Category Archives: fail

Hense, the Goddess of Pain and Pleasure, loves this blog post about Bastion’s difficulty

Suddenly, the Kid died three times in a row, unable to stop the swarm of Squirts and Gasfellas from overwhelming him with their lethal attacks. Up until that point, the Kid had never fallen in battle; sure, he’d come close, exiting the battlefield just barely, chugging his last bottle of health potion, wiping the sweat from his brow, quietly ignoring the narrator’s snide commentary. So, what had changed? Did the Bastion developers decide to ramp up the game’s difficulty without rhyme or reason?

Nope. What happened was that I built a shrine at the Bastion and turned on all of the god-like idols, thinking they were there to help and bestow great benefits on the Kid. Actually, they do the opposite of that. They make the game a whole heap-load harder, rewarding the Kid with more XP, but chances are that XP won’t be gained due to the fact that these enemies are now faster, stronger, and more deadly. Some even drop exploding bombs upon death, one last eff you before the darkness takes them. Because Bastion suffers from the tiny text disease, I couldn’t read the flavor text that went with turning on each idol and decided that surely they existed to help us on our journey to rebuild the Bastion. The idols also stack, meaning you could turn on a dozen and really wish your thumbs never existed. I believe I had turned on Acobi, Pyth, and one other idol before heading out to find Shards. Eep.

So, to help me and my bad eyesight out in future adventuring, here’s a table of all the idols you can unlock at the Bastion’s shrine, as well as what they do to ramp up the game’s difficulty:

Idol Description
Hense (Goddess of Pain and Pleasure) Foes are more ferocious
Acobi (Goddess of Oath and Abandon) Foes drop a live grenade when defeated
Lemaign (God of Hope and Despair) Foes’ attacks slow down the player
Pyth (God of Commotion and Order) Foes are quicker, both with movement and attacks
Jevel (God of Health and Atrophy) Foes are more resilient
Yudrig (God of Impulse and Bravery) Foes cause damage on contact
Roathus (God of Thirst and Plenty) Foes never drop Health Tonics or Black Tonics
Micia (Goddess of Loss and Longing) Foes have regenerating health
Olak (God of Chance and Whim) Foes occasionally turn to air, making them invulnerable to attacks for a short period of time
Garmuth (God of Purpose and Folly) Foes are more capable of deflecting attacks

Yeah, imagine all of those idols turned on at the same time. Can’t even stomach it. Thank goodness there’s no Achievement tied to utilizing these idols or anything; they are just there if you, the player, really want a different experience. I think I’m content with the default difficulty for now and will not be going back to the shrine any time soon.

Hard to say how far along in Bastion I am, but I’d wager either halfway done or a little more than halfway done. I’ve been using the machete and the scrap musket religiously, and haven’t really done much with secret skills. I constantly forget that I have a third attack. Oh well. Here’s to remembering things and reading important text then!

I can’t beat the second mission in Grand Theft Auto: San Andreas

I’m pretty sure no one likes admitting they suck, but here I am, all guts and no glory, telling the world (well, really just the select few that read Grinding Down) that I can’t even beat the second mission of Grand Theft Auto: San Andreas. Trust me, I tried. I tried oh so hard. In fact, I attempted to complete “Big Smoke” roughly four or five times, but found that controlling Carl Johnson on a bicycle and avoiding a car filled with gangsters and guns is beyond tricky. From what I understand, that’s the whole mission, too: put CJ on a bicycle and pedal your way to safety.

The first few times I was focusing more on staying up to speed with my gangsta buddies, so as not to get lost in the sprawling cityscape of San Andreas, but that often led to CJ crashing into something, falling behind, and failing the mission. Other attempts ended with CJ pinned against a wall or another car, a hundred and seven bullets flaying his skin, pelting him with ire, turning him into a slice of Swiss cheese. There was no chance at fighting back, only avoiding the car, but here’s a little fact that many people might not know: cars are faster than bicycles. No matter how hard I tapped the X button, I could not pedal ahead of the car, which pulled up right next to me and opened fire.

So after my sixth failed attempt, I muttered a cuss and took to highjacking some random automobile and causing as much chaos as I could. At one point, Tara came home and was talking to me, and we were having a full discussion, face to face, as I held down the gas button; amazingly, without even looking at the screen, my car was still on the move, hitting people and benches alike, as well as avoiding cops with an insane amount of luck. My car refused to get stuck, refused to explode. Maybe that’s the secret to doing well at a Grand Theft Auto game–not looking at the TV screen. Might have to try that trick if I ever attempt “Big Smoke” again. Or maybe not. I’ve no heart left in me, and I’m spoiled from L.A. Noire‘s easier action missions (and the ability to skip ’em entirely if they prove too hard or not fun).

Anyone want to come over to the Leaky Cauldron and finish this mission for me? I’ll pay you in praise and pretzels.

Sadly, Mega Man Legends 3 has been cancelled

As I was inching closer and closer to completing George R.R. Martin’s A Dance With Dragons last night, I took a small break between powerful chapters to see how the Internet was holding up. Maybe I shouldn’t have as I already knew that the night was gonna get sad and frustrating once I closed the latest ASoIaF tome for good, but the Internet exists for checking, and checked it I certainly did. Scrolling through my Google Reader feeds, a headline popped out at me, and I read on, grimacing, trying to fathom the what and why: Capcom had announced that they were canceling Mega Man Legends 3, citing that certain criteria had not been met to push the project forward into full production. See Capcom community liaison Greg Moore’s words right here:

“Part of [the game development] process includes an assessment of whether the title will go into full production, and is based on a number of criteria with input from different sectors of the company. Unfortunately it was not felt that the Mega Man Legends 3 Project met the required criteria.”

Sigh. That hurts.

There’s not much on the horizon that has looked appealing enough to warrant more use of my Nintendo 3DS, but Mega Man Legends 3 (and its Prototype Version demo thingy) were definite contenders for my gaming hands and eyes. I still swear I have a copy of the original PlayStation Mega Man Legends somewhere around my apartment, but have not gone looking for it yet; it’s a game that was different enough to be a Mega Man title and more. I liked it for how hard it tried to not be the same ol’ same ol’, and while I never got to play any more titles in the series after that I knew that I’d pick up MML3 and its demo on day one. A portable MML is enough to get me smiling. I was definitely bummed to learn that the Prototype Version wasn’t going to be available when the eShop opened, and I should’ve seen through that thin veil, that Capcom was out for revenge against Keiji Inafune, that they’d rather push less exciting franchises forward than give a series that, without a doubt, has its fans, has personality, has a thousand and five stories yet to be told.

I have to wonder what criteria wasn’t met. More than likely, we’ll never know. Farewell, Mega Man Legends 3. May your health gauge refill sooner than later.

Another day, another patch for Fallout: New Vegas

Old World Blues will be released on all platforms on July 19, but before that can happen, a patch must hit to fix some problems with Fallout: New Vegas. And when I say some, I really mean a plenitude of glitches and bugs and outstanding wonkiness. One might have thought a lot of these would’ve gotten taken care of back when an earlier patch was also put together. Oh well. Can’t get 100% in V.A.T.S.-patching all the time. Right, Obsidian?

This newest patch is a big one, so I’ll put all of its updates and corrections below a cut. Clickity click to read on.

Continue reading

Fail to the king, baby, and PR blacklisting ballyhoo

I’ve only ever played a single Duke Nukem title in my entire gaming life, and that was Duke Nukem: Time to Kill, and even then it wasn’t for terribly long as it was just a snippet of the game included on some free demo disc. Think it might’ve been shipped to me thanks to my die-hard subscription to PSM. Can’t remember. Might have to search through boxes later to see if I even still have it. I remember it opening in a strip club, having to fight off piggish cops (literally), and that the titular Duke never ran out of one-liners. He was like a manlier version of Gex that reveled in crude violence and raunchy topics. I was 14 or 15, and even then I didn’t think he was too c0ol. Gex and Bubsy and Blasto were more my style.

And so, while the fact that Duke Nukem Forever, a game long burdened with problems, was finally released this week, I couldn’t care less. It’s getting ripped apart left and right. What’s truly fascinating though is watching the industry unfold as bad reviews pepper the Internet and PR companies get cranky. Take Jim Redner of The Redner Group, a PR company that is trying to promote Duke Nukem Forever. Just the other day, in response to numerous bad reviews, he tweeted the following:

Ah, the distinct scent of blacklisting. It stinks, for sure. And usually, it’s a behind-the-scenes sort of thing in the gaming industry; websites surely get blacklisted all the time, but it’s done with a cold shoulder, a lack of email responses and no more review copies sent over. That sort of thing. Here, however, was a public threat, and Jim Redner quickly saw the error of his ways, delivering an apology:

“I have to apologize to the community. I acted out of pure emotion. I will be sending each of you a private apology. I need to state for the record that 2K had nothing to do with this. I will be calling each of you tomorrow to apologize. Again, I want everyone to know that I was acting on my own. 2K had nothing to do with this. I am so very sorry for what I said.”

Shortly after, The Redner Group was dropped by 2K Games as a representative of their games. Good for them.

In all my many months here at Grinding Down, I’ve only ever been sent one review copy, and that was for Monster Tale. I really enjoyed the game, and I wrote a nice review for it, giving it good praise while still pointing out its flaws. If I had hated the game or thought it to be a pile of monster poo, I would’ve said so, and maybe I might have been blacklisted for such “venom.” Hard to say. The point is, you gotta stay objective and can’t let online bullying and threats of being locked out stop you from doing your job, which, as game journalists, is telling the public whether X game is truly worth $59.99. This is why I trust websites like GiantBomb or smaller gaming blogs over corporate headliners like GameSpot.com and IGN.com; I’d rather someone tell it to me straight than dance the line by upping a review from bad to mediocre because of fear and want of SWAG and cool perks.

The Nintendo 3DS eShop opened later than expected

Yesterday morning, before heading off to the day job, I took a chance and tried to see if the system update for my Nintendo 3DS was available; it wasn’t, but I did find a message telling me a bit about the newest update and that it would be available for downloading this evening. Okay, I thought, I’ll get it tonight and have some time to tinker and explore before going to bed. The final result? I went to bed at 1:00 in the morning…eShop-less. What a shame, as I most definitely had time to kill considering I beat Red Faction: Guerrilla and watched an episode of Cheers.

However, the update was available this morning for downloading, which I did do. Took about five minutes or so. That means that it either went live in the two hours in Pacific time that would still allow it to count for its June 6, 2011, timeframe or it missed the mark completely. Either way, it was pretty disappointing; when given a launch date of June 6 for something special, no one–and I mean no one–assumes that the launch time would be something like 11:30 at night. Give it to us early in the day so we can, y’know, start using it. I don’t know. Nintendo will never really get with it in these terms, but still, it was frustrating. I’ve now downloaded my free copy of Excitebike 3D and the Pokedex thingy, but that’s all I could do as I then had to go drive to work. Will try out more of the shop, web browser, and freebie games tonight, I guess.

I’m sure most people were distracted by all the crazy E3 news as of late, but not me…I was hoping for some play time with my 3DS, a system that barely gets used for the reasons it was made. I haven’t switched on the 3D slider in weeks. Looks like Nintendo’s victory points are in another castle.

Anyways…got any suggestions for DSiWare titles to pursue? I like ’em cheap and kooky if that’s any help.

30 Days of Gaming, #18 – Craziest thing in a game

The original 30 Days of Gaming topic for today was a sort of follow-up to “favorite antagonist,” with the focus this time being on the yin to its yang–“favorite protagonist.” The problem with that is that it is a little too similar to the topic I did for “favorite character,” and while many could argue that Gremio was not the main protagonist in Suikoden, he was a main character, and so he still remains my favorite of those. In short: frak this list, I’m making my own topic up. Let’s go with “craziest thing in a game,” okay?

Final Fantasy XII was determined to be different. It wanted to fuse MMO elements with a traditional epic plot, as well as introduce a license board, hunting for marks, and using gambits to streamline combat effectively. And it did do all of those things, somewhat successfully, but Squaresoft also added in a pinch of pure bat-shit crazy because there’s the Zodiac Spear. What’s that? Why, it’s only the strongest weapon in the game, with +150 Attack and +8 Evasion. See the shiny:

The tricky part is that for your band of girly boys and boyish girls to find this kick-ass weapon, they’re going to have to not open specific treasure chests. That’s right. Not open them. The chests to steer clear of are as follows:

  • The chest outside Old Dalan’s place in Lowtown.
  • There are two chests in the southeast corner of the Palace Cellar. Open them and all hope is lost.
  • When Vaan gets captured, he gets sent to the Confiscatory. Don’t open any of the chests there.
  • There’s an island on the Phon Coast with 16 chests on it. Touch them and die.

Leave those chests alone and you’ll find the Zodiac Spear in the Necrohol of Nabudis. Seems pretty simple, right? If only.

Naturally, during my one and only playthrough, I had opened many of these chests by the time I went online and learned of all this. Why wouldn’t I open them? Gamers are trained from very early on that opening treasure chests is a good thing, a solid way to ensure spoils and weapons and maybe even a battle with a fake treasure chest monster. I hate those things so much. It’s plain crazy to hide away such power and greatness by punishing us that play the way we’ve all been taught to play. At that point, the developers might as well took away super strong spells simply because we spoke to a Moogle in Rabanastre or used an Elixir after losing some HP. It’s just a bit boggling, and I have to wonder how anyone other than those involved in the game discovered the trick to getting the Zodiac Spear. Surely it had to be leaked out or something like that hidden room in Batman: Arkham Asylum. I mean, this didn’t hinder my love for Final Fantasy XII or stop me from completing many moons ago, but I do love collecting and completing collections; missing out on the “ultimate weapon” in a Final Fantasy game hits home hard, almost like a spear to the gut…a Zodiac Spear.

June 6 is the new “late May” for the Nintendo 3DS eShop

If you’ve been pretty disappointed with your Nintendo 3DS and haven’t found much reason to turn it on as of late, well…that problem is going to continue on as the Nintendo’s eShop has been delayed until June 6 in North America (June 7 in Japan; wait, we’re getting something before Japan does?).

Originally, Nintendo’s next firmware update for the 3DS was due to hit in late May, and it’s now been a couple of months since the system’s release with no online gaming connectivity or shopping. Considering the lackluster launch titles, I was hoping to pick up some quirky, cheap downloadable games (or at least demos) to show off this new system’s cool 3D tricks and tech. That has not happened. Nor can players currently port over via SD card DSi software they’ve already purchased. Even the possibility of a free Excite Bike doesn’t dampen the disappointment that–as always–Nintendo can’t get things like online interaction right. Supposedly, we’ll also be getting an Internet browser in this update, which I might never use because I have, uh, a laptop for that.

I think we’re all getting the impression that Nintendo launched its newest console prematurely. This eShop should have been implemented and functional from the very get-go. Guess this also means a longer wait for Mega Man Legends 3: Prototype Version. A dang shame.

Fallout: New Vegas needs a new patch to patch their latest patch

Man, Fallout: New Vegas. You’re just making it really hard to speak highly of you publicly and honestly, and that’s a shame, as you’re a fun game beneath all the glitches and bugs and wonkiness, but when a new patch is released that supposedly fixes your game and then only makes it worse…well, yeah. There’s not much we can do about that. The latest patch is, according to many forum posters, crashing their game and doing nasty stuff to save data.

Publisher Bethesda Softworks is asking fans to decline the title update. We now have to wait for an additional patch to patch the latest patch; yup, it sounds funnier than it really is, and that kind of stinks as I just recently started my third playthrough, but have to now steer clear of playing the game online so as to not ruin my save data. Kapture will just have to wait a bit more, I guess, before getting to throw dynamite at Powder Gangers again, as well as learn the ups and downs for the various Energy weapons available.

I can only hope that Fallout: New Vegas is fixed–or mostly fixed, because us Vault Dwellers truly know that a game like such will never be without some missteps–before the next bit of DLC is announced. I mean, it’s gotta be that much harder to sell more content of a broken game, right?

Right. Y’all been warned.

The Nintendo 3DS battery life is seeing red

I played a lot of Picross 3D yesterday on my Nintendo 3DS, closing the lid when I needed a break, opening it up when I wanted to break something into a blocky but adorable household item. This meant never powering down or placing the system in its charge cradle–I packed it away for the previous Easter weekend trip down to see my father and sister and didn’t feel like setting it up again just yet. So it was little bits of gaming here and there. Also, please consider that the majority of the puzzles I’m currently doing in Picross 3D average about 10 to 15 minutes each, sometimes more if I have to redo them because I suck at math and deduction.

In short, I went from having a fully charged battery to near power loss in only a couple hours. Around three if I was to guesstimate. But here’s where it got interesting. When my DS Lite would start to lose its charge, a red light would appear on the top right of the handheld, indicating that, if possible, charging would be greatly appreciated. The truth is that one could keep playing their red-limned DS Lite for at least another twenty to thirty minutes so it was not super vital to rush over and plug that baby in.

When my Nintendo 3DS flicked on the red light, I assumed the same. And you know what they say about assuming, right? I couldn’t have glanced away for more than a minute before that red light changed chaotically–it began blinking, and not a slow, steady blink, but one that signaled something terrible, like a countdown or a malfunction or something on the fritz. I was amazed to see how quickly this system was signaling that it needed a charge; I used a Quick Save for my current Picross 3D puzzle and hurried over to set up the 3DS charge cradle. The thing was still blinking like a madman when I returned it to its home so I don’t know exactly how long that blinking goes on for, but my guess is certainly not twenty to thirty minutes.

We’ve all known the battery life sucks for the Nintendo 3DS. I mean, I wasn’t even using the 3D slider or any crazy apps, just playing an ol’ regular DS game, and it still sucked away more quickly than normal. I really just need to not rely on the 3DS as my main traveling system, and only keep it around to show folks some of its neater aspects, like 3D pictures, Face Raiders, and my collection of Lord of the Rings Miis.

P.S. Isn’t it simply hilarious that I’m playing a game called Picross 3D on my Nintendo 3DS…and it’s not in 3D? Send in the ROFLcopters to take me away.