Category Archives: entertainment

The Top Five Most Horrible Videogames I Own

That’s right: the top five most horrible videogames I own. You may interpret horrible as you please. But I’m putting it all out there, and while I’m almost certain there are worst games in existence (hello, Vampire Rain), these are just the ones I actually have in my collection.

Let the walk of shame begin…

5. Super Fruitfall (Nintendo DS)

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Actually, my mother bought this game and then passed it along to me. I think she either beat it or hated it with the heat-passion of a thousand suns. I played for probably a total of six minutes and experienced my life’s quota of Super Fruitfall. Basically, all the player does is hit the directional button left or right to rotate the screen so that fruit will fall into a hole. That’s it. There is nothing else to do. In theory, this game could be played with one’s eyes shut tight. I recommend that.

4. American McGee’s Alice (PC)

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Initially, I loved this game. But then again I also found the TV show “Ronin Warriors” to be kickass. I was young, I was stupid, and I was in “love”…see, I played this game with my then high school girlfriend, and it was an interesting experience. I directed and hit the jump button (space bar) while she walked Alice to and fro. Kinda fun, mostly lame. I went back to American McGee’s Alice a few years ago and found it horribly ugly, stiff, and no fun at all. The relationship died a long time ago, I guess.

3. Summoner (Playstation 2)

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On paper, Summoner sounds pretty neat. In fact, let’s look at some key points from the back cover:

  • Traverse a beautiful, completely original world spanning two continents
  • Encounter hundreds of characters and battle in realtime with a 5-person party
  • Summon red minotaurs, black imps, golems, and other powerful allies
  • Cast spectacular spells, wield an arsenal of weapons, clad yourself in the armor of a warrior

Pretty standard stuff for a top-notch RPG, am I right? Lies. ALL OF IT LIES. The problem was, besides Summoner being flat and unsightly, the in-game worlds were almost too large, with a map as helpful as a cave drawing. I don’t believe I ever even got out of that first major city despite having acquired nine different quests. Combat was tame, and the only time I ever saw a summoning was when I looked one up on YouTube.

2. Mario Paint (Super Nintendo)

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Mario Paint is actually an excellent and fun game…when you can play it. My dumb self picked this up at a garage sale without remembering that you need the special Super NES Mouse and Mouse Pad to enjoy life. I thought a controller would’ve been enough, but alas all I can ever do with it is turn it on and stare endlessly at the start screen.

1. Godai Elemental Force (Playstation 2)

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SWEET HOLY CRAP ON A DISC THIS IS SWEET HOLY CRAP ON A DISC! I fear that describing this game in words would not do it justice so please, take a deep breath, and then watch this gameplay video. Did you see the part where the ninja sort of glides when he jumps down off the higher part of the level? Yeah, that’s how everyone jumps. The voice acting is a riot until you realize they are trying to be serious, the combat is a joke, and the graphics are as poor gets. I don’t remember how much I spent on this, but whatever it was…I WANT IT BACK, 3D0.

And this completes my very first list here at Grinding Down. Ta-da!

Sushi Academy nom nom nom

Here’s a videogame I secretly want (but now it is no longer a secret):

sushiacademy

From the look of things, Sushi Academy is basically Cooking Mama: Raw Fish Lovers Unite. And that’s okay with me. But let’s see what we can learn from Amazon.com, shall we?

Sushi Academy by City Interactive features Old Sushi Master, who runs a world-famous restaurant. His snacks are enjoyed by a vast amount of fans that would love to know the secrets of sushi making. Only a handful has been honored by being taught by the Master himself. Under the Master’s guidance, learn to chop vegetables, cut fish and decorate and serve meals. Create more complicated dishes, and maybe you will surpass your master.

And some key features include:

  • Prepare meals, collect the ingredients, and take the exams in the set of colorful mini games
  • Get to know the history, etiquette, and rules of sushi making by reading the specially prepared sushipedia
  • Create dozens of exotic meals and admire the effects of your work
  • Broaden your skills and knowledge on one of the oldest culinary cultures of the world

Oh, Nintendo DS game, you had me at sushipedia. Sushi Academy releases, hey, tomorrow (10/27/09) to zombie-like crowds of fans and hungry people everywhere. I wonder if it’ll come with a special chopstick stylus…

Fable III to use Natal tech and in-game shopping

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Peter Molyneux announced that Lionhead’s forthcoming Fable III will implement Natal support, as well as in-game shopping. Readers, I’m afraid.

Now, the latter doesn’t bother me one bit. It’s basically DLC already in a game, and so long as it doesn’t limit the gamer from having fun then by all means, have an in-game shop where you can buy treasure maps and super lubed condoms or whatever Fable III wants to hock. I mean, all the special avatar clothing and gear zips by me unnoticed so…

But Natal. Natal. Eep. This can only lead to bad, almost uncomfortable “blow into the DS microphone” gameplay that no one will want. I do not want to have to dance to get my character to dance no matter how “immersing” it is supposed to be. At this point, I’m just praying that it’ll be optional support because I want Fable III badly, but I do not want to have to buy further tech just to play it casually.

But yeah, while we wait for further details, let’s all start practicing our favorite expressions at home. Vulgar thrust, anyone?

Insert epic orchestra score

“An opportunity missed is an opportunity wasted.” – Seed, Suikoden II

That’s a good quote from one of my all-time favorite games to try and get this ball a-rollin’ again. The lack of steady content can be blamed on many things, but mostly this: time. I won’t go into a long tirade where I am all wah wah this and wah wah that. I’ll just sip this water, take a deep breath, and prepare to take this videogame blogging thing to a new level.

Pun intended.

Fallout 3: Status Report (Level 10)

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I just hit level 10 last night in Fallout 3 and figured this would be an excellent place to stop and talk about my experience so far in post-apocalyptic United States.

First, I’m pretty surprised at how–I don’t want to say easy here–fast I got to level 10. If this was vanilla Fallout 3 (meaning no DLC), the level cap would be 20 (whereas it is now 30 thanks to Broken Steel), and I’d be halfway to the max. I’ve only done the first two main storyline quests so far, as well as all of Operation: Anchorage. There’s been little exploring on my part, and most of the experience I’ve gained came from shooting Commies in VR Alaska. I kind of actually hope the next twenty levels are a bit harder to get to. We’ll see.

Anyways, the reason I did Operation: Anchorage first is because I am roleplaying as a sneaky thief, and I heard there was some wicked apparel to pick up there: Chinese Stealth Armor. Wicked doesn’t even come close to describing it. I’d have liked a little more background on the events within Operation: Anchorage, but it was enjoyable and quick–and less stressful knowing that I didn’t have to worry about loot and weapon conditions and using up too many stimpacks.

At this point, I just finished fixing up the radio signal for Three Dog. Rivet City is my next destination. There’s some sidequests I’ve picked up and haven’t done yet, and that’s okay. Truly, I’m having a blast. I’m definitely enjoying the RPG side more than the shooting, as I’m now able to sneak past ghouls and super mutants with ease, popping them in the face from a safe distance. Fallout 3 is much more lax about the amount of loot you can carry than Oblivion, and the amount of things to do, things to see, and things to tweak is just staggering. I know I’ve barely brushed the surface, and already I know this is a game worth replaying and replaying and…well, replaying.

To end on an excellent note, my character has the bushiest of beards, which my victims will never witness. I kind of like that. See y’all again at level 20!

Fallout 3: GOTY, here I come

Some very big games come out tomorrow (10/13/09), namely Brutal Legend (360, PS3), Uncharted 2: Among Thieves (PS3), and Petz Pony Beauty Pageant (DS). But the videogame I’m most excited has already been out in the world for just over a year now: Fallout 3.

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I finally got my Xbox 360 about five or six months after Fallout 3 came out. At this point, Bethesda had already released two pieces of downloadable content (DLC) for the game, with a third to come. A few months later came word of two more pieces of episodic adventuring, and then the no-suprise announcement of a Game of the Year edition, much like Bethesda did with Oblivion and their Knights of the Nine and Shivering Isles expansion packs. I already knew in my heart of hearts that I’d be frugal and just wait for this; much of the DLC was already plagued with bugs and glitches, and I figured I’d just hold out until they cleaned it all up and released it in one glorious bundle. Good thing I’m patient.

So yeah, Fallout 3. Coming here soon. Like tomorrow. I’m pretty excited to venture out into the wasteland. Knowing my playing style, I’m going to guess that I will likely play a good karma/slightly gray thief character. Any handy tips I should know of?

If Nintendo Declared Armageddon

gPE89

…we’d all be screwed,

Courtesy of Geekologie.

Videogames can be fun and frustrating, you know

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Two videogames have been driving me absolutely bonkers lately. One won’t just let me complete it (three achievements to go!); the other won’t even let me move forward.

LEGO Batman. Sure, I “beat” it months ago, but every now and then I pop back into it to grab some missed items and trying and unlock everything. And I’ve gotten just about everything…that is, but three collectibles. Now, one of them is painstakingly annoying to obtain. Trust me, I tried three times in a row last night. In one of the Penguin’s villain levels, you have to guide your characters down an icy slope, going through five specific flags to unlock the hidden canister. Sounds simple enough, yes? The problem is that if you miss even one flag you are then dropped into the level’s final boss battle room and cannot return to try again. Meaning you must replay the level again and again and…again. I’ve had zero luck so far. Insert heavy sigh.

And then we come to Eternal Sonata, a bizarre RPG that isn’t really my favorite thing in the world, but I liked it enough to get to the middle of Chapter Three. It has my gang running around a pirate ship of…evil pirates. I don’t know. The storyline is a bit murky to my memory at the moment. Anyways, my dudes are about all LV 19s, and we hit the ship’s main boss: Captain Dolce. To put it simply: she slaughtered us. An online walkthrough suggested that our party be all LV 22s at least before tackling Dolce. That means, if I want to move forward, I have to now waste a good couple of hours just wandering the ship’s floors, fighting generic minion after minion after minion.

I know this blog is called Grinding Down, but grinding is not something I yearn to do. Time is precious, and this sort of roadblock only wants me to put the game back on the shelf and move on to something a little more forgiving.

Summing up three Xbox 360 demos as of late

I sure do miss the days of getting demo discs in the mail with a magazine subscription, but it is awfully nice to be able to pick and choose the interesting ones and then just download them directly to your system. Here’s what I tried this week:

Avatar Drop

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A simple concept, but surprisingly fun. You are in control of your falling Xbox avatar, and the goal is to get through different colored rings and collect points. It’s silly and enjoyable, and I’m looking forward to trying the trial run again with a second player.

Darkest of Days

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Hmm. Honestly, I had no idea what this was, but I had a moment of free time and so I checked it out. I guess it’s a time-traveling shooter, where you are someone sort of important and your job is to hop to and fro to key places/moments in time and protect individuals much more important than you. The set pieces were neat and well-executed (Custer’s Last Stand and the Battle of Antietam, particulary, if my history knowledge is correct), but the graphics seemed unpolished and last-gen. Although I appreciated the usage of “clusterfuck.”

Bioshock

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Yes, I know. I know. It’s almost 2010, and this is the first time I’m playing Bioshock. Call me what you will. Anyways, the demo opens up with a plane crash and then, rather quickly, you are in the magical underwater city that is steampunk and retro and dystopian at the same time. It’s a mix of shooting/hitting creepy people dubbed Splicers and zapping them with magic from your left hand. The atmosphere of the place is beyond creepy, and I liked a lot of the tiny details. If anything, this demo made me realize that I’d probably enjoy this game (though I played it on easy and still had some trouble, but that’s just me).

Cheap exploit for those that don’t want to actually play Scribblenauts

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As found recently on GameFAQs, this cheat/exploit will allow Maxwell to complete any and all action levels in Scribblenauts with ease:

Just type in “handcuffs,” attach them to the Starite, place a “vending machine” nearby, drag the opposite end of the handcuffs to the vending machine and choose “fill,” then move the machine down to Maxwell and empty its contents.

Here’s a video too:

Granted, I might use this trick once or twice if I find myself stuck on a really frustrating level, such as the ones in Stunt Park or Shoreline, but no way would I use this all the way through. What would be the point of that?