Category Archives: entertainment

Prepare for trouble, Pokémon fans, and make it double with White/Black

I bought Pokémon White this past Sunday, the day it was released, and it was much more than an impulse buy. Much, much more. There’s a story to it all, but it’s very sad, and I don’t think I can type it up just yet–or even explain in a way to make sense outside of the clusterstorm that is my processing of life and all that jazz–but yeah, I went out and bought the newest Pokémon game without really completing the previous one enough (HeartGold).

And so far, it’s good and all, but a bit too much like HeartGold in terms of the first hour or so. You start out as a fatherless trainer (boy or girl) who picks one of three special Pokémon to call their own. Once that is decided, it’s off to collect ’em all, conquer gym leaders, and stop an evil corporation from doing something justifiably evil. It doesn’t feel very different except for the battles, which are nicely streamlined and presented with much more pizzazz (not to be confused with pizza). I am pretty stoked about the seasonal changes and what that will do; right now it’s autumn in-game, with some nice leaves blowing in the wind action.

Right, here’s my team of five, all at various levels:

Pretty adorable designs, but I am a little tired of battling Patrats. Are they the new Rattata? I surely hope not. Yeah, the minute I saw Snivy, I had to have him–he’s too smug to be left in the distance. As for his name and Lillipup’s name, well…they seemed fitting. “Are you going to name every Pokémon after Harry Potter characters?” my wife asked over my shoulder. No. Not all. But maybe 75% heh heh.

Still waiting to catch a sixth Pokémon. I personally don’t like using doubles of any pocket monster, even if they are different genders or have unique abilities. I was hoping to add Victini to the party right away, but it seems like I can’t acquire it (genderless Pokémon!) until I’ve collected two gym badges and reached a specific city. Wah. Thankfully, I found a free WiFi access point during my lunch break and downloaded the Liberty Pass, so I’m ready to go.

But yeah, Pokémon White. I’m playing it, as well as looking forward to the game opening up more.

All Achievements Achieved – Fallout 3

Gee, that didn’t take long, right? I mean, I only got my first Achievement in Fallout 3 on October 14, 2009…and my final one last night. Let’s not actually count those days up. Instead, let’s talk about why it took me so long to unlock everything Fallout 3 had to offer Achievement-wise because none of the 72 ding-pings are terribly difficult to get–they just require time and, sadly, online guides.

For the longest while, I had unlocked just about everything but five Achievements: the four for playing as a neutral karma player, and the one for finding 100 steel ingots in The Pitt DLC. Again, nothing terribly difficult, but very time-consuming, especially when more and more new games were coming out. Did I really want to play Fallout 3, a game I really do enjoy and love despite its clunkiness, for a third freakin’ time? Well, no. So I didn’t go at it with the same ferocity as previous playthroughs, playing only a little bit at a time. Neutral karma is a juggling act, and not as easy to maintain as straight good or evil, constantly requiring me to realign my character as I inched closer to those magical Achievement levels of 8, 14, 20, and 30. Actually, not for 30. I got the Achievement for level 30 neutral karma another way, one I’m not proud of.

Moving on…I found myself many hours later with only one to go: the dreaded Mill Worker. This requires the player to locate and turn in 100 steel ingots to Everett, the Mill’s foreman and a lazy one at that. Sounds easy, but it’s not. The 100 steel ingots are scattered across a decent sized map brimming with trogs and wildmen, and one can quickly become confused as to how many they’ve collected and where they’ve already looked. I’ve tried twice before during playthroughs one and two, but was unsuccessful. This time, however, I had a strategy: I wouldn’t trade in any ingots until I had them all.

You’re required to turn in 10 as part of a quest, meaning I needed to have 90 in my inventory to truly know I had found them all. This also meant opening up 90 lb of space, since each ingot weighs 1 lb. I dropped a bunch of armor and set off to find those lucky pieces of steel. It didn’t take long to find 85 of them, but then I was at a lost for the remaining five. Didn’t I already look there? Would I have to go back through the whole map, corner by corner, space by space? Ah, no. These five were right under my nose; well, to be more precise, right behind a fence. After I found them all, I went back to Everett, turned them in 10 by 10, got rewarded with prizes I didn’t care about, and unlocked this:


Mill Worker (20G): Found All 100 Steel Ingots

Then I put the auto-ax against Everett’s face and gave him a haircut.

And that’s that. Have a , Fallout 3. You earned it.

Don’t see the point of Microsoft Points

I ran out real quick during my lunch break today to spend money on “money” to buy Torchlight with next week. Talking about the Xbox 360’s version of Space Bucks here, their Microsoft Points, which I still find to be a stupid process altogether. Why can’t we just charge the actual game price to a credit card rather than figure out how many MPs to deduct from our allotment?

So, today I spent $20.00 on 1600 MPs. Torchlight is marked to cost 1200 MPs, which in real terms is around $15.00. And that sucks because now I’ll be left with 400 MPs, an amount that can rarely get you a decent downloadable game except for when DLC add-ons goes on sale. I hate spending money like this; sure, I will eventually use the points on something, but right now, it comes across as a waste. Again, I repeat myself: why can’t games cost what they cost, and let the customer pay that amount via Paypal or a credit card or, if they are so inclined, Space Bucks?

And of course, you can’t just purchase 1200 MPs. No, no, that would make everything far too simple.

Options are a good thing, Microsoft head-honchos. I promise.

So, anyone know of anything worth getting for 400 MPs? Not the Pac-Man game that’s currently on sale.

P.S. Right now, without adding the 1600 MPs I just bought, I have a strangely odd amount of 10 MPs in my account. See how bizarre this process is? Bizarre and without a point.

Games Completed in 2011, #8 – Halo 3: ODST

Halo 3: ODST ends a fraction of a fraction after you think to yourself, “Wait, it can’t be over yet, right?” Guess ODST really stands for Oh Do Stop Trying.

The game takes place between Halo 2 and Halo 3, which means nothing to me as this is the first Halo game I’ve ever played. A group of soldiers are dropping down to the planet New Mombasa, which is being attacked by disgruntled aliens calling themselves the Covenant. However, something goes wrong fast, and the party is split up. Everyone in the ODST gangbang has ridiculous names like Romeo and Dutch. Suprised Bungie didn’t toss in a Fabio for good measure. There’s also the Rookie, which nags the silent protagonist role even though you will also play as other members of the group.

The aspect I liked the most about Halo 3: ODST‘s story is that it’s broken, told in pieces, wedged together bit by bit. See, each level switches around who you play as, and it’s also a different time since being dropped on the planet, meaning one level will be bright and sunny on a coastline and the next level might have you running through dark, nighttime streets, desperate to make contact with something that doesn’t want to shoot your face off for dinner. Made for a great mix of settings and styles though the night hours are really dark.

But that’s where the enjoyment ended. Each level felt very much the same to me, and they went a little like this: level start, move forward, come across a group of enemies, shoot and hide, hide and shoot, move forward, come across a group of enemies, shoot and hide, hide and shoot, discover a clue, cutscene. Do that eight to ten more times to get the full effect. There were only a few moments during Halo 3: ODST‘s campaign where the gameplay varied, and these usually involved piloting a vehicle.

There’s some famous voices in the game, too, with actors from Firefly and Battlestar Galactica. They were a little weird to hear at first, especially since Nathan Fillion’s character in Halo 3: ODST is a lady-charmin’, sarcastic captain–a real stretch. Alas, the script they were given did not allow them to act, only read one-liners and make stupid quips in the heat of battle. Kind of a waste.

I had been hoping that I’d finally see the magic that makes everyone go crazy for this series, but alas…no. It’s just a sci-fi FPS in my eyes, with nothing special to it. Some of the enemy designs are interesting, but other than that, it’s just a game where you shoot wave after wave of bullet-bags until something happens. I have to wonder if that’s the same premise for the other games; there wasn’t even a memorable final level here. I escorted the alien worm thing to a safehouse, and then a Covenant ship swooped by to drop off like five waves of enemies, all of which got tougher each wave, but that was it. Several tossed grenades later, the game was over. In that case, the game could’ve really ended on any level.

There’s Achievements for completing the game on higher difficulty levels, but I think I’ll just stick with this one:


Campaign Complete: Normal (100G): Completed the Campaign on Normal difficulty.

Generic alien-fighting solider OUT!

For some strange reason, Netflix is coming to the Nintendo 3DS

Let’s clear this up at the beginning: I’m a huge fan of Netflix, and I’ve only had the service for about two months now. It’s wonderful and stocked with stuff to watch, and Tara and I use it more for TV shows than actual movies, but it works when we need it, perfect for background noise, and I’ve yet to have any kind of problems streaming media. For the first month free and then $8.00 every month thereafter, it’s a strong package, hard not to want.

That said, the fact that, according to this report from Kotaku, Netflix is going to be available on the Nintendo 3DS makes me laugh. And not like “ha ha I’m so happy I’m giggling” but rather “ha ha did you see that idiot stick his tongue to the frozen pole hee.” Sure, portable Netflix sounds dreamy, but considering the weak battery life of the Nintendo 3DS, as well as the teeny tiny screens and limited audio (unless using headphones), I can’t see much use for it. Oh sure, it’s biggest billing for the 3DS will be streaming 3D programming, but considering one has to hold the device in such a precise manner to get the full 3D effect, would someone really want to hold it like so for 30 minutes? An hour? A twelve-hour Lord of the Rings marathon? Methinksnot.

Sorry, Netflix. You can just stay on my Xbox 360 for now.

Halo 3: ODST, a story of love, sacrifice, and a wormy alien

I can’t wait to complete Halo 3: ODST, dear Grinding Down readers, but only because I am eager to write about it for y’all. See, I’ve barely been paying attention to what is going on and already know next to nothing about the Halo universe, which should make for a very interesting write-up. I think I even played the last two levels on the lowest volume possible because I had a slight headache, meaning that if Captain Mal said anything important, I most certainly missed it. Right now, I’m on the level where I have to escort some worm alien thingy to safety. Not sure if that’s near the end, but judging by the Achievements I’ve unlocked so far, I’d say we’re fairly close.

On top of not knowing what is going on, I still don’t see the appeal of this series. Everything screams generic, and I am constantly cursing under my breath at the controls because there seems to be no such thing as a run button. And the night missions? Frak the night missions. Might as well as turn my TV’s monitor off and play it that way.

But yeah, aliens and guns and shooting aliens with guns. That’s been Halo 3: ODST so far for me. I’m glad I bought this cheap and on a whim. Otherwise, I’d probably feel like I just bounced a sticky grenade off a wall and on to myself.

Stumbling into Animal Crossing’s pitfall yet again

Hi, my name is Paul, and I used to be heavily addicted to Animal Crossing: Wild World. It was the kind of thing that overtook me swiftly, silently, softly; I would go to bed playing it and wake eager to play it again. My lunch hour was not about eating food, but rather using that time wisely to interact with my town’s villagers, find fossils, and collect whatever bugs/fish were only available at such a time. If asked what my Saturday night plans were, I’d have to figure out a solid way to lie and not reveal that I was going to see K.K. Slider play and get a new song for my red boombox.

Yes, it was that kind of addiction, but I did eventually overcome it. This was, naturally, only after I had done everything possible in the game: 100% bugs found, 90% fish caught (curse you, Coelacanth!), all fossils found, all true paintings donated, a good percentage of my item list filled out, house fully paid off and filled with kick-ass furniture. All that and more. Deep down, despite still playing it even after the fact, I knew the magic grip was loosening, and eventually I did wean myself away, passing the cartridge on to Tara to get addicted to.

At some point last year, my wife got Animal Crossing: City Folk for the Wii, and I watched her set it up, doing the same meaningless tasks for Nook to get started. It didn’t look any different gameplay-wise than what I had already spent a year obsessing over, and so I ignored it, uninterested, disappointed, especially with the slim new offerings like going to the city. I decided to wait for a true sequel.

And then something happened a few months ago: I started to play it every day or so, only for about 15 minutes. It’s a great distraction. It’s a nice change of pace after stabbing assassins or shooting aliens or staring at RPG stat screens for far too long. I told myself that it wasn’t a race, and that if I didn’t pay off my house as soon as possible that the (animal) world would not end. I found myself enjoying just running around and methodically rebuilding my collections (only going after what I wanted then at the moment versus buying everything just to have everything), and once I started gathering Mario-themed items from floating presents, well, I knew I was back. At least for a bit. Until the Nintendo 3DS version drops, of course:

Granted, the magical hold is definitely not as tight as before, but I am excited now that winter has ended in-game to get my net out and collect some fun insects.

DEMO IMPRESSIONS – LEGO Star Wars III: The Clone Wars

LEGO Star Wars started it all in terms of popularizing the idea that LEGO elements + videogames = addicting fun. Unfortunately, that well dried up quickly after two games, which covered all six movies. You rescued Padme and fought Count Dooku and saved Princess Leia and blew up the Death Star and played around with a bunch of ewoks. What was left? Well, evidently the TV series Star Wars: The Clone Wars was ripe enough for LucasArt and Traveller’s Tales to make a third game, LEGO Star Wars III: The Clone Wars, and a demo recently popped up on Xbox Live the same day as that shoddy deal-breaker we know as Dragon Age II.

Anyways, wars…in the stars. To be honest, I’ve never once watched that titular TV series, and so a lot of what is happening story-wise is a bit lost on me. I mean, I guess we’re somewhere between Episodes 2 and 3 here, but where exactly is any Wookie’s guess. So feel free to mock my inaccuracies; I promise not to throw a lightsaber at your neck.

After some classic scrolling yellow text, the demo opens with Padme Amidala and C-3PO looking a bit worried, and that probably has something to do with General Grievous taking them prisoners. It’s up to Obi-Wan, R2-D2, and Anakin to save those dunderheads. We can walk down a straight chamber, destroying items for studs, slaying generic enemies, and solving puzzles by using, none other, the Force. At one point, the gameplay does mix it up, requiring Obi-dobbi-doo to actually throw R2-D2 across a huge gap to gain access to a new section. Otherwise, the demo plays out as expected for these LEGO games, with the only new curve being that, when the reunited group eventually gets split again, we can switch between them at whim to help solve more puzzles.

I eventually got to a sort of bridge room, where I was trying to move something in the middle to…uh, do something. Except the Force was being extra finicky. Couldn’t figure out where to place it or how to get it to do a magical dance. Yeah, I didn’t even understand what I was supposed to do, and the fact the enemies constantly respawned in the room left me little to no time to experiment. That’s when I hit PAUSE and exited out of the demo.

I dunno. It’s definitely got a lot of that solid, fun LEGO gameplay, but I’ve already done this before. Y’know, sliced through troopers, moved things with the Force, blocked incoming shots with my lightsaber. Doesn’t seem like there’s much originality here, and if I had to do it all again, I’d rather go back to the original trilogy. Think I’ll just let this one pass on by and wait for LEGO Pirates of the Carribean or LEGO Harry Potter: Years 5-7.

Games Completed in 2011, #7 – Scott Pilgrim VS. The World: The Game

I grew up on a decent diet of beat-em-up titles, such as Streets of Rage 3, Double Dragon, and Battletoads in Battlemaniacs. This genre was perfect for me at the time, a boy not very interested in reading or learning about stats, as well as a kid often mooching off friends’ systems on the weekends, and brawlers like such were made for two players. Beat-em-ups are as simple as their namesake, and all I knew was that there were some bad guys that needed beating up and mashing the buttons often worked well. Good enough for me, and–many, many years later–good enough for Scott Pilgrim.

Scott Pilgrim VS. The World: The Game is, besides a mouthful, a downloadable 2D side-scrolling brawler. It’s based way more on the book series that inspired the movie than the movie itself, which is a golden surprise to many, I’m sure. Bryan Lee O’Malley’s Scott Pilgrim series is brimming with videogame tropes and nods, even more that Edgar Wright could fit into the theatrical release, and a good number of these references make their way into the game. And what a game it is. First, we have sprites and animations done by the legendary Paul Robertson; second, we have a bouncy, chiptastic soundtrack from Anamanaguchi; and third, we have a strangely fun mix of River City Ransom and The Simpsons Arcade Game.

SPVTWTG is also extremely difficult. I think that should be evident from the fact that I downloaded this around the time the movie dropped (early Fall 2010), and only got around to finishing off Gideon last week…on the EASIEST difficulty. The game starts out really hard, gets easier once you’ve gotten some EXP and food to go, and then gets hard in a cruel way for the final boss battle. Some of the designs in here are pretty retro, like having to start an entire level over again if you lose all your lives. It’s not enjoyable, but it makes sense.

SPVTWTG, like many brawlers, features co-op play. This is good and bad, and I’m speaking from experience here, as playing with a second character does not necessarily make things easier. Why? Well, Scott can punch Kim or accidentally pick her up or have to constantly reanimate her fallen body. It can be a distraction, and yet it can also be a blessing, but the majority of time the two characters end up hurting each other more than helping. We can also blame the lackluster d-pad on the Xbox 360 controller, which doesn’t make manuevering like sailing on butter. Because of this, the final boss level became extra frustrating, and I eventually had to tackle it solo (sorry, Tara!) after I had leveled Scott up as far as he could go and discovered the secret code for the Sword of Love.

I still don’t understand or love the RPG elements here. Gut Points and Heart Points and shopping for EXP instead of getting it from kicking evil henchmen’s asses. It’s a little odd, and sadly encourages grinding for coins. Thankfully, the punching and kicking and throwing and hyper combos are a lot of fun, and the enemy designs extremely varied. I personally loved all the crazy robots in the Techno Base level, even if I was sick of fighting them at that point.

So, I’ve beaten this once, with Scott. Supposedly, if you complete the game with the remaining characters (Kim, Ramona, Steven) you’ll unlock Nega-Scott as a striker. Don’t know if that’s enough incentive for me to try again, especially considering how long it took me to do this one time. We’ll see…

Nintendo 3DS launch lineup launches itself into facepalmery

Launch lineups are pretty important. They are the weapons console systems wield to club consumers into submission. They are limelight dancers. They are reasons for being. And alas, for the Nintendo 3DS, the launch day titles are weak beyond belief, and all that hype over the Legend of Zelda: Ocarina of Time remake, Starfox 64 3D, Kid Icarus: Uprising, Metal Gear Solid something or other, and a new Animal Crossing game were just that, hype. Sure, they’ll be released eventually, but so will every other great game being created. What matters currently is what is available at the time of purchase, and brace yourself, dear Grinding Down readers, it’s not looking good.

First, let me say that I’m 90% sure I’m going to pick up a Nintendo 3DS. I have a Christmas bonus burning a hole in my sock drawer, and I think that the updated hardware is gonna be great. There’s built-in minigames, a camera, a music thingy, a Street Pass function, Mii maker, and plenty more. I’ve been wanting to upgrade to a DSi for some time, but this is a much better jump. As a glasses-wearer, I’m also downright curious to see this 3D in action and love the fact that it can be turned off completely. Most likely…it will. As for the games I want to play on it come Day One, well…

Here’s the three from Nintendo itself, and yes, you’ll notice none of the titles contain the name Mario:

  • Pilotwings Resort – Set on the same tropical Wuhu Island from Wii Sports Resort, players go on an aerial adventure by using airplanes, hang gliders, and rocket belts.
  • Steel Diver – This is…a submarine game. Players will control the sub’s speed, depth, and pitch, as well as fire torpedoes at enemies.
  • Nintendogs + Cats – Pet sim. Now with bonus kitty action!

The rest of the launch titles for the Nintendo 3DS are third-party titles. See ’em here:

  • Super Street Fighter IV 3D Edition from Capcom
  • The Sims 3 from EA
  • Madden NFL Football from EA Sports
  • Pro Evolution Soccer 2011 3D from Konami Digital
  • LEGO Star Wars III: The Clone Wars from LucasArts
  • Ridge Racer 3D from Namco Bandai Games
  • Super Monkey Ball 3D from SEGA
  • Bust-A-Move Universe from Square-Enix
  • Samurai Warriors: Chronicles from Tecmo Koei America
  • Asphalt 3D from Ubisoft
  • Combat of Giants: Dinosaurs 3D from Ubisoft
  • Rayman 3D from Ubisoft
  • Tom Clancy’s Ghost Recon: Shadow Wars from Ubisoft

A lot of remakes and ported games. A lot of titles with 3D tacked on the end. Combat of Giants: Dinosaurs 3D sounds like perfect shovelware, and I can already see a hundred copies floating in those Best Buy “hey, whatever, man” bins they got from time to time. Yeah, it’s all a bit underwhelming. Go ahead and sit there for a bit, I won’t mind. I wonder who at Nintendo dropped the (Super Monkey) ball (3D) on this one? Tsk tsk. I mean, all we, as gamers interested in gaming, needed was one strong title, whether it be a new Mario sidescroller or maybe a different take on Metroid or Kirby or, y’know, one of those mascots Nintendo has in its vaults. But no, we’re reduced to slim picking.

So, which game am I gonna get to make my Nintendo 3DS even more enjoyable?

YOU WANT BREAD? NO GAME FOR YOU! NEXT!

I’ll just wait it out until the newest Animal Crossing drops.