Category Archives: links

Games Completed in 2011, #4 – Dragon Quest IX: Sentinels of the Starry Skies

::deep exhale::

If I had cool technology, a better cell phone, or awesome lighting, I’d take a picture of my Nintendo DS screen that listed all my stats for Dragon Quest IX: Sentinels of the Starry Skies at the time I kicked the end boss to the mortal curb. Alas, I failwhale in that department. You’ll just have to lovingly accept what I give you here as proof that I worked–and am still working–hard to do everything possible from Angel Falls to the Realm of the Almighty:

Time spent playing: 103: 39
Time spent in multiplayer: 01:35
Battle victories: 3,071
Times alchemy performed: 170
Accolades earnt: 43
Quests completed: 41
Grottoes completed: 12
Guests canvassed: 2
Defeated monster list completion: 74%
Warddrobe completion: 37%
Item list completion: 56%
Alchenomicon completion: 33%

Hmm. I know. It’s not as pretty as a screenshot, but it is, as a whole, a wonderful way to sum up my experience with Dragon Quest IX. My fab four, Hadwynnn, Tarla, Kingsley, and Juniper, who I’ve pretty much had since the very beginning of the game, have done a lot; conversely, there is still a lot yet to do. “Beating” the game is a hollow experience. Sure, there’s an end boss, some loose plot resolution, and an ending eeriely close to Legend of Zelda: A Link to the Past‘s, which shows us how all the famous locations are going about their days now that true evil has been vanquished. But it’s only then, after the credits roll on by, that the game really opens up.

New quests unlock, and there’s also the bonus content gained from using the DQVC and such. I think I have over forty quests titled ????? just sitting pretty, waiting for this day to come. More grottoes to clear, more clothes to collect, more fiendish thingies to make, and I’m also contemplating changing my main character’s vocation now that he is capped at 100 in his whip skills. Maybe something that lets him wield a boomerang? Evidently the new story-related quest I’m on now, the first post-game one, will net me my own personal flying train to let me travel around the map kind of like the magical phoenix form from Dragon Quest VIII did. That’s gonna be sweet because I know a few unreachable spots on the map have been teasing me for far too long.

Unfortunately, this quest is a bit of a mindmess to put it politely. Let’s take a looksie at what exactly we’re being asked to do:

Quest #039 – Follow That Fish
Location: Porth Llafan
Request: Summon Lleviathan by wearing a Watermaul Wand, Flowing Dress, and Silver Shield and then defeat him.

Yeah, sounds simple, right? It’s not. Two of the three items require rare ingredients to create. Thankfully, I already acquired a Watermaul Wand earlier on. I was able to use the Krak Pot and make a Flowing Dress. Really hope my male character doesn’t have to equip that to bring about Lleviathan. The problem I’m having now is that I don’t have enough items to make a Silver Shield. My next best option is to buy it new from the upgraded shop in Stornway, but it’s around 30,000 gold. So, my options are as such: 1) grind until I get 30,000 gold or 2) grind until I get enough alchemy items to make it myself. Either way…uh, grinding.

At least this game continues to keep me busy, keep me interested. That said, I’m really not looking forward to battling Lleviathan…again. But yeah, this is going on the “2011 games completed” list because 103 hours is far too many hours to devote to a single piece of media and not feel like you’ve done far and above what was set. I can’t ever imagine re-playing Dragon Quest IX a second time, but the good news is I never will have to…I can just keep on playing it from my very first time, from way back in July 2010!

Nice to meet you, 20,000 Gamerscore

So, I used to have this little widget thing over in my sidebar that kept track of my Achievements and recently played games. It was a nice thing to have, a quick reminder of where I sat Gamerscore-wise. However, I guess Microsoft recently updated its system, changing the way players’ gamercards looked, and all the code in my widget got thrown for a wild ride. In short, it ended up looking like this hot mess:

Don’t y’all just love my new hair color? Matches my eyes, I’m told.

Anyways, this wasn’t very upsetting, and I figured it would either fix itself in due time or I’d go looking for a new widget. No rush, no rush at all. Except, suddenly, without warning, there was a great need to make sure the world could see my Gamerscore! Great need indeed.

Last night, while playing some Assassin’s Creed: Brotherhood, I noticed that I was sitting comfy at 19,990 Gamerscore, ten points off from a perfectly pretty whole number. Well, looks like I had a new mission to accomplish then, one not involving finding treasure or assassinating bad dudes or even burning Borgia towers.

Scanning the list of still-locked Achievements in Assassin’s Creed: Brotherhood, I found only two worth 10 Gamerscore points exactly. One involved using a parachute, which I did not have yet, and the other required me to win some hand-to-hand fights. I knew exactly where that took place, headed over via the lovely fast-traveling tunnel entrances, fought my way through five easy rounds, and unlocked the following with little challenge:


The Gloves Come Off (10G): Win the highest bet at the Fights.

Mmm. So, math time! 19,990 plus 10 equals…uh…hmm. Hold on. Let me get some scratch paper. Let’s see. Carry the…one, and times everything by the denominator. Factor in the ratio of pi versus the radius. Wait, wait. No, I got it! It’s 20,000 Gamerscore! Look, look, thanks to the widget brainiacs over at mygamercard.net:

Sure, pretty meaningless in the grand scheme of things, but I have fun paying attention to it all. In fact, if any of my dear readers will recall, I was also able to perfectly achieve 10,000 Gamerscore when the time came near. Can’t wait for 30,000 Gamerscore to show up next!

Stop worrying and love the Giant Bomb

I understand the point for most people creating a blog is to attract readers to their blog, to keep these readers, build an army, gain fame and love and lots of cash-money, to maybe, just maybe get videogame companies to send over free review copies (HINT! HINT!), and then retire early, and that linking to a much cooler videogame website counteracts all of this. But still. I gotta do it.

The website is called Giant Bomb, and I only really discovered it a few weeks ago. Truthfully, I’ve been aware of it for some time now, seeing many on Twitter linking to it. It’s from former GameSpot editors Jeff Gerstmann and Ryan Davis in collaboration with Whiskey Media. Actually, calling it a videogame website is a bit misleading; it’s a videogame hub, operating as a wiki first and a traditional website second. It strives to be fun rather than all about business, and they’ve succeeded hands-down. Perusing Giant Bomb is fun. Minigame-like fun, with an addicting nature covering everything you click on. Videogames have Achievements, and Giant Bomb has Quests. These are presented with vague clues, and then you’re off to search for, say, the five locations most “improved” by the Fallout franchise. A lot of these Quests really test your videogame knowledge, and sure, a lot of answers can be Googled, but most can’t. Thankfully, the Quests forum is brimming with more hints and clues, and no simple spoilers, making each completed Quest feeling like a piece of hard work well earned.

But yeah. There’s lots to do. One’s profile can have its own blog, lists, forums, images, and so on. Even the site’s wiki entries can be edited by users to further better the world. In fact, I did one edit already, changing “buddys” to “buddies.” Yes, I’m an editor, and yes, it shows in everything I do. However, the Quests are what keeps me coming back!

If you’re reading this and also a Giant Bomb member, please help me inch closer to completing the Viva la Revolucion! Quest by following me: http://www.giantbomb.com/profile/pabba/

The Worst Box Art of 2010

If only everything in the world was beautiful. Alas, not all can claim such a stature. Especially not videogames. So I came up with a small handful of 2010 videogames with horrible box art, and you can see my delightful picks over at The First Hour.

Go read and tell me which one wins the ultimate Frown Crown!

New friend request from Chocobo’s Crystal Tower

Many Facebook games pass me by day in, day out. I prefer it that way. I think the website did something recently to hide the thousand and one status updates pertaining to Farmville cows and one’s desperate plea for wood (::snerk::), which I’m eternally grateful for because you can only see so many of those before you begin to worry, not only about your sanity, but that of your friend’s. And when I did play a few Facebook games, such as Farmville and Pet Society, rarely did I ever choose to tell my friends about my latest in-game accomplishments. It’s not my style. I mean, I don’t do it with Fallout: New Vegas, rushing over to my laptop to alert everyone online that I completed the High Times quest and they should “like” this. No one cares.

And so it takes something special to get me into a Facebook game these days. Most are often click-spammers, lacking depth and forcing social interaction left and right. Thus, I was shocked to learn that Square Enix released two games for Facebook this week, both related to their Final Fantasy series: Knights of the Crystals and Chocobo’s Crystal Tower. I did not glance too long at the former title as it is very much a Mafia Wars sort of game, but the latter hooked me with its chocobo raising and RPGness.

I mean, the most fun I actually had in Final Fantasy VII was raising, breeding, and racing chocobos to obtain that ultimate summon spell hidden on a tiny island that only a special chocobo could get to. Took many long hours, as well as a strategy guide, but I did finally get it. And I ended up growing pretty attached to my giant magical birds, too.

So, in Chocobo’s Crystal Tower, which is currently in beta status, you raise chocobos on a ranch. You feed them, brush them, adorn them with adorable outfits, and, when they are old enough, send them off to a local tower to battle enemies, collect treasure, and gain experience. You can also breed your chocobo with other players’ birds. Everything takes time, which is fine, and you can spend your earned gil on decorations for your ranch, food, or special outfit items. The game also supports Achievements. It’s simple fun, with a cutesy art style and classic soundtrack; it’s biggest selling point is, naturally, hearing that instantly recognizable kweh! from your chocobo. Warms my heart every single time.

The game does a decent job of explaining most of its important parts to the player during the tutorial, but it’s a bit slow going, especially since none of my friends are playing it with me, and there’s some horrible load times as you switch between menus. I even got locked up on a loading screen and had to refresh out. Also, my current chocobo star Tiktok recently came back from a dungeon missing all of his gear (French hat, shirt, rubber boats), and I have no idea what happened or how to find out. Love throwing gil down the drain. We’ll see how long this one keeps me hooked…

Here’s the link to the game’s main page if you’re interested in giving it a shot.

BONUS QUESTION: How do you pronounce chocobo? Is it cho-co-bow or choc-oboe? Tara and I say it differently.

Here’s a bunch of links to cool Fallout: New Vegas thingies

So, there’s this game out that I’m currently obsessed over. I’m sure you can figure out which one it is. No, it’s not Ben 10 Ultimate Alien: Cosmic Destruction. Anyways, let me share some nifty links with y’all…

Over at Grimly Enthusiatic, a journal of the Courier’s days in the Mojave Wasteland. It’s not really an actual journal journal, as in “dear world, here’s what I did today, I am so lonely,” but rather a loglist of odd bugs and glitches. Looks like some desert folk can’t tell the difference between a male/female Courier.

Over at 1Up, read and take in their Fallout: New Vegas survival guide. Some very good tips, especially the whole “play to your strenths” one. Quick note: the guide contradicts itself by saying that Science, Repair, and Lock-picking are the best skills to tag and then says in the text that Science, Lock-picking, and Speech are the best. I’ve yet to really find a good use for lock-picking, but having a good Speech skill is nearly essential. Oh so essential. Tag it. TAG IT RIGHT NOW, KIDS.

Over at Popmatters, two interesting articles: Sex Workers and Sex Slavery in Fallout: New Vegas and Fallout: The Scrounging Simulator. I can’t really comment on the first one as I haven’t done any quests related to slavery and prostitutes in the latest game, but I do wholeheartedly agreed with the second article. During these tough times, it is important to learn to carry only what you need, only what will keep you going forward.

Over at G4TV, there’s a Fallout Fall Fashion Show. Pretty hilarious stuff. Actually, after watching, most of the outfits seem inspired more from Fallout 3 happenings rather than Fallout: New Vegas. Oh well. I’m sure many will still dig ’em. “Seriously, I’m gonna loot that body.”

Lastly, over at Kotaku, actor/rapper Ice-T is also dealing with the bugs and quirks in the Mojave Wasteland. Don’t really get it, but that’s just me. I’m still waiting for someone more like Zooey Deschanel to openly admit how much of a Fallout fan she is…

Okay, that’s all for now. Happy reading!

REVIEW: Samorost 2

Developer/Publisher: Amanita Design
Platform: Mac OS X [reviewed], Windows, Linux
Genre(s): Point-and-click puzzler
Mode(s): Single player
Rating: ESRB: No idea, but it was fairly harmless and I’d guess something like E for Everyone
Time clocked: Around one hour

Sadly, I had to pack up the Xbox 360 and TV yesterday as my father came up to help me move from one apartment to the next. He was, however, running late, and I had about two hours to kill in a room full of boxes and nothing fun to play with (please keep your dirty thoughts to yourself). Sure, sure, I had my Nintendo DS, but that was kind of tucked away in my travel bag, and I just didn’t feel like getting off my Mac at that point. Then, ashamed, I remembered that I got five six games for my laptop back when I purchased the Humble Indie Bundle. Five main ones, and the sixth one, Samorost 2, was a bonus for those that helped contribue to the cause.

And so I scanned the list, trying to decide what to play for a bit. I dismissed World of Goo because I’m stuck on one level and can’t do anything else, as well as Aquaria, which is a game I like, but I really need to be in a mood to play. Finally, I picked Samorost 2, knowing nothing about it, only finding the name intriguing.

Samorost 2 is, obviously, a sequel, a follow-up to a game I’ve never played, but from what I can gather–that’s okay. You can go into Samorost 2 knowing nothing about it and still have a great time. The game opens up with a couple of aliens landing on a small planet, eating some fruit, and then stealing a strange little man’s dog because it was barking a little too much. The little man, referenced on another website as a space gnome, doesn’t change out of his PJs and follows their spaceship in pursuit of his best friend. And that’s the plot: rescue the dog and return home. It’s simple, but it works, and the world and creatures and mechanisms that revolve around the plot help buffer it along.

And man, what a beautiful world it is. The quality of the visuals is striking; the space gnome, his dog, and alien lifeforms are presented in a cartoonish form, but animated very well, giving off a Monty Python’s Flying Circus feel to it. The backgrounds (and foregrounds) on each level are extremely detailed and colorful, with a variety of alien flora and fauna (pun-intended) to enjoy, all done in a collage kind of way.

Gameplay is point-and-click, and the cursor turns into a hand when hovering over an item or part of the level that can be interacted with. Breaking tradition, there’s no inventory system, meaning if the space gnome picks up an item, it can–and must–be used there and then to solve the puzzle and move forward. This is a good thing in my opinion; I’ve been currently carrying around a lot of the same items in Broken Sword: The Shadows of the Templars, and each time I try to use them I fall flat on my face. Stupid elephant carving. Anyways, yeah. You point, you click, something happens. Sometimes you have to point, click, and click again while something is happening, but it’s pretty easy to figure out if you pay attention to the level and what does what. There were only two times where I got stuck. The first was because I just couldn’t find the exact pixel to click on, which was frustrating, and the second time came at Samorost 2‘s end when you have to do a bunch of things in a very specific order or start all over again. I did those final puzzles three times before I got it right.

Samorost 2 features a very odd, atmospheric soundtrack. Some levels have just tiny bits of music to it, some have none at all. It works well, but ultimately it’s forgettable. Also absent…dialogue. Progression and plot is told visually, and again, it boils down to “rescue dog and return home.” Some alien gruntage and a few doggy barks pepper the landscape, but it really doesn’t need a narrator or the space gnome’s opinionated musings. Though I still don’t understand why the alien monster is watching soccer on his TV.

Alas, Samorost 2‘s biggest fault is that it is a very short game. Even shorter than Limbodun dun dunnn. Consisting of seven levels, all of which are re-accessable via an age-old password system, the game’s running time is estimated between one and two hours, depending how stuck you get or how slow you pace yourself. I gobbled the game up very fast though. It’s extremely charming, stylish, and deceptively tricky. There’s an invisible rope attached to your heart, tugging you forward, and when you reach the next room, you just can’t help but click around, and before you know it, you’re in the next room. And so on, and so on. If you got some time to kill, I definitely recommend it. You can play a good portion of the game for free over at its website. Hop to it, young space gnome wannabes!

Being a Devil and True Mortal in Fallout 3 isn’t tricky at all

Well, I did it. I saw the chance, and I took it, and I think I’m somewhat okay with it despite the fact that the way I unlocked True Mortal was most definitely 100% evil. First, let’s ooh and ahh over these two Fallout 3 Achievements I pinged back to back last night:


Devil (20G): Reached Level 30 with Bad Karma


True Mortal (20G): Reached Level 30 with Neutral Karma

Mmm pretty. And here’s how I got them. I leveled my bad karma girl Samantha up to about 3/4s of Level 29 by tossing some Nuka Grenades at Super Mutant Overlords and watching them–from a safe distance–burn. Then she fast-traveled back to Tenpenny Tower wherein Sam rested until about 1:00 am. Using some Stealth Boys (I left my ninja invisibility suit in my room), Samantha crept towards those sleeping in their beds and proceeded to murder each and every one of ’em, snagging a meaty bonus thanks to the Mr. Sandman perk. Then, right before slitting Mr. Burke’s throat as he dreamed about big explosions and punching puppies, I saved my game. Then I had her slice, and bam, Level 30 achieved with bad karma. Reloaded my game to do it again, but this time, for my perk, I picked the one that re-sets your karma to neutral. And that was that. Rather easy, and I’m thankful to not have to grind from Level 20 to Level 30 on my third play of Fallout 3, as that is simpy the longest, hardest part to do.

Speaking of that, I need some help. I used a good karma beard dude named Pauly for my first playthrough in Fallout 3, and a bad karma redheaded woman named Samantha for my second playthrough. Not sure what direction I want to go in for my third. I do know, however, that I want to get Dogmeat as early as I can, as well as focus on either melee weapons or unarmed to get a different outlook on the gameplay. Here’s a male/female version of what I’d like to use stat-wise:

MALE/FEMALE CHARACTER

Name: Jimbob Jollywag or Babs or Tyrion
Race: ??? (African American, Asian, Caucasian, Hispanic)
Karma: Neutral
S.P.E.C.I.A.L. skills: Strength 7, Perception 5, Endurance 6, Charisma 5, Intelligence 6, Agility 5, Luck 6
Tag skills: Melee Weapons, Repair, Explosives

With this, I’d be focused on whacking people to death with batons and baseball bats, repairing my whacking sticks, and tossing grenades when things get too tough. I’m sure I’ll sneak a few pistol shots in, too, but I don’t want to go down the same small weapons path as before. Not sure what early perks I’d take though. Suggestions?

And I’m definitely open to suggestions for names and/or what a character should look like. Consider this the beginning of a Let’s Play that you’ll never see the rest of!

For help with this mockup as well as a good idea as to how this character would progress, I used the Fallout 3 Character Creator website.

Xbox Live prices set to increase real soon

Well, it was bound to happen. Subscription rates for Gold members of Xbox Live are increasing a wee bit, but even a wee bit in this day and age is enough to either make or break someone. Here’s a good table breakdown of what is what (snipped from Press the Buttons):

Like I said, tis only a wee bit of an increase. An extra $0.83 a month if you really add it up. However, as of late, I’ve been paying for my Gold membership on a month-to-month basis, and I don’t even think I used it at all in August so far. Haven’t found any time for online co-op in Borderlands so the only benefits of a Gold ‘ship at this point has been early demos and not using their Facebook/Twitter applications. Yippee? Nopers.

Considering I’m getting married in October and moving apartments in a few weeks, I’m most likely going to axe my Gold ‘ship for the time being. Hey, I might not even have the Internet for a bit. I meant…it’s not worth the money. I haven’t even turned on my Xbox 360 in five days, and the games I most often end up playing lack any kind of online characteristics.

But there’s always pre-bed rounds of UNO. Hmm…

This be a Munchkinly post if there ever was one

I’ve played–and still play–a lot of card games. Magic: The Gathering, Lord of the Rings CCG, Magi-Nation, Star Wars CCG, and others. I have boxes and boxes of cards that I’m going to have to move real soon. Woo? Er, woo. Through and through, my absolute favorite is Munchkin, a card game that started out as just a parody of Dungeons & Dragons, but eventually became its own unique experience thanks to themed sets and multiple expansions. Of these sets, I’ve collected a good number. Still missing Munchkin-Fu, the Western one, Munchkin Impossible, and the newest trend of booster expansion packs (Munchkin Fairy Dust and Munchkin Waiting for Santa), but it’s mostly because no local shop seems to carry these booster packs. Insert baby crying sound here.

The last new core set for the game was Munchkin Booty, a pirate-themed adventure that is pretty much the favorite of my gaming group. It’s an easy one to learn, a lot of fun with the ye and arr a-plenty, and you gotta love sharks. However, it’s now been way too long since a new core set has come out so when news broke over the weekend about Munchkin Zombies…well, I got a little excited. Personally, I think Munchkin Braaaains would’ve made for a better, more inspired title, but that’s just me. And then snooped around the Steve Jackson Games website and was surprised to discover a bunch of new Munchkin products forthcoming. I wish they promoted these better as I had not heard anything about them at all until now. All are of the booster expansion pack style, which bums me out, but hey…more Munchkin never hurt nobody!

First up, we have another Christmas-themed pack to go along with Munchkin Waiting for Santa and the original core set. It’s called Munchkin Santa’s Revenge and here’s three cards to get you bouncing around like a kid on Christmas morning:

Hubba-hubba for the Christmas Wrapping!

Next we have a Space Ships pack for Star Munchkin, which is adding Ships, first made popular in Munchkin Booty:

Lastly, and this might be the expansion pack that gets me to order online, we have a new entry for Munchkin Booty called Fish and Ships:

Oh yes! I truly do love these expansion booster pack ideas. I only wish there was a shop to pick them up at; the local Borders and Barnes and Noble carry a good number of the core sets, but never any of the expansions. Oh well…there’s always Christmas!