dog-sitting day to immerse myself back into DQIX. And boy did I! I grinded, I completed some main quests, I beat a very catty boss, and I found myself thinking about all the recipes I want to complete and just how hard some will be to obtain all the specific ingredients. Man, this game just gives you so much to do, and I love it for that. Then I think I found myself fighting the “end boss” because I beat it once, and then it took a second form, which is very much an end boss thing to do. That second boss form wiped the floor with me as I had used up all of my resources during the first battle. Will have to grind some more and strengthen up, but I do plan to attack back soon as the list of untouched DLC quests is just getting too big for my brain to handle. FOURTEEN AND COUNTING!

LEGO Harry Potter’s final boss fight is like an Unforgivable Curse

Unforgivable.

Well, that’s another game beat for 2010.

Over the weekend, Tara and I finished up the last book section of LEGO Harry Potter: Years 1-4, completing the full game with a lowly completion percentage of about 35%. Yeah, there’s a lot more to collect, as well as Hogwarts to explore and open more Metroid-style. We’ll get there…in time. But that’s not what I’m here to talk about. You see, I’m disappointed…greatly. The boss battles here are three steps back from the wonderfully imaginative ones in LEGO Indiana Jones 2: The Adventure Continues. Instead of creative and challenging, they were lame and over way too quickly. The Mountain Troll required you to lift its club over its head three times and let it drop; Aragog and his spider kiddies required some trial and error, but it was ultimately easy once you knew what to do; the fight against the Dementors was over fast once you realized you only had to target each one with the Expecto Patronum spell. And now we get to the final boss battle, the big one, the face-to-face duel between Harry and You-Know-Who. In the Harry Potter and the Goblet of Fire, this fight was epic; it came out of nowhere; it gave us the readers our very first tug of emotional death; and it become memorable the moment it was done.

The very same boss fight in LEGO Harry Potter? Eh, not so much. First off, Cedric Diggory is alive during the fight for co-op purposes. Fine, fine. Not a dealbreaker as it allowed Tara to battle the incoming Deatheaters as I, Harry, played wand versus wand with Lord Voldemort. This meant that, when Voldie cast his spell at me, I had to tap X rapid fire until it pushed the spell back into him. Then I did this a second time. And finally, a third. BOSS FIGHT OVER. Wipe nonexistent sweat off your brow. Roll scene and credits. Oophm.

Tara even commented that she felt something was off there. That the maze level leading up to the boss fight was more challenging and clever than that. Which it was. Ten times the challenge. A shame really. Still, we have plenty more game to play…though I did go and grab some easy Achievements last night, namely these three:


Chilled Out (10G): Freeze 20 characters using Glacius


Boo! (10G): Scare 20 students using a ghost character


Back in Time (10G): Use the Time-Turner

The majority of the remaining Achievements involve a lot of replaying. I’ll have to check with Tara if she wants me to wait and do it with her together or if I can plow ahead and go for the full Gamerscore. It’s gonna take some time, but it will be FAR from a challenge.

Oh well. Maybe things will get a bit tougher in LEGO Harry Potter: Years 5-7. I mean, after all, Umbridge will be in charge for a bit then.

Autosave feature, you do not complete me

I beat The Saboteur some weeks back, but it’s a game I keep on playing. There’s a lot of post-ending grinding to do (mostly for Achievements), and I know it’s not something one completes over the course of a single night. For example, one Achievement asks that Sean spend 75,000 contraband. That’s A LOT. By the game’s end, I had only spent around 45,000, and this Achievement now involves a lot of weapon/ammo buying, and dying to head back to the shop to rinse and repeat. So…slow is the name of the game, but that’s okay with me. I enjoy playing this game in short spurts, killing a couple of Nazi dots and continuing to explore this wonderfully open Paris.

However, I loaded up the game last night to discover that my last save was from early July 2010. Um, no. I had just played the game a few days before…which means all that hard work of blowing up Nazi towers and collecting postcards was all for naught. This also includes the roughly 5,000 contraband I worked on spending to get me closer to the 75,000 mark. And here’s why this happened: I relied on autosave, a function that worked well throughout the main story missions as it saved often and strongly, most often at different mission checkpoints. However, in the post-game world, where there’s no missions left to do, the autosave function does not compute as often as I’d like. I have to wonder if it even does anymore at all. Now there’s only manual saving, something I forgot to do last time. And after seeing all those white dots back on the world map, I will never forget again.

So yeah, I’m a little grumpy over this, and will now most likely take a break from The Saboteur. Just a few days, that’s all. It’s not been my proudest moment. And now I’m reminded of a beautiful little quote from our leading lad Sean Devlin, “Let’s see how proud you are with my f*cking boot up your arse!”

Here’s some adjectives to describe Super Scribblenauts

Adequate, all right, convenient, fair, fine, good, in order, middling, not bad, okay, passable, so-so, surely, tolerable, ceaseless, constant, continual, dull, insistent, monotonous, repeated, absorbing, affecting, alluring, amusing, arresting, attractive, captivating, charismatic, compelling, curious, delightful, elegant, enchanting, engaging, engrossing, enthralling, entrancing, exceptional, exotic, fascinating, fine, gracious, gripping, impressive, intriguing, inviting, lovely, magnetic, pleasing, pleasurable, prepossessing, provocative, readable, refreshing, riveting, stimulating, stirring, striking, suspicious, thought-provoking, unusual, winning, pathetic, comatose, dallying, dilatory, drowsy, dull, flagging, idle, inattentive, indifferent, indolent, inert, lackadaisical, laggard, lagging, languid, languorous, lethargic, lifeless, loafing, neglectful, out of it, passive, procrastinating, remiss, somnolent, supine, tardy, tired, trifling, unconcerned, unenergetic, unindustrious, and unpersevering

Was that enough adjectives for ya? They’re a mix of interesting and lazy and par for the course. This spurt of words was inspired by a recently released new trailer for the game. Check it out below:

Also, I can’t help but find it funny that the trailer has to highlight the fact that there’s now d-pad controls in Super Scribblenauts. Sure, that was, by and far, the original game’s biggest downfall, causing many unwanted deaths to our leading rooster-hatted lad, and the fact that it’s been upgraded is nice and gets me feeling better about buying, more or less, the same game again…but still. Not many other games make a big deal about their control schemes. It’s not bullet point material, and the only other Nintendo DS game I can think of making a mountain out of a molehill here is most likely with The Legend of Zelda: Phantom Hourglass with its touchscreen-only controls.

Either way, I’m interested and always will be in games that use words as a means to get things done, but I think I will wait to hear what reviews have to say about this one. Graphically, not much has changed, so now it needs to be seen in the d-pad switch really makes the experience better, and if the devs added more Fun Stuff throughout. Otherwise, I’ll just have to continue toughing it out with the original. I think the third game should be all about onomatopoeia. Super Scribblenauts Splut, perhaps?

The times, they are a-changing

I missed updating Grinding Down this past Thursday and Friday. There’s a reason for that. It wasn’t just because I had nothing to muse about (I generally always do), and it wasn’t because my head just on a Scott Pilgrim holiday or anything. It has to do with something I can’t talk about publicly.

I’ve tried to create a schedule of sorts here. The plan, never truly laid groundwork, was to always update once a day, every weekday. Not too hard, really, considering I’m usually always playing videogames the nights before and have lots to say. It could be a review or just some open commentary or even a Top 5 list thingy. However, currently, I can’t do that kind of schedule any more. I will, however, continue to publish posts when I can. Like right now. And maybe another tomorrow. It’s all gonna be a mystery now. Just be aware that these changes are actually for the better; for instance, I’m getting married in almost two months!

But yeah. Some stuff that I’d like to talk about real soon here includes:

  • The Secret Armory of General Knoxx DLC
  • Random battles, the good, the bad, and the unneeded
  • Doing a first hour (well, first 30 minutes) writeup of a borrowed DS game for The First Hour
  • Grinding (gee, what a shock!)
  • Scott Pilgrim VS. The World (the movie, not the game just yet)

Keep your eyes peeled, dear readers. Just not every weekday.

If I was on LOST, I’d most certainly get blown up

So…Wordpress decided to change the Cutline theme, which Grinding Down has used since its very birth, replacing it with what you see now. Very similar, but there’s also some minute changes. Plus, all my sidebar widgets got thrown out of whack, and now I need to redo them all. Ugh. Annoying as all gets. But it’s not going to happen just yet. I will fiddle around with it later on, so don’t mind the mess, dear readers, as it is.

To add to the explosion heap is, well, craziness at the dayjob–which I can’t discuss–and then so much to do every minute of every day to get this wedding in order, as well as life, and the life of others. Seriously. I have this to-do list written down, and every time I cross something off…I add two more items. That’s not how sanity works, ‘kay?

If I was to relate the above image to something videogame-like, I’d mention that I played some more Red Faction: Guerrila last night. And things exploded. Felt good. I just needed to run around and knock buildings over. Let me be. Maybe tomorrow there will be more interesting content here, but I can’t promise y’all the world.

Paul, out!

It’s the age of industry in Fable III, and the chickens aren’t pleased

The Fable series sure loves its chickens. Well, I can’t actually speak for the first game as I’ve never played it, but Fable II had a lot of chicken-related things going on. You could kick them for an Achievement, kick them for a bonus in the Coliseum battle place, you could sacrifice baby chicks to represent how true evil operates, and you could dress up like one because…well, everybody has their quirks. But yeah, they were there, hopping around some of the towns, adding life and personality.

Times are a-changing for Fable III. The kingdom of Albion is embracing the age of industry, and cogs and machines and factories are just about everywhere. But chickens always remain constant, and as our narrator tells us, the oppression of the common person is at the heart of the story. Thus, the chicken. It, too, can be oppressed, be a hero, and it just takes one hero to get an uprising started. The intro shows just how far one can fight back, and it certainly is an interesting journey to watch unfold.

Check out the opening cinema sequence from Fable III due out this Fall:

I think for lunch today I’ll get a crispy chicken sandwich in its honor. Wait, what? That’s not how “honoring” it works? Too bad. No arguing with my tummy. Om nom nom…

Level up, level down, level me all around

Right. There’s a slew of games in my collection that are demanding I level up my character(s) to a set mark. Most of these are just to get Achievements, but they will also help bring about closure in my mind, as sense of completion, and then I can move these games aside and tackle other projects. Let’s take a look at few in my collection and see what they need of me…

Borderlands

There’s three checkmarks I need to hit by leveling up now, and they are Level 50, Level 51, and finally Level 60. It’s gonna be a slow climb, especially since I played some single player Knoxx DLC last night and managed to only go from Level 43 to a wee bit into Level 44. Might need some co-op help here. Hmm…

Shadow Complex

Gotta take Jason Whateverlastname up to Level 50. This one has been frustrating because it’s the last Achievement I need to unlock to get the full 200 Gamerscore. But I’ve played the game three times now and it’s just not as much fun running back and forth shooting the same dudes over and over and over…

Fallout 3

Besides one Achievement that puts me to the annoying task of finding 100 steel ingots (ugh), I also have to hit Level 30 with evil karma, and then play through the game a third time for the neutral karma Achievements set to ping at Level 8, Level 14, Level 20, and finally Level 30. I’m worried I won’t ever get the time and passion to do this. And I love Fallout 3. But it’s all about the time management right now.

Dragon Age: Origins

There’s three level-specific Achievements in this one, and I was lucky enough to unlock one of ’em during my first playthrough. The other two are for reaching Level 20 as a warrior and rogue. Considering how long the game is (and slow)…I just don’t know if this is feasible. Every time I think about having to do that Circle of the Magi loyalty mission again my body caves in on itself. Seriously, being stuck in the Fade for like three hours? Who thought this was a rockin’ good time? Speak up!

Mass Effect

A character–doesn’t have to be Shepard, I think, but most likely will be–still needs to hit Level 50 and Level 60. Hahaha. I think I’m somewhere around Level 40ish on a second playthrough that I walked away from some months back. There’s still so much I need to do in this game that it’s kind of crazy I even completed it once.

Dragon Quest IX: Sentinels of the Starry Skies

In order to obtain extra side missions, I need to reach certain level checkpoints with specific vocations. It seems the sweet spots right now are for Level 15 and then Level 40. Got a ways to grind still. I don’t mind this for the vocations I currently am using, but the idea of switching jobs and resetting to Level 1…it’s not that the game isn’t fun, it’s just that that kind of devotion doesn’t exist inside of me. Same reason I’ve only collected 90 or so Pokemon in HeartGold; there’s playing a game and then there’s completely obsessing over obtaining every item, every spell, every skill, and so on. I used to do this (hello, Ratchet and Clank!), but can no longer…sadly.

Maybe this is my just desserts though for enjoying and playing way too many RPGs.