Category Archives: entertainment

Loading up my 3DS with some new and old gaming experiences

Suddenly, there’s a whole bunch of new stuff on my Nintendo 3DS, and some of it I actually want to play–I know, pretty crazy times right now. Duck and cover!

Basically, I was finally able to get the eShop running the other day on the little handheld that couldn’t and decided that I would buy $20.00 worth of…$20.00 for shopping purposes. Yay, no more pointless points! Except, strangely, at the very end of my buying blitz, I still had an annoying $0.73 leftover, now doomed to sit unspent for–most likely–many months. Unless Mega Man Legends 3: Prototype Version drops tomorrow. But yeah, $0.73. Kind of like how I still have 10 Microsoft Points in my account, and there’s nothing I can spend it on. Oh well. For some reason, despite downloadable games for the Nintendo eShop being priced like so–$1.99, $3.99, $7.99–I kind of forgot to factor in tax, so my $20.00 splintered quickly, leaving my “account” to have some change left standing.

Let’s do a quick rundown of the shiny new:

Excitebike 3D

It’s the same ol’ Excitebike, but with a 3D coat, which no one is forcing you to wear. I tried it on and then took it off quickly. Didn’t do much except make the towering ramps stick out a bit. The classic levels, sounds, and controls are all there, and it’s still a blast to hit a ramp and land successfully, and it’s still not a blast to crash and yell at the little pixel dude to “Hurry up!!!” It’s hard to complain too much about this as it’s a free download from now until some time in late July. A nice new feature is the ability to save your course creations.

Pokédex 3D

Another freebie, but this one seems to be a freebie for all eternity. You start out with a random selection of Pokemon and unlock more via SpotPass and StreetPass and PokePass and a thousand other ways. You can organize as you please, but its best feature is that all the ‘mon are animated in 3D and look gorgeous. Audino never looked so huggable. Still, I’d have loved to have seen some kind of bonus interaction for us portable gamers that actually had a copy of Pokemon White/Black as a nice “thank you” for buying the game. Maybe special skins for the Pokedex based on how many you’ve caught in the retail game or something like that. I dunno. It’s nice and fun to click around on, but it can only do so much.

The Legend of Zelda: Link’s Awakening

It’s been a struggle, but I’ve resisted playing this so far, and here’s why: I’d like to cover my first 30 minutes with it for The First Hour as it’s a game I’ve never played, but–judging from screenshots only–seems to play a lot like my absolute favorite videogame of all time (OF ALL TIME!). That would be The Legend of Zelda: A Link to the Past, naturally. Hopefully soon I can find a pocket of time and a place with air conditioning to take notes.

Music On: Electric Piano

I nabbed this based solely on a suggestion from the comments. It’s a keyboard simulator with some drum tracks and knobs to play with. A fun, silly time-killer, and cheap to boot. You can speed up and slow down background beats, as well as pitch the keyboard notes to high heaven. Haven’t figured out how to record anything yet, but will do so eventually. And then it’s on to music stardom, headlining for Lady Gaga and singing about how we’re all beautiful, inside and out. Can’t wait. Tour starts Winter 2012.

Simply Mahjong

The game’s title says it all: it’s mahjong. But here’s the thing; I’m a closeted mahjong addict. Something about the match-two-but-with-strategy gameplay gets me every time. I’ve done a couple of puzzles so far, and it’s exactly what was promised. There’s three sets of difficulty, which each tier getting its own bundle of puzzles to complete. I’d say there’s probably over 100 in total. What’s funny is that when you type in “mahjong” in the 3DS eShop search box, you get like five different titles, all of them more or less the same thing. I closed my eyes and picked this one, but I’m sure any of them would be satisfying.

Classic Scrabble

Ahh, yes. The game of words for wordsmiths worldwide. Love me some Scrabble. I played one game so far and dominated my A.I. opponent, but that was on default difficulty. Gotta ramp it up. It’s nice that every word played also gets a definition so you can’t call BS on words like EDS (education) or LING (a heath plant). Only weird thing is you gotta turn the device sideways like a book to play it. Not a deal-breaker, but odd nonetheless.

And that’s about it for now. It’s nice to have some extra games to fiddle with on the go other than Find Mii or Face Raiders (which isn’t always playable depending on where you are playing). I do look forward to Mega Man Legends 3: Prototype Version, as well as the free download of The Four Swords in September, but other than that, not sure what else I’d be interested in getting. Unless they dropped a ton of SNES games for download, which I doubt will happen. Please happen.

30 Days of Gaming, #22 – A game sequel which disappointed you

I remember it well, tearing apart the floor of my bedroom closet in search of the original case for PlayStation’s Metal Gear Solid; unfortunately, as a younger fleshling, I was not as good as I am now about being organized and keeping good care of my videogame purchases, and I desperately needed this case. Without it, I could no longer progress. See, on the back of the jewel CD case was a screenshot of Solid Snake communicating with Meryl, giving her codec frequency the limelight. In-game, ArmsTech President Kenneth Baker mentions all of this, and it’s up to you, the gamer, to put it all together. I do believe the Internet was happening back then, but it was much slower to look things up on, and so, without the case to find that special codec signal, all future stealthiness was lost.

Visual proof for y’all:

It was magical, for sure; a wall-breaker, a mind-twist, a clever punch to make the moment truly have a lasting effect, a foreshadowing of what was to come. There’s plenty of other great things in Metal Gear Solid to talk about–Psycho Mantis was impressed by how long I’d been playing Suikoden–but alas, we’ll have to save it for a GAMES I REGRET PARTING WITH posting as I did, for some unknown reason, trade it in. Boo. Anyways, this 30 Days of Gaming topic is about sequels…

There was no such magical moment in Metal Gear Solid 2: Sons of Liberty. Yup, there were twists and turns and surprises, but nothing really hit the mark as well as the former title did. MGS 2‘s biggest letdown was, naturally, removing the character we all loved playing as and replacing him with…Raiden. Snake handled missions with force and raw determination; Raiden, with his effeminate looks and high-pitched voice, handled them less-enthused with the occasional argument between his girlfriend Rose. Cruelty burns bright knowing that Snake is still around, disguised as a marine and offering advice during the mission. And then, of course, there’s nude Raiden, a sequence that was bewildering and baffling, that more or less summed up the entire MGS 2 experience in that, yes, we’d all been had.

Now, there’s a lot I do like about MGS 2. Namely the first chunk of the game where you get to play as Snake, the boss battle against Vamp, and shooting bad guys with tranquilizer darts and then stuffing them into lockers for non-lethal kills. But overall, it just did not live up to the same thrilling, dramatic experience as in Metal Gear Solid. If anything, it got more zany, and while a little insane humor has always been peppered into the franchise, it was usually deftly balanced with a great story and characters to care about. I never grew to care about Raiden, and I did attempt to throw himself from Big Shell numerous times; it’s unfortunate to see that he’s still an important character in the franchise years later. Doesn’t Rose know anything about smothering lovers in their sleep with pillows?

Other nominees for disappointing sequels include: Jak II, Colony Wars: Vengeance, and Dragon Age II (saying this without haven’t even played more than the demo yet). What game sequel disappointed you, dear Grinding Down readers, the most?

Keeping it casual with Red Faction: Guerrilla

I was hoping to write this post before I completed the game, but it seems I was able to burn through Red Faction: Guerrilla‘s final missions pretty fast over the last few nights, and as the credits rolled, I did not feel a pinch of regret for the decision that made it all possible: turning the difficulty down from Normal to Casual.

I’ve been playing Red Faction: Guerrilla off and on since July 2010 (almost a year ago!), and I eventually got to a point that I could not conquer. I’m finger-pointing the missions to liberate the Dust sector of Mars, and I would do them in the same fashion that I would tackle Grand Theft Auto IV‘s mission, with a furrowed brow and curse words just begging to get out. Naturally, I’d die mid-way through the mission for reasons like unclear objectives or just getting caught out in the open and having six EDF troopers riddle me with bullets. It would be hard to go back so I’d instead wander around the map, knocking buildings down, mining ore locations, and occasionally doing a guerrilla side-quest.

Recently, as I journey towards trying to complete more games than buying more games and never finishing them, I went back to the liberating Dust missions. Died again. Only took a few shots, which was frustrating. In my Martian heart, I have to believe I’m not terrible at the game; so I decided to change the difficulty, something I don’t do often or with glee, something I’ve only also done as of late with Dragon Age: Origins, but I did it; I completed all the final Dust missions in one go, no deaths. The game suddenly changed. Mason took less damage, and enemies dropped faster, did not swarm in droves. I even feel like some of the mission structures might have been altered too, becoming shorter or more lenient.

Yes, I’d have loved to go through Red Faction: Guerrilla on the default difficulty, as it was meant to be played, but ultimately I’d rather experience the story and missions and crumbling buildings. Such are the sacrifices gamers must make from time to time. I’ll be back later with a full write-up. Until then, keep it casual y’all.

The Nintendo 3DS eShop opened later than expected

Yesterday morning, before heading off to the day job, I took a chance and tried to see if the system update for my Nintendo 3DS was available; it wasn’t, but I did find a message telling me a bit about the newest update and that it would be available for downloading this evening. Okay, I thought, I’ll get it tonight and have some time to tinker and explore before going to bed. The final result? I went to bed at 1:00 in the morning…eShop-less. What a shame, as I most definitely had time to kill considering I beat Red Faction: Guerrilla and watched an episode of Cheers.

However, the update was available this morning for downloading, which I did do. Took about five minutes or so. That means that it either went live in the two hours in Pacific time that would still allow it to count for its June 6, 2011, timeframe or it missed the mark completely. Either way, it was pretty disappointing; when given a launch date of June 6 for something special, no one–and I mean no one–assumes that the launch time would be something like 11:30 at night. Give it to us early in the day so we can, y’know, start using it. I don’t know. Nintendo will never really get with it in these terms, but still, it was frustrating. I’ve now downloaded my free copy of Excitebike 3D and the Pokedex thingy, but that’s all I could do as I then had to go drive to work. Will try out more of the shop, web browser, and freebie games tonight, I guess.

I’m sure most people were distracted by all the crazy E3 news as of late, but not me…I was hoping for some play time with my 3DS, a system that barely gets used for the reasons it was made. I haven’t switched on the 3D slider in weeks. Looks like Nintendo’s victory points are in another castle.

Anyways…got any suggestions for DSiWare titles to pursue? I like ’em cheap and kooky if that’s any help.

Games Completed in 2011, #19 – LEGO Pirates of the Caribbean: The Video Game

“A LEGO pirate’s life for me” would’ve made for a good post title. I’m just saying…

Traveller’s Tales has pretty much cemented their LEGO videogame formula, and it seems like they like what they have in the blueprints and are probably not going to stray from it too much. This is both good and bad. The good comes from the aspect that, nine times out of ten, the formula is fun and silly and an OCD gamer’s utopia, with a billion different things to collect and tasks to complete. The bad is that if you’ve played one LEGO videogame, you’ve played every LEGO videogame, whether it came out today or five years back.

LEGO Pirates doesn’t do anything new or shiny, but it is probably the second most appropriate franchise for LEGO-izing next to Star Wars because the Pirates of the Caribbean films are fun, light-hearted, goofy, epic, and made up of a variety of wild locations. Plus, there’s the character of Jack Sparrow, a man that sways and sways your attention towards him immediately; I still can’t believe how perfectly they nailed him and his persona in LEGO form, right down to the drunken swagger. It truly is a sight to see.

LEGO Pirates covers the main cinematic trilogy, as well as the newest film On Stranger Tides. The cutscenes do a great job of moving the plot along humorously, but a lot of giggles were lost on the fourth movie as I didn’t really understand what was happening and why; these games certainly do benefit from a gamer already knowing the tales in and out, allowing the jokes to resonate more without losing out on crucial plot details. Here’s my guess for the fourth film: Jack Sparrow doesn’t want to grow old so he’s off to find the Fountain of Youth. Blackbeard feels the same way. However, for the Fountain to work, they need to make mermaids cry or something. Then some stupid wannabe pirate girl gets stabbed, and we need to use the Fountain to heal her. Oh, and Captain Barbossa has a peg leg now. Maybe a mermaid ate it. The end.

As mentioned before, the gameplay remains the same. You play through a level by yourself or with a co-op partner, smashing everything in your path to collect studs and open new places to explore. Some new tricks include using Jack’s magical compass to find hidden treasures or looking through a telescope and tracking a certain someone as they move around. Other than that, the game is much more puzzle-heavy than combat-heavy, and sometimes the puzzles can be a little difficult to solve, especially when one requires you to have destroyed X over there to complete. I was particularly stuck on the final level of On Stranger Tides, mad to discover that all I was missing was pushing in a block that did not look, um, pushable. Grrr.

Strangely, I noticed that Traveller’s Tales did not include a level editor this time around, which previously showed up in LEGO Harry Potter, Years 1-4 and LEGO Indiana Jones 2. That’s fine. I only tinkered with it a few times and just didn’t find it too much fun, especially since there was no way to share levels online or download new ones. No big loss. I still think drop-in, drop-out co-op via online would be marvelous, as the screen splitting up is often headache-inducing.

If you’re not a fan of the LEGO videogames, this one won’t certainly convince you. However, if you do love collecting studs and building items from broken LEGO bits and listening to dozens of characters mumble their way through a scene or riding giant crabs, then you’ll love LEGO Pirates. There’s plenty to do, to see, to be, and if you love carrots you’ll be especially pleased to know that there’s a lot of carrot humor. Whatever that means.

30 Days of Gaming, #21 – Game with the best story

Suikoden told the story and struggle of one Tir McDohl, a young boy growing up fast in a big world where politics and war meant ultimately the same thing. On top of dealing with betrayal and unfairness and the death of several close friends and all that jazz, young McDohl also learns early on that he’s destined to be the Tenkai Star, a prophesied hero fated to unite the 108 Stars of Destiny, bringing forth a new age of prosperity. Heavy stuff for just a lad.

Suikoden II, taking place three years after the events in Suikoden, is basically that plus more. More betrayal, more scheming, more large-scale battles, more heartbreak. The Kingdom of Highland is invading the City States of Jowston. The player controls Riou, a soldier of the Highland Army’s Unicorn Brigade. Together with his childhood friend Jowy Atreides, the two of them will get swept up in the seedy underside of the Dunan Unification War.

The greatest aspect of Suikoden II‘s yarn is its fair and rounded treatment of relationships. You truly believe that Riou and Jowy are great friends with a lot of history, and as the plot unravels it becomes clearer and clearer that the two will not see eye to eye on everything. Plus, each is given half of a True Rune, demanding that they work together for its full potential to be realized. Still, their separation is no surprise, but it’s still just as crushing. Jowy ends up working for Luca Blight, “the Mad Prince,” a villain as villainous as they get, and starts to move up in rank as Riou begins to build his own army and plans for stopping Highland. As things really get heated and the battle rages on, Jowy betrays Blight, revealing that he is trying to bring peace to the land, and that he never believed Riou could do it so he set out on his own to accomplish the task. There’s some bitterness there, as well as relief.

You also believe that Riou and his sister Nanami love each other, all the way to the end. Two other characters with a great relationship? Old-time favs Viktor and Flik, of course.

There’s multiple endings, too. Three, I believe. Here’s how my one and only playthrough concluded. At the end of Suikoden II, Riou returns to a spot where he promised Jowy they could meet up if they ever got separated. The climb back to where it all started is hollow and eerie, with not a single sound to be heard. The two converse and then you’re given a faux choice whether to duel or not. Regardless, you’ll have to fight it out with your once BFF. Once Jowy is weakened, you have another choice, this time a real one: take his half of the True Rune or don’t. I did, knowing full well this decision would kill him, but not sure what made me want his Rune half; maybe his betrayal and murder of Anabelle still stung deep down. After that, Jowy makes his peace, and it’s montage city until the credits roll.

The story is smart, sophisticated. The battle plans make sense, and Luca Blight, while being a little over-the-top, is exactly what one fears in a villain–intelligent and passionate. It was clearly crafted with care, and it’s a story I will care about myself for as long as I can.

What’s what with the forthcoming Nintendo 3DS eShop

Unless it happens to get delayed again, the Nintendo 3DS eShop will soon be available on June 6, 2011, to all us loyal fans that jumped the gun on getting the system. It’ll be accessible through a system update, much like how we all got that OK GO music video with the energetic dogs. Sadly, once we get the new update, that video is gonna disappear. Not really sure why, but it’s a small price to pay to make the 3DS somewhat relevant again. Here’s what is gonna be available for U.S. gamers at store launch:

  • Excitebike – 3D Classics, free until July 7, 2011
  • Pokédex 3D – “3DSWare”, free
  • Super Mario Land – Game Boy
  • Alleyway – Game Boy
  • Radar Mission – Game Boy

The eShop will, reportedly, update every Thursday, which explains the slim pickings of the launch lineup. One free game, one free app, two games nobody’s gonna want, and a nice stab at nostalgia with Super Mario Land. The addition of an out-of-game Pokédex is nice, especially that it’s free, but it seems like it’s reliant on StreetPass for growing larger and fuller. Fun idea, but probably not plausible. Missing from the list is, of course, Mega Man Legends 3: Prototype Version. Boo to that, as it was gonna be a heavy hitter for the eShop debut, and that’s saying a lot considering it’s not even a finished game yet.

There’s been no word yet from Nintendo about whether next week’s update will include the Netflix app for streaming films/TV, which I’m positive I will try once and not really like considering how quickly the system’s battery life gives out. However, we do now have some details about the free web browser; it’s supplied by Netfront instead of Opera this time around and will not support Flash. The browser will allow you to upload 3D photos you’ve taken with the system’s camera, as well as view 3D images on websites like 3D Porch. Neato? Naaah.

This doesn’t concern me, but many handheld gamers will be pleased to know that you can transfer DSiWare games from a DSi to a 3DS. Except for these titles. However, you can’t transfer files from a 3DS back to your DSi, natch. Some streets are one way only.

Well, at least I’ll have a reason to really use my Nintendo 3DS on June 6, 2011. Here’s hoping this is just the start and slow climb to greatness; I’m now just waiting for a 3D version of The Legend of Zelda: A Link to the Past, as well as wondering how payment is going to work.

Pick-pocketing glitches from the pockets of Fallout: New Vegas

At this point, y’all should know how I like to roleplay in my big, open-world RPGs, especially in Fallout: New Vegas–stealthily. I love skirting conflict, sneaking around the building’s side, lockpicking my way in, tampering with the security computer to switch the turret’s targeting assignment from me to raider, and then creeping up on anyone left standing to pop em once–critical damage guaranteed–in the head. Then we loot and move on to hopefully do it all again.

That said, there’s one aspect that goes hand-in-hand with being sneaky that I just don’t like to do or take advantage of, and that’s picking someone’s pockets, whether it’s to grab a key they got or drop a live grenade into their trousers. I just don’t like doing it. It seems to me that, even with a high Sneak skill, you’re chances of getting caught are greater than not, and then I usually have to reload my game because I don’t like getting caught and having the entire New Vegas strip mad at me because I stole somebody’s fresh apple.

How then, you most certainly ask, did I unlock the following Achievement over the weekend?


Artful Pocketer (15G): Picked 50 pockets.

Here, let me tell you. I used a glitch. Yup, even with two (or is it three at this point?) patches for Fallout: New Vegas, there’s still a few glitches to lovingly grope. I mean…use with love. Because 50 pockets is a lot of pockets, and I know that I’d never actually get that many in a single playthrough especially since I hate doing it so much, but this glitch made it all too easy. First, let me explain how pick-pocketing in Fallout works: you crouch, you wait until it says hidden, you search their pockets, and you take an item. If done successfully, the item will disappear and  you’ll hear the sound cue for losing karma. If done unsuccessfully, the menu closes, and the victim turns into an enemy, ready to beat you down for your blatant thievery.

Okay, so on the New Vegas strip, there’s a hotel hangout place called Vault 21; it’s actually a true Vault-Tec vault that’s been transformed into a rich place for some R&R. It’s a little bizarre you’re first time through as it’ll feel a bit like returning home in Fallout 3. Anyways, all the residents of Vault 21 are glitched; the items in their pockets do not disappear when pick-pocketed, but the sound cue for losing karma still happens, and when you check the stats menu it clearly shows you were successful. This means you can sit there and just pick-pocket someone over and over and over. I did this to a woman snoozing with her eyes open. Took me less than 15 minutes to go from three pockets picked to 50. I did, however, have to save frequently as the woman did seem to catch me after the third or fourth try, but if that happens, you just reload and try again. Easy peasy. Sometimes glitches are good, time-savers. Sometimes they’re not, like in the case of the Achievement for recruiting every companion, which I’ve done, but which has not yet pinged. Grrr…

Thanks for listening, chiiiiiiildren!

Steve Jackson Games unsheathes Munchkin Conan the Barbarian

Strangely and surprisingly, over the Memorial Day weekend, Steve Jackson Games announced yet another new Munchkin title, this time going almost back to their fantasy origin roots with Munchkin Conan the Barbarian. This is a 15-card supplement for original Munchkin–y’know, the core set that already has 74 supplements as is–and while I will always be excited for new Munchkin art, cards, and game mechanics, I am growing a little weary of how bulky original Munchkin is getting. I think I only have like three big expansions (Munchkin 4 – The Need for Speed, Munchkin 5 – De-ranged, Munchkin 7 – Cheat With Both Hands) and one little one (Munchkin Waiting for Santa), and it’s already way too many cards to deal with. When my wife and sisters and I play, we have to actually create two Door piles and two Treasure piles because stacking them all at once would suddenly turn a round of Munchkin into a round of Jenga.

But yeah, Conan the Cimmerian…I mean, Barbarian. He’s definitely a great character, surviving in a world with inventive monsters and barrels full of fun–yet deadly–weapons. There’s actually so much to Conan’s rich history to pluck from that I’m sad to see this as just a supplement and not its very own set. Again, give me more big sets before little additions.

Munchkin Conan the Barbarian comes out this fall. Naturally, a better title would’ve been Conan the Muncharian. I’m dying to see what the Barbarian Booties do. No sample cards available yet, but you can check out a few pieces of early art over at the set’s homepage.

Skirting the wild side with Wild Arms 2

Tara‘s been telling me for several months now that I have to play Wild Arms 2 from her side of our games collection, and since there wasn’t much else to deal with today but dog diarrhea and a severe lack of air conditioning in our apartment, I finally said okay and gave the game an hour of my time. Sorry, Greg, but I didn’t take any notes as I played. I did, however, have a serious blast naming the many characters’ names. That’s something I’ve always enjoyed doing in RPGs; for my first and only playthrough of Final Fantasy VII, I gave everybody either a Greek or Roman god’s name.

Here’s what I came up with for our colorful crew of heroes in Wild Arms 2:

Just ignore the stats in the images above. I got nobody past level 3 by quitting time. I also named some boy hostage 12345 and a friendly dog Updog. Yeah, I know. I’m da best at naming dem thingies.

Like all Wild Arms games would go on to do, the adventure begins with picking one of three characters to play as. Don’t worry. You’ll do everyone’s origin story, and then all three timelines will connect with each other. I picked Dimples first, a soldier in Meria Boule’s army, one of the three nations of Filgaia. He walked around some underground place, learned how to hit switches with throwing knives, and then fought a boss monster with creepy hands. Next it was on to Banana’s story, which is a little on the somber side. See, he’s hunted as a criminal, but is actually a “hero.” The use of quotation marks is his doing, not mine. Maybe he doesn’t want people to confuse him with a sandwich. Lastly, there’s Brickface, and boy did I name her correctly. She’s a hapless magician in training, and her introductory story is one giant puzzle of blocks and switches and giant bugs. It’s not fun. In fact, it’s a bit frustrating, and by then I’d had enough, so off went the PlayStation 2’s power button.

Some strange things to note though. Despite being three separate characters who have not yet met each other, they all shared the very same inventory. I had collected 14 Heal Berries with Dimples, and then when it was time to switch over to Banana, he also had access to all those berries. How does something like that work? The battle graphics are atrocious, but otherwise the game is pretty decent looking. Dialogue can be a bit confusing as it’s not always clear who is talking. Evidently, you can also name your own spells; Tara renamed many of hers after ones from Slayers and Magic Knight Rayearth. Go, nerdy wife!

I can’t promise that I’ll go back and play more Wild Arms 2 at this point, but if I do, at least it’ll be worth a few laughs.