Category Archives: entertainment

Picking the best origins in Dragon Age: Origins

Having now played through all six opening origin stories in Dragon Age: Origins, I can confidently tell you that some are better than others. In fact, there’s really only two that stand out as great, and the others are more or less perfunctory, a means to an end to learn the ropes and then get your character traipsing along next to Duncan and the path to Grey Wardendom. But first, let me tell you a bit about each…

City Elf

Being a City Elf is no fun at all. Your race has been rendered second class citizens, basically amounting to generations of slavery. However, things aren’t all bad. You’re about to wed some unknown Elf. Hooray! Marriage and bliss! Oh wait. An encounter with a human lord totally rains on your parade.

Dalish Elf

Dalish Elves are the complete opposite of City Elves, in that they are totally free. And they live in the woods. Stereotypically awesome. After you ambush a group of humans trespassing, your character learns of some ruins containing Elven treasure. Ooh shiny.

Dwarf Commoner

You are a Dwarven commoner and also part of the mafia. That is, if Dwarves can have mafias. But yeah, you’ll be going after a guy that tried to swindle your boss. You also don’t want your sister being taken advantage of. Just another typical day under the mountains…

Dwarf Noble

You are second in line to the throne. Not too shabby. However, there’s some darkspawn in the Deep Roads, and you’re put to the task of clearing them out thanks to having  just received a military commission. However, Dwarven politics are the very definition of dangerous, and things do not go as planned.

Human Noble

Your big brother is about to head off to join King Cailan at Ostagar to help fight the darkspawn. After saying goodbye, you tuck yourself in for a good night’s sleep in Castle Cousland, hoping to dream about apple pies and playing in a field with your violent doggy. Then, without warning, you’re awoken in the middle of the night. The castle is under attack. Eep!

Mage

You’ve studied long and hard (hey now!) at the Circle Tower to become a kick-ass mage, learning all the strict laws about governing magic. And you’re now ready to perform the ritual called the Harrowing that will determine whether you are ready to become a full mage. Not all is as it seems in the Fade though.

Right. So those are the six origins you can pick from. Of them, the two I’d most recommend to beginning players are the Mage origin and the Dwarf Noble origin. The other four are extremely bland and linear; in fact, I was downright surprised at just how bare bones the Human Noble story was. In that one, you basically talk to your family, go to sleep, kill some assassins, and escape with Duncan. Ba-da-bing, ba-da-boom. Nothing to it.

However, the Mage origin really offers up a unique setting with the Fade and some tough choices that will directly impact a quest later on in Redcliffe. And the Dwarven noble origin was just full of betrayal and sick politics a la George R.R. Martin’s A Song of Ice and Fire. It really pulled the chair out from under me, and gave me a lot of motivation to see how things turned out. Plus, the layout of the Dwarven setting is pretty fascinating, and their culture is rich with lore about Paragons and such. Fortuitously, these two origins also seemed to take a little longer to complete than others, give or take half an hour.

But really, all the origins kind of follow the same idea–live your life as normal until shit hits the fan–and it’s sort of fun to see how Duncan factors into each story. He mostly just acts like the boss of Ferelden and gives crazy orders in a very calm manner, even if they go against everyone else’s wishes. Oh well. That’s how the Grey Wardens roll, I guess.

So that’s the origins for…Dragon Age: Origins. I have no idea if there are new additional ones in Dragon Age: Origins – Awakening though. Not even sure if I’m going to be interested in more darkspawn-slaying after getting through all of the above. We’ll just have to wait and see.

Meet the three Pokemon Black/White starters

Earlier in the week, Pokemon fans got teased with the following silhouettes, which represent the three new starters from the forthcoming Pokemon Black/White games:

Many guessed that, seeing as there’s been little innovation in this aspect, the three Pokemon would fall under the usual category of being fire-based, grass-based, and water-based. Sure, some hoped for new elemental types to start out their next adventure. Personally, a baby dragon-based Pokemon would be killer to train from the get-go, but alas, it’s been revealed what they look like, knocking down all theoretical walls and solidifying that they are what they are, which is adorable/freaky and just more of the same:

We have a fire-based pig, a rather stoned-looking grass Pokemon (inside joke?), and some kind of…demented beaver? Really, your guess is as good as mine. Their Japanese names are reportedly Tsutaja, Pokabu, and Mijumaru, but I’m sure they’ll swiftly be made into something more punny for us silly Americans. Either way, I’m not overly excited for Pokemon Black/White. See, HeartGold will definitely be keeping me busy for a long, long time, and if there’s a severe lack of innovation in this next iteration of the series and just, oh, a hundred more Pokemon to ultimately collect then there’s no reason to jump on it. Chances are I won’t even have half of HeartGold‘s Pokedex filled by the time this comes out. And I really do think the series needs more than a graphic overhaul to spice things up.

If I had to pick one though, I’d go with the fire-based pig. Naturally, his nickname would be Bacon.

There are some who call me…Ding! Expert

Been taking care of business in Borderlands as of late. And by that I mean…uh, shooting things in the face, grabbing a variety of loot, and leveling up. My soldier character is now an assault rifle-wielding LV. 21 maniac. He also enjoys watching daytime soap operas and Pandora sunsets. Don’t judge him so quickly just because he likes to yell things like “Critical, bitch!” and “Critical, biatch!” when scoring a critical hit. He’s actually a teddy bear.

Anyways, at this point, I’ve now taken down Sledge and unlocked fast travel. Thank the mighty stars on that latter account. I really hate driving in the game, and walking some of these distances to and fro is just not feasible. So yeah, fast travel. Woo. At least this time it was earned ::cough cough Elder Scrolls IV: Oblivion cough:: and now I can head back to the Arid Badlands to finish up some other sidequests before getting deeper into the story. If there is a story. Oh snap.

I unlocked five Achievements last night, but here’s the ones I liked the most out of ’em:


12 Days of Pandora (30G): Mastered the technology of Pandora


There are some who call me…Time (25G): Equipped a class mod for your character


Ding! Expert (20G): Earned level 20

That 12 Days of Pandora Achievement is a bit random, but that’s okay. Basically, you had to kill a bunch of enemies in a number of different fashions, and when I checked on it’s status it said I only needed to melt one more face to get it. So I switched out my self-healing grenades with a corrosive mod and chucked a few into a group bandits. They were puddles of goo before they even knew I was there. Muhahaha. Ahem.

Also, my class mod regenerates ammunition. That’s freaking sick.

Borderlands really does take some levels to get going. It definitely becomes much more fun when you’ve increased your inventory a bit, opened up your character’s action skill, and found some weapons you really like. However, as I’m still playing it solo, there’s been a bunch of opportunities that are clearly better suited for a co-op game, such as the boss battle with Sledge. It’s a bit lonely on Pandora. Maybe I can convince Tara to play some split-screen co-op with me…

An update of many things

Apologies for the lack of an update yesterday. See, I had a crazy busy weekend and was really nothing more than a puddle of ooze come Monday. If I had tried to type any words, they most likely would’ve came out like so, “Ghkfer eere yh jkyyu isood kgkgkgx zzdfzzzzZZzZzz.” Yeah, a good time for all.

For starters, I became an uncle. And then I also celebrated with my fiancée Tara as she graduated from college. Woo on both fronts!

To keep this videogame-oriented, I got her a super shiny cobalt blue Nintendo DS Lite as a graduation present. I think she likes it (see above). But you can’t really have a DS and not have a game to play so I picked up Boing! Docomodake DS for her, which is a decidely odd little puzzle-platformer starring…fungi. Love the music though. And then my mother hooked her up with some “find hidden objects” game from her collection, meaning she’ll have plenty to do now that she has some freedom.

But yeah, given the weekend’s events, I did not get to do much gaming. But I surprisingly did some. Like more grinding in Pokemon HeartGold so I can beat the Elite Four (my Ho-Oh is at LV. 55, and I plan to stop grinding when it gets to LV. 60). I also played some more of Aquaria–surprisingly well too, considering I was without a mouse while traveling–and though I originally thought I was going to review the first hour for you-know-who, I’m passing that torch along to another writer for the site. Which is fine, really. My time and creative mind space is extremely limited at the moment, but trust me–I will have a lot to say about this game in the near future. And yesterday, shortly before my brain leaked out of my head, I put another hour into Borderlands and just about did every quest in my log save for the one to take out Sledge. So that’s next on the list…

Oh, and one more thing. That Humble Indie Bundle I wrote about a few posts back? Yeah, they added a sixth game to the collection, readily available for those that already purchased the bundle: Samorost 2. I only downloaded and ran it to make sure it worked, but it seems like a very stylized point-and-click adventure. Aliens took my dog? Will definitely check it out soon.

If the Humble Indie Bundle reaches donations of $1,000,000, the developers will release the source code for several of the games. It’s currently at $949,491 as of 1:oo PM today, and there’s only so much time left. If you haven’t checked into this yet, PLEASE DO IT RIGHT NOW. It’s a wonderful collection of games with no restrictions as to where you play ’em and how you share them. I can’t recommend it enough…

Stroll down the Winner’s Path in the latest Pokemon HeartGold/SoulSilver DLC

Sure, it’s still a little weird to have downloadable content for the Nintendo DS–and a pedometer game accessory, at that–but I’m never gonna knock free content.

So, from May 6 to June 25, Pokemon HeartGold/SoulSilver players can download via Nintendo Wi-Fi Connection the Winner’s Path, a new course for their Pokewalker that gives way to more special Pokemon and items. Such as a “Bouncy” Magikarp, an explodable Munchlax (hee), and holdable goodies. Actually, to be more specific, here’s what one can find when out on a stroll:

Catchable Pokemon: Munchlax, Beldum, Horsea, Duskull, Bronzor, and Magikarp
Pokemon hold items: Leftovers (Munchlax), Shuca Berry (Beldum), Dragon Scale (Horsea), Reaper Cloth (Duskull), and Occa Berry (Magikarp)
Items: Focus Sash, Choice Scarf, Choice Band, Choice Specs, and Power Herb

For those not in the know, to download these special paths you have to select Mystery Gift from the main menu’s options. After that, you gotta head into the game and visit the closest Pokemart, as if you were to pick up one of your mother’s purchases. There you’ll find a dude who will pass along the path to you.

So start downloading, and then start walking.

My brother is an Italian plumber, ask anyone

It’s always nice when an Achievement can surprise you.

Was shooting some skags in Borderlands last night. Pew pew pew splat. Most of them outside of the home base in the Arid Badlands go down pretty easy now that I’m a burly LV. 18 Soldier with some wicked assault rifles and grenades that actually regenerate my health upon killing enemies. A couple took a few more shots than others, and I moved in to finish them off with some melee swipes since I wanted to conserve ammo. And then, unexpectantly, this Achievement popped up on screen:


My Brother is an Italian Plumber (15G): Killed an enemy plumber-style

I wasn’t 100% sure how I unlocked this, but after looking it up, you evidently do damage when jumping on enemies, and I must have taken a skag out in this manner. I seriously thought it had something to do with fire weapons in relationship to picking up the fire flower power (say that out loud, it’s fun). Still, neat and fun, and I’m glad it happened with me oblivious to the fact. Sure, sure, I scanned the list of Achievements for Borderlands, but I didn’t read all of them, and the majority seemed to be unlockable as you gradually proceeded further in the game. No worries then. Play it, and they will come.

All in all, I really like Borderlands…despite its faults. And trust me, I could list them. There are many. A lot of them boggle my mind, and I know that a few more months of development might have polished the game some more. But the shooting is fun, and it needs to be considering, well, that’s basically all you do. Achievement-wise, it’s a great mix of story-based ones, general exploration, do X a number of times, and random gameplay ones (like above). They are unlocking at a nice clip (pun intended), and I’m looking forward to taking on the game’s first major boss: Sledge. Considering how much trouble I had with skag legends Moe and Marley though, I might not be ready for him. Will have to do some more sidequests until I’m at least a LV. 20…

The slow death of videogame manuals

At the end of April 2010, Ubisoft announced it was no longer printing videogame manuals as part of a green initiative to save paper and reduce the publisher’s carbon footprint. Good for them! Boo for us that actually like manuals (in other words, me) and not just for nostalgia’s sake. This is a first for the industry, with no other publisher following suit just yet, but while I can see the pros and cons in this action, I also know that, ultimately, videogame manuals are going the way of the dinosaur.

Thankfully, there’s a site called Replacement Docs, which allows you to download manuals of many, many games, some bereft and others not. The archive is well worth scouring. Do check it out.

Right. So I like videogame manuals. I like them a lot. Some nostalgia points slip into this factoring in that, during both the middle school and high school days, I used to get dropped off at the mall, buy an SNES or PS1 game with allowance money/job money, and then sit in a predetermined meeting area until my mother came to pick me up. I’d use this time wisely by devouring the game’s manual page by page, word by word, image by image. Some times I even read the manual more than once. Trap Gunner comes to mind instantly, and after reading about the game for 20 minutes, I just couldn’t wait to get home and play. At that point, I felt like, thanks to the manual, I was more than prepared for whatever the game was going to throw at me.

And even though nowadays we have extensive previews and reviews online, on-screen button prompts, and in-game opening tutorials, the straightforwardness of “training” yourself page after page feels much more natural. You usually see a picture of the control scheme, some plot background details, learning the menus, maybe some pages devoted to key characters, and so on. Also, some tips and tricks are only mentioned in the manual, like how to crouch in Maximo, a game I bought used and without a manual, leading me down a dark and destined-for-failure path until the Internet told me what I was doing wrong. Thanks, Internet, you big manual yourself.

Also, brand new manuals smell, and you know it. Sure, it’s an acquired taste much like a new car or a really old bookstore, but I tell you this, and I tell you this in all seriousness…it’s a smell I’m going to miss. Ripping off the plastic sealing and stickers to crack open the case and give the game manual its first breath into this world is truly a great feeling. So is taking it out and fanning yourself with it during the summer months. I kid on that front, but I love videogame manuals so much that when I bought Fallout 3: Game of the Year edition back in November 2009, I still read the manual front to end before popping the game disc into my Xbox 360 despite waiting over 12 months to get the game. I think that says something.

Will have to look through my collection later for some examples of great and not-so-great videogame manuals. Cause some are truly a waste of paper, but others…well, they’ve got personality. And do more than just tell us how to play the game; they show us what it’s all about.

Baby, you can drive my car…in Borderlands (cause I don’t want to)

I’m beginning to wonder what videogames with vehicles would be like without their vehicles. Most likely better, to start.

The Mako in Mass Effect was frustrating to control, and unsatisfying when you finally did get the hang out it because then you’re mostly standing still, bunny-hopping incoming rockets, and firing your own weaponry off into the great distance. Not fun, and it might have just been easier–and more fun–to walk the path from Mako point A to Make point B then drive like a loon. I was extremely glad to hear it got the ax for Mass Effect 2 though they seemed to have added in a flying ship of sorts. Not sure how it controls.

In Banjo Kazooie: Nuts & Bolts, if a single block was off or the wrong type of fuel was attached, the vehicle would be classified in the local paper as 100% jalopy/clunker/hooptie. This made making your own vehicles un-fun, and using the ones provided by the game until you hit a spot where none of them would work. Wish it was a platformer again instead of a car circus.

And Grand Theft Auto IV‘s vehicles are just hahahahaaa ahaha ahahahahah ha. Ahem.

But I’m not here to harp on Mass Effect‘s shoddy future tank or Banjo Kazooie‘s pickiness. No, no. This blog post is all about the vehicles in Borderlands.

To start: WHAT ON PANDORA IS WRONG WITH THEM?

Actually, nothing. But there is something terribly wrong with the control scheme for them. So, once you’re inside the driver seat after accidentally climbing into the gunner seat a few times, you’re ready to burn some rubber around the wasteland. To do so, on the Xbox 360, you have to press forward on the left analog stick. Okay, weird. Old-school design. So how do you steer then? Oh, you also use the left analog stick. “But,” you ask, dear reader, “how can you effectively hold it forward to drive and tilt left/right to steer the vehicle away from sharp rocks?” You can’t.

I really had a lot of trouble figuring out how to use the vehicle once I got in it. And so far, after trying to use it on two missions to speed up travel time, I’ve found myself stuck on a rock or down a ditch thanks to hard-as-vault controls. It really boggles my mind, and I can’t seem to find a way to change the scheme myself. Why couldn’t you hold A for gas and steer with the analog stick? Makes no sense, I tell you.

Now I’m just waiting to unlock fast travel because driving vehicles, especially in a solo game where no one is watching my back or driving for me, is not a good time. Of all time. NOT A GOOD TIME OF ALL TIME. Shooting bandits is much more desired.

Yet somehow–and I assure you there was no skill involved here thanks to previous mentioned controls–I unlocked the following Achievement:


Get a Little Blood on the Tires (20G): Killed 25 enemies by ramming them with any vehicle

Seriously, at this point, I think the only game with vehicles I’ve ever greatly enjoyed is Super Mario Kart. Those things handled perfectly.

Pay what you want for the Humble Indie Bundle

I stumbled across the Humble Indie Bundle yesterday, and I’m now here to tell you this is one helluva deal.

I’m gonna steal words from the give-awayers themselves since they can better explain what’s going on here:

The Humble Indie Bundle is a unique kind of bundle that we are trying out.

Pay what you want. If you bought these five games separately, it would cost around $80 but we’re letting you set the price!

All of the games work great on Mac, Windows, and Linux. We didn’t want to leave anyone out.

There is no middle-man. You can rest assured that 100% of your purchase goes directly to the developers and non-profits as you specify (minus credit card fees).

We don’t use DRM. When you buy these games, they are yours. Feel free to play them without an internet connection, back them up, and install them on all of your Macs and PCs freely.

Your contribution supports the amazing Child’s Play charity and Electronic Frontier Foundation. By default, the amount is split equally between the seven participants (including Child’s Play and EFF), but you can tweak the split any way you’d like.

I use a Mac laptop at home, and it’s definitely not a gaming computer (in my mind), save for some Facebook applications and…er, Chess. But they said “all of the games work great on Mac,” which immediately piqued my interest. Plus, I have a Wacom tablet for drawing, and it comes with a mouse that now finally has a purpose. So I plopped down a couple of bucks (more than a penny, less than $10.00 because I’m not made of money, kids), got an email, and immediately started downloading World of Goo, Aquaria, Gish, Lugaru, and Penumbra Overture.

Now, of these five games, I’d previously heard of two, and then of those two, I’d played one of them before on the Wii. That game being World of Goo. But the screenshots for Aquaria really stood out, and so I loaded that one up first and found myself falling in love. Hard. I can already tell that it was lovingly created, and the hand-painted scenery and aquatic life are really impressive. I mean really impressive. As are the shafts of light bursting down from cave walls. Graphics-aside, the gameplay is simple but gradually growing more complex as songs are learned and recipes are found. I’m liking it very much so far, as it’s a genuine mix of Super Metroid and Ecco the Dolphin, a mix unlike any other, a mix that is relaxing and fun, surprising and mysterious. I know this game–and many of the others in the bundle–came out some time back, and I’m a bit bummed to only be discovering it now.

I was gonna talk a bit more about Aquaria here, but this blog post has run a little long. Will save it for next time! So, yeah, the Humble Indie Bundle. Get to it before time runs out!

The Elite Four wall

Well, I gotta come clean. The Elite Four, more specifically the first member of the league with his/her psychic-themed Pokemon, completely pwned me. Of my six Pokemon I’m currently using, only three are over LV. 40, which seems to be where the Elite Four’s Pokemon start out at. Plus, psychic attacks had my Ho-Oh eating dirt fast, and it’s my strongest fighter at this point.

So you know what that means, right?

Time to grind.

I don’t have a huge problem with this because grinding in Pokemon HeartGold is relatively simple and easy not to pay attention to. What do I mean? Well, you basically find the cave or spot of grass with decent leveled Pokemon, equip the Pokemon you’re not using as your lead-in with the EXP share item, walk around until you get into a fight, spam your hardest attack, repeat until you run low on health or PP, heal up at the closest free healthcare center, and then do it all again. You can also watch TV during all of this.

No, what bothers me more is this severe spike in difficulty. Because if the first member of the Elite Four is trouble enough, you then have to take on three more without a chance for free healing and such. That means…I need all six of my ‘mon in great shape, most likely around LV. 50 to LV. 60. Oh boy. That’s a lot of experience to go around. Or maybe I can get by earlier than that. I will most certainly try, as I really just want to “beat” the game and open up more paths on my Pokewalker (wow, that’s kind of a sad goal).

And I dunno…given the length of the plot and major storyline events, I don’t expect many players to reach the league battle with extremely high level pocket monsters. Maybe one or two, but not a full team. Unless they played previous games before and just loaded in their super powerful team and whooped some major butt. But then phooey on them. It’s us newcomers meant to suffer.

So we’ll see. I’m definitely at a standstill currently. Maybe I can get through them with just four strong ‘mon or maybe I can see if anyone is willing to trade something good my way. The problem, naturally, is I have nothing great to give back, unless HeartGold exclusives count.