Category Archives: lists

My five favorite games in 2013

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Well, it’s here. The end of the year. That special time when one sits and thinks about all the months that came before, and the interactive media that helped pass the hours, enjoyably or not. This post is about the stars, the winners, the smile-makers–not the clunkers, many of which I managed to avoid thanks to keen eyes and a tightened wallet.

As Grinding Down readers are most likely to know already, I’m not always able to play a lot of the big AAA titles that come out in over the swoosh of the past three hundred and sixty-five days, though I try now and then to at least sample a few of them. Click this very sentence for the full list of games I went through in 2013. For instance, this year, I did experience both BioShock Infinite and Grand Theft Auto V, but the truth of the matter is that those two titles are, unfortunately, pretty mediocre–to me. Remember, this is my list, my favorite games that I have greatly enjoyed playing and am still playing, and I’d completely understand if you’d want to fight me tooth and nail in defense of why the combat in Infinite is more than just a means to pad out the story or why Los Santos is the most sandboxy sandbox that ever sandboxed, but your cries fall upon deaf ears. I like what I like, and there’s nothing you can do to make me swing the other way.

Fine. Let’s not dress this up any more than necessary. Without further wandering, these are my five favorite games from 2013.

Doritos Crash Course 2

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I bet you’re scratching your collective heads over this one. Number five on my list is a sponsored free-to-play sequel with microtransactions to a sponsored free-to-play side-scrolling platformer that was solid fun, but limited in variety, and you probably think that sounds absolutely terrible. Maybe in writing it does, but I can’t get over how fun running, jumping, sliding, and climbing to the end of every obstacle course is in Doritos Crash Course 2. I continue to play it and earn stars, always striving for a better time on some levels or that occasionally elusive gold medal. The game is also constantly comparing your score with those on your friends list, giving you extra incentive to do better.

Thankfully, the microtransactions are completely ignorable, though earning more stars to unlock new levels or alternate paths might feel like a grind to some, but I enjoy both racing through a course to be first and going back a second time to slowly find all the collectibles. The level designs are pretty imaginative–there’s a tropical jungle and ancient Egypt and so on–and the music that plays when you cross the finish line is catchy and forever burned in my brain. If you have an Xbox 360, this is the free game to download and devote yourself to, not Happy Wars or Ascend: Hand of Kul.

Fire Emblem: Awakening

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So far, I’ve only played Fire Emblem: Awakening once, and I suspect I will never go back to it, since I played the game with permadeath on and those that fell in battle truly fell in battle for me. That’s how my story went. Just like how I play Telltale’s The Walking Dead. In fact, I documented every death that happened–21 in total, I believe was the final count–and you can read about each sad story by sifting through this tag. I can understand why many chose not to play with permadeath on or would constantly reload a previous save if things went awry, because I ended up missing out on a lot of content by losing a good number of men and women. Mostly marriage and future kid stuff, but that element of the game is fascinating and fun, thanks to really quirky, fantastic writing. I’d have loved to see more pairings.

Strategy RPGs are very hit or miss with me, but something about the rock, paper, scissors nature of the battle system was easy to grasp, even if it could lethally bite you in the ass if you moved a flier too close to an archer. Leveling up and selecting new roles added just the perfect amount of customization that I’m always looking for, and Fire Emblem: Awakening‘s presentation, cutscenes, sound, and voice acting was beyond amazing. Really superb stuff. Just ignore the fact that nobody has feet.

Attack of the Friday Monsters! A Tokyo Tale

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Like playing a Hayao Miyazaki film. Attack of the Friday Monsters! A Tokyo Tale is a small, quiet game, which ironically tells the story of giant monsters that eventually fight each other just above a rather quaint village. It’s a love letter to a childhood I imagine I had, even if I didn’t because I grew up in South Jersey, not rural Japan. There’s not a lot of game here save for collecting sparkly glims and battling friends in a card-based minigame, but, as Sohta, you’ll come to know the town and its streets rather intimately, as well as the relaxing drone of cicadas. Exploration, learning, and being a kid are the key themes here, and even when things get weird, they remain charming as heck. Absolutely the standout when it comes to Level-5’s Guild series, even if the digital dice-rolling in Crimson Shroud is freakishly satisfying. It’s not a long gaming experience, but rather a lasting one.

Sly Cooper: Thieves in Time

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I just finished this up over the weekend, and I’m not even mad that it ends with a clunky, finger-tiring QTE. I’m not even mad, bro. Thieves in Time will stand the test of time as another great entry in the Sly Cooper series, and that’s saying a lot since it was not developed by the original creators at Sucker Punch Productions.

Sanzaru Games clearly saw what were the best elements from the original trilogy–open world, a variety of missions, fun-to-get collectibles–and added their own fancy ingredients, like ancestors with unique powers, to make a solid, time-hopping adventure. The cutesy, goofy characters and Saturday morning cartoon vibe is retained, as are Sly’s ability to climb up nearly everything and make a swift trip from rooftop to rooftop. Love it so very much. I have to still go back for some hidden treasures, but I’m kind of waiting for Giant Bomb‘s 2013 GOTY podcasts to go up, as I can do that while I listen to them argue with each other. This came out early in 2013 at a budget price, with cross-buy too for the PS Vita. However, it was unfortunately easy to miss. Glad I got to it this year.

Animal Crossing: New Leaf

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Hmm. Where do I begin? I guess at the beginning. I’ve been playing Animal Crossing: New Leaf every day–or just about every day–since it came out. Sometimes it is only for ten minutes, which is just enough time to find fossils, hit the money rock, say hi to my favorite resident Sylvia, and visit the shop, and other times it can be around 45 minutes to an hour, where I’ll spend more time fishing or maybe visiting the summer island or just goofing off with Tara. There’s both always things to do and emergent gameplay to be found. My house is barely paid off, as I have enjoyed expanding Arni more with public projects, like building the police station, the cafe, and, most recently, the Dream Suite.

The improvements over Wild World are both extremely noticeable and great. You can now stack fruit in your inventory, select multiple fossils for Blathers to assess in one gulp, switch between tools with the d-pad, and so on. Plus, you can take screenshots and share them online on all the usual social media hotspots, which I love doing, even if they probably drive my 3DS-less sister mad with jealousy. There’s just something so amazing about a game that is more interested in constantly rewarding you for your hard work than berating you to constantly do better. With holiday events, visiting guests, and fishing/bug collecting tournaments, you’re never without something to look forward to. In fact, every Saturday night, I turn on Animal Crossing: New Leaf and go watch K.K. Slider perform to earn a new song for my astro CD player to blast out. This game is very much part of my life again, and I couldn’t be happier about that.

And there’s my list. I’m pretty pleased with it, though I do wish I had gotten to a couple other big name games–or big name indie games, if that’s a thing–in 2013. Stay tuned for that list maybe later this week. Anyways, that’s my five. What were some of your favorite games this year?

The Half-hour Hitbox: November 2013

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And that was November, a month of new console generation releases, colder weather, eating everything not called turkey, and doorbusters, which is my new favorite word to hate. Seriously. Tara suggested that Black Friday sales should be called “I’m stupid!” so that when asked what people are there for, they can just say, “I’m stupid!” I kind of have to agree with her on this. We’re only a few years away from Black Week, seven days of stupidly saucy sales priced just low enough to get you into the stores and away from your loved ones. Me, I’m spending this day-after-Thanksgiving in my pajamas, writing about videogames and drinking coffee. Sure, I might go out later, but it’s probably only to Family Dollar for the sweetest deals this side of Pennsylvania. I don’t expect to be trampled.

But wait, that’s not what this post is supposed to be about. No, no. I’m here again to cover the handful of games I’ve played this month, but have not gotten a chance to really examine here on Grinding Down. There seems to be a lot more this month than previous Half-hour Hitboxes (Hitboxs?), and I don’t know why. I guess as the year winds down I am finding myself with more time to dabble. I have also continued to put in some solid hours with Primal, and I expect to beat it before 2013 comes to a close, praise the realm of Aetha.

Once more, to the list…

A World of Keflings

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I was surprised at how much I liked A Kingdom of Keflings, which is a very relaxed town-building sim, with a focus on a soul-soothing soundtrack and straightforward missions, like build a house or a factory or put this Kefling in that thing you just built. So far, A World of Keflings seems to be all that over again, except now you can travel between various themed kingdoms for different missions–and that’s fine by me. I also like how you can begin building something, and your little Kefling worshipers will finish putting it together so long as you construct all the required pieces. You can also play with silly emotes.

Dragon’s Dogma: Dark Arisen

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Last month, the big epic free RPG for PlayStation Plus subscribers was Kingdoms of Amalur: Reckoning, and this month, we got another doozy brimming with hours of content. Alas, I probably won’t see much of it. For some reason, Dragon’s Dogma: Dark Arisen doesn’t fit properly on my TV, and even stretching it out is an ordeal, with the end result being sub-par. This makes for tiny text, tiny monsters, tiny inventory screens, and so on. I played about an hour’s worth of content, did a few missions, and recruited some Pawns to aid me in my quest to…slay the dragon that ate my heart? Sure, I think that’s it. I do, however, appreciate that you can play as a woman, as well as one with a bigger build.

Might & Magic: Duel of Champions

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Honestly, I had no idea Might & Magic: Duel of Champions existed until it did, and I went straight to it from Penny Arcade‘s Twitter account the morning it was released on Steam, curious enough to give the newborn a shot. I mean, I no longer have a circle of friends to play Magic: The Gathering with, nor the money it takes to stay current and in the loop, so a free-to-play card game based heavily on the same CCG mechanics is right up my alley. Because I still desperately want to play, and this, from what I dabbled in, seems really good. I did all the training missions and the first real “hands off” mission, and I like the mechanics a lot, especially the ones that differ from the more traditional MTG stuff. However, sometimes the opponent’s turn goes too fast, and I have a hard time keeping up with all the action.

Kingdoms & Lords

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Ahh. Yet another city-building game, but this time set in Medieval times. No, not the themed restaurant chain that I went to once as a wee lad, but rather the era. Oh, it’s also on my Windows 8 phone instead of something you’d get distracted by while perusing Facebook. Anyways, it has all the typical city-building and social elements that I experienced shortly in Little Big City and CityVille. Which is to say, there’s energy and only so much you can do in a single session. However, it holds a slight advantage over those previously mentioned titles because it has castles and soldiers and barbarians and so on. Plus, there’s Achievements to pop.

Star Wars: Tiny Death Star

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This is both very addicting and simple. and over the last few weeks has become my go-to game for when I have five or ten minutes to kill. Basically, you’re helping the Empire build a Death Star, opening up apartments and shops and other nefarious levels for people to spend money at to raise some serious credits. You take these citizens to their required level via an elevator, and watch everything grow. I’m not sure if there is actually an end point, but right now I have 12 levels and 23 people housed and working, with more to come. The cutesy pixel graphics and sampled tunes really make Star Wars: Tiny Death Star a fun, light-hearted game, one that maybe shows that Disney won’t ruin the franchise. Regardless, I’ll continue to keep playing until the Death Star is fully operational.

Iron Brigade

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Tower defense, but with the focus more on action, on running and gunning, and you certainly play a bigger part than some dude who just places turrets down to do your dirty work. You sit in a Trench, which is like a mobile war machine that can shoot guns and build defenses. and a race of aliens called Tubes are trying to take you down. Naturally, as Iron Brigade comes from Double Fine, there’s an attention to style and goofiness here that is immensely enjoyable, like all the cosmetic gear you can equip your soldier with–hats, mostly. I’ve only done a couple of the early missions, but like it. Strangely, I find absorbing scrap to be therapeutic and rewarding, much like I had in Red Faction: Armageddon.

ibb and obb

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Earlier this year, everyone went ga-ga–and probably rightly so–over how the two boys in Brothers: A Tale of Two Sons could be controlled by both analog sticks. However, if it is anything like ibb and obb, I’m out. Honestly, I barely made it through the first few levels, and they were more than frustrating. More so, I got frustrated at my brain, as I kept getting the characters mixed up, forgetting what stick controlled who, and so on. Which made for faulty platforming. This game seems better experienced with one player controlling one guy, and an other the other. I doubt I’ll play any more, unfortunately.

Mad Father

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Um, I’m sorry. I really don’t know. I found a copy of Mad Father in my videogames folder on my laptop, so I guess I knowingly downloaded this at some point. Anyways, it’s a Japanese horror game that looks like an RPG from the SNES era, and I played a little bit before getting freaked out. There’s a lot of story up front with sepia-filtered flashbacks to boot, and no combat from what I experienced. You want to avoid these monsters. Also, a spoiler: the father is mad. And not in an angry kind of way.

Habla Kadabla

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Just a short and easy point-and-click adventure game about a witch trying to recover her stolen enchanted cash register. I had some time to kill before heading out for the Thanksgiving festivities yesterday, and so I gave this a spin. The puzzles are quite easy, mostly inventory-based, though you do also have to make a potion, complete a jigsaw puzzle, and shoot some ducks. I like the art and humor of it all, but for someone that just got robbed, Habla Kadabla–that’s her name–really needs to stop smiling.

The Half-hour Hitbox is a new monthly feature for Grinding Down, covering a handful of videogames that I’ve only gotten to play for less than an hour so far. My hopes in doing this is to remind myself that I played a wee bit of these games at one time or another, and I should hop back into them, if I liked that first bite.

Nintendo 3DS and the final two months of 2013

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The next two months are looking to be pretty fantastic for the Nintendo 3DS, with a lot of big name games coming out for the holiday season. However, there’s also a number of smaller, indie-esque titles that look just as interesting, so many that I felt the need to make this post to keep everything clear and tidy and all in one place, as well as a good reminder to myself to spend that cash money for digital entertainment when all of these things drop.

Now, I’m not covering every game coming out for the Nintendo 3DS over the following sixty days (a rough estimate), just the ones that I’m genuinely interested in. Sorry, Phoenix Wright: Ace Attorney – Dual Destinies. Let’s take a look then at those vying for my attention.

Pokémon X/Pokémon Y (October 12)

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Ever since Pokémon HeartGold, the unwritten rule in my life now is that I will buy every new Pokémon game that comes out, no hesitation. And then I’ll play it for a bit, get stuck at a certain gym, and put it down for some time until I get that itch to go back. The newest iteration looks really neat, and I love that the battles will now be more animated. Plus, sounds like you can ride some Pokemon around town. That take, bicycle. From early reviews, it sounds like not a whole lot has changed gameplay-wise, but I’m okay with that. I just now have to figure out which one to get, X or Y, and I guess that really depends on what version Garbador is in, as that hunk of junk is my absolute favorite. Guess I gotta do some light research later on…

Hometown Story (October 22)

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Having almost nearly given up all hope on a North American release for Fantasy Life, it looks like Hometown Story will have to fill my “take on a non-traditional role in an RPG” gaming void. It’s a life simulation game created by Harvest Moon creator Yasuhiro Wada wherein you run the small shop you inherited from your grandmother. You can interact with customers and watch both your shop and town grow in response. That’s all I know so far, but it looks cute and charming and I never did get around to trying out Recettear: An Item Shop’s Tale, so this will be my first taste of this niche genre.

Batman Arkham Origins Blackgate (October 25)

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I don’t know much about the Batman games as of late, though I did eventually purchase Batman: Arkham Asylum for five bones during a PSN summer sale, but haven’t played it yet. Hopefully before the year’s out. Anyways, this Blackgate Metroidvania romp through a 2.5D prison space looks a lot like Shadow Complex–which I actually dipped back into recently and continue to enjoy–more my thing, and I’m real curious to see how faithful to its genre it stays or sways. I’m not a huge Batman fan, and not even LEGO Batman could sway me, but if this what I think it is and the billionaire’s array of expensive and effective gadgets are innovative enough to use, I’m in.

The Legend of Zelda: A Link Between Worlds (November 22)

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My love for A Link to the Past demands I get this and see what Nintendo has construed in this so-called sequel to one of the best SNES games of all time. I am worrisome in that it looks kind of…lazily designed, and by that I mean that the world looks like a simple update of graphics, but I guess there will be all new dungeons. I also don’t yet grok the whole “turn into a piece of wall art” element, but I want to give this a fair shake. It might be riding a bit too freely on nostalgia’s back though, if you get what I’m saying, and that would be a dang shame, but a new Zelda game is few and far between these days, so this is a must-buy regardless.

Grinsia (Release date TBD)

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This Grinsia looks like some straight-up, old-school JRPGing, and I’m a-okay with that, especially since it’ll be a downloadable title from the eShop. Sounds like some treasure hunters looking for special relics or something like that. Isn’t that the plot in Wild Arms? No matter! Give me, give me, give me.

Treasurenauts (Release date TBD)

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In Treasurenauts, which comes from the same team that made the delightfully challenging Mutant Mudds, your goal is to collect enough treasure to pay for an escape from a perilous, uncharted island. It is an action platformer, and when you get hit, your treasure explodes from your body like those gold rings when Sonic would land on spikes, and then you have to maddeningly hurry to collect all your jews. Here’s an early tip then: don’t get hit. It looks like quite a lot of fun despite the simple premise, and hopefully there is more to the gameplay than what I’ve seen in trailers so far.

And that’s all I can list for now, otherwise my wallet will just up itself from my pocket, flip me the bird, and run off into the Pennsylvania woods, to see if it is better off without me. Chances are it probably is.

A videogames rundown in honor of Barristan the Bold

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Right now, I don’t have any particular thoughts on a particular game, so I figured I could use a post to sum up what’s going on with the games I’m playing currently. As usual, I am juggling several, which does not bode well for efficiency and completing many of ’em, but it does allow me to see a wee bit of each thing. Let me break this out into a little list:

  • BioShock Infinite – I am really close to the end on this even though I only just posted my impressions about it recently. Its pacing is such that you keep playing, unaware of how much time has passed. A part of me wanted to just soldier through it last night, but it was getting late, and I suspect there’s an hour or two left to unfold. Regardless, I’ll finish it up tonight and then probably lock myself in a small room, crying over what brain-twisting revelations are revealed. Or spoiling myself via the Internet on all the stuff I missed.
  • Luigi’s Mansion: Dark Moon – Just managed to beat the first mansion’s boss, a particularly crafty ghost-controlled spider, which has now opened up the multiplayer aspect, as well as the next mansion. Have not moved on to either of those yet, but I will soon. Seems you can also hop back into the mansion levels to track down hidden Boos. Where you at, Boos?
  • Fire Emblem: Awakening – No one has died since my last post about losing Miriel. Granted, I haven’t played since then, but I’ll take my accomplishments with this brutal SRPG where I can.
  • PhantasmaburbiaHaven’t touched it since my last post, but I do plan to get back to it, especially since I know I just need to do some light grinding to get the two boys strong enough to take down the progress-blocking boss.
  • Kingdom RushI play this during my lunchbreak as I slowly sip down vegetable juice as part of my 10-day juicing fast. I got stuck on the first snowly level and had to drop the difficulty to easy to make it through with a pitiful two-star rating.
  • Patchwork – Cannot figure out how to appease the fire spirit (wants something to eat), and since this game is so small and indie and unknown, any online guide or clues are nowhere to be found. Curses, as I really like its art style and music a lot.
  • Ni no Kuni: Wrath of the White Witch – Stuck fighting Moltaan, the Lord of Lava, at the top of Old Smokey. Probably gotta grind more, especially since I evolved a few familiars, which drops them back down to level 1. Basically, my party is now a tad unbalanced. Oops.
  • El Shaddai: Ascension of the Metatron – Umm, I don’t know. Stopped at Chapter Two. Ha.

Since my last musings on PlayStation Plus, I’ve gone and downloaded several more games I won’t ever have the time to eat up, like The Cave and Demon’s Souls. Unless I clear a few of the above off my plate. Which may or may not happen soon. But hey, with me, you never know, as something entirely new (or old) will grab my attention. Looking ahead, I can’t really see anything that looks enticing, but that’s the magic of the videogames industry; there are always a few well-kept secrets.

Restoring the Thieves Guild to its former glory one loading screen at a time

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To my surprise, I returned the Thieves Guild to its former glory last night, a task I assumed would take a lot longer, seeing as you have to first do a number of miscellaneous tasks for both Vex and Delvin before getting the chance to do a more important quest to gain the loyalty of someone who will then set up shop in the Ratway, thus making it a better base. It’s a lot of back and forth, and it seems like there’s randomness involved in that you have to do at least five tasks within a specific city to get the loyalty missions to trigger; I just did what I got assigned and soldiered on. Anyways, it is done; check it out in Achievement form:

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One with the Shadows (30G): Returned the Thieves Guild to its former glory

Right. Go me. Having just finished up the Dark Brotherhood questline, I can definitely say that the Thieves Guild offered the most quests to do, and you can take that as you will. Granted, in a game like Skyrim, you shouldn’t be lacking for things to do, but this guild questline did seem the most fleshed out and sporting a better base, one you personally invest in and see grow. As a reward for restoring the guild to its heyday reputation, I was made the Guild Master and given a pretty sweet set of armor.

This has been something I’ve been working on for over a year. Granted, not every day, but whenever I’d load up my save and begin running around the world, I’d always keep both Vex and Delvin’s quests in mind, trying to at least do both before returning to Riften to turn them in and pick up the next two. The main reason this task takes so long, at least for me on the ol’ Xbox 360, is due to load screens, which stretch the gap between the beginning of the universe and the end of everything. Vex says to go to Solitude and do this–loading screen. Delvin wants you tooling around over in Dawnstar–loading screen. Fast travel back to Riften to enter the Thieves Guild hideout–loading screen. Enter the actual hideout–loading screen. Enter the Ratway–loading screen. Pick up two more quests from Vex and Delvin, but sit through two more loading screens before you can even get outside to fast travel and experience yet another loading screen. Sure, the easy answers are “play on PC” or “don’t use fast travel” but those responses don’t really work for me. I play how I play, and it’s built around slowness.

Okay, my new Skyrim to-do list, which is mostly based on as-yet-unlocked Achievements, and all of this will hopefully be crossed off before I dig into Dawnguard or Dragonborn:

  • Get married
  • Hit level 50 (I’m halfway to 48 currently, have to really work on magic and one-handed combat, maybe even more smithing)
  • Collect 15 Daedric artifacts (feel like I’ve gotten four or five so far)
  • Learn 20 shouts
  • Do more quests than acquire more quests

I don’t know if it is possible for me to get a bounty of 1,000 gold in each hold with my current character as he’s too nice of a fellow, despite his deep association with the shadier guilds. Chances are high I’ll never make a second character or play differently, but maybe after I’ve done every single thing I ever want to do and know that Fallout 4 is coming out soon I’ll just go apeshit and put each hold to the torch–figuratively, that is. More or less, Lohgahn will fill every civilian and solider with arrows. Maybe even summon a dragon. But only then, at the end, when I will play no more. Because that’s a one-way street.

Until then.

Epic Mickey: Power of Illusion plunges into an ocean of thinner

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For last year, there were two potentials vying for the Most Disappointing Game of 2012: Game of Thrones: The Game and Epic Mickey: Power of Illusion. I still don’t have the heart and/or energy to extensively rip apart Cyanide’s stab at trolling around in Westeros–though you can check out previous posts for some clues to how I feel overall–so let’s spend today talking about Mickey Mouse and his lackluster painting skills and strangely unwavering glee-driven mentality.

It started with gorgeous preview screenshots that showcased a love and attention to detail for all things retro and Disney-esque, and then came the news that DreamRift was working on the game. For those that don’t know, those are the folks behind Monster Talewhich I thoroughly enjoyed–as well as Henry Hatsworth in the Puzzling Adventure, which I’ve not gotten to try, but sounds stellar. This developer loves the DS/3DS scenario, building entire games around using both screens simultaneously and with purpose. And so, with confidence, I tried out the demo and found it to be an all right time, with what looked like the promise of a Suikoden-style castle that you’d be upgrading over time as you found lost cartoon characters and did mini-quests for them. Ultimately, that didn’t turn out to be exactly it, but whatever. The game had the look and sorta feel of those older Mickey Mouse games we all played in our younger days, and between the console version and the portable one, I knew which version I’d enjoy more. Or at least I thought I did.

There are many problems with Epic Mickey: Power of Illusion, but let’s start with its pacing. It’s slow, bogged down by endless screens of exposition or contrived dialogue from Disney characters you’d expect more from. Mizrabel the Witch has stolen a bunch of cartoons, and it’s up to Mickey to rescue everyone. Simple enough, I guess, and the witch can take on the appearance of other Disney villains to keep you guessing for a long while. The opening of the game takes at least ten to fifteen minutes before you are even doing anything platformer-like, and basic abilities like “jumping” and “attacking” are doled out one by one to keep things moving at a glacier’s ramming speed.

The pace is further hampered by the game’s main touting point: painting. Mickey has the power to paint and/or erase objects in the world. To do this, you use the bottom screen to either trace the outline of an object or erase it fully. This takes a few seconds to do, and then a few seconds more to actually see your work realized. Now, a few seconds here and a few seconds there don’t seem like much, but you are literally pausing the action every few steps to paint or erase something, and it eventually becomes a bother, to the point that you no longer care about getting “Perfect” ratings with your tracing, scribbling around the outline as fast as possible just to get it over with. I ended up despising the painting aspect so much that I actively avoided it wherever I could; before each level, you can bring certain “sketches” with you, such as Goofy or a treasure chest, which, so long as you have the paint, you can use over and over again. I think I used the treasure chest once, and never bothered with any other sketches as, again, they just weren’t worth the effort and the time-sink.

Let’s talk about side quests, as they surprisingly make up a large chunk of Epic Mickey: Power of Illusion. They come in two forms: fetch quests or draw something. You are either fetching someone an item or straight up drawing it into existence for them. Oh wait, there’s a third category: go down the hall and talk to X, which should be self-evident. The fetch quests are probably the most annoying of the three, as they require you to hop back into levels you’ve already completed to find something that wasn’t there before. They aren’t difficult–well, depending on the level’s design–but they are a bit of a waste of time, especially since you can use a special currency to basically overwrite these quests and move on with your life. I did that a lot. There was no other reason to hoard these special star things, and so I cheated my way through many questlines. One of the more important quests is to get Uncle Scrooge back on his feet so that he can operate an upgrade store, which provides bonuses to melee damage, health, paint and thinner capacity, and so on; this is where you’ll spend all those Disney dollars you collect in every level.

Without a doubt, the breaking point for me was getting to the Castle South Wing, also known as the water levels. These are based around The Little Mermaid and someone’s love for Satan and masochism. To begin, Mickey’s jumping is floaty, and not in a good way. You spend the whole game getting used to it, only to then be in a water level that takes his floatiness to a whole new level. Now you have to deal with extra float, spikes on cavern ceilings, swimming enemies, and maneuvering around tiny platforms. Hands down, these were some of the worst water levels I’ve suffered through, and I’m the guy that actually enjoys them in Super Mario Bros. 3 and Donkey Kong Country. These are such pains in the butt that each one took multiple attempts and then, once discovering that new fetch quests opened up in all of them, I said “eff off” and never went back once. I suspect a lot of gamers might even just give up here. I nearly did.

The greatest thing Epic Mickey: Power of Illusion has going for it is its visuals, which never fail to wow. Seriously, every screen is colorful and layered, with hand-drawn and scrolling backgrounds that really make fantastic use of the system’s 3D tech. It looks, in my opinion, superior than its console counterpart(s), and the long stretches of exposition are made slightly more enjoyable thanks to great looking art. I don’t remember who said it exactly, but concept art for Disney Epic Mickey has always looked better than the final product. Here, that “concept art” is the game. So…that’s a win.

But that’s about it for Epic Mickey: Power of Illusion, a disappointment in all meanings. Supposedly there was a fourth section of the castle to explore, but it was cut due to timely deadlines. Not sure if that would have saved the game or not, as surely it would’ve been more of the same, but with new things to look at it. Just goes to show that strenuous development cycle this adventure went through though. Even if you’re the biggest Disney fanatic, the magic won’t last long. Try Monster Tale or dig out your Sega Genesis and a dusty copy of Castle of Illusion Starring Mickey Mouse instead. Trust me.

Here are the videogames I want to beat in 2013

Roadblock on Harris

Resolutions for a new year of gaming always start with good intentions, but quickly fall apart for me. For instance, I believe I said that I wanted to play fewer games in 2012 and devote more work to my art shtuff, but I just don’t know if that actually happened. Certainly, with Steam’s Summer, Fall, and Winter sales and all the indie bundles that have hooked me, I’ve acquired a bajillion games, though I’ve not played many of them. But I still feel like I got through a ton. If my Games Completed in 2012 tag is to be believed, I’ve finished off 40 games in the last 365 days. Some may argue that DLC and episodes of episodic gaming don’t count, but those folks can go suck a lemon; if they end in credits of any kind, they are a separate entity.

For 2013, I see myself completing around that same number again (38 in 2011, if you’re curious), but I want to clear out more backlog before anything new takes over. And not just recently acquired videogames, but some “classics” from the yesteryears that I keep meaning to get to, but never do.

So without further ado, here are the games from my pullulating collection I want to beat in 2013. Because really, they are overdue. Most are RPGs. So that could throw a wrench in the speed factor, but whatever. Love me them are-pee-gees. And yes, I’ve never finished any of these before.

Chrono Cross

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Yup. Never finished Chrono Cross in all my years of owning the game. I seem to get as far as the part where you switch over and control Lynx and then…just lose interest. Which is a shame. I’ve watched Tara play past this part, but she took eventually puts the game down and doesn’t return to it. But there’s so much to love about Chrono Cross. All you diehard Trigger fans that swear it is a terrible sequel can say that just fine, but I think it’s harder to deny it’s a good game. The battle system is fun and offers up strategy and variety at the same time, and the ability to mix/match your party keeps you trying new characters out. Granted, of all the games here, this is the one that worries me the most, as I just don’t understand why I keep getting to the same part and then stopping. Hmm…

UPDATE! I beat Chrono Cross and devoted a whole week’s worth of posts to the mighty RPG.

Silent Hill 2

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As a rule, whenever I talk about Silent Hill 2, I have to link to this classic journal comic of mine. Anyways, based on our last save, we left things in Silent Hill very badly. And by that I mean we are extremely low on ammo and health and stuck in a place filled with enemies. An apartment building, me thinks. Not sure if it is worth trying to go on–or even possible–or if it’d be better to start over and just practice conserving from the very start. If I beat this, it’d be the first Silent Hill game for me. Out of them all. From what it sounds like, it’s the best one, too.

UPDATE! I beat Silent Hill 2 and got the “Leave” ending.

Final Fantasy IX

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I love this game. I love the varied characters and designs, the silliness, the charm, the card-collecting mini-game, the way you earn abilities permanently through battles and earning XP, the brilliant story, especially the opening scenario with kidnapping a princess who wants to be kidnapped. I think that influenced The Stolen Lovelight for sure. And yet…I always get to a place and then walk away. Don’t really know where that is in this one, but it’s somewhere between the second and third discs.

Radiant Historia

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I was quite smitten when Radiant Historia came out. In fact, I desired it so that I pre-ordered the game and got a free five-song soundtrack included with my purchase. It’s an adventure built around the idea of parallel universes and altering minor details to create dramatic changes later on. The battle system places an important of where each character and enemy is to dish out damage. I played for a good while, but eventually put aside, distracted by something else. Unfortunately, with a game like this, even though it has a handy “timeline” built into the menu, it is quite easy to quickly lose your place and thus any enthusiam to continue on. From what I’ve read, Greg Noe completed it, showing him how to love JRPGs yet again. Now that I’m done with Professor Layton and the Miracle Mask, I’m going to dive back into Paper Mario: Sticker Star and then start over in Radiant Historia just after that. Well, that’s the early plan, at least.

Primal

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I’ve already written at length over Primal and how I think it’s pretty underrated and generally fantastic. Just go read it elsewhere and know that I plan to see this one through. Heck, I mean, I’ve only seen one of Jen’s transformation forms in all my time with the game. I think I last stopped because I got glitched, but maybe I just couldn’t find the puzzle solution.

UPDATE! I finally saw all the realms in Primal and did what I could to restore order to these alternate planes; alas, in retrospect, I probably shouldn’t have kept playing, as the entire game is better remembered for its early parts and not the frustrating swimming and combat that pads out the remainder of your time spent. Oh well.

Right. So that’s one Nintendo DS game, two PlayStation 2 games, and two PlayStation 1 games. Five games I want to beat in 2013 alongside whatever new and old comes across my plate. I think I can do it. The trick will be maintaining focus and enduring. That can be hard with games I don’t enjoy, but these five are all ones I appreciate in various ways, so in short–let’s do this.

What videogames–new or old–do you want to beat this year?

The Top 10 Videogames I Didn’t Get to Play in 2012

2012 games I did not get to play blog post

Well, here we are again. Another year has come to a close, and I’ve not played every videogame that came out in the last twelve months. I know, how shocking. And here are some reasons: money, time, sanity. I do make a conscious attempt to balance my videogaming time with my time for creating all of those wonderfully “bad” comics no one really looks at, which can be quite a dance, especially during those months where it seemed like a desirable game came out every few days for weeks on end. Like this past October through November. It was dastardly. But yeah, videogames–I don’t play ’em all.

For those curious, here’s what I didn’t get to play last year and the year prior:

Get hooked by the sad puppy picture, stay for the maddening lists. All right, enough setup. Let’s get to this year’s misses pronto.

10. Red Dead Redemption // Batman: Arkham Asylum // Batman: Arkham City // Portal 2

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Basically, for the number 10 spot, here’s just a bunch of games from previous years’ lists which I’ve still not gotten to experience. You could call this cheating, and I would agree with you, but I think they all still deserve some sort of mention. So let’s lump them together. I’m sure most of you are silently screaming at me from across the screen to play Portal 2 right now, a game which I bought for $5.00 from Steam’s latest Summer Sale, but have not even gotten around to installing yet on my laptop. Swing and a miss, I guess. My landlord continues to recommend Red Dead, too. One day. One day, people…

9. Dust: An Elysian Tail

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A side-scrolling, action platformer with a really vibrant look and a tale of genocide. Seems like many dismissed this game simply because they fear the Furries, but it sounds like there’s a great, emotionally-driven story and even greater gameplay mechanics to enjoy here. Also, take into account that Dust: An Elysian Tail is the product of one man’s work. Yeah, I gotta get to this at some point. Selfishly, I’m waiting for a reduced price sale, and I think I just missed my chance to get it for half off the other day. Wah.

8. Crashmo

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From what it sounds like, Crashmo is both a continuation from Pushmo and also an entirely different game. In this one, gravity takes priority, with blocks able to fall when moved off other rows and columns. And you can rotate the playing field á la Fez to get a better perspective on how to climb to the top and save that little kid yet again. That said, I’d like to get a wee bit further in Pushmo‘s later (and more straining) puzzles before moving on to new mechanics that literally change how one plays.

7. Dragon’s Dogma

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An open world action-RPG developed by Capcom? Huh, okay. That’s an interesting start, but throw in the addition of creating a mini army of Pawns that you can customize and make your own. Bosses are climbable like in Shadow of the Colossus, Pawns can select between nine vocations and you can trade them among friends and strangers, and the realm is yours to explore. Seems like the story is paper-thin until the absolute very end, but maybe the story doesn’t matter all that much over taking down griffins and giant heart-eating dragons.

6. Faster Than Light

Faster Than Light Linux Game

I did not back FTL on Kickstarter when its campaign was running and didn’t even really know it existed until it was released and quickly loved by many, many gamers. It’s been described succinctly as “Oregon Trail in space.” You run a spaceship and try to get as far as you can with it, surviving asteroids and pirate raids and general malfunctions. When you die, it’s done, and you have to start over. That sounds cruel and punishing, but this is the kind of game that you go back into smarter and more prepared, whether that helps you or not. Randomness is a factor for sure, but that’s the risk you take when piloting a spaceship.

5. LEGO Batman 2: DC Super Heroes

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I was not a huge fan of LEGO Batman; I mean, it was fine, and much better than LEGO Indiana Jones 2 for sure, but it’s not my favorite of the LEGO videogames. Maybe that’s because it didn’t have a film to follow, and it set out to tell its own story, without words. Which is pretty hard to do unless you already know what’s going on. Now, LEGO Batman 2 doesn’t have a film to follow again, but this is where the LEGO characters began to talk, which has to help in telling a story, I suspect, and you have a huge hub world of Gotham to explore. Plus all the familiar hooks. And there’s more than Batman characters here. Maybe once I’m done running around LEGO Middle-earth I’ll give this a spin, but that could be a while. Spoiler: I’m loving LEGO Middle-earth.

4. Dishonored

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I got my stealth fix with Mark of the Ninja this year, but it sounds like Dishonored does some good things too, especially with the Blink ability, which allows you to quickly travel from point A to point B super fast. It’s got a New Weird/steampunk-like setting, and you can handle missions in a number of ways, just like the Deus Ex of yesteryear. I like variety and doing things my way. At some point, I’ll get to this.

3. Mass Effect 3

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This year, I played Mass Effect 2. It went all right. I found it to be an okay space-based adventure across the galaxy, but nothing astounding. In fact, I think I enjoyed Mass Effect more, as there was more to explore there, to learn about the races and planets and technology. I got through the “suicide mission” just fine, but then Mass Effect 3 came out and it sounded like a whiff for various reasons. Not interested in online multiplayer, and it seems like you can only experience the game in its true form via numerous DLC packs, released later. Think I’ll wait for a “game of the year” version, which, if Mass Effect 2 is any proof, BioWare won’t ever put out.

2. Journey

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No PlayStation 3, no play. Insert a thousand scarf-wearing sad faces. Journey, from what I’ve heard, sounds absolutely amazing. And every screenshot looks like a perfect desktop wallpaper. Take that as you will.

1. Assassin’s Creed III

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Assassin’s Creed III came out right at a bad time for me, with little time to play and having already purchased a few Nintendo 3DS titles to hold me over. So I had the choice of getting this or a new winter coat, and I went with the latter. So far, it’s worked out pretty well, and even though most reviews for ACIII were less than positive, I’m still curious to see what it is like to be an assassin in colonial times, as well as all the wilderness exploration. Heard it doesn’t “end” things, which is a bummer, as I think this series needs closure and then to come back as something completely new.

Originally, Telltale’s The Walking Dead was at the #1 spot, but thanks to the Microsoft’s Christmas spirit, the first episode “A New Day” is being given out for free on the Xbox 360 all week long, and so I downloaded, plopped myself on the couch next to Tara, and quickly devoured the entire thing in one sitting. It’s really good. I picked up the four other episodes for 200 MP a piece this morning and plan to see how things go for Lee and Clementine as soon as possible.

That said, naturally, there are even more games I haven’t gotten to play this year, some of which sound fantastic (Hotline Miami, The Unfinished Swan, Retro City Rampage), and some of which I just couldn’t find the energy to care about (Halo 4, XCOM: The Enemy Unknown). Maybe I’ll get to trying out a few of these in the upcoming 2013 stretch, but with a huge and growing backlog in Steam (thanks, all you indie bundles) and a New Year’s Resolution of completing some classics from my collection for the first time, I might not. We’ll see what ends up on next year’s list; one promise I can make is that I’ll be playing Animal Crossing: New Leaf the very first minute of the day it is released. I need that game like woah.

Anyways, what games did you miss out on this year? Speak up in the comments section below! And good luck in the year to come.

2012 Game Review Haiku, #34 – LEGO Lord of the Rings

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Destroy the One Ring
In LEGO Mordor, watch for
Bugs wreathed in shadow

For all the games I complete in 2012, instead of wasting time writing a review made up of points and thoughts I’ve probably already expressed here in various posts at Grinding Down, I’m instead just going to write a haiku about it. So there.

Perfection is earning all the Seals from every level in Mark of the Ninja

mark of the ninja earned all seals post

Well, this certainly didn’t happen over night, but it finally happened nonetheless:

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Perfection (15G): Earn all the Seals in every level.

For those that don’t know, Seals are basically optional objectives, and there are three for every level in Mark of the Ninja. Some require you to reach a specific spot within a certain time limit and others are more tricky, requiring restraint and patience. Such as the last one that I got to unlock the above Achievement, which tasked our ninja friend with pickpocketing two keys instead of killing the guards holding them and taking them from their sliced up bodies. Well, that’s how I did it my first time through, but going the stealthier route forced me to move more slowly and be very aware of my surroundings. Which is fine, because this game is so dang rewarding, making one feel like he or she really is the shadow in the night, the hand from the darkness, the unseen that moves like the wind.

In the end, none of the Seals were too painful to get, just time-consuming. I tried to get what I could during my first playthrough of Mark of the Ninja, but due to tiny text syndrome, my bad eyes, and an iffy font choice, I had a hard time reading most of the instructions. So I skipped a lot of Seal tasks or just plain missed doing something because I didn’t know it could be done. And so, long after the fact, I did something I haven’t done in a while and don’t do often just from a sheer dislike in following along instead of figuring things out on my own: printed out a checklist from an online guide. The last time I did this? Hmm. Probably the alchemy recipes for Dragon Quest VIII. Well, I also began to record some item collecting in Borderlands, but that fizzled out fast as soon as Borderlands 2 dropped. Regardless, it really helped a lot to know exactly what tasks were in each level beforehand and then cross them off as I accomplished them.

Still working on completing all the Challenge Rooms, finding all the hidden haiku thingies, earning all upgrades for the ninja, and acquiring a ranking of three stars for each level. Yeah, all those tasks–at once. I’m pretty close on each of ’em, but it’s a slow creep, with constant checking and sometimes having to replay the entire level to make ends meet. After this, all that’s left for me to experience in Mark of the Ninja is a New Game+ playthrough, which I’m hesitant about doing. I like to pretend I’m a great ninja, but truthfully, I’m great ninja because of all the systems already in place; remove those, and I’m just a dude in a funny costume hopping off walls like a madman. At least, that’s what I suspect. I’ll probably give it a try, but if the early levels prove troublesome, then there’s no way I’ll get through the final ones on my skills alone.