Category Archives: entertainment

2014 Game Completed Comics, #19 – Ben There, Dan That!

2014 games completed 19 - ben there dan that facebook

Every videogame that I complete in 2014 will now get its very own wee comic here on Grinding Down. It’s about time I fused my art with my unprofessional games journalism. I can’t guarantee that these comics will be funny or even attempt to be funny. Or look the same from one to another. Some might even aim for thoughtfulness. Comics are a versatile form, so expect the unexpected.

2014 Game Completed Comics, #18 – Scaling the Sky

2014 games completed 18 - scaling the sky facebook

Every videogame that I complete in 2014 will now get its very own wee comic here on Grinding Down. It’s about time I fused my art with my unprofessional games journalism. I can’t guarantee that these comics will be funny or even attempt to be funny. Or look the same from one to another. Some might even aim for thoughtfulness. Comics are a versatile form, so expect the unexpected.

Not defending the use of drones in Professor Layton and the Azran Legacy

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I’d worry that throwaway on-rails action sequences at the beginning of the latest mysterious story are becoming a trend in the new Professor Layton games on the 3DS, but it sounds like Professor Layton and the Azran Legacy is to be his final adventure, and so that nips that theory in the butt. I kind of don’t believe this is the end for our top hat-wearing detective, but then again, Nintendo loves to ignore beloved characters from time to time. Regardless, these over-the-top sequences are jarring and contradictory to the series’ quirky charm–i.e., everything else–but shooting drones was at least more enjoyable and involving than guiding a horse down Monte d’Or’s winding streets.

But before I get to talking about shooting down drones in a child-friendly, cute and colorful Professor Layton videogame, let me first give y’all the setup. Professor Layton and the Azran Legacy is the sixth–and possibly last–adventure. The game opens with our constant prequel trilogy cast of Layton, apprentice Luke, and assistant Emmy Altava heading to the exotic locale of Froenburg, summoned there by Professor Sycamore to assist him in reviving a long-dead civilization. At this point, I’ve played an hour or so, and now know exactly what this Sycamore character wants Layton to help him with, but anything further story details are unknown to me. Unfortunately, some nefarious fellow–who I won’t name–and his goons are also hot on Sycamore’s tail, ready to cause trouble and steal things that aren’t rightfully theirs.

Which leads us to the chase sequence. This time, instead of riding a horse and avoiding barrels, you are piloting the airship Bostonius, in quick pursuit of he-who-will-not-be-named. To slow you down, you-know-who throws out drones to attack your ship, and you must shoot them down. Now, because this is a handheld puzzle game, you’re not pulling left trigger then right trigger to take them out. Instead, you have to figure out which correct drone to shoot through a puzzle, and you shoot them by dragging the cursor over the selected one and tapping on the touchscreen. Some sections ask you to select the one unlike the others, and another might have you tapping them in a specific order. I failed a few parts, too, but the action kept going, so this seems like just fodder, something to do during an action scene instead of simply watching a beautifully animated cutscene. In truth, I’d prefer the latter.

But really now, there’s just something so charming and comforting about these games to me that I can deal with a silly throwaway tapping sequence. The music is bouncy and less like Chrono Cross this time around, and I’ve gotten so used to the 3D models now and Layton and Luke blinking that I don’t even remember how it used to be. I also love the menus and everything in Layton’s trunk and each puzzle, which I never rush through, even if I can guess the answer right away. I guess I’m trying to savor each second.

And just like with Professor Layton and the Miracle Mask, along with all the puzzles found in the main game, you can also connect to the Nintendo Network in order to download additional puzzles. For a whole year. These puzzles are made available weekly for a year following release, with seven puzzles made available each week; there’s some new categories to learn, as well as a few repeats from the previous edition. I am not excited to the see “bounce the ghost light off the mirrors” puzzles back for another swing.

So yeah, I’m excited to see more of the story unfold, so long as there are no more pointless action sequences wedged between intelligent sleuthing and being thorough on every scene for hidden hint coins and special items. I suspect I’ll even be sad to see it all end.

See you next year at Festivale, Pavé

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Everyone plays Animal Crossing: New Leaf differently, and that’s a scientific fact, proven by science. Or me just assuming. One of those two. Some people make a bee-line for each and every bell, in hopes of paying off their entire house before focusing on anything else. Others tackle one Public Works project after the other, sprucing up the look and originality of their town, and then there are those that put all their energy into getting every fish, bug, and fossil they come across. I’m all of those people at varying times, but last night I did something I’ve never done before in an Animal Crossing adventure–I grinded.

First, let me talk a bit about snowflakes and Snowmam. During the winter, you can build four different types of snowpeople by rolling specific-sized snowballs into each other. There’s a Snowman, Snowmam, Snowboy, and Snowtyke. Each gives you special pieces of furniture and wallpaper in their own distinct way. I went through the entire winter season never getting anything from a Snowboy or Snowtyke, but the Snowman plays BINGO with you, giving you something once you hit five numbers in a row. As for the Snowmam, she asks you to collect falling snowflakes and in return gives you a piece of Ice furniture. I did this for a while, but only got a few pieces before I lost interest in the tediously simple process and stuck with playing BINGO, which, while annoying at times, at least kept things unexpected.

Well, whatever. Winter is over, but only in Animal Crossing: New Leaf. There’s still plenty of snow and cold temperatures outside in Pennsylvania to argue otherwise. Bring on Festivale, which is a spring event that happens in February or March, depending on the year. It mirrors Mardi Gras and Carnival, a holiday celebrated worldwide. Pavé the peacock hosts the event in front of the Town Tree. As it is an all-day festival of color, costumes, and craziness, there is no snow or rain during the entire day. Confetti constantly falls from the sky, and if you look close enough, you can see colored feathers in the mix. Bring enough of a specific color to Pavé, usually three, and he’ll reward you with an item from the Pavé series of furniture. If you find a rare rainbow-colored feather, all you have to do is bring him one of those to get an item. Also, you can interact with your villagers to trade feathers or win them in mini-games, such as charades and rock, paper, scissors.

Now, I totally missed out on both the Harvest Festival and Toy Day due to the fact that both of those fall on the respective U.S. holidays of Thanksgiving and Christmas, and that time is spent traveling and drinking wine and being full of food. By the time I had turned on my 3DS, the events were all over–which is a shame. And not. But it is heart-twisting to miss out on these special moments and the chance to earn some rare pieces of furniture. And so I decided to make the most out of Festivale as I could, running up and down and all around Arni in search of the specific feathers, trading when I can, and dumping not needed items on the ground to save inventory space. It’s actually harder than it sounds, as the feather drop rate–slowly falling rate?–is low, and you can never predict who has what color of feathers and are willing to trade. Seemed like any time I had three of one color, Pavé wanted three of a completely different shade. I’d say I put a total of three hours of devotion into this grinding task and came away with about half of the Pavé items for it.

Here’s a list of what I ultimately earned:

  • Pavé Bed
  • Pavé Bookshelf
  • Pavé Bureau
  • Pavé Chair
  • Pavé Chest
  • Pavé Closet
  • Pavé End Table
  • Pavé Floor
  • Pavé Lamp
  • Pavé Sofa
  • Pavé Table
  • Pavé Wall
  • Pavé Clock

Grr. Waah. I think I have duplicates of the Pavé chair and table if anyone wants to trade. Otherwise, I gotta wait a whole year now to try again, and that stinks as I also happen to really love the look of this series. It has a sort of retro kitchen cabin-like look to it, with the blue and white. I’d save the multitude of feathers I still have in my pockets, but my storage space is actually quite limited as is, so I think I’ll save a green feather to wear and sell the rest. Oh well. Until next time, you beautiful picture of a peacock!

The Half-hour Hitbox: February 2014

halfhour hitbox gd feb 2014 post image

Ahh, February–the shortest month of the year. As well as the snowiest, at least for 2014, that is. Last year we barely saw any snow, and this year we’re quadrupling down on that cause, and I have to be honest. I’m done. Truly and terribly. No quibbles about it. I’m tired of my car getting stuck in the snow, I’m tired of shoveling snow, I’m tired of walking like a penguin so as to not fall in the snow, and I’m tired of hearing nearly every day on the radio about the potential coming of even more snow. I really don’t mind cold weather, as I’m all about layering and being warm, but there’s a difference between cold weather and stress-inducing snow. Bring on March and green grass and the chance to not wear socks in the house. My body is ready.

That said, here’s a handful of games I played a little bit of this month.

Lyle in Cube Sector

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This little indie thing from 2006 is self-described as a block-throwing action adventure game, and that’s exactly what it is. Lyle’s kitty cat has been stolen by some robed witch, and he’s off to rescue his furry feline. Unlike other Metroidvania games, Lyle doesn’t have a weapon–no whip, no gun, nothing. All he can really do is pick up blocks and throw them. Sometimes this is done to damage enemies, and other times it is to create a path from point A to point B. I had trouble balancing the timing of avoiding incoming enemies and picking up blocks, meaning I didn’t get very far, but it seems like an overall good package. You can grab Lyle in Cube Sector for free over here.

Under the Garden

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Right. In this open-ended indie survival game, you are out in the middle of the wild nowhere, tasked with staying alive. You’ll need to eat, create shelter, find fire and essential tools, and so on. A bit like Minecraft, but the controls are kind of iffy. I ended up surviving for around 15 days or so, but gave up playing when I reached a part where you have to cross a body of water on floating crates, and the physics of everything coupled with the janky jumping proved too much. Without exploring, you just end up spending a lot of time standing around, waiting for something to happen. Most often, nothing does.

Pale Machine

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More like an interactive music video, Pale Machine is kooky and crazy and completely worth the five or so minutes to go through it. You’ll do ordinary things, like brush your teeth, but also rock potted plants back and forth and stick your tongue out very far to cause some cereal-based chaos. The song is peppy and bounces around from mini scene to mini scene, which means you’re not doing any one specific action for too long. In fact, I played through Pale Machine a second time while writing this little blurb up, and it’s still a bunch of uninhibited fun.

Maverick Bird

maverick bird 11 Capture

Terry Cavanagh strikes again! Maverick Bird is a fan game for the much-talked about Flappy Bird, and though I can’t say much about the game that this draws inspiration from–remember, I have a Windows 8 phone–the concept is simple, but so very addicting. In Maverick Bird, you are…well, a diamond-shaped being, and you can fly up using the up arrow and dive down with the down arrow. You never stop moving, and so the goal is to see how far you get without hitting any walls or traps. It’s tough, but I like it, though I turned the music off right away. Despite the screenshot above, my highest score so far has actually been…17. Take that!

Monaco – What’s Yours is Mine

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Yup, I bought the newest Humble Bundle, and got a handful of new indie games to play. So far, while I’ve installed all of them, I’ve only loaded up one, and that’s Monaco – What’s Yours is Mine, a strange title for a stealthy game about…well, cooperative stealth? I really don’t know. There’s some light story setup in the beginning about breaking a fella called The Mole out of prison, but that’s all I recall at this point. I like the aesthetics very much in this and the retro-ish graphics, though it’ll take me some time to get used to the lack of vision and fog of war. Lockpicking feels good, having you press against a door or computer for a short period of time to pick it. Rubbing ain’t picking.

Galaga Legions DX

Galaga-legions

I was drinking a hot toddy and getting buzzed and thought this would be funny–not fun–to experience a little on the tipsy side. Turns out, I was right. Maybe. Hmm, maybe not. I had no idea what I experienced. I was a spaceship, and I shot bullets, and a blizzard of colorful lights and objects filled the screen, and there was some crazy music bumping in the background, and I did this for a little bit until I cleared the first section of levels. Most likely never going back.

Payday 2

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Hmm…this game is described as so:  an action-packed, four-player co-op shooter that has players donning the masks of the original PayDay crew–Dallas, Hoxton, Wolf, and Chains–as they descend on Washington D.C. for an epic crime spree. That may all be very true, but I still can’t get past the first mission, and if one can’t successfully pull off a jewelry heist, well…maybe a life of crime is not the right path to walk. My problem is someone in the store notices what’s going on too quickly, and I don’t yet know how to corral everyone away from the bank-opening action without alerting them or the cops.

The Half-hour Hitbox is a new monthly feature for Grinding Down, covering a handful of videogames that I’ve only gotten to play for less than an hour so far. My hopes in doing this is to remind myself that I played a wee bit of these games at one time or another, and I should hop back into them, if I liked that first bite.

Bound from cloud to cloud in Scaling the Sky

scaling the sky game thoughts

Look, I’m just going to start this off by urging you to go play Scaling the Sky for yourself right now: http://www.scaling-the-sky.com.

It won’t take up your entire day–or even your entire morning–and I also feel that it is important to grok the jumping mechanics as they are different enough to separate this from a blatant clone of running and jumping along the cloud platforms in Super Mario Bros 3. Oh, and did I mention this plays in your browser? So no excuses.

If you need more convincing or are curious what words I’ll use to describe this 2D skywards climb, then please, stay. Read a while. Research shows that Scaling the Sky was created by William Felkner, Chelsea Howe, and Michael Molinari during the 48 hour SF Indie Game Jam 2013, and it’s a surreal little experience that surprisingly says something by the end of it, and gameplay basically boils down to jumping from cloud to cloud, jumping out of floating pools, and leaping into rainbow elevators to move on to the next area. That might not seem like a whole lot to go off on, but it is very enjoyable.

You play as a woman stuck on a small, tropical island. Eventually, after discovering there is nowhere else to go, you travel upwards, to the clouds. Naturally, these clouds have buoyancy, which makes jumping on and off of them a bit tricky. When you enter a cloud from below or the side, you are rocketed through it at a quicker clip, propelling you up and out, and this technique will be extremely handy in the later sections where the transporting rainbow beams are seemingly just out of reach and you need momentum to get there. You’ll also enter pools of water hovering in the sky, giving you a tiny leap upon exiting the water. The game is controlled completely by the arrow keys, with left and right for movement and up for jumping.

Scaling the Sky is a fairly simple platformer, but elegant and soothing, with much thanks for its soundtrack, and missing a jump is never harshly rewarded. But when you do nail each jump, especially later when the clouds have dissipated and all you have to work with are large and small bubbles of water, going from one to the other successfully really feels like scaling the sky. Visually, the game is colorful, but limited in its art. Sorry to say, but it initially looks like MS Paint, and the clouds sort of appear like someone just used a large circle eraser on a blue background a couple of times. Though, when you land on or exit the cloud, tiny little puffs sneak out, which is a nice touch. Our sky-climbing woman is garbed in orange, making for a fantastic contrast against all the blue hues of the sky and water pools, and her hair and clothes are constantly moving in the breeze. It’s not going to wow you with its look, but it plays phenomenally and tells a mature, elegant story about the continuous movement of water.

Removed two more games from my Xbox 360

BGAE HD beat again copy

The title of this post says it all: Beyond Good and Evil HD and Torchlight got removed from my Xbox 360’s hard-drive space to help make room for future games and content I’ve already paid for, such as the remainder of Telltale’s second season of The Walking Dead, if they ever get around to releasing another episode. I think I ended up freeing around 2 GB of space, but I plan to tackle some more arcade titles I have sitting untouched for awhile to see if I can polish them off enough for me to consider to removable. Previously, I polished off Shadow Complex and then immediately uninstalled it. We can all blame this on my neurotic nature to use every oodle of storage space I have to its full potential.

For Torchlight, though I had long beaten the game back in 2011, I was sitting pretty at 11 out of 12 Achievements. The last one to unlock was called “Superstar” and requires you to “achieve maximum fame.” You mostly earn fame by defeating unique enemies in dungeons, and you can always tell these apart from regular grunts because they have names like Moggath the Dragonkicker and Sh’gorl the Darkstink. In short, you probably need to kill around 200+ unique monsters to hit this target, and my saved game showed that I had only killed, at that point, around 125. And so I grinded, which was not the most exciting task, but it was mindless enough, and I had plenty of potions and healing spells to keep me going. Only took a few hours of going at it and ignoring picking up new weapons, enchanting gear, and worrying about what skills to enhance and so on.

This also served to remind me that Torchlight II is much better than Torchlight, especially because I built a range character there with the ability to create random chaos whenever making a critical hit. It was much more taxing to grind as a melee character for the “Superstar” Achievement because it meant getting in close and taking more HP hits. Though I do like the idea of these “clicky” action RPGs on consoles; maybe I should look into Diablo III one of these days.

Next, I moved on to Beyond Good & Evil HD. Now, I played and completed the original Beyond Good & Evil on the PlayStation 2 a long time ago; in fact, it’s one of the first games I wrote about back when I got into writing about entertainment media on the side, over at my stupidly named Blogger site Game Beliefs. In 2011, a Cyber Monday sale for XBLA had the HD version of the game priced at $3.00, and I happily paid for it a second time, fondly remembering how many photos of strange wildlife I snapped during Jade’s journey to stop the DomZ from stealing away the inhabitants of Hillys. I played a little bit of the game then, and then nearly finished the whole thing a second time in June 2012 when I was permanently stuck on the couch for an entire weekend with really bad back pain. I got all the way to the end section and…well, just stopped. Not really sure why, but I guess my back got better and I was so excited to leave the couch that I just dropped everything off my plate and went elsewhere.

Anyways, the last section of Beyond Good & Evil HD basically involves some “reflect this light properly to open the door” puzzles, a spat or two of direct combat, some flying-but-on-rails ship battle, and a surprisingly difficult final boss. I don’t remember the final fight being so difficult last time, but I suspect the fact that I went into the fight with only a small number of health-healing items played a major part in its difficulty. Without spoiling what happens, the controls for Jade during combat get reversed, and you basically have a split second to hit the boss and/or dodge out of the way, and the reversed controls take some time to get used to. Took me several attempts, but I did it; I saved Hillys all over again. I missed unlocking four Achievements, but they didn’t seem like any fun–more grinding, and not in a do-able, mindless way–so I just watched the credits, appreciated the soundtrack once more, and removed the game entirely. Oh well. Bring on Beyond Good & Evil 2; that was a joke, by the way. That game is never becoming a real thing.

So that’s three games now played and polished off enough for me to feel okay with uninstalling and never looking back. I’ve got more to go after, but for now I at least have enough room for the next episode of The Walking Dead, which I think drops sometime in March. Whew.

Five ice stages actually worth playing

most memorable snow levels GD copy

On Monday, February 17, I left the house for the very first time in five days after getting seriously snowed in. I mean, yeah, we live in the middle of the Pennsylvanian woods, so this was bound to happen eventually. And yes, the above picture is the actual abode Tara and I live in, and that’s her Jeep there, stuck in the middle of the driveway. Anyways, she was able to eventually get out, and after some more shoveling, I too got my lackluster and turble-in-da-snow Chevy Cobalt out and was able to reconnect with society for a brief moment before returning home with plenty of yummy groceries. Alas, it was not meant to be because, while I was able to get down the snowy driveway just fine, getting back up it was another mess. Flash-forward two hours, and all is well, but now I’m thinking about ice stages in videogames that I actually enjoy spending time in, unlike real life.

Onwards, with the five chilliest places I don’t mind getting stuck in…

The Ice Caves (Spelunky)

spelunky ice caves polish02

During my early days with Spelunky, getting to the Ice Caves was a big deal. It meant mastering the Mines and Jungle levels well enough to hit a series of levels as unlike the previous ones as possible. In the Ice Caves, you can slip and slide on blocks of ice, and so can gems and items and enemies, making it dangerous and chaotic for all involved. UFOs, yetis, and mammoths guard their territory aggressively. Also, the entire level takes place over a dark, endless abyss, meaning if you fall incorrectly, you might not ever hit ground and get back up. It’s not quite as deadly as the Temple levels, and I actually find the Ice Caves to be much more relaxing than any other section in Spelunky. Much as of that is due to the snappy, jazz-fused soundtrack, but I also think it has something to do with its unconventional openness; if you have the jetpack equipped, you can fly to and fro and see all that it has to offer, with few threats in your way. Perfect for ghost mining, too.

World 4 – Gorilla Glacier (Donkey Kong Country)

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With great snow comes low visibility. Pretty sure that’s a famous quote said to Peter Parker. And that’s what I remember most about the Gorilla Glacier worlds from Donkey Kong Country–a lot of snow, blowing this way and that. Now, the levels don’t start out that way. In fact, you begin in Snow Barrel Blast, which paints a pretty picture of a clear sky and a lot of snow on the ground. As you progress, snow begins to fall and intensify, to the point where it becomes difficult to see. Toss in some hectic, heart-pulsing music, and this is starting to sound like a nightmare–but it’s strangely not. I remember it so fondly as a sign of the power of videogames, the power of the SNES, and when the snow would start to come down heavy many, many years later in games like Skyrim, I always knew where that technique–for me–started.

The Colder Climates (Journey)

journey colder climates 22

I will keep this as brief as possible, since the snow levels arrive late in Journey‘s journey, right in spoilery territory, but man…they are something special. Especially if you are able to have a nameless co-op friend at your side, like I did my single time floating through the game. You basically have to traverse through the blinding snow, trudging up white hill after white hill, all while avoiding some big baddies soaring overhead. The controls work really well here, as it is actually so much harder to move in the snow than the desert sand, hitting home that you are in one bad place. That said, it’s gorgeous and gorgeously orchestrated. I played with another player, and we took turns checking to see if the coast was clear before chirping that it was time to dart back out into the blizzard.

Winter (Animal Crossing: New Leaf)

animal crossing new leaf snowman 2

There’s a surprising amount of things to do in the winter in Animal Crossing: New Leaf, and that’s all on top of the general number of things one can do as mayor of a village full of spunky animal residents. Building snowmen and snowwomen opens up chances for new collectibles; the snowwoman will give you special ice furniture for bringing her a certain number of snowflakes, and the snowman plays a game of Bingo with you for as long as he is standing. But walking around is nice and peaceful, the soft crunch of boots on snow peppering the soundtrack. Plus, I’m not as distracted as much as I am in the spring and summer by a dozen different bugs and butterflies to chase after. You still gotta watch out for those dung beetles though.

Canada (Sly 2: Band of Thieves)

sly cooper canada

The Sly Cooper franchise has a serious affection for snow levels. No, really. They are the one constant across all four titles. Here, have some proof in the form of a very direct sentence using a number of semicolons. In Sly Cooper and the Thievius Raccoonus, you go to China; in Sly 2: Band of Thieves, the gang ventures to Canada; Sly 3: Honor Among Thieves has them moseying back to China; lastly, in Sly Cooper: Thieves in Time, the trio find themselves lost in time, stuck in the bitterly cold Ice Age.

In Band of Thieves, Canada plays home for two separate, but subsequent episodes and is visually depicted as large expanses of snow, tiny mountains, and ice-covered walls. There’s also moose carrying flashlights, but I think that’s based on actual findings, what do I know. The first Sly game was very linear, but the second outing began to open things up more, offering a hub and a larger area to explore at your leisure. And you could pick between any of the three heroes, and each traversed the snow differently. Aw, this was back before Bentley ended up in a wheelchair, too. My bad.

Well, that’s five really cold, frigid places that I’m okay getting stuck with. Do you have any others to add to this snow pile?

2014 Game Completed Comics, #17 – Brothers: A Tale of Two Sons

2014 games completed 17 - brothers facebook

Every videogame that I complete in 2014 will now get its very own wee comic here on Grinding Down. It’s about time I fused my art with my unprofessional games journalism. I can’t guarantee that these comics will be funny or even attempt to be funny. Or look the same from one to another. Some might even aim for thoughtfulness. Comics are a versatile form, so expect the unexpected.

2014 Game Completed Comics, #16 – Far Cry 3: Blood Dragon

2014 games completed 16 - far cry 3 blood dragon facebook

Every videogame that I complete in 2014 will now get its very own wee comic here on Grinding Down. It’s about time I fused my art with my unprofessional games journalism. I can’t guarantee that these comics will be funny or even attempt to be funny. Or look the same from one to another. Some might even aim for thoughtfulness. Comics are a versatile form, so expect the unexpected.