Category Archives: entertainment

All shall bow before the Master of the Mojave

Last night, while playing some Fallout: New Vegas, I found out how good I am at walking around, stumbling into numerous locales, and unlocking trivial amounts of XP:


Master of the Mojave (25G): You Discovered 125 locations.

Yowza. That’s a big number. And because the world is full of magic, it’s also the same number of comments I currently have over at this Freshly Pressed post (I’m sure this coincidence won’t last long as this link linking to it will count as a comment as well, thus pushing it to 126).

But yeah…discovering locations. It’s an addicting thing, especially in a world as expansive as Fallout 3 and Fallout: New Vegas. The hooks are twofold: one is seeing a light gray mark on your HUD, indicating an undiscovered location is nearby, waiting for you, hungering for you…and the other trick is simply seeing a glimmer of something in the distance and fully knowing that you could walk over to it and see what’s happening. And one’s reward for discovering a location is a tiny bit of XP and the ability to fast-travel to it in the future. My favorite part, however, is the sound Obsidian added to finding a location: it’s a deep, low boom that can put nerves on end. I love hearing it every time. In Fallout 3, it was a ka-ching kind of sound, which worked, but does not create the effect of uncertainty and gloom that the Mojave Wasteland loves to ooze.

125 locations is the cap for Achievement purposes, but I suspest there’s still a good number of places left to discover. Haven’t even ventured into Deathclaw territory yet, such as Quarry Junction. Just need Jareth (who is really a Bono clone) to repair his Chinese stealth suit, and then we’re good to go.

All Achievements Achieved: Harm’s Way

Harm’s Way is one of two finalists for the Doritos Unlock Xbox competition where developers created Doritos-themed games. The other game is Doritos Crash Course. Ironically, both games are not, um, Doritos-themed, but full-fledged arcade titles with their own strengths and weaknesses. The ultimate winner of the competition was rightfully Doritos Crash Course, but the mega-chip company also tossed $50,000 at the Harm’s Way‘s creator for a job well done. Not too shabby. It’s definitely better than a lifetime supply of their All-nighter Cheeseburger chips. ::barfs::

Right. So, Harm’s Way is a racing game, but with a twist. One can try to beat their opponents by manning a turret and blowing other cars to bits before they cross the finish line. Conversely, if you’re controlling a car, other opponents can do this to you too. And that’s it. You race, you shoot, you explode, you swing around corners, you admire the above-par graphics, you sit in a turret and wait for cars to come around the corner, and you unlock Achievements with ease.

The hardest Achievement, surprisingly, was this one:


Affiliation (10G): Join a multiplayer game for the first time

Yup. Both Harm’s Way and Doritos Crash Course accounted for more than two million combined downloads since being released for free on Xbox Live Arcade, but it took me weeks to actually find enough people to start up a multiplayer game. Funny, that. Now that all 12 Achievements have been unlocked, I don’t really foresee myself playing this one ever again. Racing games, even ones with twists, aren’t my thing, and I’d rather work on my timeliness over at Doritos Crash Course. I mean, that game won for a reason–it’s a ton of fun!

I’m going to try to make All Achievements Achieved (AAA) a thingy. I’m really close on 100%-ing a few other games as you can see from the sidebar list. This will also help immensely with the backlog slack and my overall mental stability.

Fallout: New Vegas – Dead Money DLC is more like deadweight

I really wish I could properly review the first bite of DLC for Fallout: New Vegas, but alas…I cannot. Why? Well, I was unfortunately stuck in the DLC at an unbeatable section with truly little hope to hope for and had to reload an old save from many hours ago (and levels, grrr). Dropped from level 30 to level 26 in a matter of seconds. I absolutely hate doing that as it totally ruins my perception of roleplaying; undoing all my actions, changing my stats and gear and perks yet again, retconning, allowing me to know forthwith what could and could not potentially happen in future locales before I even get there…that’s just not right. But I had to do it. I’ve not yet beaten the main game with my first character, and if I hadn’t made the early save slot, I’d have lost everything.

For shame.

But let me set up Dead Money first. Because, storywise, it’s pretty potent, sinking its hooks in right from the start. The DLC starts like all previous Fallout 3 add-ons, with a mysterious radio signal leading you to a specific location. In this one’s case, it takes you to a hidden bunker where your character is gassed, stripped of all possessions, and forced to wear an explosive slave collar. You wake up near the Sierra Madre hotel before the hologram of Father Elijah. He gives you the big mission: break into the Sierra Madre casino, get into the vault, and pull off a heist. You’ll need to recruit three others for the Ocean’s 11 job, and they also have exploding slave collars on them. They die; you die. The first part of the big mission is to round up the companions; the second part is to open the hotel; and the third is, I assume, raiding it for whatever good loot is available.

I was only able to complete the first two parts…never even making it inside the Sierra Madre. What a crock of Blanco mac and cheese!

The problem with the Dead Money DLC is its gameplay. In the same fashion that Fallout 3’s first add-on of Operation Anchorage was a completely different direction (Call of Duty wannabe), Dead Money is more like a survival horror game with a heavy emphasis on melee and unarmed weaponry. That foretold bad news for my character who, going in at level 26, never put a single point into melee, unarmed, or survival. I’m a stealthy guns dude. The villa around the Sierra Madre is filled with traps, a poisonous cloud, and Ghost People, who are very hard to kill without weapons that dismember. Also, health supplies, ammo, and food are very limited, and the Mojave Wasteland caps currency are tossed aside for Sierra Madre casino chips which, while at first seem bountiful, quickly lessen. So yeah…I got screwed pretty fast.

I’m probably not gonna try this DLC again with my current character. Sadly, it’s the sort of add-on very specific for a type of character, one I’m not ready to build. I can only imagine how impossible survival the villa is in Hardcore mode. No thanks.

That said, God/Dog is a marvelous companion, with topline writing. I wish Dead Money let you take them back with you to the Mojave Wasteland, but I’ve got a sneaking suspicion that in the last chunk of the heist mission some vital decisions about your comrades-in-collars are made. I’m currently now working on some other side missions like Crazy, Crazy, Crazy and trying to recruit Raul as my last main companion. If anything,for 800 Microsoft Points, Dead Money does boost the level cap from 30 to 35, which will give me a bigger excuse to explore before trying to protect the Hoover Dam from destruction.

Grinding Down and the limelight

So, just before 2010 was kicked to the curb by the spicy and brand new 2011, I had a nice surprise thrown my way: Grinding Down got featured on the front page of WordPress.com! (In fact, as of this post’s writing, it’s still being featured. Go, sad pug, go!)

And just in case you are reading this post long in the future and a bunch of different blogs are being featured, here’s a quick screencap:

So freakin’ awesome.

And thanks to everyone that clicked “like” for the post, left a comment, or subscribed to my wee little gaming blog. That sure was kind of you. You certainly deserve some Princess Peach love for that! I have a lot of videogames to catch up on during this new year, and I hope to have a good time here talking about them, whether it’s ranting over Fallout: New Vegas‘s first bit of DLC or Epic Mickey‘s horrible excuse for a camera to praising the guys and gals behind Super Scribblenauts for actually listening to customer complaints and then going about fixing them. Hope you all stick around and join in on the discussions.

The Top 10 Games I Didn’t Get to Play in 2010

Well, another year is coming to a close, and this is the time I like to look back and see which games I wanted to play, but really never got to. This is because I’m usually always late to the party and am willing to wait out big blockbuster releases until they drop in price or GOTY editions are released so I don’t have to scrounge around for miscellaneous add-ons and such. Plus, I mostly play RPGs, meaning that I could potentially play a single game for a very long time (i.e., Fallout: New Vegas).

In short, 2010 was quite a year for videogames. Lots of AAA titles, lots of indie tryouts, lots of RPGs for handheld devices. I didn’t play many of them. Trust me, I wanted to. Oh so many of them. But there’s only so many hours in a day, as well as so many dollar bills in a bank account. Thankfully, I do have some Christmas money for GameStop, but I think I’m gonna actually save it for Radiant Historia, which comes out in February 2011 and looks to be right up my alley. Yay, another RPG to sink my teeth into!

And so, without any further fluffing, here’s the 10 games I didn’t get to play in 2010:

10. Shantae: Risky’s Revenge

Classic platformer gameplay and some of the most gorgeous looking animation work for a videogame–supposedly that’s what Shantae: Risky’s Revenge is. It initially didn’t jump out as me as something I’d like for my Nintendo DS collection, but I’ve seen its name constantly referenced over the last few months, in a good way, and now I’m pretty put off that I didn’t seek it out sooner. If anything, the Super Metroid-like map in the bottom right corner is appetizing.

9. Final Fantasy XIII

Now here’s something ironical. Final Fantasy XIII was one of my most anticipated games for 2010, and then it came out and I completely paid no attention to its existence for awhile. When I did start to read up on it, the news wasn’t good. It seems like the game didn’t start to get “good” until about 17 hours in, and that it was linear, town-less, and uninventive. A shame really, as I always used to want to play the next Final Fantasy game no matter what; going forward, I’m gonna have to be more cautious with the series.

8. Red Dead Redemption

I love the freedom and span of Grand Theft Auto IV. That said, I absolutely hate the story, its characters, and the frustrating-as-all-gets mission structure. A switch to the Wild West had me from the get-go, and it seems like a lot of cowboys and cowgirls really enjoyed riding horses and shootin’ vermin. Oh well. Maybe in 2011.

7. Heavy Rain

Sure, I’m not thrilled about a game that is brimming with mundane actions, but I love the suspense around the edges and the weight of one’s decisions and how they factor into the murder mystery slowly unfolding. Granted, a stupid message board poster already spoiled the game for me, but I’d still love to play it and see for myself if everything clicks.

6. The Lord of the Rings: Aragorn’s Quest

Shut up. I love anything LOTR-related.

5. Fable III

Fable III, like Final Fantasy XIII, was also a game I was eagerly anticipating for this year. Alas, it was released right around the same time as Fallout: New Vegas, and between those two, I’d rather shoot ghouls in the face than fart on citizens. And so the kingdom of Albion will have to wait.

4. Costume Quest

A bite-size RPG? And I didn’t gobble it up? For shame! Granted, this was released around the time I had just gotten married and gone on my honeymoon. It’s about kids on Halloween dressing up and turning into their actual costumes when it comes time to do battle. A fun, quirky idea, and it’s also been getting some DLC love as of late, which is good for the longterm.

3. Alan Wake

It’s been awhile since I’ve played a scary game, and so Alan Wake would be right up that alley. It’s also about writing. Well, a writer writing. A writer writing about a writer also writing about a writer. I think. I don’t know. This is just stuff I’ve heard. But I heard it’s pretty good. Reminds me a bit of Stephen King’s Bag of Bones, but only loosely.

2. Donkey Kong Country Returns

2010 was heavy on nostalgia, giving us games like the retro Scott Pilgrim VS. The World: The Game, as well as updated versions of Kirby and Donkey Kong Country. As an SNES kid, I was a Donkey Kong Country junkie. I played the levels again and again, learning all their secrets, trying hard to get that elusive 100% (or was it like 103%?). And so this new version looks to be much of the same, if a bit more difficult. Would be a perfect game for Tara and I to tackle together.

1. Mass Effect 2

This being #1 on the list will either make Greg Noe very happy or very angry. He loves his massive effects. Anyways, I did play through Mass Effect once, enjoying its story and world. The sequel came out and was instantly loved by fans. It seems as BioWare knocked it out of the park galaxy. The only thing that concerns me is that the RPG elements were turned way down for simplifying purposes. I did play Mass Effect 2‘s demo and had a good time, but now I think I’m just waiting for a Game of the Year edition to drop before Mass Effect 3 surfaces since there’s like 196 pieces of DLC floating around, and I’d hate to miss anything cool or stellar.

Okay, that’s it for the list. Here’s to 2011 and the games I won’t play then as well!

Sorry, your Grinding Down posts are in another castle

What’s coming soon? Updates!

I promise.

Greeting somewhat warmly The Sims 3 on my Verizon cell phone

I can’t go into the specifics, but over the weekend I was fretting and waiting and worrying and trying very hard to pass the time in a mildly distracting way, but all I had was my cell phone and football on in the background. Ew, ball-foots. So, yeah, sports wasn’t helping, nor was watching the crazies around me. There was a very weak WiFi connection available, limiting the time I could fiddle around on Twitter and Facebook to a minimal. Yet probably enough time to download a mobile game…

…which I’ve never done before in my life.

I have a Verzion Reality cell phone, and that’s exactly what it is–a cell phone. I use it to make calls, text my wife that I made it safely to work, update Twitter rarely, and sometimes take pictures. Other than that, I don’t use it much as a piece of entertainment or gaming device. In fact, the Verizon Reality doesn’t even come with any free games. There’s three trial games for Tetris, Pac-Man, and Oregon Trail, as well as Dice…which just has you shaking the phone and rolling dice around. Exciting. But yeah, I perused the list curiously to see what was available and found myself surprised at some of the titles–Call of Duty, Final Fantasy, and Guitar Hero to name a few. How bizarre that tiny iterations of these big blockbusters exist on such an underpowered piece of equipment.

I ended up putting all my chips on The Sims 3, figuring it was the genre best suited to filling voids of time and performing mindless actions. It was $9.99. The only Sims game I ever played was the very first one, way back when, and I had a good time with it during college. My neighbors were my roommates, and I had a family, as well as a bad habit of setting myself on fire in the kitchen. I know that since The Sims released there’s been about 9,723 more editions, but that’s okay…they all play about the same, right? Sort of.

The Sims 3 mobile version plays vertically, with a mouse arrow stuck in the middle of the screen. You then slide the screen left, right, up, and down until the arrow is on whatever you desire (stove, shower, bed, your neighbor’s uncouth wife) and then tap on it to bring up a list of options (quick snack, shower, nap, seduce her and steal all her jewelry when she’s asleep, respectively). Honestly, it takes a bit of getting used to, and I do worry about not being able to get Sim Pauly over to the bathroom quick enough when he’s got to read a novel.

You start out as a jobless Sim in a modest home with a tad bit of money. It’s up to you to then form your Sim’s life. I gave mine such traits as shy and calm, and I plan to be that way as long as possible. As you play, Wishes pop up randomly–these are kind of like in-game Achievements in that they are specific tasks (example: sleep in another Sim’s bed). There are 75 in all to do…which definitely adds to the time-wasting quality here.

At this point, I spent all my money on a coffee pot and better kitchen table. Now my fridge is broken, and I don’t have the cash money to buy a repair kit. So I did some fishing (caught two catfish!), and applied for a job at the local quickmarket. Haven’t shown up yet to work. My neighbors think I’m a bit creepy. And , just like me, Sim Pauly seems to never not be hungry. Greaaaaaat…

Oh, and here’s what the game looks like if you were as curious as I was:

But yeah, I don’t foresee myself playing this a lot in my free time. I have the Nintendo DS for handheld gaming, but if I’m ever stuck somewhere and need to desperately get my mind off one thing and onto another, this should do the trick just fine. Also, I’m gonna try my bestest to set Sim Pauly on fire in the kitchen, in honor of nostalgia, as well as an excuse to blog about it on Grinding Down.

Elder Scrolls V: Skyrim to arrive with a new engine

Will a lot of people be getting married on November 11, 2011 (11/11/11) or buying Elder Scrolls V: Skyrim? Well, I think I know my answer…

But yeah. This new entry in the Elder Scrolls series was just announced over the weekend at some videogame award thingy that I didn’t watch. However, many already speculated that a fifth game was in the works. I mean, Elder Scrolls IV: Oblivion was a huge hit; how does one not follow up on it? I personally think it’s a good thing that it’s taken five years (Oblivion came out in 2006 for the Xbox 360) to come into the public view. A lot has changed in terms of gaming prowess, and a lot is seemingly going to change as Bethesda is reporting that Skyrim is not going to be running on its infamous Gamebyro engine. Instead, it’s using a brand new one, and let’s quote a dude here:

“We can now confirm that the TES V: Skyrim engine is all-new. And it looks fantastic.” – Nick Breckon, community manager at Bethesda

This is good. Very good. The Gamebyro engine, which fueled Elder Scrolls IV: Oblivion, Fallout 3, and Fallout: New Vegas, is definitely showing its age. It’s been showing its faults and glitches for many years, and the time for change is upon us. I can naturally only hope that this new engine is in the same vision of Gamebyro, but more beautiful, more capable, more durable. First-person RPGs are all about seeing the world all at once, and when that world is a fantasy world, a place lush with flowers and trees and rocky hills and blazing sunsets, it’s vital that the system can handle everything. I have to also wonder if the fighting/magic system will get an overhaul–I hope it does.

Nonetheless, we have a bit of a wait. So while we all consider how the skill system will work or how X will do Y to Z, we can check out the teaser trailer below:

Dragons! Take that, Dragon Age!

The Worst Box Art of 2010

If only everything in the world was beautiful. Alas, not all can claim such a stature. Especially not videogames. So I came up with a small handful of 2010 videogames with horrible box art, and you can see my delightful picks over at The First Hour.

Go read and tell me which one wins the ultimate Frown Crown!

Don’t forget to ::make beeping noise::, ED-E

It is with great frustration and disappointment that I make this announcement: I’ve dropped ED-E as a companion in Fallout: New Vegas. Not that I wanted to; the blasted thing worked hard as heck to make me hate it, and hate it in a way not like the opposite of love it, because I do love it, especially the sounds it oozes during battle, but it has to stay with me long enough to find battle, and that became a frequent problem after awhile. I hate ED-E because it is constantly getting “lost.” What does that mean? Well…

When you take on a companion in Fallout: New Vegas, you gain a special perk. ED-E’s gives you a longer range for spotting enemies, as well as targeting Nightkin in V.A.T.S. It’s a good one, especially when tag-teamed with a sniper like Boone. Anyways, ED-E likes to trail behind and alert me to dangers, but sometimes–and by sometimes I mean nine times out of ten–ED-E gets stuck on a piece of landscape or ends up unmovable. I’ve tried to talk to it, get it motivated, but alas…nothing. And then I’ll fast travel, and only Boone will come along. Yet ED-E’s perk is still activated. It’s frustraging, especially during the last few quests in which I was relying on it to help kill a hive of cazadors. Finding ED-E again is a guessing game; I’ve found it inside Lucky 38’s casino once, another time I had to go back to Primm, and another it just randomly came back to the party after several fast travels.

So, the little flying bot that couldn’t…is gone. And Rex, the cyber-dog, is in. Not a huge fan of the dog (as it’s not a huge fan of Jareth and his hat collection), but we’ll see how him and Boone work together as I close in on the…whatever the end battle thing is gonna be.

Hopefully, all above problems (and more) will be fixed with the upcoming patch, which has hopes of doing a number of good things. Such as:

  • Companions now show up as waypoints on the map
  • Companions will always fast travel with you, unless told to wait or sent away
  • Fix: DLC error/save corruption
  • Fix: Entering the strip after Debt Collector causes crash and autosave corruption
  • Fix: Using Mojave Express dropbox can cause DLC warnings
  • Crafting menu now filters valid (bright) recipes to the top of the list
  • Weathered pistol no longer glitches when applying mods

Map waypoints for companions is going to be super sweet. So long as it works, naturally.