Category Archives: Half-hour Hitbox

The Half-hour Hitbox: May 2014

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Well, it’s not been a busy month of videogame-based blogging, and there are reasons for that. It’s not for a lack of content or even potential content; I’m continuing to play games, as you’ll still see below. It’s just been harder to concentrate on putting my thoughts together. Distractions, decisions, determined dates dancing in the distance. Yes, I love alliteration–why do you ask? You could blame dayjobbery stress, but there’s more to this story than that. Unfortunately, I’m not sure when I’ll get to tell it. I hope you’ll continue to stick by me, even if content on Grinding Down is more sporadic than usual.

On the flippy-flip side, I’ve at least been making a dent in my goal to draw a comic for every videogame that I beat this year. Just follow the tag, and let me know what you think of ’em.

Dishonored

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I finally bit the bullet on this one, seeing as the Game of the Year version for PS3 was only $20 and came with a whale buttload of extra content. Alas, I’ve not been able to play too much, only getting past the first mission after the prologue part. Dishonored is certainly a game of options; however, I’ve found the stealth elements very hard to grasp, and was spotted almost instantly in the first mission, which threw off my whole plan. Then I got spotted a few more times trying to sneak in and out of some buildings, grrr. I ended up murdering more guards than I ever planned to, which does bother me. I do like the Blink power, but I might just have to give in and focus on a more aggressive approach than slinking in the shadows.

The Valley Rule

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Created by Ryan Carag and Bill Kiley in a single weekend for Ludum Dare 29, The Valley Rule is an extremely impressive puzzle platformer in the same vein as Fez minus all the world turning, and I didn’t even have to get very far into it to be able to say that confidently. The story is simple, but enough: you play as a young red-haired girl stuck “beneath the surface” and trying to find a way up. A giant door blocks your path, and you need to collect four Tri-force-shaped crystals to open it. I was only able to gather one before ending up in room that required you to climb up the wall to the right, but not in a traditional manner, and I eventually gave up and fell into the milky water of death below. I highly recommend you check it out regardless of my lackluster wall-climbing skills.

Spyro the Dragon

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Last month, there was a strange flash sale on the PlayStation Network, offering a bunch of PS1 games for only a dollar each. And some other good deals. But my eyes saw only what they wanted. Naturally, I jumped on this and grabbed a good amount of PS1 goodies, as well as Tokyo Jungle, which I promise to check out one of these dang days. Anyways, I’ve never actually played anything more than a demo for Spyro the Dragon, and so I was genuinely excited to check in on a franchise that I had missed out on, and with its first impression too. In short, you’re a tiny dragon out collecting gems and freeing big dragons from being turned into statues. There’s little story and a lot of gems to collect, and it’s kid-friendly fun, even if the PS1-era camera rears its ugly head from time to time.

Sid Meier’s Civilization V

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I bought Civ V–that’s what all the cool kids call it, right?–in some Steam sale many moons ago. I even installed it at some point. But I only finally got around to playing a match this month. It’s much more detailed and engaging than that other Civilization thing I played on the Xbox 360, but after two hours and change, I still hadn’t won. Or lost. Or done altogether poorly or great. Just destroyed some barbarians and built some wonders. I played as Germany, and just did a lot of researching and army-building. This kind of game might all just move too slow for my liking, when you really break it down. I did save my progress so at least I can pop back into the match later, but I might have to be more aggressive to see it to its end.

Iris

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Made for the most recent Global Game Jam, Iris is described as a “puzzle platformer with a special twist on how to view things.” Basically, you control a tiny red-headed girl with the A and D keys moving her left and right, and W for a little hop. Your mouse controls a ball of light that, when placed on top of the world, show an alternative take on things. That toothy monster is now a friendly bunny, safe for you to walk past, so long as the iris light remains on top of it. The game itself is quite short, but packs a good punch, and I could definitely see this mechanic evolving, becoming something more than just a special twist.

The Lord of the Rings: The Fellowship of the Ring

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Again, for those that don’t remember, I’ll play any LOTR-related videogame. No, really, I will. Here is proof; heck, I even bought Aragorn’s Quest a second time for the Nintendo DS to see if it was any different from the PlayStation 2 version. Spoilers: it’s not. Well, I don’t even have the case/manual for The Lord of the Rings: The Fellowship of the Ring, as I bought it at GameStop some time ago, and it only came in those yellow sleeves. Interestingly enough, the game starts terribly slow and mundane, but I really enjoyed running around Hobbiton doing small tasks for friends and putting everything in order for Bag End before it is off to Rivendell for Frodo Baggins. Alas, there’s a badly done “sneak past the Black Riders” part that currently has me roadblock. The game is supposed to be an action hack-n-slash, but I’ve yet to hit a single thing with Frodo’s stick. Hmm.

Transistor

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Transistor is the big game of the month, for sure. I just wish I had more time to devote to it, and, unfortunately, unlike Bastion, it is not captivating me enough to want to just sacrifice everything else around me for it. I mean, I really love the art style and atmosphere, but the story is unclear–only about an hour or so in, but c’mon, I should at least have a coherent idea of why Red is doing this or that other than just videogame–and the combat, fun in some parts, is difficult and overwhelming. I’ve been scared to experiment too much with the different nodes and functions. Also, whenever I reach the beach area where you can participate in tests and challenges, the game crashes to desktop. I’m secretly waiting on a patch to hopefully fix this.

The Half-hour Hitbox is a new monthly feature for Grinding Down, covering a handful of videogames that I’ve only gotten to play for less than an hour so far. My hopes in doing this is to remind myself that I played a wee bit of these games at one time or another, and I should hop back into them, if I liked that first bite.

The Half-hour Hitbox: April 2014

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Well, this turned into a terrible month, and so I haven’t been writing about games a lot here these last few days, but I still continued to add to this thing, like a man who pokes a fire looking for it to grow, to spread. And spread it has, so here are some short paragraphs about the games I’ve played for a bit, as well as the ones I’ve played for a good while and just haven’t gotten around to giving them their fancy own blog posts. All in due time, or possibly never again; I really can’t say right now.

Line ’em up, knock ’em down.

The Everloom

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When does a dream become a nightmare? Is it when you can’t escape it? The Everloom is a minimalistic adventure game by Lucas Paakh that dances around these questions while guiding the player through a realm where imagination runs wild. It’s basically fetch quest after fetch quest, and I’d easily dismiss it as flat boring gameplay-wise, but it’s absolutely gorgeous to both look at and listen to. The pixel graphics are crisp and colorful, with some amazing parallax scrolling effects when moving throughout the forest section. Some bizarre characters and outcomes, too.

Where Is My Beard?

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A strange and cute little Flash physics-based puzzle game. Man, that was a mouthful. Where Is My Beard? tasks you with rolling a bearded face–also known as a decapitated head–into non-bearded face-shapes to decorate them with facial hair. Sometimes this involves building a bridge across a gap and other times involves playing with gravity just right to that the ball hits every single target. There are 20 levels in total, and only two really roadblocked me for a bit; thankfully, when you refresh the level, all the pieces you put down remain in place, so you can tinker with placement and keep trying things without having to rebuild your schematic from scratch. It’s got a fun art style á la The Binding of Isaac. Oh, and watch out for the crabs…

Castle of Illusion Starring Mickey Mouse

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A PlayStation Plus freebie for April 2014 and, from what I’ve played so far, a walk in the park. Granted, I only did the first world and am now in the toy-themed levels, but it’s a fairly mundane platformer, and yes, there’s irony there, given that it is set in a fantasy land and magical castle. You walk left and right, you jump on enemies to kill them, you collect things, you throw projectiles, and the bosses all follow a simple pattern. I love me some Disney, but this is just a little too tame for me, though it’s nice that the game came packaged with the original Genesis title as well.

Deadlight

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A freebie on the ol’ Xbox 360 this month for the Games With Gold campaign. Deadlight is a mix of Limbo and Shadow Complex, but with zombies–also called shadows–and more of a focus on puzzle platforming and avoiding combat when possible. I haven’t gotten too far, and so far, it’s okay. I’d probably be more impressed if I haven’t read most of The Walking Dead comics–all of volume one–and followed the show so closely, as they are pretty similar in both looks and story-telling. Also, the main character’s jumping is really clunky, and that’s something you want to make sure is right in your platforming game, that jumping to platforms feels smooth.

Disney Magical World

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I’ve definitely got a bigger post in the works for this Animal Crossing: New Leaf-wannabe and still own individualistic collectathon brimming with classic Disney characters and gimmicks. Not going to say anymore other than it has surprised me, and it’s kind of what I need right now in my life: a solid bit of distraction that does not make me work too hard to progress.

Metal Gear Solid

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Yup, my journey through all of the Metal Gear games continues, and I beat Metal Gear Solid over a couple of sittings, taking around 11 hours or so. As you might expect, I have many things to say about this one and Solid Snake and the use of FMV and remembering locations differently, meaning we’ll leave it for another day. Next on the list is…VR Missions, which I don’t expect to be very exciting, though I do hope they offer more of a challenge than the n00b-friendly ten in Metal Gear Solid‘s main menu. I wonder if I’ll be able to do ’em all.

Wallace & Gromit’s Grand Adventures, Episode 3: Muzzled!

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Not really picking up where the last episode ended, Wallace and Gromit meet Monty Muzzle, who comes to town to try and raise money for a dog shelter. Unfortunately, this mustached man has ulterior motives, and it falls upon Wallace and Gromit to save some dogs and get the townspeople’s money back before Monty can slink away. What follows is more of the same single item-only puzzles and funny dialogue. I looked up a solution or two, but enjoyed everything regardless, especially the idea of a fish and chips-flavored pie. Again, this episode ends on a big cliffhanger, one I really hope doesn’t get dropped as we move into the final act of this grand adventure.

The Half-hour Hitbox is a new monthly feature for Grinding Down, covering a handful of videogames that I’ve only gotten to play for less than an hour so far. My hopes in doing this is to remind myself that I played a wee bit of these games at one time or another, and I should hop back into them, if I liked that first bite.

 

The Half-hour Hitbox: March 2014

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Officially, March is the month that sees an end to winter…so why am I still so cold? Fact: I’m literally typing this intro text in front of a tiny space heater. Well, let’s not start deep-diving into things like polar vortexes and the death of the planet, but I’m really looking forward to spring becoming spring. For one, it means I’ll be able to play more console videogames since I won’t immediately crawl under the heated blanket every night after work just to stay warm. Two, well…um, I don’t know. I guess it just ultimately means I’ll have more time to play all them vidyagamez I have in my backlog.

Actually, there’s not too many games for this edition of Half-hour Hitbox. I’ve mostly written about the big games occupying my time this month–like Tomb Raider, Professor Layton and the Azran Legacy, and Wallace & Gromit’s Grand Adventures–and I’ve only dipped my toes into a few other games over the last thirty-one days. This is me attempting to remain focused and dedicated to the task at hand, of beating more games than starting new ones.

Enough babbling, on with the list…

Hitman: Absolution

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Remember all the trouble I had with Hitman: Blood Money? Of course you do. Well, thankfully, Hitman: Absolution plays much more smoothly than its older brother, but I’ve only gotten through the tutorial level so far. Again, there’s a lot of systems to play with here: you can be sneaky, you can be aggressive, you can be both, and you can be creative in all your approaches. I like that; I’ve always liked that. So long as thinking of an idea and implementing it via action buttons is, more of less, easy to do. That’s the ticket. The next stage up is the Chinatown one from all them demo trailers, and I’m eager to see what trouble I can get Agent 47 into next.

Dungeon Defenders

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Well, it finally happened. I played Dungeon Defenders. See, I’ve had a copy on both Steam and PlayStation 3 for a long, long time now. Just sitting there, waiting. Making puppy eyes now and then as I’d skip past it to play something else. And then, this month on the Xbox 360, Gold users get a free copy of the game, meaning I now have three versions of it across all my current platforms. Alas, the game never looked too appealing to me, both visually and from a gameplay perspective, so I never made it a priority, but I figured enough was enough. I needed to know for sure.

Unfortunately, my gut instincts were right–this isn’t a game for me. It’s boring solo, consisting of just you setting up turrets and defenses, clicking start, and running around like a madman to keep on top of every situation. You do this for several waves until you win, and then you move on to a new area that, from what I can tell, while aesthetically different, plays just like everything else. Maybe I’ll try to see if I can join someone’s online game, but if not, I’ll probably end up deleting Dungeon Defenders. FROM ALL MY GAMING DEVICES.

Celestial Mechanica

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In this collaboration from Roger Hicks and Paul Veer (animator of Super Crate Box), Earth was saved by celestial beings known as mechanians from complete destruction. However, since then, these beings haven’t been seen in like a hundred years. Naturally, in Celestial Mechanica, you play as one of these beings, exiled and now booted all the way down to Earth. Your mission is to get back…as well as try to sell some indie game soundtracks.

Basically, we have a Metroidvania action-platformer here, that starts pretty slow. I mean, you can’t even jump at the very beginning. Gameplay involves exploring and solving large environmental puzzles, with checkpoints for deaths almost non-existent, making for frustrating rooms when spikes and lasers are the main adversary. I played for a little bit and got a few powers, but eventually closed the window to do something else. Perhaps I’ll return to this Earth some other time in the future…

Polar Escape

A very short “escape the room” adventure game, wherein you’re stuck somewhere cold–maybe Alaska given I saw a poster for The Thing above the bed–trapped inside a four-walled room. The puzzles are all extremely logical, like using a hose on a tank of gasoline to extract the gas to power the generator, and the only hiccup I ran into was figuring out the secret code that unlocked one of the lockers. Once I got through that, the rest of the items get used one after the other in the most obvious of ways. Wasn’t really expecting much here, but Polar Escape didn’t impress me at all in the end. Also: could use some editing.

2048

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Over the last few days, I’ve read a decent amount about the popular puzzle game Threes. As well as 2048, a clone that is also experiencing popularity. Alas, given my Windows 8 phone, I can’t play Threes, but I was able to download 2048 and see what all the fuss is about. You basically slide tiles around to combine numbers in hopes of reaching a big score and creating a tile with the number 2,048 in it. I’ve not done it yet, but it’s surprisingly addictive and easy to get into. I can only image what Threes is like then, being the original idea. We’ll just call this another good killer of five to ten minutes, something to play while waiting for the teapot water to boil.

Hexic

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When I first got my Xbox 360, I only had two retail games for the longest while–Fable II and The Elder Scrolls IV: Oblivion. I’d come home for lunch a lot and want to play, but didn’t have the allotted time for either of those two titles. Then I discovered that the Xbox 360 came with some arcade games pre-installed on it, with one of them being Hexic HD, a title-turning puzzle game that, despite its appearance, was deceptively difficult to master. And now you can play Hexic on your Windows 8 phone…for free. Uh oh. These last few months have shown us the truly nasty side of free-to-play games.

That said, I’m not even through the tutorial yet, so I have no idea if this game gets free-to-pay gross. It might, it might not at all. At this point, it’s just teaching me the basics that I already know while introducing special power-ups and moves to help clear the board faster. This reminds me greatly of what Tetris Blitz did, wherein you have Tetris, but also a handful of probably unnecessary and overpowering special items that, naturally, can be purchased with real money. I do like that there’s a tile with a single eye talking to you, calling you “a human”, and the presentation is quite nice, though some text can be a little small at times.

The Half-hour Hitbox is a new monthly feature for Grinding Down, covering a handful of videogames that I’ve only gotten to play for less than an hour so far. My hopes in doing this is to remind myself that I played a wee bit of these games at one time or another, and I should hop back into them, if I liked that first bite.

The Half-hour Hitbox: January 2014

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I know, I know. Technically, the month isn’t over, but I really don’t see myself dabbling in anything new over the next two or three days, and so here’s the newest edition of The Half-hour Hitbox. You’re welcome, and all that. Right. See, the dayjob has been pretty crazy these last few weeks, and I come home from work with only enough energy to do a couple of Spelunky runs and then pop upstairs for the heated blanket and some quick-but-quality Animal Crossing: New Leaf and Pokemon Y time. I think I’m nearing the finish line for that latter title, though Victory Road is proving to be a swift kick in the rear, as my collective team of pocket monsters is still not high enough to make it through in one go. I’m not worried. I finally caught a Garbador, so really, all is fine. I’ll get back to EXP grinding after I’m done stuffing its face full of colorful Poké Puffs.

But enough of that. Here’s a sampling of a few other games I played in January 2014, but haven’t gotten to talk about them yet here on Grinding Down. If we’re lucky, I still might further down the road.

Fountain

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Last month, I tried Terry Cavanagh’s Oiche Mhaith, and found it upsetting and disturbing. Fountain, made for Ludum Dare 28, is not so in-your-face depressing, but it is shrouded in inevitable sadness. You start out as an old woman near a fountain, which, when you touch it, restores you to a younger version of yourself. Now you can explore the map faster and push away the fog of war. Everything is also more vibrant, the music a bit bouncier, but after awhile you have to return to the fountain for more youth juice as age sets back in. With each return trip to the fountain, your youth fades faster, and you must be young and spry to find all the hidden items. I was not able to get many and found it frustrating that your first trip out into the wild is generally the farthest you can go before the fountain binds you to it until time stands still for our leading old woman. I guess something is being said here.

Heroine’s Quest: The Herald of Ragnarok

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Hmm. Heroine’s Quest: The Herald of Ragnarok is as old-school as the oldest school can get, and by that I mean that Bianca, the name I gave to our leading, blonde-haired warrior, froze to death in the forest in the game’s opening fifteen minutes. And no, I had neglected to save at any point. Yup, this is the sort of point-and-click adventure where you can die left and right, so that’s always hanging over your head, along with trying to puzzle out where to go next and how to get there. I’ll try again, as I love its look and the dry voice acting, but it’s not the easiest game to get into and stay in.

Kingdom Rush: Frontiers

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It should come as no surprise that my return to some casual time with the RTS genre is with the sequel to the only RTS game I’ve enjoyed over the last several years. Yup, Kingdom Rush: Frontiers, now totally available to play online, in your browser, for zero dollars. I’m down with that, and yes, it’s still a complete package, even if it isn’t technically complete, as some bells and whistles are only available for those that pay to play the game on their iThing or sign up for an online save slot. I’ll stick with the bare bones, thank you very much, because it’s still a fun, bouncy campaign built around constructing towers and fighting off pre-determined waves of enemies. The real trick is to learn when–and how–to spend your money, as a simple upgrade to a specific tower can be the key to victory.

Rogue Legacy

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Last year, everyone was talking about Rogue Legacy. And playing it, too. Well, now so am I, but let it be widely known I’m not any good at it. Complete rubbish, actually. I think the longest I’ve stayed alive is two minutes, maybe three, but I’m slowly accruing gold, enough to unlock new parts of the castle and upgrade all the various helpful merchants. It’s a great game when you have a few minutes to kill and absolutely don’t mind getting nowhere fast. I have not yet found a specific build that works well, and the timing for jumping with your sword blade pointed down to activate those platforms is quite tricky.

Spelunky

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Speaking of getting nowhere fast, yes…I’m heavily into Spelunky. Giant Bomb‘s Patrick has been playing it every day now for about three weeks, and at first, I watched the videos just because I always watch everything that goes up on the site, regardless if I’m immediately interested in the game in the limelight. It looked like fun though. I played a bit of the freeware version before finally biting the bullet and grabbing the PSN version for a sick three bucks in their 14 in ’14 sale. And now I play it every day, hopefully getting better with each run. I made it to the first level in the Temple section, which I’m pretty proud of. It’s a tough game, but very rewarding in its own way, and I like the Daily Challenges aspect very much. Also: bats are the worst.

Jet Set Radio

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Originally, I wrote Jet Set Radio as Jet Moto. My bad. Remember that game? Anyways, in this one, which is a high-definition port for the PlayStation 3, it is all about gaining control of Tokyo-to through graffiti and sick skating skills. The music is rad, upbeat, and heavy on pulsing drum beats and record scratches, and all I’ve done so far is skate through the tutorial, but I’d like to get back into this as it’s such a weird mix of mechanics and a fantastic use of cel-shaded graphics, the kind that tugs at my artistic heart.

EnviroGolf

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This is a bad golf sim that attempts to make you feel bad about playing golf. The jokes are kind of funny the first time you see them, but the experience is lacking overall. By the time I got to the third hole, the jokes were repeating themselves. Also, could really use some copyediting.

Facade

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A small indie thing made for the MiniLD 48 jam. You basically walk to the right, read some words, go through a cave, open a door by collecting light-bugs, learn that you can’t go on the rocket that is going to get everyone off this desolate hunk of junk…and do it all over again. The second time gives you a more final reason why you can’t leave the desolate planet with everyone, but then that’s it. Game over. Some extremely iffy writing, but very pretty to look at.

Scaling the Sky

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Scaling the Sky could also be called Swimming the Sky, as you’ll be doing a lot of that, and it’s fantastic. I mean that from an enjoyment standpoint and a remote from reality kind. It’s a platformer at heart, but you’re going up, up, up, using clouds for a boost and rainbows to transport you to the next scene. The first few sections are pretty simple, with a clear path to follow, but the later ones ask you to puzzle out the best way to reach the rainbow, and you have to sometimes use the push of a chain of clouds to gain great height. That might sound kinda complicated, but it works wonderfully, and I found myself bouncing in and out of clouds, gaining momentum and playing with it. Eventually, all this climbing comes full circle in a moment that makes you smile.

Far Cry 3: Blood Dragon

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I will most assuredly being writing about this at greater lengths, as it took me by complete surprise, but let me just say that Far Cry 3: Blood Dragon is a hypnotic ride, one that seems to fuse some of my favorite elements of Fallout 3 and Deus Ex: Human Revolution, and I’m mad at the world because nobody told me that earlier.

The Half-hour Hitbox is a new monthly feature for Grinding Down, covering a handful of videogames that I’ve only gotten to play for less than an hour so far. My hopes in doing this is to remind myself that I played a wee bit of these games at one time or another, and I should hop back into them, if I liked that first bite.

The Half-hour Hitbox: December 2013

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Some inside baseball: I put this post together piecemeal across the whole month. That means that when I play a game and find myself not interested in writing a large post about it–or suspect that I won’t down the line–I add it here, find a picture, and write a quick sentence or two about it. Alas, sometimes I don’t do that last part though, as I’m just not in the mood at that exact moment, and so I’ll have to come back to it, which can be hard, especially for smaller experiences, such as Isaac’s Odyssey, a game I am finding it hard to remember what happened, save for the atrocious grammar I had to read.

Truthfully, I’d rather put this all together in one go, to keep the writing thematic and consistent, but that seems like an impossible task. I get exhausted just searching for Google for decent screenshots. And then there’s too much to juggle in terms of what each game is and does, and I’d be super worried I’d forget something. I want to be able to give everything its due, y’know.

Maybe I will rethink how The Half-hour Hitbox looks for 2014, but for now, let’s end the last month of the year as we have with all the months that came before it since this feature began. To the games!

Oíche Mhaith

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What a horrifying experience. I’m not even sure how it qualifies as a game because all you basically do, as a young girl, is walk around your house, get berated by everyone, watch your father go on a murdering spree, and then play with some strange device that allows you to swap personalities between your father, mother, and dog in hopes of making everything right. We’ve already seen the darker side of Terry Cavanagh’s mind in Hero’s Adventure, but this goes nineteen levels deeper, and I’m very put off. You might get more out of this than I did, but if you do, well…I’m now concerned for your state of being.

Annie Android: Automated Affection

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Evidently, one of the first little games Ben Chandler ever made, and it certainly is little. I mean, like a resolution size of 320X200. I had to tinker with my computer to make it larger so I could actually read the text and find items, but it still looked good to me. It’s about an android called Annie and the love she wants, which is a fella called Mailbot. Unfortunately, RoboHQ has assigned her someone else as a partner, and off she goes, to control her destiny. It’s pretty fun with some silly characters, like the robot pretending to walk the dog in the park, and the puzzles aren’t too tough, though one required precise timing, and sometimes my clicks missed the mark. An 80s-esque soundtrack full of bumps and thumps plays in the background, and there’s even vocals for the title screen song. You can download the game right now.

Gears of War

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Well, I played the first Gears of War game, and I hunkered down and ran through it on the easiest of difficulty settings. Whatever, don’t judge me. Or you totally can. I don’t care, because I don’t really care about Gears of Wars. It’s macho shoot alien monsters in the face tough guy stuff, and all the dialogue is trite and predictable, and every male character is this unshapely mass of muscle and armor. Same goes for the Locust. In fact, on a few occasions, I mixed up one of my allies with an enemy because they look almost identical, and it’s hard to keep track of everyone when they are so drab looking and moving around an even drabber scene of ruined rubble. I was able to play a single online match–surprisingly, not many people are still playing this game despite it being a freebie for December for Gold members–and that was simply okay. Just like with Battlefield 3 over the summer, I can now confidently say that this is not my thing.

Samsara Room

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A strange, otherworldly point-and-click game that sees you traveling from one dimension to another all while still being stuck in the same room. The puzzles are intuitive enough to keep you at it, and I enjoyed how the perspective changed each time. Samsara Room‘s ending is abrupt and completely unsatisfying, but getting there is intriguing enough for me to make up my own conclusion. Plus, music by Kevin MacLeod, who is quickly becoming one of my favorite indie game composers. It’s just so relaxing.

Isaac’s Odyssey

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You are a guy trying to escape your dorm room to go to a late-night Comic-Con party. Maybe there’s some Game of Thrones actors boozing it up there or something. Isaac’s Odyssey consists of only two screens and a lot of tiny objects to find and use. It’s not bad in the gameplay department–if a bit old-school–but the writing is simply unbearable. Every sentence either contains a spelling error or strange turn of phrase, and eventually all this overtook my like for clicking on items and using them to solve puzzles. I did eventually escape the dorm room, but that’s the end of the game. Yup, you don’t even get to go to the fancy party. What a dud.

Calm Time

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Chances are, if I had known what Calm Time was ultimately going to be about before I clicked “play,” I probably would’ve skipped it. Instead, I watched in horror as a party went to shambles, and I was the driving force behind the chaos. There’s some direct storytelling here, as well as a basement full of indirect–and all of it is creepy. There’s minimal music throughout save for a creepy piano tingle and some jarring TV-like static, but less is more here, and I can honestly say that the whole experience gave me the shivers. The uncomfortable, I’m-a-monster shivers. Whether that makes Calm Time a good game or a bad game, I really don’t know.

Shoot Many Robots

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I think the name Shoot Many Robots is awesome and does a fun job of explaining exactly what you do in this wee downloadable freebie for the Xbox 360. Some levels have you going left to right, and other levels are a single room where you have to survive wave after wave of attacking robots. In short, you shoot robots. Sometimes you punch bullets, too. There’s two main weapons and different kind of backpacks to equip for your dude, which grant various bonuses, and it’s all well and good, but there isn’t much else to do otherwise. I do however enjoy the cartoony graphics and honky-tonk slash metal soundtrack.

Hero in the Ocean

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A really cute puzzler set underwater. You control a tiny, yellow submarine in search of stars–three per level–and a helpless sea-diver. Each level adds a new puzzle element, such as lasers and unlockable doors, but it’s never overwhelming. By the end, you’ll be a pro at each thing, able to swim swiftly past all the dangers and pick up those shiny trinkets. I found all 45 stars and saved everybody, so go me. Alas, there’s some clunky writing like “you found secret area,” but that can be overlooked for a solid little game that never becomes too much to handle. Plus, the single music track that keeps looping is awesome, starting off slow and somber and building into something bigger than that. In fact, I’ve been listening to it on repeat as I put this paragraph together. I also hope this isn’t taken as an insult to those that made it, but Hero in the Ocean would make a perfect mobile game, too.

Temple Run 2

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Speaking of mobile games…this kind of came out of nowhere. The day before Christmas–or was it actually on Christmas day?–Temple Run 2 was released for free on the Windows 8 phone. Mmm. I love free games, especially ones with relatively easy Achievements. And that’s what Temple Run 2 is–a fun, easy-to-pick-up endless runner with a handful of poppable Achievements and enough challenge to keep you going and try for one more run. I played this a lot during my Christmas vacation, mostly because my sister was squeezing the most out of her time with my Nintendo 3DS. It’s pretty good, though I probably couldn’t tell you the differences between this one and the original. I’ll probably end up removing both from my phone soon enough, once I’ve had my fill of running, jumping, sliding, and tilting.

The Walking Dead, Episode 1 – “All That Remains” (season 2)

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I just finished this up on Sunday and haven’t even gotten around to writing a haiku for it, but I will soon and will probably write a bigger post about the newest season and how brutal it has already started, but for recording’s sake, it’s here. I also bought the The Walking Dead‘s season 2 pass and am excited for more, if that gives you an early indication of my impressions.

The Half-hour Hitbox is a new monthly feature for Grinding Down, covering a handful of videogames that I’ve only gotten to play for less than an hour so far. My hopes in doing this is to remind myself that I played a wee bit of these games at one time or another, and I should hop back into them, if I liked that first bite.

The Half-hour Hitbox: November 2013

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And that was November, a month of new console generation releases, colder weather, eating everything not called turkey, and doorbusters, which is my new favorite word to hate. Seriously. Tara suggested that Black Friday sales should be called “I’m stupid!” so that when asked what people are there for, they can just say, “I’m stupid!” I kind of have to agree with her on this. We’re only a few years away from Black Week, seven days of stupidly saucy sales priced just low enough to get you into the stores and away from your loved ones. Me, I’m spending this day-after-Thanksgiving in my pajamas, writing about videogames and drinking coffee. Sure, I might go out later, but it’s probably only to Family Dollar for the sweetest deals this side of Pennsylvania. I don’t expect to be trampled.

But wait, that’s not what this post is supposed to be about. No, no. I’m here again to cover the handful of games I’ve played this month, but have not gotten a chance to really examine here on Grinding Down. There seems to be a lot more this month than previous Half-hour Hitboxes (Hitboxs?), and I don’t know why. I guess as the year winds down I am finding myself with more time to dabble. I have also continued to put in some solid hours with Primal, and I expect to beat it before 2013 comes to a close, praise the realm of Aetha.

Once more, to the list…

A World of Keflings

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I was surprised at how much I liked A Kingdom of Keflings, which is a very relaxed town-building sim, with a focus on a soul-soothing soundtrack and straightforward missions, like build a house or a factory or put this Kefling in that thing you just built. So far, A World of Keflings seems to be all that over again, except now you can travel between various themed kingdoms for different missions–and that’s fine by me. I also like how you can begin building something, and your little Kefling worshipers will finish putting it together so long as you construct all the required pieces. You can also play with silly emotes.

Dragon’s Dogma: Dark Arisen

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Last month, the big epic free RPG for PlayStation Plus subscribers was Kingdoms of Amalur: Reckoning, and this month, we got another doozy brimming with hours of content. Alas, I probably won’t see much of it. For some reason, Dragon’s Dogma: Dark Arisen doesn’t fit properly on my TV, and even stretching it out is an ordeal, with the end result being sub-par. This makes for tiny text, tiny monsters, tiny inventory screens, and so on. I played about an hour’s worth of content, did a few missions, and recruited some Pawns to aid me in my quest to…slay the dragon that ate my heart? Sure, I think that’s it. I do, however, appreciate that you can play as a woman, as well as one with a bigger build.

Might & Magic: Duel of Champions

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Honestly, I had no idea Might & Magic: Duel of Champions existed until it did, and I went straight to it from Penny Arcade‘s Twitter account the morning it was released on Steam, curious enough to give the newborn a shot. I mean, I no longer have a circle of friends to play Magic: The Gathering with, nor the money it takes to stay current and in the loop, so a free-to-play card game based heavily on the same CCG mechanics is right up my alley. Because I still desperately want to play, and this, from what I dabbled in, seems really good. I did all the training missions and the first real “hands off” mission, and I like the mechanics a lot, especially the ones that differ from the more traditional MTG stuff. However, sometimes the opponent’s turn goes too fast, and I have a hard time keeping up with all the action.

Kingdoms & Lords

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Ahh. Yet another city-building game, but this time set in Medieval times. No, not the themed restaurant chain that I went to once as a wee lad, but rather the era. Oh, it’s also on my Windows 8 phone instead of something you’d get distracted by while perusing Facebook. Anyways, it has all the typical city-building and social elements that I experienced shortly in Little Big City and CityVille. Which is to say, there’s energy and only so much you can do in a single session. However, it holds a slight advantage over those previously mentioned titles because it has castles and soldiers and barbarians and so on. Plus, there’s Achievements to pop.

Star Wars: Tiny Death Star

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This is both very addicting and simple. and over the last few weeks has become my go-to game for when I have five or ten minutes to kill. Basically, you’re helping the Empire build a Death Star, opening up apartments and shops and other nefarious levels for people to spend money at to raise some serious credits. You take these citizens to their required level via an elevator, and watch everything grow. I’m not sure if there is actually an end point, but right now I have 12 levels and 23 people housed and working, with more to come. The cutesy pixel graphics and sampled tunes really make Star Wars: Tiny Death Star a fun, light-hearted game, one that maybe shows that Disney won’t ruin the franchise. Regardless, I’ll continue to keep playing until the Death Star is fully operational.

Iron Brigade

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Tower defense, but with the focus more on action, on running and gunning, and you certainly play a bigger part than some dude who just places turrets down to do your dirty work. You sit in a Trench, which is like a mobile war machine that can shoot guns and build defenses. and a race of aliens called Tubes are trying to take you down. Naturally, as Iron Brigade comes from Double Fine, there’s an attention to style and goofiness here that is immensely enjoyable, like all the cosmetic gear you can equip your soldier with–hats, mostly. I’ve only done a couple of the early missions, but like it. Strangely, I find absorbing scrap to be therapeutic and rewarding, much like I had in Red Faction: Armageddon.

ibb and obb

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Earlier this year, everyone went ga-ga–and probably rightly so–over how the two boys in Brothers: A Tale of Two Sons could be controlled by both analog sticks. However, if it is anything like ibb and obb, I’m out. Honestly, I barely made it through the first few levels, and they were more than frustrating. More so, I got frustrated at my brain, as I kept getting the characters mixed up, forgetting what stick controlled who, and so on. Which made for faulty platforming. This game seems better experienced with one player controlling one guy, and an other the other. I doubt I’ll play any more, unfortunately.

Mad Father

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Um, I’m sorry. I really don’t know. I found a copy of Mad Father in my videogames folder on my laptop, so I guess I knowingly downloaded this at some point. Anyways, it’s a Japanese horror game that looks like an RPG from the SNES era, and I played a little bit before getting freaked out. There’s a lot of story up front with sepia-filtered flashbacks to boot, and no combat from what I experienced. You want to avoid these monsters. Also, a spoiler: the father is mad. And not in an angry kind of way.

Habla Kadabla

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Just a short and easy point-and-click adventure game about a witch trying to recover her stolen enchanted cash register. I had some time to kill before heading out for the Thanksgiving festivities yesterday, and so I gave this a spin. The puzzles are quite easy, mostly inventory-based, though you do also have to make a potion, complete a jigsaw puzzle, and shoot some ducks. I like the art and humor of it all, but for someone that just got robbed, Habla Kadabla–that’s her name–really needs to stop smiling.

The Half-hour Hitbox is a new monthly feature for Grinding Down, covering a handful of videogames that I’ve only gotten to play for less than an hour so far. My hopes in doing this is to remind myself that I played a wee bit of these games at one time or another, and I should hop back into them, if I liked that first bite.

The Half-hour Hitbox: October 2013

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I can’t believe we’re already on the third iteration of this passably new Grinding Down feature, which, in retrospect, I should have put together years ago. The months surely do seem to be flying away, but even that won’t stop me from writing a wee bit about the handful of games I got to play a wee bit of in the last thirty or so days. Again, this is probably not everything, just the ones that stick out like bright red sticks in the mud, and I solemnly swear to return to several of these at some point. Heck, I might even still be playing a few of them right now. Besides, I always seem to get a lot of gaming done during the Thanksgiving break, as I rarely go out shopping, preferring to spend those chilly days warm inside, hands on a controller, eyes somewhere far away. Which is all just to say that appearing on the Hitbox does not mean you’re a one-hit wonder, destined for forgetting.

Okay. Here’s October, in a nutshell.

Kingdoms of Amalur: Reckoning

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Many moons ago, on the Xbox 360, I downloaded and played the huge demo for Kingdoms of Amalur: Reckoning. I swear it was around 2 GBs or something near that. Anyways, I found it an okay experience, with the bright, fantasy-ready colors being my favorite part of the standard action RPG fare. However, it suffered from tiny text syndrome, which made the lackluster dialogue and subsequent dialogue trees even harder to endure. A shame, as I am always mildly interested in big, epic RPGs, the kind that hold more than enough to keep one busy for a few months. Thankfully, this month, the game was given out for free to PlayStation Plus subscribers, and so I got to try again, and the tiny text is no longer a problem. However, I have only played a sliver further than I did in the demo, and I just can’t commit to it right now.

Might & Magic: Clash of Heroes

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A puzzle game with a surprising amount of attention spent on story and characters. The actual puzzle part revolves around grid-based battles, wherein you have to move units around to create super units to deal damage and protect yourself. It’s easier seen than described, and I thought I was doing well with it, but the difficulty ramps up dramatically fast after the first chapter, leaving little room for error. Might & Magic certainly has a lot of style, but its hooks aren’t very deep in me; I also tried battling online and got my tush handed to me by, what definitely sounded like, two little boys.

Tetris Blitz

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Another free game on my Windows 8 phone. It’s Tetris on speed. Speedy Tetris. Speed the Movie: Tetrisication. Whatever you want to call it. Basically, you have two minutes to clear out as many rows as possible and score big. This is helped immensely with power-ups. Of course, since it is a free-to-play title, there’s microtransactions and ads for them everywhere, and it seems sort of hard to get a really high score without paying a little money for those killer power-ups, which are quite expensive if you are attempting to pay for them with the in-game currency. Meh, that’s not me. But it’s a decent two minute killer, and who knows, maybe I’ll get lucky and score over 200,000 points all by my lonesome one day. Stay tuned for that…

Halo 3

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Another month, another Halo game tried. This time, it’s Halo 3, given to us petty Gold members for free from the Microsoft overlords, and I played the first two levels on whatever the default difficulty is–and it went all right. Not really following the story much, since I never played anything in the series before it, but Master Chief is found on some planet, told to go forward and shoot aliens, and, well…there you go. Died a bunch of times, actually, as I don’t yet have a grip on the combat. And at some point, Tara came over and said, “You’re playing this again?” She thought it was Borderlands 2. Not sure what to make of that.

Poker Night 2

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Already wrote a bit about how bad technically Poker Night 2 is, and I’ve not really gone back into it since then. Sorry, Brock and Claptrap–not your collective fault. Though now I am tempted to at least check out some of those Sam & Max games I have on Steam…

Dead Island

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There’s a good amount to like about Dead Island, but I just can’t get over its breakable weapons. Now, for starters, I’m actually okay with weapons having durability and such; in fact, some of my favorite games, like Fallout: New Vegas and Dark Cloud 2, have you constantly repairing your gear to ensure you are in tip-top shape. However, on this island of living dead things, your weapons break fast, and you can only carry so many with you, which left me a number of times empty-handed and surrounded by enemies. Not an enjoyable system, especially when you can still lose a weapon you spent a lot of money on improving and upgrading. I get that it’s more realistic, but that doesn’t mean I have to like it.

Otherwise, it’s good, with plenty of side quests to keep you busy. Love the kick button and looting every suitcase I come across. Some of the voice acting and character models are sub-par, but the zombies are effective and varied. Also, I’m going to admit that it took me several tries to get a vehicle moving, as for the longest time I didn’t realize the steering wheel was on the other side. Oops!

Batman: Arkham Asylum

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Despite my lackluster love for Batman as a superhero character, I’m quite enjoying my time exploring the inner (and outer) workings of Arkham Asylum in…um, Batman: Arkham Asylum. It’s a mix of Super Metroid, Deus Ex: Human Revolution, and the combat from the more recent Assassin’s Creed games, and it’s totally a blast. The attention to detail is perfect, and everything really gels with one another, from the Riddler stuff to the exploration and even the boss fights. Alas, of the bunch, this one seems like the best, so I’m trying to take my time with it.

The Half-hour Hitbox is a new monthly feature for Grinding Down, covering a handful of videogames that I’ve only gotten to play for less than an hour so far. My hopes in doing this is to remind myself that I played a wee bit of these games at one time or another, and I should hop back into them, if I liked that first bite.

The Half-hour Hitbox: September 2013

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And we’re back, for the second edition of Half-hour Hitbox. This is a new feature I debuted last month on Grinding Down wherein I touch shortly upon the videogames that I’ve touched shortly upon over the last month. See, it’s full circle and thematic and what-have-you. Sometimes I don’t get to write about every game I play or try out or give three seconds of my precious time, which stinks, as I’ve been enjoying writing about games lately. But now I have a place, a special place once every thirty to thirty-one days, where I can scribble down at least a couple of sentences and thoughts about some of these titles before they are lost to time, like tears in the rain. Don’t sue me, Ridley Scott.

And away we go…

Tekken 5

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I actually ended up playing quite a bit of Tekken 5, which makes its appearance on this month’s Half-hour Hitbox a bit misleading, but whatever. When I began putting this post together, all I had done at that point was play a few rounds and marvel at the fact that you can experience the arcade versions of previous Tekken games by emulating from the main menu. But now, I’ve unlocked everyone possible via beating the Arcade mode over and over, as well as tried the “Devil Within” side story game, which is not as fun as I remember from the Tekken 3 days. You’re have a limited move list, fight the same goons one after the other, and the map and dungeon layout is so boring to the point of confusing. Wish this had volleyball or bowling…

Six-Guns

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This free-to-play game for my Windows 8 phone kind of came out of nowhere. And at first glance, it’s quite surprisingly. Like a mobile Red Dead Redemption, which, mind you, I’ve still not played despite it appearing on my annual sad-woe-is-me lists come the end of the year. You travel around the Wild West, shooting evil critters and creatures, riding horses, finding maps, collecting stuff, and doing missions for kind folks. Quite a lot here from the early look, but I’ve not yet sat down and actually played much of it to know if it is worth the effort.

World Series of Poker: Full House Pro

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I’m not a big poker player, and if anything, I’m more likely to go a few rounds with Blackjack over at my landlord’s house using pretend money and enjoying a mixed drink with friends. I understand how poker works just fine, but I’m a terrible gambler. I never fold, just keep checking, because I like playing and being involved, and folding means you’re all by your lonesome, sitting there to watch others experience the hot action.

There’s a lot more here in WSOP: Full House Pro than just poker, but it all seems cosmetic stuff that you can really only get by playing a whole bunch of poker. Basically, you can unlock stuff for your Avatar to wear, new table and chair designs, chip tricks, and so on, to make this digital experience all the more your own. I was able to beat a pro in the single player campaign thanks to a really lucky hand of two Queens, but otherwise, I’ve had piss-poor luck and probably won’t play much more.

Halo: Spartan Assault (Lite)

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I don’t even remember this. I guess I played, like, a demo for Halo: Spartan Assault. Must have been during a fugue state or something though. It’s still on my phone. I don’t know what to tell y’all.

Ascend: Hand of Kul

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Hmm. I actually quite like a lot about Ascend: Hand of Kul, and not just the part that it is free to play. At first, it seemed a bit generic, just another hack-and-slash action title that couldn’t get out of God of War‘s massive shadow, with a few spells to cast when not beating enemies over the head with clubs and stone axes. But then you begin to have human worshippers climb up on your god-size body, and you can eat them for health or throw them at bad dudes or let them shoot arrows from your shoulders. And other players can challenge your terroritory, and you have to fight them off or lose those that see you as their one true god. But, by far, my favorite thing about Ascend: Hand of Kul is its tiny text, which is impossible to read, and how it randomly freezes, forcing me to perform a hard shutdown on my Xbox 360.

The Sims FreePlay

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Played The Sims FreePlay–side note, that is a horrible name–for a grand total of five minutes, just to see if it worked on my Windows 8 phone. It does, just fine. Also unlocked an Achievement for having my dog dig up something in the backyard. Woo!

Silent Hill 2

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Now that I have finished Chrono Cross and put it behind me, I can move on to another game from my list of must-beats for 2013. I’m tackling Silent Hill 2 next, as the cooling weather and looming month of October are simply perfect for exploring a mysterious, fog-heavy town full of demonic monsters that are undeniably the stuff of nightmares. Last time I gave this a go was back in 2008 during an unbearable New Jersian summer and…well. Started over from scratch and played for about an hour and a half so far, which puts James in that first creepy apartment complex full of rooms I don’t want to go in. Solved the clock puzzle and saved my game. More tonight, I’m sure.

The Half-hour Hitbox is a new monthly feature for Grinding Down, covering a handful of videogames that I’ve only gotten to play for less than an hour so far. My hopes in doing this is to remind myself that I played a wee bit of these games at one time or another, and I should hop back into them, if I liked that first bite.

The Half-hour Hitbox: August 2013

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I realized the other morning that, over the last couple of weeks or so, I’ve dipped my hairy, Hobbit toes into several videogames that I’ve not yet brought up here on Grinding Down, and by that I mean I’ve played a half hour to an hour‘s amount of these games. Not really long enough to go too in-depth with my zany and oddly driven thoughts, but I want to still share some things with y’all nonetheless. Otherwise, given that I’ll be traveling and away for some upcoming comic conventions over the next several weeks, these could be lost to the void forever if I never return to them. And so, a new monthly feature has been born–the Half-hour Hitbox!

Battleloot Adventure

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This is a game for my Windows 8 phone that I downloaded the day it released, because it was then free. I think it is a dollar or two now. Anyways, it’s a pretty straightforward turn-based RPG, with story and exploration completely stripped away. You control a small group of three characters and move from one combat to another. You can do things like tap a character to gain a better defense bonus when an enemy attacks though I have found it not consistently responsive. The cartoony look is very appealing and detailed, but otherwise it doesn’t stand out as anything I need to play right away. Battleloot Adventure might make for a good time-killer here and there, and nothing more.

Bit.Trip Presents Runner 2: Future Legend of Rhythm Alien

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The first Bit.Trip Runner was equal parts mesmorizing and frustrating. I eventually did beat the Odyssey level, but when I returned to the game recently, my progress was not saved (thanks, Steam!), so to continue on I’d have to reconquer the toughest level in World 1. Er, no thanks. Good thing Runner 2 came out when it did, and it has graciously made things easier. Not easy, just easier, with some checkpoints throughout the levels. The music is still amazing, and the level designs fun. I’ve gotten to the second world now, which is based around pirate ships and stuff. I love that you can have the main runner guy “dance” at any time, as well as using the cannon at the end of a perfect run for bonus points. A lot of fun, and I do plan to get back into this one real soon.

Crackdown

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Crackdown was recently given out to Xbox 360 players for free as part of their “Game with Gold” thing, which is their attempt to race along PlayStation Plus. It’s nowhere near close to beating Sony’s program, but whatever–more free games for me to play or not play at all. I also have Assassin’s Creed II and Dead Rising II downloaded, but untouched. A new one drops in two days. Gulp. If there is one thing I really like about Crackdown so far, it’s that you are dropped into its open world nearly immediately, with freedom to go and do whatever you want. Which is mostly cause chaos and collect agility orbs. I’ve done both of those, but not much else so far.

Defense of the Ancients 2

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Hmm, I started the tutorial–which you have to get through before you can actually begin playing real games of DOTA 2–but the tutorial is broken up into like 12 different parts because evidently it is a very complicated game, with a lot going on at one time. I did the first tutorial level, and that took like 35 minutes itself. Nothing in this hooked me, and I think I’d rather stick with Torchlight 2, even though it is not a MOBA, it has the same look and feel.

Sleeping Dogs

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This is a strange open-world game. You can go off and practice your karaoke skills. Or you can hack security systems and arrest drug-dealers. Or you can hone your hand-to-hand martial art skills. You can also eat food and earn Face and smash bad guys’ faces horrifically into things like dumpsters or car windows. You play an undercover cop, so you dip your toes into multiple storylines, some seedier than others. I like the focus on melee combat in Sleeping Dogs over guns, but I’m not very far into things story-wise.

UNO and Friends

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Another free game for my Windows 8 phone! I love UNO. The XBLA version was probably one of the first arcade games I got all the Achievements in and regularly played afterwards. This is a free-to-play version of UNO, so there are some annoying things like only being allowed to play so many matches based on how many bronze tokens you have, as well as the constant in-your-face ads to spend real money, but otherwise it works fine and is great fun. Tara loves watching me play UNO and gets really into it, too.

And I’m sure I’m missing a title or two here from my August gaming times. I play a lot of games, sometimes some for longer than others. We’ll see which ones pop up in the next edition of Half-hour Hitbox!

The Half-hour Hitbox is a new monthly feature for Grinding Down, covering a handful of videogames that I’ve only gotten to play for less than an hour so far. My hopes in doing this is to remind myself that I played a wee bit of these games at one time or another, and I should hop back into them, if I liked that first bite.