Category Archives: entertainment

Captain B.J. Blazkowicz resolutely takes on the Nazis

I’ve got bad news: I know all the spoilery bits for Wolfenstein II: The New Colossus already. That’s just one of the few sacrifices I had to make to listen to Giant Bomb‘s 2017 GOTY deliberations, along with knowing where things ultimately go in NierR:Automata, Yakuza 0, and Persona 5. Oh well. Thankfully, I was able to complete both Night in the Woods and The Legend of Zelda: Breath of the Wild just before the year came to a close. But considering that I’m only just now finishing up Wolfenstein: The New Order, here’s hoping I forget many details about the much-talked about sequel…whenever I get to it (my prediction: somewhere in late 2019).

I got Wolfenstein: The New Order, along with the follow-up/prequel Wolfenstein: The Old Blood, The Inner World, and Deus Ex: Mankind Divided, during Microsoft’s big Black Friday sale in that crazy year called 2017. Anyways, I’m trying to make a more conscious effort to the play the games I buy instead of letting them sit for months unattended, and so I recently loaded up Wolfenstein: The New Order, kept it on the default difficulty setting, and quickly got about putting Nazis in their place. It’s good fun, if surprisingly straightforward, both in terms of gameplay and plot.

I’ll do my best to provide a plot summary. Some three years after the destruction of the Black Sun portal, the Nazis deployed advanced technologies, which enabled them to turn the tide against the Allies. On July 16, 1946, at dawn, U.S. special forces operative Captain William “B.J.” Blazkowicz, accompanied by pilot Fergus Reid and Private Probst Wyatt III, took part in a massive Allied air raid against a fortress and weapons laboratory run by General Wilhelm “Deathshead” Strasse. Unfortunately, the three of them were captured and brought to a human experimentation laboratory where Deathshead forced Blazkowicz to choose one of his companions to die–either Fergus or Wyatt. Afterwards, Blazkowicz escapes the laboratory, but suffers a critical head injury, rendering him unconscious and putting him in a coma for 14 years. He comes back to life in a psychiatric asylum in Poland, now determined more than ever to find his friends and blast apart some Nazi faces. Phew.

Wolfenstein: The New Order is a first-person shooter that, at many times, asks to you to do things stealthily. There’s also cover-based shooting and entire sequences where you are exploring an area or solving some simple puzzles. I came at this as I do all first-person things–cautiously. Unfortunately, when the chaos kicks in and you are discovered, the best thing to do is keep moving and don’t stop firing. The game is pretty generous with armor, health, and ammo pick-ups, so, honestly, go nuts. However, when I got to Chapter 12: Gibraltar Bridge, I hit a serious snag, finding the difficulty–even on the normal setting–to be a bit much to overcome. I’m not alone in this. You are basically climbing up a broken bridge, at a serious disadvantage, with numerous enemies high above you and out of sight. After about ten or so attempts, I gave up and dropped the difficulty down to “Can I play, Daddy?”, which at first bothered me, but then I had a good time mowing down everyone in B.J.’s way without even giving a second thought to taking cover or needing more health.

Perhaps my favorite thing about Wolfenstein: The New Order is its perk system. Instead of collecting XP and leveling up your B.J.–keep it clean, kids–to spend skill points on perks, you earn upgrades by doing specific tasks. Kind of like in Elder Scrolls V: Skyrim, where if you want to raise your blocking stats with a shield, start blocking with a shield more. These minor upgrades enhance Blazkowicz’s combat aptitude by increasing his maximum health, ammo count, and damage taken, which is all well and good, but you are playing on the easiest of difficulty levels this doesn’t matter much. Still, going after them is enjoyable, and I really had a good time sprint-sliding and killing Nazis to ultimately strengthen my skills at…well, killing Nazis. Also, you can totally take advantage of key checkpoints in certain levels to grind out some of the trickier perks, which I totally did.

So yeah, that’s Wolfenstein: The New Order. I’m currently playing clean-up on some of its collectibles and Achievements (none of them related to difficulty settings though), but I suspect after that I’ll move on to Wolfenstein: The Old Blood…soonish. Eh, maybe. I also need to finish Prey, and then I’d love to get into Deus Ex: Mankind Divided. Eep, too many games.

Paul’s Preeminent PlayStation Plus Purge – Titan Attacks!


It’s 2018, and I’ve never played Space Invaders, and I probably never will. That time has passed. Though clearly I’m aware of it and its influence on the gaming industry; I mean, you can’t walk down the Ocean City boardwalk and pass a T-shirt store without seeing those iconic pixelated aliens on some piece of unlicensed merchandise. Space Invaders was one of the earliest shooting games, releasing in arcades in 1978, with the goal being to defeat waves of aliens with a laser cannon and earn as many points as possible. It sounds simple to our ears today, but Tomohiro Nishikado, the game’s developer, had to design custom hardware and development tools to make the thing.

But I’m not here to actually talk about Space Invaders specifically, but rather a tribute from Puppy Games called Titan Attacks!, and yes, the game’s title ends in an exclamation mark, which will probably drive my editing eyes nuts, but that’s life. In this arcade shoot-em-up, you play as the last surviving tank commander on Earth and must single-handedly turn back an invading evil alien army called the Titans. If you can drive them back across the solar system, you might be able to defeat them on their homeworld, saving yours from total annihilation.

Titan Attacks! retains the same easy-to-learn and score-based gameplay of classic arcade shoot-em-ups, but does bring in some new features and strategies, along with stylish neo-retro visuals and a pulse-bursting, head-bobbin’ soundtrack that is ultimately the thing I came away from liking the most. Earning bounty money allows to you upgrade your tank-ship-thing with extra cannons, better shields, and special single-use powerups. While zipping left and right on the ground and firing up into lines of incoming aliens, you’ll also need to destroy falling wrecks, dodge hurtling asteroids, and capture escaping aliens. It starts out slow enough that you can keep track of everything, but the chaos ramps up the further you progress. Thankfully, you can take a hit or two and keep moving, though you’ll lose your multiplier bonus. No biggie.

I played Titan Attacks! for an hour or two, but didn’t get too far down the planetary path–there’s something like 100 levels/waves–before both taking too much damage and losing interest. That’s fine. I had fun for a bit, but this style of game is never going to hook me (as you’ll see in an upcoming post on Ultratron, also published by Puppy Games). Chasing high scores through repetition does not get me salivating one bit. Now, maybe if I could dress my tank up in different outfits and craft powerful weapons from various materials and check off quests one by one in some sort of log book, I might more interested in seeing this to the end, but alas, nope. Not for me.

Oh look, another reoccurring feature for Grinding Down. At least this one has both a purpose and an end goal–to rid myself of my digital collection of PlayStation Plus “freebies” as I look to discontinue the service soon. I got my PlayStation 3 back in January 2013 and have since been downloading just about every game offered up to me monthly thanks to the service’s subscription, but let’s be honest. Many of these games aren’t great, and the PlayStation 3 is long past its time in the limelight for stronger choices. So I’m gonna play ’em, uninstall ’em. Join me on this grand endeavor.

My first solo chicken dinner in PlayerUnknown’s Battlegrounds

The pier was bereft of life. Not a single other soul dropped there, as far as my eyes could tell when quickly scanning the sky as I parachuted to the dirt. It was just me, and 99 madmen elsewhere on the main island. Time to scavenge.

I immediately made for the largest house in the area, scooping up every weapon, ammunition box, and gear item I could before eventually settling down in the attic. I found two different rifles and a pistol. I left the crossbow and bolts where they lay upstairs, an emergency backup option only. Overall, I had some decent stuff. Not enough ammo–because there’s never enough ammo in an isolated and cutoff existence where the only way to keep on eatin’ is to shoot everyone still–but enough ammo for the time being. I checked to see where the circle was. Somehow, I was almost directly in the middle of it. Phew. I stayed put, watching out the windows and listening for any movement downstairs. I mostly put on my patience pants and waited.

Outside, the engine of a vehicle drawing near got my attention. I hurried to the closest window and spotted a large truck trying to get up and over some small hills right outside my building. I didn’t hesitate, opening fire, the window shattering glass everywhere, but I think I only landed one shot before the player drove off to safety out of range. Oh well. Also, my cover was now blown, but I knew what was coming, and so I got prone on the floor in front of the staircase, waiting, listening. A minute or two later a man came up the stairs, and I fired instinctively, not even giving him a chance to know where exactly I was. I looted his body for goodies, but didn’t get any more ammo for my weapons. One kill.

By then, the circle had changed, shrinking away from me and the pier and up north towards the farmland. Alas, I would have to move and leave my safe perch on high. I zipped out of the house, keeping low and to the shadows, and made my way to what I quickly saw was a very open field. Not good. I got just inside the circle and instantly found a bush to squat in, watching my surroundings like a hawk. I didn’t move until the blue started creeping in more, and after taking a few steps, someone behind me began shooting at my butt. I spun around and managed to take them out without receiving much damage, but there was no time to loot or even take in the moment–the blue crept onwards. Two kills.

I made it to another bush just inside the circle unscathed. In the distance, I saw two players battling it out, and I watched with concerned interest as one took out the other and then began crawling on the ground…right in my direction. I waited patiently, popped out of my bush, and took him out. Three kills. At this point, my one rifle was now out of ammo. That left me with another rifle with like 20 shots and a pistol with something like 60 rounds. I also had some kind of grenade, but I never remember to use grenades.

As I moved closer to the next circle, a player in a vehicle came out me, clearly intent on running me down. I fired, using all of my ammo, but took the player out. Naturally, I stole their car. Four kills. Also, it had a full tank of gas and was not terribly damaged, so I was feeling really good about that, especially since I could see/hear another player nearby driving around in a vehicle too.

At this point, there were four people left alive, one of them being little ol’ me. One was driving around, trying to ram me, and two…were clearly hiding nearby. There were no buildings, only bushes. Both of us drove around in circles in the circle, hoping to find these hiders. I managed to run one over. Five kills.

It got down to two players left after the other guy in the car ran over the third remaining madman, and unfortunately we couldn’t just drive our vehicles around forever. This player certainly thought the strategy of putting it into reverse and trying to run me over backwards sound, while I took pot-shots from my P1911 pistol and hurried out of the blue. Using a buggy for cover, I sealed the deal. Sorry, TheScoobySnoop. My hands were shaking, and Melanie and I both let out an exclamation so quickly and loudly that scared our cat Timmy off of the couch. It was, to simply say, exhilarating.

Six kills.

Winner winner, chicken dinner.

2018 Game Review Haiku, #4 – Wolfenstein: The New Order

Select your timeline
And start killing Nazi scum
Orders from B.J.

For 2018, I’m mixing things up by fusing my marvelous artwork and even more amazing skills at writing videogame-themed haikus to give you…a piece of artwork followed by a haiku. I know, it’s crazy. Here’s hoping you like at least one aspect or even both, and I’m curious to see if my drawing style changes at all over three hundred and sixty-five days (no leap year until 2020, kids). Okay, another year of 5–7–5 syllable counts is officially a go.

Santa needs your help finding the new year in Where is 2018?

I am the dark, hairy monster-men in Where is 2018?, asking Mateusz Skutnik incessantly where in the world his brand-new game about finding the next darling of a year is…shame on me. I am horrified with myself and reminded greatly of this moment about entitlement issues. Having started this series of his with Where is 2016?, I’ve now come to look forward to playing these wee adorable and free things at the very start of January, in the days between break and work, before everything returns to mundane routine. I need to remember that there is a human being on the other side of these projects, and that art and creation takes time, energy, passion.

Where is 2018? follows the new path set by Where is 2017?, with a gnome-like Santa Claus being the lead hero and some light platforming–which is not ideal with a keyboard, but this isn’t of the same lengths as, say, NieR:Automata, so that’s fine–versus solving puzzles with a point-and-click method. You move through several rooms, moving platforms via levers and jumping to open doorways, all while hairy monster-men watch from the background, stoically asking their one and only question. The games continue to be fun, funny, and super slick in terms of art and animation, and I’ll openly admit that I did get stuck right at the end on the last puzzle, but so long as you keep at it, you’ll figure it out and welcome 2018 with open mitts (hint: windmills).

We are not owed anything, certainly not Where is 2019?…but if Skutnik makes it, I’m gonna play it. Until then, here’s to finding 2018.

2018 Game Review Haiku, #3 – Where is 2018?

Everyone asking
Where is two thousand eighteen?
Santa knows, it goes

For 2018, I’m mixing things up by fusing my marvelous artwork and even more amazing skills at writing videogame-themed haikus to give you…a piece of artwork followed by a haiku. I know, it’s crazy. Here’s hoping you like at least one aspect or even both, and I’m curious to see if my drawing style changes at all over three hundred and sixty-five days (no leap year until 2020, kids). Okay, another year of 5–7–5 syllable counts is officially a go.

Paul’s Preeminent PlayStation Plus Purge – Blood Knights

I’ve talked before about playing bad games previously here on Grinding Down and the importance of seeing them through and even finished one last year solely to get my first Platinum Trophy, but I won’t be completing Blood Knights. It’s just that poor. I mean I want to, because I like finishing things–whether that’s art projects, books, nicely cooked meals, laundry, whatever–but the amount of frustration this undead monstrosity is throwing in my face is not needed. Not in 2017, not in 2018, not ever. I’d rather eat a garlic bread sandwich and watch the sun rise. Thankfully, Deck13 Interactive’s hack-and-slash RPG from 2013 can now participate in my highly praised and much copied PlayStation Plus purge program.

For those that don’t know, like me when I got this thing for free for PlayStation Plus some many months back, Blood Knights is a downloadable action RPG for Microsoft Windows, PlayStation 3, and Xbox 360. The game was developed by German studio Deck13 Interactive and published by Kalypso Media, also from Germany. You play as bland-as-bread Jeremy, a renowned vampire hunter who is trailing behind a priest in order to stop an army of blood-suckers who have stolen the Blood Seal, a magical artifact which…due to it being stolen, shattered the moon. I won’t fault you for not comprehending that sentence because I played the game for a couple hours and did not comprehend much altogether. Also, Jeremy has been “bonded” to a female vampire named Alysa for unclear reasons. Well, maybe videogamey reasons.

Blood Knights features both single player and local cooperative gameplay modes, but does not allow for online co-op, and so my short time with it was spent playing by my lonesome, mouth agape in disbelief at almost every step of the way. When playing solo, you can swap between Jeremy and Alysa with the touch of a button, which strangely has a short cool-down period, but the other character simply disappears from the level instead of hanging around, being controlled by AI and helping you fight the bad guys. Both share the same lifebar too. Which is strange for a game built on co-op and dropping in and out of play, but hey, I’m no videogame developer.

The main gameplay is linear dungeon crawling with sword swingin’, loosing arrows, magic spells, and picking up loot, kind of like Diablo 3, but far inferior. Far, far inferior. You gain experience points and pick up small piles of gold along the way as you battle back people who hate vampires, and all of that feeds into upgrading your character’s skills or buying new gear, but I found the menu UI and look to be so ugly that it was difficult to even navigate. I struggled to see the stat differences between the weapon on the ground and the weapon in Jeremy’s hands that I often left the sword where it lay. Same goes for each character’s respective skill tree and the controller layout, both of which are hard to grok. Attacking enemies is unsatisfying, even with Jeremy having a super-move clearly inspired by the likes of one Crash Bandicoot.

I feel like it is almost cruel to talk about the game’s graphics and voice acting–because they are atrocious, a heavy adjective for sure–but it’s a big part of what turned me almost immediately off of Blood Knights. Here is the game’s intro. Everything is so wooden and, excuse the wordplay, lifeless, from how the characters move to their speech to the attempt at creating a stirring moment from a dramatic score. I also experienced a good amount of jank, such as frequent slowdowns and popping and flickering shadows. This speaks to the PS3 and Xbox 360 generation as a whole, but there’s also a ton of light bloom happening in nearly every scene. Lastly, take notice of how Jeremy is dressed in a full set of armor, and Alysa is yet another highly sexualized female protagonist for the industry, forced to do battle against enemies with swords and spears in an outfit incapable of protecting her skin from getting poked.

Blood Knights isn’t even close to mediocre. Cue the sunrise.

Oh look, another reoccurring feature for Grinding Down. At least this one has both a purpose and an end goal–to rid myself of my digital collection of PlayStation Plus “freebies” as I look to discontinue the service soon. I got my PlayStation 3 back in January 2013 and have since been downloading just about every game offered up to me monthly thanks to the service’s subscription, but let’s be honest. Many of these games aren’t great, and the PlayStation 3 is long past its time in the limelight for stronger choices. So I’m gonna play ’em, uninstall ’em. Join me on this grand endeavor.

2018 Game Review Haiku, #2 – Samantha Swift and the Hidden Roses of Athena

Recover scepter
Travel the globe, items list
Mel mostly beat this

For 2018, I’m mixing things up by fusing my marvelous artwork and even more amazing skills at writing videogame-themed haikus to give you…a piece of artwork followed by a haiku. I know, it’s crazy. Here’s hoping you like at least one aspect or even both, and I’m curious to see if my drawing style changes at all over three hundred and sixty-five days (no leap year until 2020, kids). Okay, another year of 5–7–5 syllable counts is officially a go.

A batch of anticipated games for the year 2018

When you search the Internet for the keyword of “2018,” you get a lot of pictures of that number in big, bold font or images of cars. Hmm. However, when I look forward into this new year, I see only videogames. Eh, that’s not true. Totally not true. There’s a bunch of other things to see, related to life and love and liberty, but this Grinding Down blog of mine, creeping into its ninth year in action, despite the random dips into other topics, is mostly focused on digital entertainment, and so it is all eyes locked hard on the adventures I’m most interested in playing in two thousand great-teen. Oh, and I’m sure to have copious 2017 titles to catch up on as well, as well as ones from years past (I just started playing Wolfenstein: The New Order and, uh, StarTropics), dating all the way back to the birth of this very planet.

Naturally, we don’t know every single game coming out in 2018 just yet, but here’s a number of ’em that certainly have my attention.

Mineko’s Night Market

Mineko’s Night Market, an indie adventure from Meowza Games, is the first title from the young, two-person indie studio. The adventure title stars Mineko, a girl who takes on a job as a vendor in a weekly marketplace. With responsibilities ranging from collecting resources, crafting items to sell, participating in local events, and befriending customers around town, the game sounds like a much fuzzier take on Stardew Valley and Recettear: An Item Shop’s Tale. Plus, that art style is to die for.

Release date: sometime in 2018

Staxel

Staxel is a sandbox farming game. Yup, I guess I can officially say that, after dumping hours into Stardew Valley and Slime Rancher, I like farming games. Well, so long as they aren’t too serious and actually about watching a crop grow from seed to final product over the course of several weeks. This one features voxel-based graphics, which are always cool. Remember Voxatron Alpha? Well, I do. Anyways, the general goal is to tend to your farm and work on the village by yourself. Or you can enlist the aid of your friends via online multiplayer to turn it into a thriving farmstead! I wonder if this will ultimately beat Stardew Valley to the multiplayer aspect and whether it’ll be the better experience. Time will tell.

Release date: January 2018

Ooblets

In the words of Glumberland, the game’s developer, “Ooblets is a farming, town life, and creature collection game inspired by Pokémon, Harvest Moon, and Animal Crossing. Manage your farm, grow and train your ooblets, run a shop, explore strange lands, battle wild ooblets and other ooblet trainers, and unlock the mysteries of Oob.” Yeah, that sounds great to me, and it also looks super-duper adorable, so I’m more than simply all in on this.

Release date: Sometime in 2018

Red Dead Redemption 2

Look, I like to poke fun at myself by constantly mentioning that I haven’t played the first Red Dead Redemption still, years after missing out on it during its year of release, so I might as well give up on that dream and place all my bets on the forthcoming Red Dead Redemption 2. I enjoyed a good amount of Grand Theft Auto V, but didn’t linger too long in the online multiplayer aspect, and I have to imagine that Rockstar will be implementing a number of features from that into this violent world of cowboys and the American frontier. I should probably also watch Westworld at some point. Just sayin’.

Release date: sometime in 2018

State of Decay 2

Much like the previous entry on this list, I also missed out on the original experience. That’s okay. From everything I gathered, State of Decay was cool, but somewhat flawed–technically and gameplay-wise–and so with this sequel now having some time to fester, I’m hopeful for a more focused, polished take on making ends meet in the zombie apocalypse. Also, all of this PlayerUnknown’s Battlegrounds of late is ultimately preparing me for survival among both the living and the dead. Or undead, if you want to get specific.

Release date: sometime in 2018

The Lord of the Rings LCG

I played so much Lord of the Rings Trading Card Game, an out-of-print collectible card game produced by Decipher, back in the early 2000s, and I miss it greatly. I miss the game, and I miss the crew I hung out with that played the game, and I miss that it, along with something called Magic: The Gathering, was always there to fill in the gaps, to kill time, to make memories. That said, Lord of the Rings LCG is not the same thing as that now forgotten friend, but it is an upcoming, free single-player and cooperative multiplayer card game based on one of my favorite things ever. It’s already on my Steam wishlist and going for the market dominated by the likes of Hearthstone.

Release date: Early 2018

Long Gone Days

Please do not confuse this with Days Gone, that open-world action-adventure game where you play as some generic-looking dude trying to survive in a world overrun by really fast, mindless, feral creatures that want to do you great harm. No thank you. Instead, Long Gone Days is a 2D modern-day character-driven RPG that combines elements from visual novels, shooters, and dystopian fiction. You play as Rourke, a soldier from an underground unrecognized country named “The Core”, after he’s deployed to a mission in Kaliningrad, Russia. There, he discovers the truth about the operation and decides to desert. It’s written, developed, and illustrated by Camila Gormaz, and I think it looks particularly neat.

Release date: February 2018

The Swords of Ditto

Here’s the quick summary: The Swords of Ditto is a compact action RPG that creates a unique adventure for each new hero of legend in the relentless fight against the evil Mormo. Uh-huh. The game’s core mechanic involves the legacy of the game’s playable heroes, kind of like in Rogue Legacy, and that’s all well and good, but I’m honestly coming to this for its art and animation over anything else.

Release date: sometime in 2018

Legendary Gary

Speaking of slick-looking art and animation, take a look at Legendary Gary. The titular character is evidently a mess, and he’s trying to become a better person. Gary spends his evenings playing Legend of the Spear, a fantasy adventure game in which the hero and his friends journey through strange lands and engage in hand-to-hand combat deadly creatures. Naturally, these battles take place on a hexagonal grid, and on each turn, all fighters act simultaneously. This means you must decide what action each member of your party will perform. Sounds like the game is split between this type of gameplay and dealing with Gary’s normal, everyday life. Also, Evan Rogers, the game’s developer, is a Giant Bomb fan, and that’s plain cool, duder.

Release date: early 2018

Knights and Bikes

Knights and Bikes, from Foam Sword and the second one on this being published by Double Fine (I’ll let you figure out which is the other one yourself), is a hand-painted action-adventure set on a British island in the 1980s. You’ll play as Nessa and Demelza, tough imaginative girls who are exploring the island in a Goonies-inspired fashion. Heeey, youuu guysss. Looks like the adventure will see them riding their bikes right into danger, seeking treasure, and solving ancient mysteries.

Release date: TBA

There you go, a whole batch. I fully expect more to pop up unexpectedly over the year because, alas, I can’t know about every single game coming into existence at any given moment.

What titles are you most looking forward to in the coming year? Speak up about ’em in great detail in the comments section below. Fill me in on the ones I’m not calling out. Share and enjoy.

2018 Game Review Haiku, #1 – Tales from Space: Mutant Blobs Attack

Eat everything up
Grow, consume, become monster
Planets are tasty

For 2018, I’m mixing things up by fusing my marvelous artwork and even more amazing skills at writing videogame-themed haikus to give you…a piece of artwork followed by a haiku. I know, it’s crazy. Here’s hoping you like at least one aspect or even both, and I’m curious to see if my drawing style changes at all over three hundred and sixty-five days (no leap year until 2020, kids). Okay, another year of 5–7–5 syllable counts is officially a go.