Category Archives: impressions

Games Completed in 2011, #20 – Fallout: New Vegas, Dead Money DLC

I’ve decided to count DLC as completed titles for my super cool and impressive ongoing megalist of games I’ve conquered for the year so far, considering most of the DLC I’ve bought 1) is purchased with real money, 2) takes a decent amount of time to complete (3-8 hours), and 3) has end credits. That’s good enough for me, and so I figured before I get to discussing the Honest Hearts DLC I’ll first have to tackle musing gravely on the Dead Money DLC. Oh wait. I’ve already done that…like a ton. Just click on the links below so I don’t have to regurgitate for y’all:

Take the Dead Money and run

All my greatest critics in the Mojave Wasteland think I’m a hack

Fallout: New Vegas – Dead Money DLC is more like deadweight

In summary, Dead Money is too frustrating to be fun, even if it is more Fallout: New Vegas. Next!

The Nintendo 3DS eShop opened later than expected

Yesterday morning, before heading off to the day job, I took a chance and tried to see if the system update for my Nintendo 3DS was available; it wasn’t, but I did find a message telling me a bit about the newest update and that it would be available for downloading this evening. Okay, I thought, I’ll get it tonight and have some time to tinker and explore before going to bed. The final result? I went to bed at 1:00 in the morning…eShop-less. What a shame, as I most definitely had time to kill considering I beat Red Faction: Guerrilla and watched an episode of Cheers.

However, the update was available this morning for downloading, which I did do. Took about five minutes or so. That means that it either went live in the two hours in Pacific time that would still allow it to count for its June 6, 2011, timeframe or it missed the mark completely. Either way, it was pretty disappointing; when given a launch date of June 6 for something special, no one–and I mean no one–assumes that the launch time would be something like 11:30 at night. Give it to us early in the day so we can, y’know, start using it. I don’t know. Nintendo will never really get with it in these terms, but still, it was frustrating. I’ve now downloaded my free copy of Excitebike 3D and the Pokedex thingy, but that’s all I could do as I then had to go drive to work. Will try out more of the shop, web browser, and freebie games tonight, I guess.

I’m sure most people were distracted by all the crazy E3 news as of late, but not me…I was hoping for some play time with my 3DS, a system that barely gets used for the reasons it was made. I haven’t switched on the 3D slider in weeks. Looks like Nintendo’s victory points are in another castle.

Anyways…got any suggestions for DSiWare titles to pursue? I like ’em cheap and kooky if that’s any help.

What’s what with the forthcoming Nintendo 3DS eShop

Unless it happens to get delayed again, the Nintendo 3DS eShop will soon be available on June 6, 2011, to all us loyal fans that jumped the gun on getting the system. It’ll be accessible through a system update, much like how we all got that OK GO music video with the energetic dogs. Sadly, once we get the new update, that video is gonna disappear. Not really sure why, but it’s a small price to pay to make the 3DS somewhat relevant again. Here’s what is gonna be available for U.S. gamers at store launch:

  • Excitebike – 3D Classics, free until July 7, 2011
  • Pokédex 3D – “3DSWare”, free
  • Super Mario Land – Game Boy
  • Alleyway – Game Boy
  • Radar Mission – Game Boy

The eShop will, reportedly, update every Thursday, which explains the slim pickings of the launch lineup. One free game, one free app, two games nobody’s gonna want, and a nice stab at nostalgia with Super Mario Land. The addition of an out-of-game Pokédex is nice, especially that it’s free, but it seems like it’s reliant on StreetPass for growing larger and fuller. Fun idea, but probably not plausible. Missing from the list is, of course, Mega Man Legends 3: Prototype Version. Boo to that, as it was gonna be a heavy hitter for the eShop debut, and that’s saying a lot considering it’s not even a finished game yet.

There’s been no word yet from Nintendo about whether next week’s update will include the Netflix app for streaming films/TV, which I’m positive I will try once and not really like considering how quickly the system’s battery life gives out. However, we do now have some details about the free web browser; it’s supplied by Netfront instead of Opera this time around and will not support Flash. The browser will allow you to upload 3D photos you’ve taken with the system’s camera, as well as view 3D images on websites like 3D Porch. Neato? Naaah.

This doesn’t concern me, but many handheld gamers will be pleased to know that you can transfer DSiWare games from a DSi to a 3DS. Except for these titles. However, you can’t transfer files from a 3DS back to your DSi, natch. Some streets are one way only.

Well, at least I’ll have a reason to really use my Nintendo 3DS on June 6, 2011. Here’s hoping this is just the start and slow climb to greatness; I’m now just waiting for a 3D version of The Legend of Zelda: A Link to the Past, as well as wondering how payment is going to work.

Pick-pocketing glitches from the pockets of Fallout: New Vegas

At this point, y’all should know how I like to roleplay in my big, open-world RPGs, especially in Fallout: New Vegas–stealthily. I love skirting conflict, sneaking around the building’s side, lockpicking my way in, tampering with the security computer to switch the turret’s targeting assignment from me to raider, and then creeping up on anyone left standing to pop em once–critical damage guaranteed–in the head. Then we loot and move on to hopefully do it all again.

That said, there’s one aspect that goes hand-in-hand with being sneaky that I just don’t like to do or take advantage of, and that’s picking someone’s pockets, whether it’s to grab a key they got or drop a live grenade into their trousers. I just don’t like doing it. It seems to me that, even with a high Sneak skill, you’re chances of getting caught are greater than not, and then I usually have to reload my game because I don’t like getting caught and having the entire New Vegas strip mad at me because I stole somebody’s fresh apple.

How then, you most certainly ask, did I unlock the following Achievement over the weekend?


Artful Pocketer (15G): Picked 50 pockets.

Here, let me tell you. I used a glitch. Yup, even with two (or is it three at this point?) patches for Fallout: New Vegas, there’s still a few glitches to lovingly grope. I mean…use with love. Because 50 pockets is a lot of pockets, and I know that I’d never actually get that many in a single playthrough especially since I hate doing it so much, but this glitch made it all too easy. First, let me explain how pick-pocketing in Fallout works: you crouch, you wait until it says hidden, you search their pockets, and you take an item. If done successfully, the item will disappear and  you’ll hear the sound cue for losing karma. If done unsuccessfully, the menu closes, and the victim turns into an enemy, ready to beat you down for your blatant thievery.

Okay, so on the New Vegas strip, there’s a hotel hangout place called Vault 21; it’s actually a true Vault-Tec vault that’s been transformed into a rich place for some R&R. It’s a little bizarre you’re first time through as it’ll feel a bit like returning home in Fallout 3. Anyways, all the residents of Vault 21 are glitched; the items in their pockets do not disappear when pick-pocketed, but the sound cue for losing karma still happens, and when you check the stats menu it clearly shows you were successful. This means you can sit there and just pick-pocket someone over and over and over. I did this to a woman snoozing with her eyes open. Took me less than 15 minutes to go from three pockets picked to 50. I did, however, have to save frequently as the woman did seem to catch me after the third or fourth try, but if that happens, you just reload and try again. Easy peasy. Sometimes glitches are good, time-savers. Sometimes they’re not, like in the case of the Achievement for recruiting every companion, which I’ve done, but which has not yet pinged. Grrr…

Thanks for listening, chiiiiiiildren!

Games Completed in 2011, #18 – Back to the Future: The Game – Episode 1, “It’s About Time”

Taking place six months after the conclusion of Back to the Future III, Back to the Future: The Game – Episode 1, “It’s About Time”–from here on out known as BttF EP1–does a wonderful job of keeping the story strong and inventive, as well as recreating that special wonder that made the trilogy such a blast. Heck, they even managed to snag Christopher Lloyd to provide the voice-over work for Doc Brown; alas, we get a new kid trying to do “the Marty,” and it’s mostly fine. Throw in contributions from Bob Gale, co-creator, co-writer, and co-producer of the original film trilogy, and you’ve got gold nurturing gold.

Telltale Games is known for their episodic adventures with the Sam & Max series, and the same formula is applied here, with five episodes representing a full season. The first episode was released for free to everybody with an Internet connection back in early April, and I greedily downloaded the game as quickly as possible. Still, it took me several weeks to actually install the thing and play it, but once I did, I played it all the way through, giddy to be back in this universe.

It’s May 1986, and Doc Brown is nowhere to be found. The bank plans to sell off all of Brown’s items at an estate sale, which Marty is very upset over; however, without warning, the DeLorean reappears at Doc’s house with Einstein in it, as well as mysteriously single shoe. This shoe will be the clue to unraveling what happened to Doc and where–or should I say when?–he is. I won’t say much more as it quickly leads into a spoiler zone shortly after that.

As a point-and-click adventure, BttF EP1‘s puzzles were disappointingly easy, but that did not detract from how great the story was, as well as the character interaction and dialogue. I laughed out loud several times, and, despite having no mirror in front of me to confirm this, suspect I was smiling for the majority of my playthrough. Plus, I was playing a new game on my Mac–that never happens. It ends on a cliffhanger, and I’m definitely curious about the other episodes, just not in a rush to buy ’em. However, I do now have a hankering to watch the films again; yes, yes, even the third one.

Honest early impressions for the Honest Hearts DLC

As expected, things go horribly wrong the minute you begin the Honest Hearts DLC for Fallout: New Vegas. First, the Courier needs to meet up with Jed Masterson, a traveling merchant working for the delightfully named Happy Trails Caravan Company. He tells you a bit about the caravan’s history, as well as his need for someone with a Pip-Boy 3000 to help him and his groupies navigate safely through Zion Canyon in hopes of trading with the Mormons in New Canaan. And off you go, zipping from state to the other in a matter of a single loading screen. However, once you arrive, your caravan is attacked and, sorry to say, you’re the lone survivor…which is a shame as Ricky would’ve made for a hilarious albeit annoying companion all the way through.

Speaking of companions, you can’t bring anyone with you in Honest Hearts. Sorry, ED-E. You’ll also need to drop your inventory down to only 75 lbs, which is irksome, but understandable. Thankfully, I was only at like 112/215 at that point, so I dropped some stupid things like lunchboxes and clothes I’ll never wear. At least they didn’t strip you of every awesome thing you worked really hard for like Bethesda has done in the past with Operation Anchorage, The Pitt, Mothership Zeta, and Dead Money.

So far, I’m enjoying Honest Hearts a thousand and five times more than Dead Money. It’s less claustrophobic, focusing more on exploring and looting through abandoned places considered too taboo for the native folk. The landscape itself is varied, but sparse of life, and at this point I’ve shot some geckos and steered clear of cazador groups. I was particularly surprised to see the Courier coming face to face with Joshua Graham, also known as the Burned Man, so soon into the adventure as I figured he’d be too pivotal and big for open chatting. Guess he’s desperate for help.

Also, kind of like when one first arrives at the Strip, the player is overwhelmed with a great number of quests to do. Like three at once, and then another five at once. It’s both great and maddening. I’m currently working on Rite of Passage, a side quest that’s more than a little trippy, while I figure out exactly how I want to go about Zion and saving its people (or not). I got to the end of the quest and quickly met death so I’m not sure if I’m ready for this or just if I need to plan better. We’ll see…right, Ghost of She?

And here’s what I’ve gotten so far Achievement-wise, both of which are simply tied to completing specific quests:


When We Remembered Zion (20G): Arrived at Zion.


Restore Our Fortunes (30G): Resupplied Daniel and the Sorrows.

Sadly, the Achievements for these DLC add-ons are never very exciting. If only the brains behind them would open up and get creative; I mean, the in-game challenges do a much better job of getting players to express their characters fully, encouraging my current Courier to melt enemies and damage limbs, rewarding us with bonus XP. Why not go the extra three feet and make some of those into Achievements? But I digress…

Looking forward to exploring more Utah territory. Most likely this weekend.

A delicious taste of L.A. Noire’s 1940s-esque soundtrack

I did not pay much attention to L.A. Noire simply because I dismissed it early on as a 1940s era Grand Theft Auto, which, as any loyal Grinding Down reader will know, is not my favorite game. I mean, you can see the Rockstar Games touch very clearly in its latest title, from the dynamic and stylized cutscenes to the minimap to their passion about having a stellar soundtrack. That last thing is not a bad thing.

Anyways, reviews are out, and besides having to constantly warn gamers that you can’t run over prostitutes in this one (aw shucks), the verdict seems to be that L.A. Noire is much more of an adventure game than a drive-and-shoot title. No random rampages allowed. Gameplay is more focused on investigating a crime scene, talking to witnesses, and piecing together an answer. Yes, there’s still some of those annoying “tail a car, but don’t get caught” missions, as well as some shootouts, but more or less, it’s all about the story and one man’s drive to bring wrongdoers to justice. I can get behind that. Considering the lack of strong, narrative-driven titles harkening back to the point-and-click genre these days, I might have to actually get this game–but not quite yet. I still have plenty of titles to work through, but once I’ve cleared a total of, say, 25 games for 2011, then I might go out and give post-WWII Los Angeles a try.

Oh, and about that soundtrack. It’s fantastic. You can preview six songs from L.A. Noire thanks to SoundCloud:

My personal favorite is the remix of Ella Fiztgerald and Louis Jordan’s “Stone Cold Dead in the Market.” The others are great, dancy remixes of classic, old-time tunes. Doesn’t necessarily evoke the sense of police work, but does transport one back to a simpler time, to smoke-filled rooms, to dangerous women in dangerous outfits, to falling victim to gorgeous, dreamy sounds, to finding love and chasing it down.

Got the itch to Quidditch

I’m a huge Harry Potter fan, and everything from the books to the movies to the LEGO-ized videogames to the tiny, but fantastic theme parks are laced with pure joy because once I interact with them, I’m beyond content. Here’s some photographic proof too, of Tara and I enjoying some frozen butterbeer on our honeymoon, even if it’s probably overpriced:

I think the world and lore and workings of the Harry Potter universe are stellar, with J.K. Rowling going the extra seventy-seven miles to make sure that everything clicked and made sense in a magical manner. She even made up her very own sport, which, contrarily to what you may believe, is not a simple task: you need rules, goals, strategy, players, teams, fields, designs, logos, tournaments, history, and so on. Quidditch is no Calvinball.

Quidditch is a mix of soccer, basketball, and football, with the most striking difference being that it’s played by witches and wizards on brooms and not on the ground. There’s a lot happening at once, with multiple balls to pay attention to: the Quaffle is a large red ball used for scoring points by tossing it through an opposing team’s hoops; Bludgers are angry, enchanted balls that Beaters hit away or at other players; and the Golden Snitch is a small, golden ball the size of a walnut that, when caught by a team’s Seeker, rewards that team with 150 points, ultimately ending the match. It’s fast-paced and anyone’s game all the way down to the Snitch.

And so it’s strange that, for all these years of Harry Potter’s growing popularity, there’s only been one videogame take on the magical Quidditch. I mean, what with the big push of online multiplayer and socializing these days, I find it amazing that Quidditch hasn’t been bundled in with the latest Harry Potter game as a multiplayer option. Instead, we just have Harry Potter: Quidditch World Cup for the PlayStation 2, Xbox, GameCube, PC, and Game Boy Advance. Recently, as I searched high and low for PS2 games to add to my collection, I found the Ps2 version of Quidditch World Cup for $2.99 and said, “Bloody brilliant!” Well, no, I didn’t actually say that. But if Ron was with me, surely he would’ve.

The game’s okay. You start out doing some broom challenges, which teach you the basics of passing, shooting, stealing, catching the Snitch, and so on. Then you pick a House team, and it’s off to try to win the Hogwarts cup. I went with Ravenclaw since that’s the House I belong to, and I found beating Hufflepuff, Slytherin, and Gryffindor to be extremely easy. Like, they never scored a point against me. Maybe I was just really awesome at virtual broom-flying? Nah, that’s not it. After the Hogwarts cup, it’s on to the Quidditch World Cup, and I chose Japan, dueling it out with good ol’ USA. The spike in difficulty was sharp, and the game was super close, ultimately coming down to whoever caught the Snitch first. Thankfully, Cho did her thing, and we won, a victory surely earned unlike those back in the Hogwarts days. After that intense match, I took a break and checked out some of the Chocolate Frog cards I unlocked throughout play.

If anything, Harry Potter: Quidditch World Cup showed how much of a Muggle I actually am. The game taught me about the Golden Snidget, a small, golden-yellow bird previous used in Quidditch before it became deemed too cruel and unsafe for the animals. I never knew about this backstory to the wizarding sport, and in all seriousness, I just assumed Electric Arts decided to spell Snitch wrong or in a special British way. Go figure.

Testing the fields and busting tanks in Red Faction: Guerrilla

I gave the demo for Red Faction: Armageddon a spin the other night, and there’s not too much to talk about. It’s basically Red Faction: Guerrilla, but with a pinch of horror and a really neat new weapon, the Magnet Gun. Instead of taking place above ground on Mars, we’re now beneath the regions of Tharsis, deep below the dusty soil, where horrible abominations breed and lurk. It’s different enough from its predecessor in terms of locale, but the game seems to play very much the same. You run, you shoot, you obliterate things in your path.

I then had the itch to go back to Red Faction: Guerrilla after the demo was over, especially because I do enjoy causing massive amounts of in-game destruction. It’s just that the main story and main story missions have always given me grief; I can’t seem to get past the first few missions in Dust, unfortunately, but at least I have the freedom to drive around, blow structures up, and mine for ore.

I also played some more online matches and many rounds in Wrecking Crew, which is just an excuse and exercise in weapons of mass destruction. Matchmaking for online games is pretty slow and will probably severely slow down once Red Faction: Armageddon comes out, but I did get in several rounds of Team Anarchy. I held my own most of the time.

Anyways, here’s what I was able to unlock Achievement-wise after going back to the game for a bit:


Can’t Get Enough (20G): Played every mode on all maps in Wrecking Crew.


Field Tested (10G): Earned 1,000 XP in Multiplayer.


Tank Buster (10G): Blew up 100 small hydrogen tanks.

It’s still a hit or miss for me in terms of fun, but there’s something about Red Faction: Guerrilla that keeps calling me back. I dunno. Probably a deeply buried love for the original two PlayStation 2 games; heck, I spent countless nights battling AI bots in Red Faction II because I enjoyed it so very much. Maybe I’ll look up an online strategy guide and see if it can kept me (and Alec Mason) combat the EDF.

Onwards to another quest for magical treasure

Over the weekend, at my niece’s and nephew’s first birthday party, I was chatting with my friend Kevin, one half of Math the Band, and he tipped me off to a game he absolutely loved, and I was surprised to learn it was for the…Nintendo Wii. Usually, that sort of thing doesn’t happen. The game turned out to be called Zack & Wiki: Quest for Barbaros’ Treasure, and it’s a point-and-click adventure driven by the desire for super booty. Hmm…that sounds a little familiar. And yeah, I know, both touch upon monkeys as well.

So, the very next day, I was out and about at the mall, trying to ignore what day it actually was, and I found Zack & Wiki: Quest for Barbaros’ Treasure for $9.00. I decided to play pirate and be daring and give it a whirl, even though buying Wii games still feels a little shameful these days. Anyways, once home, I checked over at The First Hour to see if this was something I could do some early minutes coverage of, but it seemed like Greg Noe already took care of the game: first hour review and full hour review. I was a little bummed to see he had not fallen in love with the title as much as Kevin seemed, but I popped it into the Wii anyways and played for about 30 minutes.

It’s not bad. The music is nice, but the sound effects that Zack and Wiki make after every single sentence is maddening, and I’m going to have to either play with the game on lower volume or straight up mute that option. I died twice, which is always a rare yet refreshing thing in point-and-click games. I love all the colors and cartoony item design and zany characters, as well as the amount of shiz there is to collect. Not sure how much I’m gonna enjoy waggling the Wiimote for each level, but 30 minutes didn’t drain me. Right. I’m pretty cautious, as it seems this game is the case of “love it” or “hate it” and maybe I don’t ever want to get to that place where I have to stand my ground. We’ll see how it goes, or if I ever even remember to play it again. That happens a lot with Wii games for me…

In a span of three days, I purchased two pirate-themed games. That’s pretty amazing. Don’t bother arrrrguing the point either or ye be walking the plank before the sun sets.