Category Archives: impressions

Turning over a new leash with Bulletstorm

Let me just get this out there, so y’all understand that when you see me crawling out of an alley, begging for money and smelling worse than the rotten remains of a Stygia mutant previously eviscerated by the “Rear Entry” skillshot, it’s because of this: Steam sales. They will be my undoing, as just about anything heavily discounted suddenly becomes interesting in front of my eyes. And I do mean anything.

Take, for instance, the crude and callous first-person shooter Bulletstorm. I absolutely disliked the demo, ultimately saying this:

Bulletstorm is irrefutably juvenile, and the demo is all I probably needed to experience…ever. And for fun’s sake, here’s some phrases used affectionately during the demo to hit home their target audience: pasty, bean bag, butt hole, and, the new cult favorite, dick tits.

Right. So, why then did I buy a copy of the game over the weekend for the PC? Why have I been unlocking a lot of Achievements in rapid succession? Why am I–and this is almost troubling to admit–having fun kicking mutants into slow motion and then shooting them in half? Well, because Steam was selling it for $5.00. And at that kind of price, Bulletstorm is a blast.

At its boyish heart, Bulletstorm‘s story is about revenge gone wrong. Grayson Hunt is looking to kick his former commanding officer General Sarrano of the Confederation of Planets in his nuts and then shoot him in the head. This is because Sarrano used Hunt and his fellow friends to assassinate innocent people by telling them they were corrupt evildoers. Unfortunately, trying to ram Sarrano’s spaceship with Hunt’s spaceship brought both vessels down on the planet Stygia, which is infested with mutants and monsters. But Hunt’s no quitter, and so he’s crawling across the planet’s dangerous grounds in search of the man that made him mad. He is helped by Ishi, who is now part android, and Trishka, a former member of the elite squad Final Echo.

Gameplay involves moving forward through a level and racking up points by using creative kills against the many, many mutants that want to ruin your very existence. Headshots are boring, and so one must look for other ways to create mayhem: tossing an enemy of a cliff, dropping them on some spikes, shooting them in half, setting them on fire, and so on. Points let you buy ammo and upgrade weapons, so the more creative you are, the stronger your guns will be, which in turn let you get even crazier. It’s a system that works and reminds me of the way weapons upgraded in Ratchet & Clank: Up Your Arsenal. You also use a hi-tech leash that can grab objects and throw them around though I prefer sliding into enemies and then kicking them off ledges the most–really helps conserve precious ammo. Occasionally, gameplay gets mixed up, with Hunt controlling a huge, Godzilla-like monster or trying to just escape a section of the level under a time limit; otherwise, it’s still just a lot of shooting.

Also, what’s kind of nice is that, unknowingly, Bulletstorm on Steam counts as a Game for Windows Live thing, meaning I can play it logged in as PaulyAulyWog and earn Achievements for my actual Gamerscore. Think this is my first GFWL experience, and it’s all good in the skillshotty neighborhood. Here’s a few that I unlocked that are not tied to completing story chapters:


Master of Disaster (40G): Earn 2000 points or more at once


Disco Inferno (10G): Kill all enemies without leaving the dance floor in the city outskirts


No Man Left Behind (20G): Kill all enemies while escaping from the collapsed building

Currently, I’m somewhere in Act 4. Second chapter? Third? Don’t really know what that means in comparison to the overall game, but it feels like midway through. Maybe even more than that. I’m sure it won’t take long to finish up, as we’re definitely getting closer to wherever Sarrano is hiding. Again, for $5.00, this is a good time; however, if I had bought Bulletstorm at full price on Day One…I would definitely feel otherwise. And there you go.

The Annals of Halgren slaughter goblins for an hour in Icewind Dale II

Well, now I can say I’ve played two Forgotten Realms videogames, and both turned out pretty uninspiring in my eyes. Which is strange, given the wide berth of fiction and fantasy they can draw from. I just don’t know. Maybe if I had played Icewind Dale II when it actually came out in 2002, back when I was eating up Diablo II and Commander & Conquer: Red Alert by the handful in my college dorm deep into early hours of the morning, I might have fallen madly in love with its high levels of customization and general openness. But it was not meant to be.

Anyways, click this very sentence to see how the first hour of Icewind Dale II panned out for me and my adventuring band.

At some point, I’ll be trying out The Temple of Elemental Evil, too…since it came free with my purchase of the game at hand. So long as there is less goblin-slaughtering in the first sixty minutes, I’ll be pleased.

Welcome to Jurassic Park: The Game

If you know me well enough, or have had the golden opportunity to hang out with my wife Tara, then chances are you know how obsessed we are with Jurassic Park. Not the film series, but the first film–in truth, the only film. Actually, I’m also extremely fond of Michael Crichton’s novel, where it all began, as it was one of the first books I read as a youngling; I think I last reread it a few years ago and it still managed to impress. But you’d really know how dino crazy we are because when a perfect spot opens up for a Jurassic Park quote, we fill it, and we fill it fast. Occasionally, we don’t even need a reason. She likes these zingers:

  • “Maybe it’s the power trying to come back on?”
  • “Mr. Hammond, the phones are working.”

I usually go with:

  • “Hold on to your butts.”

What then follows is us reenacting about every other line of dialogue from the film and then a heavy sadness as we don’t actually own a copy and can’t watch the glorious gem at any given point. These days, you have to buy a box set of all three films, and that’s not up our alley. Anyways, we love Jurassic Park, and so when in GameStop the other day we saw Jurassic Park: The Game for relatively cheap and picked it up. I’ve had some experience with other works from Telltale Games and enjoyed what they did there, but I did head back to Isla Nublar with trepidation.

It’s an adventure game akin to Heavy Rain more than an adventure game akin to Back to the Future: The Game. The action scenes are all about Quick Time Events (QTE), and the rest of the playing involves looking around scenes, talking to whoever is with you, and figuring out the right combination of actions. So far, from what I can tell, the story is split between Gerry Harding and his daughter and the mysterious Nima Cruz who is trying to find Nedry’s Barbasol can of dino DNA, and there are constant nods to the movie, which is always great. Sadly, the game looks pretty terrible, but not enough to scare us away immediately.

Just getting started with these, many of which are awesomely named:


Welcome to Jurassic Park (20G): Escaped the jungle.


I’m a Hacker (20G): Showed your jungle hacking chops.


The First Dinosaurs on our Tour (20G): Survived the two-crested lizard.

Looking forward to playing more, but just like Kirby’s Epic Yarn and LEGO Harry Potter, Years 5-7, this is a game best played with a partner, and so I will wait until Tara has some more free time. Right now, she’s hard at work on a short comic that I wrote, and we will hopefully be able to share it with the universe very soon. Sorry, no, it’s not about dinosaurs. This time.

Reading books and stealth-killing mudcrabs like a true Dovahkiin

Recently, Bethesda put word out about yet another patch to one of their patchy videogames–this time, Elder Scrolls V: Skyrim–and usually I just glance these over as all they ever contain are a long list of fixes to buggy quests, many of which I can’t actually recall by name alone. However, something was different this time around, and included in this batch of bug-squashing code was the addition of new kill animations for melee weapons and stylized kill cameras for ranged weapons, such as bows and magic. To that, I say: about…freaking…time.

Being the meshuggenah man-boy that I am, I immediately turned on my Xbox 360, downloaded a patch–note that I said a patch, not the patch–and began traipsing across Skyrim, searching for my first kill. Found some bandits in a cave and shot them all down from afar in single hits…with no cool camera action. And with an Archery skill of like 78 or something. Hmm. What gives? This sense of confusion went on for awhile until I went back to the pooter and realized that the patch was only for PC/Steam, and even then, it wasn’t available yet.

Boo.

Nonetheless, I was back in the realm of Skyrim, looting, looking, and living. Checking my stats, I noticed that I was four dragon souls away from 20 and…one skill book away from 50. Surely I could find one more measly skill book, and then I remembered a small hideout right near Whiterun that I had discovered while playing the game on Steam the other night. It was guarded by some bandits and a lonely horse, but otherwise, no trouble–and there was definitely a skill book there. Off I went. Tra la la. All was going to plan until a freakin’ FROST DRAGON SHOWED UP AND TRIED TO ICE ME! After cooling off, I looted the hideout and walked away with one more book in my ever-growing bag of shtuff.

Honestly, I don’t need an Achievement to tell the world I’m a reader, but here it is regardless:


Reader (20G): Read 50 Skill Books

Also, the latest patch just went live on PC/Steam, and so again, I headed back on in, dying to see a ranged weapon kill camera in action. And so it happened. Um…I shot at a mudcrab from quite a distance and watched, in slow motion, as it thunked back into the water, an orcish arrow deep within its shell. It was both lame and exciting, and clearly something that should have been implemented from the very start.

And now I wait for the Xbox 360 version to get updated before I go about finishing up some more quests. Heck, I might even get married soon or pick a Civil War side. There are no limits to my wandering.

Gathering allies and gaining loyalties in Mass Effect 2

So, with all this talk as of late about Mass Effect 3 and its on-disc DLC data drama, many “bad ending(s)”, and uninspired multiplayer, I myself have been inspired to give Mass Effect 2 much more time and affection, and it’s been kind enough to love me back with a jolly old time. Currently, my Commander Shepard is working hard to build a team unlike any other in hopes of getting through the Omega 4 Relay–and making it out alive. Which, starting around the nine hour mark, felt a little fast, but I guess there’s still plenty more to do before we all take the final plunge. Anyways, here’s who I’ve picked up recently:


The Convict (10G): Successfully recruit the biotic Convict


The Assassin (10G): Successfully recruit the Assassin

For getting Jack the biotic on my team, I replayed the level from the demo, so it was all quite familiar and lacked a certain punch, but still, at least this time I completed the mission without dying. Go me. Getting the assassin to join up on The Normandy was a brand new experience, with a nice twist at the end. He kind of reminds me of an evil Nightcrawler from X2: X-Men United, the way he kills and respects religion all at once. Looking forward to learning more about him for sure.

Oh, and I also got Miranda really on my side, doing her loyalty mission right away and successful at that. See here:


The Prodigal (10G): Gain the loyalty of the Cerberus Officer

Yeah, I’m totally getting sucked back into the lore and world-building of Mass Effect. To me, it’s so much more interesting than the combat, which isn’t bad, but involves maybe a little too much hiding behind boxes, but the stuff that really excites me is learning more about the mono-gendered asari and how they live for thousands of years. Or the deep connection between a drell and a hanar. Or the regenerative abilities of vorcha. Or space racism. Or just how vast the Terminus Systems are. I don’t know. This stuff is so big and expansive, and I eat up every dialogue option I can to learn more, more, and more.

Also, I like the planet scanning. There, I said. Finding a planet, reading about its atmosphere and attributes, and scanning it for resources feels…right. I’ve read some hatred on this aspect of Mass Effect 2, but if there’s something to hate with passion, it should be the choppiness of some dialogue sequences, not searching the galaxy for vital substances. Also, I wish that, like in Dragon Age: Origins, party members commented more on what was happening around them. I switched out my characters often enough, but nobody got personally involved in anything that was happening except for Miranda when I promised Jack she could have full access to Cerberus’s databases–and even then, it was just a remark of distrust and nothing more.

I had to stop playing last night in order to get some decent hours of sleep, but I just found an anomaly on an undiscovered planet and am looking forward to seeing what becomes of this mission. The Normandy‘s AI mentioned something about upgrades to those that use biotic powers. Fine by me. I have not yet really settled on a team I’m comfortable with, though Miranda is always at my side for her Warp and Overload skills. I’ve got a ton of missions in my quest log, including more dossiers for recruiting and loyalty missions for those already on board. I’ll report back soon on how all of this goes. Shepard, out!

Playing the Ludum Dare 22 Winners, #2 – Abandoned

In Abandoned, the number two game from Ludum Dare 22’s top fifty submissions, you come to your senses aboard a space station bereaved of life and social activity and realize you are nothing more than a clone. We are spoon-fed this realization with no further fluffing. A grapple beam is attached to your arm, and with it you can spin a room around, tilting it this way and that. Your goal is to reach the room’s exit via a door, and not to die. Death is given out graciously by static laser beams. Completing each room gets you one step closer to unraveling a number of questions about who you are and what went wrong, though it is a painstakingly slow reveal.

I played for about ten minutes before giving up on a room I just couldn’t solve and hated redoing over and over. My bad, I guess, but I wasn’t really hooked (pun intended) on the whole experience.

While Abandoned does not do much with the chosen theme of this Ludum Dare–which is alone–it does look nice and play well. I mean, the room-moving grapple beam totally works and is a fun idea to build a game around, but I think the lack of a story and even slower reveal of it is a letdown. Would have liked to see this lower on the list, with maybe Stray Whisker or Last Breath in this spot. Onwards to the number one entry, a game called Frostbite that looks pretty dang good from an initial glimpse.

Ain’t no broken cog in this machine called Cogs

There’s another Indie Impression up over at The First Hour, and it’s constructed around the steampunk-inspired puzzler known as Cogs. A number of the site’s writers put down their impressions and thoughts, including me, and it seemed like many enjoyed their time, even if they believe the game is better suited for a mobile phone than a PC platform. Seeing as I still live in the Dark Ages and use paper cups tied to strings to make long-distance calls, I like having it on Steam, as I can quickly move a puzzle around with the click of a mouse. But enough from me here; if you want my thoughts on building rockets, blowing steam, and turning cog wheels, head on over to The First Hour.

And here are some Steam Achievements, just because:


Apprentice: Complete 10 levels in Inventor Mode


Aptitude: Earn your first triple-gold award


Tinkerer: Earn 100 stars

Evidently there’s one for completing a puzzle in under five seconds. Yeah, sure. Okay, cogheads. Maybe if you’re like one of those androids from Ghost in the Shell, but I am not. Gah, now I’m depressed about my lack of robotics. But yeah, Cogs. It’s a puzzle game, and a fun one at that. I’ll be back at it some time soon, for sure.

Slowly making progress in Rage

I knew going in that I wasn’t going to love Rage, seeing that its focus is mostly on precise shooting and excessive driving, but I figured it would find a way into my heart through its barren, bandit-infested wasteland, crazy character designs, and handful of minigames. Alas, that has not been the case. Though I do totally dig some of these characters, like race announcer Jackie Weeks and the humming, hat-wearing Coffer. Talking to NPCs and watching their unique animations has been, surprisingly, the best part of coming out of that Ark so far.

Instead, it’s been a game I’ve picked up to play only three or four times since buying it post-Christmas, with a large span of at least a month between one of those sessions. Just hasn’t grabbed me like other games have. I know one reason why is because I’m more reluctant to actual do any story missions seeing as how the last time I ran out of ammo early on due to me lacking them shootin’ skillz, and that made completely that mission above and beyond the call of duty. For some, that’s probably enjoyable, but I just wanted to get to a town, talk to folk, buy some stuff, pick up miscellaneous jobs, and do some side minigames. Eventually, I got there, but meh. Two of the three games are annoying.

In Tombstones, you play a holographic sheriff surrounded by four holographic mutants who advance over the course of three turns. Each turn you roll four dice; crosshairs mean you make a kill, and skulls mean the mutants get one step closer to the sheriff. If you kill all four mutants, you win, and depending on what turn you kill them all, you will win higher amounts of money. It’s easy to comprehend, but all based around luck. There’s an Achievement for killing all four mutants on the first roll, which I’ve tried getting an uncountable number of times now. Grrr. Luck.

In Five Finger Fillet, you place your hand on a table and stab at the spaces between your fingers with a knife. Hit your digits three times, and you lose. The first four rounds are scripted and easy to get into the rhythm of, but the final round is random and fast and is driving me nuts. Especially since, when you cut one too many fingers, you have to start all over again from round one. Grrr. Fingers. 

Rage Frenzy, the minigame that got me over the curiosity line for Rage, is a turn-based card combat thing against an opponent’s deck. I’m still collecting cards for my deck, but this is the most fun minigame of the bunch (I think there’s a fourth I’ve not yet unearthed), requiring strategy and reminding me of the good ol’ Magic: The Gathering days.

At some point, I stopped playing silly fluff fillers with fellow Wellspring neighbors and went out into the wild to shoot some nasties.

Here’s what I’ve unlocked Achievements-wise since my last spurt of activity, which mainly stemmed from online multiplayer action:


Open Minded (15G): Get 10 Headshot kills with the Sniper Rifle


Gladiator (10G): Complete Mutant Bash TV in the Campaign


Arts and Crafts (10G): Construct 10 Engineering Items

Oh, and I found a Vault Boy bobble-head on the mayor’s desk in Wellspring, but there’s no Achievement for that even though there totally should be. Ahem.

Right now, I’m inside some bunker using speedy bomb-laden RC cars to blow up caches of…something. Man, I wish I paid more attention to what these characters were saying sometimes, but all I can do is pay attention to the way they move their arms or head while doling out a new mission objective. Hopefully it won’t be another month until I play again…

Playing the Ludum Dare 22 Winners, #3 – Last Breath

Oh man. I gotta hurry up and finish playing the top 10 from Ludum Dare 22 before the next Ludum Dare challenge takes place. Which is around the end of April 2012, and I think I can do it, as I only have three more games to try out: Last Breath, Abandoned, and Frostbite. All of them look simply fantastic in visual terms and are definitely platforms higher than those that came before them, which might just mean a pinch more of reflecting on my part. I can and will do this, and if Ludum Dare 23 goes well, I’d like to do it again as it’s a great push on myself to try out some smaller games I’d otherwise not even notice.

Like in Stray Whisker, Last Breath features an animal as your protagonist. This time it’s a dog, and it’s unclear if it’s a dead dog or a dog in limbo or a dog that was hit by a truck so hard that it flew into a hole in the ground which then opened up into a maze-like cavern–oh, and it also survived the impact. I guess all signs point more towards a limbo-based Canis lupus familiaris given this bit of text from creator deepnight:

The story of a dog trapped between life & death.
I can’t say much more, it would spoil the story 🙂

Anyways, after exploring this cavern a bit, you’ll discover multiple red balls and a shadow version of yourself, with eyes full of hatred. As soon as you begin to collect the balls, your shadow duplicate comes after you, literally shadowing your every move and eviscerating you upon touch. Your goal, from what I can tell as I was unable to even complete this part, is to collect all ten balls without the shadow dog killing you. This involves some planning as you can find yourself at a dead end for some balls, with no way out and the shadow beast closing in. The closest I got was a total of eight balls.

Last Breath, much like that silhouette XBLA darling Limbo, nails a lot of things: atmosphere, suspense, and gameplay. The pixel art and animation work is immediately charming, and I’ve had a deep love for that floating particle effect ever since I first played Fallout 3. The controls are simple, as the dog can move, jump, and cling–in a rather funny way–to ledges, and you’ll quickly go from exploring casually to running and jumping for your very being. The ambient music doesn’t change to reflect this, which is a shame, but it’s tense nonetheless. There’s obviously a best path to walk, but I didn’t figure it out after ten minutes or so.

Do try it, and good luck getting all those balls.

Starting Shank’s story of sadistic and senseless slashing

The story of Shank: gang kills former gang member’s wife, said man kills everyone in the gang. At least that’s how I assume this will all go down. I’ve only just begun, but I mean, yeah. It’s all there. I’ve seen Kill Bill plenty of times to know what a tale of vengeance looks like. And I guess that’s fine. Really, this could be the story of a man named Shank that suffers from dementia and whittles pretty birdhouses during his flex time at Brookside Senior Citizens–so long as it looks this pretty.

As an artist, I love a game that revels in its artness. Like Prince of Persia and Bastion and Limbo and Odin Sphere and so on. If it looks hand-drawn, I’m in. If it’s colorful or has hints of cross-hatching or bold, thick outlines, I’m also in. Highly realistic graphics are uninteresting to me, and only help to make me feel more uncomfortable when shooting people that look like real, honest-to-goodness people in games like Call of Duty or Battlefield 3. No thanks. I’d prefer to blast apart something with tentacles.

But man, Shank. It’s a visual treat and like playing an episode of somethingSamurai Jack, perhaps–on Cartoon Network or Adult Swim. You control Shank in 2D, moving from left to right and jumping up and from platforms; the background goes deeper than that, with details like graffiti on buildings and telephone poles and a dreary and muted skyline that look absolutely gorgeous, especially to see it all in motion. Character models pop in that they are much more colorful and animated than everything else, slick with polish and personality. And story beats are covered in dramatic cutscenes and smaller scenes that actually take place directly during gameplay, which is a fun little trick that keeps the game’s pace frantic and fun.

Playing Shank on normal allows for unlimited continues and nicely placed checkpoints, which means I can just try again after Shank gets overwhelmed by too many goons. Which happens a lot. See, I have to learn to not get locked into a crazy-cool 15x combo when baddies are also standing behind me. So it’s a learning process, seeing what weapons work best and when to grab someone and how to toss grenades and so on. There’s a surprising amount of depth here, and I can’t even begin to imagine anyone playing without a gamepad. Like, really. It has to be nigh impossible.

Hmm. Okay, it’s Steam Achievements in your face time!


Just Getting Started: Take out 20 enemies


Making a Name for Yourself: Take out 100 enemies


The Wrong Guy: Defeat El Raton

My hands cramped up during the moving train level due to too many dogs and not enough health drinks, but I’ll be hopping back into it soon. It’s fun and fluid and immensely stylized and even though I kinda know where it’s all going it sure is a blast juggling enemies with knives, guns, and a chainsaw finisher. The only complaint I have with Shank is that the developers gave names to all the dog enemies, and it is ten times more hard to chainsaw a mutt’s face off when you know he’s called Thrasher to someone. Poor, poor, mutilated Thrasher. You probably didn’t mean to be so evil.