Category Archives: impressions

Chomping and wall-jumping my way to fun in Monster Tale

My current stats for Monster Tale say that I’ve now played the game for three hours and five minutes, clearing 28.4% of everything. I think this is an excellent stopping point to hand out some free impressions about Ellie’s journey into the unknown. To start—it’s super fun. The story is light and bouncy, and kind of reminds me of a Saturday morning cartoon plotline: a bunch of kids leave home to become rulers of a foreign realm where they also enslave monsters to do their evil work. Enter Ellie, a young, spritely girl who stumbles upon a magical band (the thing you wear on your arm, not the thing you pay too much to see perform badly live) and an egg which hatches into a powerful monster. Jealous of her connection to Chomp, these unmanaged kids seek to steal back what they believe is rightfully theirs.

Much like how Shadow Complex was done in honor of Super Metroid, Monster Tale feels to be honoring the same game, as well as the Castlevania titles for the Nintendo DS. The overall aesthetic is friendly, with bright colors and cuddly enemy lifeforms, and I simply love that the save rooms are in libraries, and that to save you press up on the D-pad. It feels so good to save. Ellie can use either a melee attack or shoot balls of energy from her band; I’ve found that melee is most often the way to go, and the better your combo for killing, the greater your monetary reward is. Or sometimes you’ll get a slice of cold pizza. Win-win, really.

The platforming…it’s solid, but a little slow to start with. Thank goodness for the wall-jump ability, which makes backtracking and traveling in general smoother. You travel left and right, up and down, and there’s definitely obvious sections that will be accessed later after you’ve acquired the right ability. The usual platforming pitfalls prevail, too, with ledges that vanish upon touch, ones that bounce her high into the air, and others that move back and forth.

Chomp’s a nice addition to the party. He mostly attacks enemies on the top DS screen, and regains health on the bottom one, as well as devours food, kicks soccer balls, and learns new skills. The eating animations for him are made of pure smiles. So far, he’s learned several forms to evolve into, and the one I’m currently upgrading is called Wrecker, which means he enjoys exploding, meat, and exercise. That might sound silly until I tell you that his previous form loved ice cream. And here’s where it gets really RPG-like; each Chomp form levels up on its own, gaining stats from whatever you have him eat or how he attacks enemies; players can switch between forms on the fly, too, without the fear of losing all that hard-earned experience.

My only irks so far is that, on occasion, Ellie will roll forward when I actually want her to jump down to the ledge below. Also, the noise that plays when text scrolls along—does that have a name?—is annoying and not needed. Remember, silence is golden.

Boss battles are good, but I’m worried they are all gonna be too much alike, wherein Ellie fights one of the kids and a monster they control. Doesn’t take long to learn the patterns, and the toughest parts is just keeping Ellie’s health up as there’s no way to replenish it during a battle sequence. Regardless, I’m looking forward to giving Priscilla a smackdown. She reminds me of Darla Dimple from that 1997 classic Cats Don’t Dance.

But yeah, almost one-third of my way through Monster Tale and loving it immensely. It’s definitely proof that this pre-3DS system still has a lot to say. Stay tuned for more coverage.

A Day in the Life of my Nintendo 3DS

I was fairly late in getting my Nintendo 3DS on its launch day. In fact, I took so long going out to get it that my local Target sold out of its entire stock a few hours before I arrived. Alas, I had to then try out GameStop, where I knew they’d piss and moan about me not pre-ordering the system, something I was uninterested in listening to. Another reason I wanted to pick up the system in a non-GameStop store was that I have these American Express gift cheques–they work like cash, but for some reason a lot of places give me grief for them, and recently, GameStop alerted me to the fact that they no longer accept them as a mean of payment. Boo to that.

But I lucked out at GameStop, and when I say lucked out, I mean I truly got lucky. According to generic teenage employee #3, I bought the last Nintendo 3DS available to non-pre-order folk, as well as the last copy they had of Pilotwings Resort in stock. This was around 4:30 in the afternoon, too. Amazing, right? Glad I didn’t wait any longer in the end. Otherwise you wouldn’t be reading this.

Before we start, here’s a pic of the wife and I moments before unboxing my new darling:

Yup, we’re so excited that beams of light are coming out of our joined heads. The power that is Nintendo?

Okay, let’s do this.

7:00 AM: After spending the remainder of the night charging in its adorable little plastic cradle, my Nintendo 3DS is ready for the day. I flip it on, switch the system to Sleep Mode, close the lid, and pocket the beast. Now to start walking. Alas, my apartment is tiny, and I only had to go to the closet and bathroom before heading down to my car. Maybe I’ll StreetPass someone while driving to work? Maaaaaaybe.

8:15 AM: I have arrived at work. Before heading into the office, I check out my stats. Looks like I’ve got some notifications. Oh…no. It’s just Nintendo telling me how the pedometer and Play Coins work. And amazingly, I now have three Play Coins in my bank. I’m told I can only earn a total of 10 a day, with the bank cap set at 300. Ten a day feels a little stingy, especially since I was able to earn three in such a small amount of time. Looks like 100 steps equals a Play Coin. Gonna flip the 3DS off again, and will mostly see how things are going on my lunch hour.

9:45 AM: There’s a dark compulsion building in me to check to see if I’ve gotten any new notifications. This is indicated by a blinking orange light when the 3DS is closed shut. But I will be strong and just wait a few more hours…

12:05 PM: Left the office as fast as a hobbit with a bad back can, hopped into my car, and quickly pulled out my 3DS. Flipped the lid to discover…no StreetPass tags. That’s okay. Not a surprise. Figured no one in my office building other than me probably had a system activated. However, surprisingly, it said I had walked a total of 1,100+ steps so far. Meaning, I had earned my quota of Play Coins for the day.

12:35 PM: Purposely ate near the GameStop in Parsippany so that, afterwards, I could walk around and maybe StreetPass some Miis. Maybe some store employees had theirs on in their pockets? According to my research, um….no. However, a young fella was purchasing a 3DS and Super Street Fighter IV 3D when I was in there. Was kind of tempted to be like, “Dude! Open it up now! Let’s StreetPass!”

Anyways, defeated, I went back to my car to spend some of these Play Coins. First, I purchased two heroes for the Find Mii minigame, which is just a simple, dungeon-crawling RPG where your Mii has been captured and other Miis must fight monsters to advance. You also unlock special hats to wear. And the hired help? Yeah, they’re cats with swords. Pretty adorable. I then spent another two Play Coins to get a puzzle piece, which looks like will eventually reveal a large Legend of Zelda image. Neat-o.

I dig these Play Coins, and really hope many forthcoming games take advantage of ‘em. Despite having hit my Play Coins cap for the day, I’m curious to see how many more steps I’ll get in the office, so the 3DS goes back to sleep in my pocket.

2:55 PM: Quick bathroom back. The 3DS is still in my pocket, and I did not drop it into the 3DS toilet. Praise the Maker.

4:00 PM: Tried to add a Twitter friend as a 3DS friend, but since I did not set up Internet access on the system for my work area, I’ll have to wait until home at the Leaky Cauldron.

6:05 PM: No StreetPass tags while driving home. C’mon, people. Turn your 3DS on when driving!

6:30 PM: Used my last four Play Coins to buy some more heroes for Find Mii, which got me to the next level, as well as unlocked a new hat (cat ears, meooow). Added a Twitter friend to my list and discovered he was currently online, playing some AR Games. Nintendo supports stalking! Anyways, got some other stuff to do tonight so the 3DS goes into its cradle to charge, despite using up very little battery life today.

11:00 PM: Played some more Pilotwings Resorts, earning enough medals to move on to the Silver challenges. One of them has my Mii falling from the sky in a flying squirrel suit! It’s pretty awesome, especially with a tiny bit of 3D enabled. I also tried out my copy of Dragon Quest IX: Sentinels of the Starry Skies, and was sad to truly discover that, yes, there’s a significant drop in quality for DS games on the 3DS. Text was blurry, and the graphics were muddled. A dang shame, but that’s also why I didn’t trade in my DS Lite, as I plan to get a lot out of it for many more years.

And so this concludes my Nintendo 3DS’ first full day of action. It went okay. Hackettstown, NJ, is certainly no Akihabara Electric Town, but I am going to New York City in two weeks and am hopeful that many other 3DS users will be out and about, ready to StreetPass. If not, I doubt I’ll ever get much use out of the system’s connectivity functions.

Tiny text is the plan, the plan is death

The Xbox 360 version of Torchlight was my breaking point, and so I wrote a little editorial about tiny text in videogames, which is one of the worst new gaming trends currently invading this industry, and you can read my sophisticated rantings over at The First Hour. I’ve also linked the image above, which will hopefully help you with your clicking.

And thanks goes to the late and great James Tiptree, Jr. for help with the article’s title.

So, yeah, read on. Don’t worry; the font size over at The First Hour is perfectly fine. Let me know what you think. I can’t really imagine there’s many people out there in the world that actually enjoy squinting at their TV screens, but hey…some people are oddjobs.

30 Days of Gaming, #3 – A game that is underrated

This was a tough one to narrow down, and I’ll let slip the tidbit that I almost went with Chrono Cross for today’s 30 Days of Gaming topic. Like, it was a coin toss, only I didn’t have a coin handy and decided to go with the game that had the most lovable gargoyle ever. In that regards, Primal won through and through.

But what is Primal, you might understandably ask?

Other than a game I consider very underrated and overlooked, it’s the story of love, demons, and alternate planes. Jennifer Tate is dating Lewis, a tribal tattooed lead singer for a lame metal band, and everything is going peachy until a tall, shadowy man shows up at the Nexus nightclub one evening when Lewis and his mates are jammin’ and jivin’. Suddenly, the shadowy man reveals itself to be a freaky-deaky demon, attacks, and leaves both of them unconscious in an alley. Jen is moved to a hospital room where she is in a coma and given a fifty/fifty shot of making it. As she sleeps, a gargoyle named Scree slips into her room and separates her spirit from her body, claiming that he was sent to find her and needs her assistance. Together, they will travel to an alternate plane known as Oblivion to restore balance.

Yeah…it’s a crazy whacky opening, but at least it gets everything in place to get truly videogamey. I can’t help but imagine Joss Whedon approving of it though.

Primal is divided into roughly three aspects: exploration, combat, and puzzles. Naturally, the weakest of these three is combat, and one can’t, unfortunately, simply get by with button-mashing. It can be very frustrating, especially since combat is solely Jen’s responsibility; Scree turns into a statue when danger shows up. Jen can take on different demonic forms–Ferai, Undine, Wraith, and Djinn–and each have their ups and downs, but none really make anything easier. Once all enemies on screen are killed, Scree softens and is able to heal Jen’s wounds. 

Both characters can be controlled, and using Scree to hold a torch and scout ahead always comforted me because I knew nothing could hurt him. Search away, little stone buddy!

Like I mentioned though, the joy to be found in Primal sits not in fighting werewolves, but exploring the otherworldly planes, solving puzzles, and talking. Yes, there’s some great chatter here. Scree is voiced by Andreas Katsulas and Jen by Hudson Leick, and together, the two make one enthralling team. Scree is 99% seriously serious, and Jen plays the role of a sarcastic goth perfectly, bouncing off each other. She’d fit fine in a snooty book club consisting of Buffy the Vampire Slayer and Morrigan from Dragon Age: Origins.

I’ve read that some consider Primal to be the British Ico. I don’t really get that comparison. Instead, I like to think of it as Tomb Raider With a Twist. You play as a strong, intelligent, well-capable woman searching for mysterious artifacts and trying to keep evil at bay. Sure, Jen does it for love, and Lara Croft does it because, well, it’s her job, but the two titles seem very similar to me. However, Primal‘s world and its characters are must more imagined, and I’d rather climb walls as a gargoyle than climb walls as an archaeologist. Oooooh snap!

So, yeah. That’s my pick–2003’s underrated Primal. Eight years later, it’s still an excellent, engrossing adventure. If you can find a used copy, grab it.

And now I will just keep refreshing the Internet, praying that one day it will spoil me all about that forthcoming Primal HD remake…

March 2011’s flotsam and jetsam

It seems like, at least a few times every year, I am a little overwhelmed with multiple games at once and little time to play ’em to their fullest. Such is March 2011 then, a month where I’m playing three to four new titles, as well as working on older games or miscellaneous purchases. Throw into the fight the fact that I’m also scrambling to get Supertown minicomics drawn and printed for MoCCA 2011, and well, yeah, there’s a lot to juggle. Here’s kind of a short rundown on what I’m currently playing:

Torchlight (XBLA)

Right. Diablo II on a console, but much more cartoony and fast. I’m digging it, and normally by now I’d have written up some early impressions of the title, but the truth is that I’m almost at the end, meaning all my big boy thoughts will have to wait for the final review. Still, I like a lot of it except for one big caveat–the tiny font size. And when a game stands on a mechanic such as loot, being able to read and compare magical spears is vital. I’m pretty sure I’ve sold a lot of excellent gear simply because I couldn’t read what it did or its requirements for wielding.

Pokémon White (Nintendo DS)

Only have two gym badges so far, but that’s okay. It’s not a race, no matter what my rivals say. I like finding a good team of ‘mon and then training them to be, roughly, around the same levels. Right now I’m rocking Victini, Snivy, Timburr, and Audino, and the other two spots haven’t been truly filled yet. I’m giving that trash bag Pokémon a chance though since many others probably won’t. Its Sludge move is pretty good. But man, oh man…it’s a trash bag?

Radiant Historia (Nintendo DS)

I was stuck for awhile in this one, unsure of which timeline node to jump back to, but Greg Noe steered me in the right direction. Now I’m working my way through the Closed Mine in hopes of learning a sword dancing move from somebody to help Stocke progress with a circus act in the alternate timeline. Yeah, it can be a bit confusing. Still, the combat is fantastic. Really do need to schedule more time with this one.

Fallout: New Vegas – Dead Money (Xbox 360)

Having now beaten this game twice, my second character, an evil woman named Zelda that loved hitting enemies with s-weapons only–sticks and shovels and sledges–was perfect for attempting the DLC add-on again. My first fly with Dead Money didn’t go very well. But it’s going much smoother now that I can handle the Ghost People more effectively, as well as heal better from radiated food. Just finished gathering Dog, Dean, and the mute. Now to get each of them where they need to be…

Penumbra Overture (Mac)

Started this on a whim, and have only played a wee bit of it, but I dig its mood and atmosphere and the way opening a drawer feels. Seriously. It feels good, true, like I’m actually doing it myself and not with a mouse. I would have loved to see this technique used more in games like Fallout, as it makes searching a room actually feel like searching. There’s a special kind of warmth that comes from opening countless empty drawers and then opening one to find batteries there, yours for the taking.

FlingSmash (Nintendo Wii)

Every week, usually Friday, sometimes Saturday night, Tara and I go visit her brother to play some videogames. We call it “games night,” and we focus mainly on all things Wii (but I swear to teach him Munchkin before too long). Wii Sports Resorts is so much fun with a good group, but two players had to share one remote, and I got tired of this after several weeks. So I purchased FlingSmash, which is basically a Wii MotionPlus controller ($40) with a game thrown in for good measure ($10). The game is just an excuse to shake the remote around, but I hope to examine it more closely soon.

::deep exhale::

Whew. Too many games. There’s the possibility that I’m not even writing about more.

Also, a friendly reminder that by the end of this month I’ll also be picking up Monster Tale and a Nintendo 3DS…so yeah, more to come. Woe is me? Naaaaaaaaaah.

Prepare for trouble, Pokémon fans, and make it double with White/Black

I bought Pokémon White this past Sunday, the day it was released, and it was much more than an impulse buy. Much, much more. There’s a story to it all, but it’s very sad, and I don’t think I can type it up just yet–or even explain in a way to make sense outside of the clusterstorm that is my processing of life and all that jazz–but yeah, I went out and bought the newest Pokémon game without really completing the previous one enough (HeartGold).

And so far, it’s good and all, but a bit too much like HeartGold in terms of the first hour or so. You start out as a fatherless trainer (boy or girl) who picks one of three special Pokémon to call their own. Once that is decided, it’s off to collect ’em all, conquer gym leaders, and stop an evil corporation from doing something justifiably evil. It doesn’t feel very different except for the battles, which are nicely streamlined and presented with much more pizzazz (not to be confused with pizza). I am pretty stoked about the seasonal changes and what that will do; right now it’s autumn in-game, with some nice leaves blowing in the wind action.

Right, here’s my team of five, all at various levels:

Pretty adorable designs, but I am a little tired of battling Patrats. Are they the new Rattata? I surely hope not. Yeah, the minute I saw Snivy, I had to have him–he’s too smug to be left in the distance. As for his name and Lillipup’s name, well…they seemed fitting. “Are you going to name every Pokémon after Harry Potter characters?” my wife asked over my shoulder. No. Not all. But maybe 75% heh heh.

Still waiting to catch a sixth Pokémon. I personally don’t like using doubles of any pocket monster, even if they are different genders or have unique abilities. I was hoping to add Victini to the party right away, but it seems like I can’t acquire it (genderless Pokémon!) until I’ve collected two gym badges and reached a specific city. Wah. Thankfully, I found a free WiFi access point during my lunch break and downloaded the Liberty Pass, so I’m ready to go.

But yeah, Pokémon White. I’m playing it, as well as looking forward to the game opening up more.

Halo 3: ODST, a story of love, sacrifice, and a wormy alien

I can’t wait to complete Halo 3: ODST, dear Grinding Down readers, but only because I am eager to write about it for y’all. See, I’ve barely been paying attention to what is going on and already know next to nothing about the Halo universe, which should make for a very interesting write-up. I think I even played the last two levels on the lowest volume possible because I had a slight headache, meaning that if Captain Mal said anything important, I most certainly missed it. Right now, I’m on the level where I have to escort some worm alien thingy to safety. Not sure if that’s near the end, but judging by the Achievements I’ve unlocked so far, I’d say we’re fairly close.

On top of not knowing what is going on, I still don’t see the appeal of this series. Everything screams generic, and I am constantly cursing under my breath at the controls because there seems to be no such thing as a run button. And the night missions? Frak the night missions. Might as well as turn my TV’s monitor off and play it that way.

But yeah, aliens and guns and shooting aliens with guns. That’s been Halo 3: ODST so far for me. I’m glad I bought this cheap and on a whim. Otherwise, I’d probably feel like I just bounced a sticky grenade off a wall and on to myself.

DEMO IMPRESSIONS – LEGO Star Wars III: The Clone Wars

LEGO Star Wars started it all in terms of popularizing the idea that LEGO elements + videogames = addicting fun. Unfortunately, that well dried up quickly after two games, which covered all six movies. You rescued Padme and fought Count Dooku and saved Princess Leia and blew up the Death Star and played around with a bunch of ewoks. What was left? Well, evidently the TV series Star Wars: The Clone Wars was ripe enough for LucasArt and Traveller’s Tales to make a third game, LEGO Star Wars III: The Clone Wars, and a demo recently popped up on Xbox Live the same day as that shoddy deal-breaker we know as Dragon Age II.

Anyways, wars…in the stars. To be honest, I’ve never once watched that titular TV series, and so a lot of what is happening story-wise is a bit lost on me. I mean, I guess we’re somewhere between Episodes 2 and 3 here, but where exactly is any Wookie’s guess. So feel free to mock my inaccuracies; I promise not to throw a lightsaber at your neck.

After some classic scrolling yellow text, the demo opens with Padme Amidala and C-3PO looking a bit worried, and that probably has something to do with General Grievous taking them prisoners. It’s up to Obi-Wan, R2-D2, and Anakin to save those dunderheads. We can walk down a straight chamber, destroying items for studs, slaying generic enemies, and solving puzzles by using, none other, the Force. At one point, the gameplay does mix it up, requiring Obi-dobbi-doo to actually throw R2-D2 across a huge gap to gain access to a new section. Otherwise, the demo plays out as expected for these LEGO games, with the only new curve being that, when the reunited group eventually gets split again, we can switch between them at whim to help solve more puzzles.

I eventually got to a sort of bridge room, where I was trying to move something in the middle to…uh, do something. Except the Force was being extra finicky. Couldn’t figure out where to place it or how to get it to do a magical dance. Yeah, I didn’t even understand what I was supposed to do, and the fact the enemies constantly respawned in the room left me little to no time to experiment. That’s when I hit PAUSE and exited out of the demo.

I dunno. It’s definitely got a lot of that solid, fun LEGO gameplay, but I’ve already done this before. Y’know, sliced through troopers, moved things with the Force, blocked incoming shots with my lightsaber. Doesn’t seem like there’s much originality here, and if I had to do it all again, I’d rather go back to the original trilogy. Think I’ll just let this one pass on by and wait for LEGO Pirates of the Carribean or LEGO Harry Potter: Years 5-7.

Nintendo 3DS launch lineup launches itself into facepalmery

Launch lineups are pretty important. They are the weapons console systems wield to club consumers into submission. They are limelight dancers. They are reasons for being. And alas, for the Nintendo 3DS, the launch day titles are weak beyond belief, and all that hype over the Legend of Zelda: Ocarina of Time remake, Starfox 64 3D, Kid Icarus: Uprising, Metal Gear Solid something or other, and a new Animal Crossing game were just that, hype. Sure, they’ll be released eventually, but so will every other great game being created. What matters currently is what is available at the time of purchase, and brace yourself, dear Grinding Down readers, it’s not looking good.

First, let me say that I’m 90% sure I’m going to pick up a Nintendo 3DS. I have a Christmas bonus burning a hole in my sock drawer, and I think that the updated hardware is gonna be great. There’s built-in minigames, a camera, a music thingy, a Street Pass function, Mii maker, and plenty more. I’ve been wanting to upgrade to a DSi for some time, but this is a much better jump. As a glasses-wearer, I’m also downright curious to see this 3D in action and love the fact that it can be turned off completely. Most likely…it will. As for the games I want to play on it come Day One, well…

Here’s the three from Nintendo itself, and yes, you’ll notice none of the titles contain the name Mario:

  • Pilotwings Resort – Set on the same tropical Wuhu Island from Wii Sports Resort, players go on an aerial adventure by using airplanes, hang gliders, and rocket belts.
  • Steel Diver – This is…a submarine game. Players will control the sub’s speed, depth, and pitch, as well as fire torpedoes at enemies.
  • Nintendogs + Cats – Pet sim. Now with bonus kitty action!

The rest of the launch titles for the Nintendo 3DS are third-party titles. See ’em here:

  • Super Street Fighter IV 3D Edition from Capcom
  • The Sims 3 from EA
  • Madden NFL Football from EA Sports
  • Pro Evolution Soccer 2011 3D from Konami Digital
  • LEGO Star Wars III: The Clone Wars from LucasArts
  • Ridge Racer 3D from Namco Bandai Games
  • Super Monkey Ball 3D from SEGA
  • Bust-A-Move Universe from Square-Enix
  • Samurai Warriors: Chronicles from Tecmo Koei America
  • Asphalt 3D from Ubisoft
  • Combat of Giants: Dinosaurs 3D from Ubisoft
  • Rayman 3D from Ubisoft
  • Tom Clancy’s Ghost Recon: Shadow Wars from Ubisoft

A lot of remakes and ported games. A lot of titles with 3D tacked on the end. Combat of Giants: Dinosaurs 3D sounds like perfect shovelware, and I can already see a hundred copies floating in those Best Buy “hey, whatever, man” bins they got from time to time. Yeah, it’s all a bit underwhelming. Go ahead and sit there for a bit, I won’t mind. I wonder who at Nintendo dropped the (Super Monkey) ball (3D) on this one? Tsk tsk. I mean, all we, as gamers interested in gaming, needed was one strong title, whether it be a new Mario sidescroller or maybe a different take on Metroid or Kirby or, y’know, one of those mascots Nintendo has in its vaults. But no, we’re reduced to slim picking.

So, which game am I gonna get to make my Nintendo 3DS even more enjoyable?

YOU WANT BREAD? NO GAME FOR YOU! NEXT!

I’ll just wait it out until the newest Animal Crossing drops.

DEMO IMPRESSIONS – Dragon Age II

Sigh. More like Dragon Age II jumps the ogre-shark. Where do I begin?

The demo opens up with a typical RPG choice: who do you want to play as? Dragon Age: Origins offered a solid selection of races (human, dwarf, elf) and classes (warrior, rogue, mage) to pick from. Here, you can either be a male or female warrior/rogue/mage. No more pointy ears or ale-stained beards for you. This is one of the sacrifices BioWare made to streamline the sequel and focus on a tighter narrative.

Anyways, after selecting a female mage, the demo moves into cinematic territory. Varric, a dwarf, is being heatedly questioned by a templar. This woman is trying to hunt down Hawke, the legendary hero of Kirkwall, “the Champion” as she puts it.

Varric is an unreliable narrator, and his retelling of Hawke’s rise to fame is full of embellishing. According to him, Hawke’s story begins with her family fleeing from Lothering, making for Kirkwall. Alas, they are quickly surrounded by Darkspawn, and it’s here that the demo teaches you the basics of combat. The “A” button serves as your primary attack, with the rest of the face buttons designated for assigned abilities, just like in Dragon Age: Origins. Holding the left-trigger brings up a radial menu for more options. However, the most dramatic change has to be combat speed; it’s fast, and when I say fast, I mean Devil May Cry 3 fast. No joke, at one point I thought Hawke was going to knock a Darkspawn into the sky and finish it off with an air combo. So yeah, you fight a couple waves of Darkspawn and feel like you’re playing an entirely different RPG series.

After Hawke rips an ogre apart with her bare hands, Varric is called out for embellishing the story too much. The demo then jumps ahead to a later portion to allow the player to experience combat at a higher level. Here we fight some more Darkspawn and gain new companions. Dialogue is handled via a chat wheel akin to what’s found in the Mass Effect series, and I think it’s a step down. Now it clearly shows when you are being evil or good or sarcastic instead of letting you figure it out for yourself. Let go of my hand, BioWare devs! LET GO!

The demo is more of the same thing over and over again. Fight some Darkspawn, fight some more, talk, fight a boss. The boss ogre at the end killed all my companions fast, and then Hawke fell shortly after. I didn’t bother trying again. In fact, I went and deleted the demo off my Xbox 360, content in knowing that I had seen enough. The changes are too dramatic, and from what I’ve read, party companions are no longer as customizable in terms of armor and weapons. Only Hawke. This is not good. This is basically Dragon Effect II for pigeonholding purposes, and I’m not slamming Mass Effect II here as I know many love it and accept its streamlining as a good thing, but why couldn’t BioWare have the best of both worlds? Y’know, one streamlined sci-fi RPG and one deep, engrossing fantasy RPG for D&D fanatics.

Curse the Maker.

I guess, ultimately, if I want more of what I like about this text-heavy RPG series I’ll have to pick up Dragon Age: Origins – Awakening.