
I tried to get this post done long before Halloween hit, but life got in the way, and I got distracted and well, here we are now, a week into November. Thank goodness that November is also a month where pumpkins are totally topical and appropriate, so my post about 10 cool-as-heck pumpkins in videogames remains relevant. Whew. Also, it’s finally beginning to feel like fall here in New Jersey, though I’m sure, like a leaf detaching from a high-up branch and heading gently and quietly to the earth below, its journey will be short and quickly forgotten.
Also, here’s the pumpkins Melanie and I carved a few days before Halloween that almost instantly went moldy due to the high temps here in the Garden State:

I’ll let you figure out which one I did.
And now, some other cool-as-heck pumpkins!
10. King’s Quest

There’s a dark cave full of hungry wolves blocking your progress at one point in that new take on King’s Quest, and to get through it, you need a very strong and bright light to keep the beasts at bay. Eventually, you discovered you can purchase a magical blue ball of fire from the eccentric Hubblepots in town, but need some kind of vessel to hold it. A giant pumpkin from the local garden will do just fine, and it’s both silly and awesome to watch Graham hoist the heavy thing over his head and march through the illuminated cave with newfound confidence.
9. Fallout 4

Fallout 4 is a world without holidays, despite the Christmas surprise, where radiation and destruction are the focus. Still, time exists, and time passes, and you are from a long-lost era where holidays were a big deal, something people centered around and made special. Remember, the bombs dropped around Halloween. The plastic pumpkin is a reminder of a simpler time, of dressing up not to better protect yourself against raiders and swipes from a legendary Deathclaw, but to go door to door and collect candy. There’s not many of them out in the wild, but seeing one still gives me pause. Also, it can be broken down into individual components for use in crafting, so it is not just a piece of cosmetic dressing.
8. Clayfighter

I did not play a ton of ClayFighter in its heyday, being more of a Street Fighter II dabbler and a Mortal Kombat on-looker, but see here, Ickybod Clay is a punderful name for a ghost with a jack-o-lantern head. You just can’t beat that. Also, he can teleport and throw balls of ghost goo at his opponent, which irrefutably makes this is one excellent use of a pumpkin.
7. the Legend of Zelda: Breath of the Wild

For some reason, I’ve not come across many pumpkins in my playthrough of The Legend of Zelda: Breath of the Wild, so I use them fairly infrequently in my cooking sessions. But when I do, the results are always supreme. Here’s a tip: combining them with some type of meat will get you a meat-stuffed pumpkin that can restore a ton of hearts.
6. Final Fantasy VII

Okay, this might be a stretch, because I can’t seem to find any official ruling on whether the hilariously named enemy Dorky Face from Final Fantasy VII is a pumpkin-headed shuttlecock, but it sure does look like a pumpkin-headed shuttlecock to me, and so it is making the list. You fight a bunch of them in the Shinra Mansion in Nibelheim, and their main attack is called “Funny Breath,” which causes confusion. Huh. I wonder if they’ll show up again in the Final Fantasy VII Remake, which is obviously never going to come out.
5. Costume Quest 2

It should come as no surprise that pumpkins are prominent in both Costume Quest and Costume Quest 2, games highly passionate about pumpkin time. I decided to go with the latter title, if only because it is somewhat fresher in my mind because of what I did with it during last year’s Extra Life event. Also, all the Achievement artwork is carved pumpkins.
4. Minecraft

There’s something about a square pumpkin that honestly cracks me up. Thanks, Minecraft. Keep on being square.
3. Borderlands 2

Look, I’ll just come out and admit it, but the only DLC I played for Borderlands 2 was the first one called Captain Scarlett and Her Pirate’s Booty. I had a good time with it and have continued to dabble in the game, but never got any more additional content. Which is a shame, because it sounds like Tiny Tina’s Assault on Dragon Keep is a lot of fun, and the smaller add-on called T.K. Baha’s Bloody Harvest is ultra-fitting for this post. Zombie T.K. Baha, last seen in a piece of DLC for the original Borderlands which I also did not play, sends players off to fight Jaques O’Lantern, a giant pumpkin boss who gives out new character customizations as rewards for being beaten. Sounds cool to me; however, Borderlands 3/Borderworlds needs a gun that endlessly fires giant, flaming pumpkins. Please make this dream a reality.
2. Stardew Valley

Ugh, I really do need to pick Stardew Valley up again and at least see it through to when grandpa is supposed to visit or whatever. Yet, after completing the community center, I feel like I’ve done the thing. The big thing. Anyways, that’s a topic for another post. Pumpkins are big in the game, especially during the fall season. They grow 13 days after being planted and are one of three crops that might produce a giant crop version, along with cauliflower and melon (see above). After Starfruit, it has the second-highest per unit base price of all the normal crops, which makes it important if you are looking to be rolling in a coin bank. Oh, and you can also make a jack-o-lantern by combining a pumpkin and a torch to keep things spooky year-round.
1. Animal Crossing

Jack, the self-proclaimed Czar of Halloween, is a character from the Animal Crossing series–except for Wild World–who loves candy, naturally. Especially lollipops. He appears once a year for Halloween, from 6:00 PM until 1:00 AM the following day. Jack distributes spooky furniture to the player, which can only be obtained through him, and it is all very orange and pumpkin-themed, and I believe I got every piece for my copy of New Leaf, but it’s been many years now since I played, so I can’t confirm this. I’m also scared to look for fear of getting sucked back in. Either way, he’s a real cool gourd-wearing dude.
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I’m sure there are lots of other cool-as-heck pumpkins out there in videogame-land. How about you tell me of the ones you love or think rock. Please do so in the comments, and I’ll try to respond before any of them get moldy and start caving in on themselves.
Gone Home, where happiness doesn’t have just one address
It’s been a few years since I first played Gone Home. This was back in 2014, when my life was wavering, changing into something new and different. I was, at that time, drawing small, teeny-tiny comics for each game I completed instead of my now much more popular standard of haikus, and the one I did for The Fullbright Company’s first-person adventure exploration debut remains one of my more popular pieces on the photo-sharing site Tumblr. Which I have always found interesting because all I did was use Sam Greenbriar’s words about her girlfriend with a few crude illustrations to accompany them. Art is odd.
A quick Gone Home plot summary for those that don’t remember what is going on here: 21-year-old Katie Greenbriar returns home in 1995 from being overseas to her family in Oregon only to discover the house is completely empty of life. As she begins to explore the house, she’ll discover clues and notes left behind that explains where everyone went. It’s a story about love and loyalty, abuse, friendship, religion, dedication, confidence, neglect, connections, mental health, and more things than I can list out here. The easy joke to make would be that this is one full house. I’m not going to re-hash what I previously wrote some years back, so please click here for a deeper dive into the game’s narrative and theme, among other topics.
Right. For the console version of Gone Home, not much has changed in terms of gameplay, though I do enjoy using a controller to navigate and examine neon-colored highlighters more this time. Also, there’s Achievements, and this is where I found new life in the rummaging simulator. A couple of them, specifically “Homerunner” and “Speedreader,” are all about completing the game quickly with next to no room for error. Another has you going through the Greenbriar house slowly, methodically, pausing with curiosity and searching every nook and cranny for the chance to learn more. I loved both plans of attack and want to talk about them individually below.
It’s official–Gone Home is the first game I’ve spedrun. Speed-runned? I’ve done a speedrun of? Ugh. There’s really no graceful way of saying it, I guess. Look, I beat Gone Home in under a minute. I never even knew this was possible. The “Homerunner” Achievement asks that the player complete the game in less than 1 minute with no modifiers enabled. That might sound crazy difficult until you realize that you can access the secret room by the front staircase at any point when playing to grab the attic key. After that, it’s all about cutting corners and navigating down a dark hallway to click on Sam’s diary. It took me a few tries, but I eventually did it, and that felt pretty cool. The next game I plan to speedrun is Animal Crossing: New Leaf, 100% catalog, all fossils, fish, and bugs. Just kiddin’.
For the “Speedrunner” Achievement, you need to complete the game having found all 24 journal entries, without any modifiers turned on, in less than 10 minutes. Hmm. Again, it sounds tough, and there is little room for wasting time, but once you know the best path to take and make a b-line for every audio journal trigger, it’s not too bad. I didn’t personally time myself, but the Achievement popped on my first go after thinking about where everything was for a moment, so it was obviously under ten minutes. Now, before I did this one, I also learned about the secret journal entry you get by bringing a tiny ball from the garage up to Sam’s room and dunking it in the basketball hoop, which I never did initially. The reveal is purrfect. So that was another fun treat to learn about, as well as the task of bringing Christmas duck to its rightful abode in the attic.
Lastly, there’s the “Behind the Scenes” Achievement, which wants you to find all the commentary nodes in the house after turning them on via a modifier at the start of a new game. Commentary in games, much like on DVDs, is something I find neat and cool from afar, but rarely digest. I don’t know why that is. Certainly, when it comes to a movie or TV show, I’d rather just watch the original material and read an interview with the director or actors later. However, games can be more interactive than this, which gives new life to the idea of re-exploring these environments. I enjoyed it in Blackwell Deception and Even the Ocean, and I greatly enjoyed it here, though some nodes offer more stories and details than others. The truth is, as an Idle Thumbs fan, I could listen to Chris Remo go on for days about composing music. Still, I learned a lot about hidden secrets and design choice from Steve Gaynor, Karla Zimonja, Kate Craig, and Emily Carroll, as well as got Sarah Grayson’s take on her character Sam, who drives the game forward with her painfully heartfelt narration. Finding each one was rewarding, and I refused to leave the area I was in until the recording was done playing.
Basically, in the last week or so, I ended up beating Gone Home several more times, all via different types of playthroughs, and I still think this is one of the more important games of the last decade. Play it, please. I suspect I’ll return to it again down the future road; until then, I really need to check out Tacoma.
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Posted in achievements, entertainment, impressions, musings, randomness, videogames
Tagged behind the scenes, commentary, exploration, Gone Home, Greenbriar, Homerunner, Majesco Entertainment, Speedreader, speedrunning, Steve Gaynor, The Fullbright Company, walking simulator