Category Archives: entertainment

Doing it all over again in Pokemon White 2

I firmly believe that there are two types of Pokemon videogame fans: those that play on a surface level, and those that really dig deep. Insert joke here about the  damage-dealing Ground-type move called Dig. Nah. I’m most assuredly the former despite my love for stats and intricate systems in RPGs like Fallout: New Vegas, Borderlands 2, Dragon Age: OriginsSuikoden IIGrandia, and so on. But with the pocket monsters? I just like collecting them to fill out my Pokedex, giving them cutesy nicknames like Birdbutt and Trashy, and then exploring towns for silly side stuff. That’s about it. I don’t have friends that also play to battle against or participate in tournaments or breed to get the best of the best attributes Gattaca style. And I’m not really sure if Pokemon White 2 has the makings to change me in this regard.

But first, I failed. My goal was to jump back into Pokemon White, grind like mad, and defeat the Elite Four before moving on to the sequel. Alas, no. A few test battles against the first member of the Elite Four showed me just how much further I needed to crawl, and it looked dire. There’s actually a limit to the amount of grinding I’m willing to do for a game, and the rewards did not seem to justify the time spent doing battle after battle after battle, resting when needed, and then getting right back to it. No thanks.

So I went into Pokemon White 2 without knowing how Pokemon White ended. After about six to seven hours, I can safely say: it doesn’t matter. At least not yet. Everything plot-wise so far is follow-able; you begin anew, picking your gender, the name of your “rival”, and then a starter Pokemon. Last time, I went with Snivy, the grass-based beast, naming it Snape. This time, I switched things up, picking Tepig, the fire-based one, dubbing it Hamstring. He’s pretty good. And then you’re off, to fight Gym Leaders and keep those pestering Team Plasma grunts at bay. It’s going pretty well. With four gym badges collected, I’ve also gotten further into the game to open that silly side stuff that I secretly croon over.

The two big ones are Join Avenue and Pokéstar Studios. I like them both, but have really only just dabbled in each. For Join Avenue, you become the owner/manager of a long stretch of space between two towns. Here, you can ask people passing by to open shops or visit shops you’ve already opened, and doing so raises the shops’ rank, as well as the overall rank of Join Avenue. There’s a reason for all this, because as the shops increase, so do the benefits. Right now, I have two beauty salons, a cafe, and an antique store opened, ready for business. It seems like a neat idea that I’ll be revisiting in between gym battles to see how things are evolving. The other main side activity is Pokestar Studios, which has the player filming a script for a big theatrical release. You go through a bunch of decisions and then even get to see your film in a theater. I’ve done it once, but plan to sink more time into later. A few other mini-games carry over from Pokemon White as well, like participating in a play and dressing up with props.

If that’s not enough, Pokemon White 2 introduces…Achievements. Well, they call them Medals, but we all really know what they are. You get them for everything: walking, saving frequently, purchasing 10 Pokeballs at once, nicknaming X caught Pokemon, and so on and so on. You even get hint Medals to help you figure out just what you need to do. It’s a nice addition even if, ultimately, just like Achievements, they are meaningless. Unless something crazy good happens if you get them all–I don’t know, I’ve only gotten around 18 or so at this point.

While I picked Hamstring as my starter Pokemon, he’s definitely moved aside to make room for Genesect, a special robotic bug ‘mon that initial purchasers of the game can download for free. It is mighty powerful and considered “traded” so you immediately get a boost to all its EXP earned. Can’t go wrong with that. No way, no how. At first he felt extremely overpowered, but I just got my butt whooped at the fifth gym, so he is not all that and a bag of rice. Need to find some water-based Pokemon to help out in that fight…

I’m already planning for the future, meaning the final battles. I want to keep at least four of my chosen pocket monsters all around the same level, all different in tactics and nature and powers. It’s working out okay so far. I really don’t want to hit the same wall as I did in the previous game, and, as can be expected, a whole bunch of other content unlocks once you finish the game.

For me, it’s a great game to play a little bit of before turning in for the night, so while I’m playing it slowly, I’m also playing it methodically. At least, I hope I am. There’s so much in this game–these games, really–to take in. Layers upon layers of stuff, from berries to held items to the difference between TMs and HMs, to learning a new move or keeping old ones, to evolving or not evolving, to raising a friendly pocket monster, to earning money, to riding a bicycle, to playing mini-games, to using C-Gear, to withdrawing and depositing team members. At times, it’s like getting lost, and the safest way through is just to stay on the main path and do only what is necessary. Again, this is why I’m a surface level player; any more, and I’m just burying myself.

Okay, enough writing; back to training.

2012 Game Review Haiku, #28 – Lord of the Rings: War in the North

Sauron’s allies swell
A shadow from the North spreads
Set, three pledge to fight

For all the games I complete in 2012, instead of wasting time writing a review made up of points and thoughts I’ve probably already expressed here in various posts at Grinding Down, I’m instead just going to write a haiku about it. So there.

You can play Happy Wars for free, but it might not make you happy

In a dramatic twist, Happy Wars came out over the weekend with little promotion from Microsoft. Considering it’s a free-to-play tower defense game, where the real income stems from players buying new weapons, armor, and accessories with actual money–well, real money converted into Microsoft Points ridiculously converted a second time into Happy Tickets–you’d think they’d want to let people know the thing exists. Instead, I learned about it from a forum post on Giant Bomb, and then had to sift through menus (and submenus!) to figure out where to download it from. Not ideal, I assure you, and considering I just watched Indie Game: The Movie the other night, placement on the e-marketplace is vital. Especially around launch time.

Happy Wars is a free-to-play tower defense game, with a single player story and online multiplayer matches. War has broken out between…uh, people that dress in white, and people that dress in black. Or something like that. That’s the overall gist, but some story-based missions focus on other topics, like a stolen princess or a mad scientist and his army of crazy red robots. Cute, cartoony graphics help emphasize the happy part of these wars, as does most of the loot, such as a sword made from a dead fish, a flower petal shield, and a stat-boosting pencil you can stick in your avatar’s hair. The look of the game is not going to astound you, but it won’t also annoy you, being just right for this sort of experience of capturing spawn points, building deadly turrets, and using class-based action skills. Reminds me a bit of Quarrel and Costume Quest and something else.

If you don’t remember, tower defense is not one of my favorite gaming genres. It’s a lot of building and waiting until one side tips the scale just enough to wash over their forces. So that part is kind of boring to me, but there are some aspects here that I do like. Such as leveling up items, earning loot, and completing mini challenges during a match. Of the three classes–warrior, cleric, mage–I prefer being a warrior, rushing into the thick of things and using thrown stones to stun opponents before I cut them to pieces. The other classes all have their uses, but I’m not terribly comfortable with them just yet. Give me time. Plus, of those three, I have the better equipment so far for the warrior. Also, the roulette wheel called the Spinner is a wonderful way to spend all your hard-earned Happy Stars; just like in Borderlands 2 with their slot machines, I can’t resist testing my luck. It is a nice feature for those that don’t want to spend really money on item packs to try and get something better for their characters.

There are some problems though. The single player experience is severely hampered by a strange level rank restriction. You beat the first story mission, and you are immediately slapped in the face with a note that says you can only play the next story mission once you’ve achieved a rank of 6 or higher. You can only increase your rank, from what I can tell, in multiplayer matches. Seems simple enough; however, the problem continues from there. Not sure if it just had to do with server issues or initial launch problems, but connecting to an online match or getting one started from the ground up was extremely hit or miss for me. My system kept trying to “connect with Xbox Live…” over and over again before ultimately booting me out of matches that looked promising. I did eventually get a few games in after many attempts, but once you beat the second story mission–made up of two smaller missions really–you are again told you can’t continue playing solo stuff until your rank is 11 or higher. Eep. Back to multiplayer, I guess. Either way, this experience is fairly frustrating, only softened by the fact that I did not pay any more for this game or give it any money so far. Maybe the online matchmaking will shake itself out over the next week or so.

Oh, and free game means free Achievements, none of which have been too tricky to unlock:


First Victory (10G): Get 1 victory in any game session


The Legend Begins (10G): Receive mention in Hero Pop-up in a Quick Match or Co-op mode


Mod 0 (10G): Level-up an item


Rich Man (10G): Get 30 items

I’m not having a great time or a terrible time, but I’d also like to see more of the game before calling it quits. Especially the single player missions, as I don’t have to rely on anyone but myself to get the job done. If you’re on Xbox 360, definitely give this a try, as it won’t cost you anything but a download. Just be aware that after the tutorial and training missions, you’ll be locked out of most content until you can up your rank, and getting online matches to connect is consistently wishy-washy at the moment.

As Happy Wars is the first dip into free-to-play games for Microsoft’s platform, it’ll be interesting to see just how long this war really lasts. I think there’s promise here, some good and bad, but maybe not enough hooks to really keep a crowd coming back. Or I could be completely wrong. Again, these sorts of gaming experiences are generally not for me. Time will surely tell.

One does not simply play the demo for LEGO The Lord of the Rings

LEGO The Lord of the Rings keeps surprising me. First, it is seemingly coming out at the end of this month instead of what I assumed would be a more timely release around The Hobbit, Part 1 on 34 in December. Second, out of nowhere, a free demo was dropped on the 3DS eShop this week; I stumbled across it blindly. Third, said demo begins with a crow taking a crap on whatever Hobbit you are controlling’s head, and that crow keeps crapping every 10 or 15 seconds until you progress a bit through the level. Oh boy. If dodging poop is what Traveller’s Tales is adding to the adventure to make it “funny” and their own, there is cause for worry.

The demo level is the scene at Weathertop, a hill in the Eriador region of Middle-earth. The hill itself is pretty important in terms of Middle-earth history since it was once a major fortress of the kingdom of Arthedain, home to one of the seven palantíri, and the place of several battles. For our purposes, it’s the spot where Strider and the four Hobbits pause to rest for the night only to then be attacked by several Ringwraiths. The Witch-king ends up stabbing Frodo with a Morgul-blade, which is not a good time for the wee halfling.

Anyways, it’s a moment in the books/films that I’ve experienced before in LOTR videogame form and will continue to do so long as they make these types of games. It’s hard not to. It’s both iconic as all gets and made for a “boss fight” kind of level. Most recently, I took down these Ringwraiths with sword and fire in Aragorn’s Quest, but I also recall doing it almost exactly the same way elsewhere. Or maybe I’m just crazy. It’s been a long time since I dabbled in The Lord of the Rings: The Third Age, so if there was a Weathertop fight there, I don’t recall, but have to assume it would at least have been handled differently, seeing as that game is a turn-based RPG built on Final Fantasy X‘s battle system. I have a couple other LOTR games in my collection–The Lord of the Rings: The Fellowship of the Ring (PS2) and The Lord of the Rings: War in the North–but don’t remember if there were any Weathertop fights in them.

Regardless, LEGO The Lord of the Rings handles it pretty much the same way, with Aragorn ultimately chasing these screeching undead away with fire. Before that happens, Frodo must slip the One Ring on, construct some decoy Hobbits, and have the Ringwraiths attack them in order to damage themselves and become dizzy, open for damage. And before that, you climb Weathertop, using Sam, Pippin, and Merry to do different actions while avoiding that crow that keeps crapping on you. It was extremely frustrating while trying to catch a fish because the crow always shits on your controlled Hobbit directly, knocking him out of the action animation, and you only have milliseconds to reel in a fish before that crow circles back for more. I did not like this part at all, and poor Tara had to listen to bird poop sound effects–think ppbblt–for several minutes on end; I’m sorry.

I won’t be getting LEGO The Lord of the Rings on the 3DS, as I prefer all my LEGO games on the Xbox 360 so I can S rank them like a crazy person–well, except for LEGO Pirates so far, grrr–but the game still looked really good on the portable. I even flipped the 3D effect on to see the One Ring in all its realness. Cutscenes were a bit brief, and it’s still extremely bizarre to hear the films’ dialogue spoken by these blocky boys, but whatever–that’s just something I’ll either get used to or I won’t. Based on what I saw of a Free Play level, it looks like we’ll be unlocking different “skins” for characters like in LEGO Harry Potter. I’m sure it’s still going to be a ton of fun to play co-op with Tara. I just hope we can get through the crow-crapping level part much faster if she distracts it while I fish for food. Guess we’ll find out relatively soon.

Watching a videogame’s credits is an Achievement like none other

Many, many nights ago, I loaded up Blocks That Matter. It’s a puzzle-based platformer starring a little mechanical fella known as the Tetrobot, which can collect materials from the world and then build shapes out of them. You then use these shapes–as well as a few other abilities acquired along the way–to solve puzzles, bypass enemies, and reach the end of the level, which is always a purple portal. The main goal is to rescue your creators, these two Swedish goofballs that got kidnapped, but that’s kind of moot in the grand scheme of things. It’s quiet, cute, easy to grasp, with the potential for some serious brain-twisters, and full of love for the games that inspired itself.

However, one of the Steam Achievements for Blocks That Matter is for watching the credits, a increasingly more common concept that I just can’t quite grok. You select CREDITS from the main menu, kick back for maybe a minute, possibly a minute and a half, and then you’re done, achieving a thingy. It pops up in the corner, like you did something magical. This one, in fact:


Videogames are not movies: Watch the credits until the end

Right. Nothing tricky about this at all, and yet it got me thinking about credits, and the whens and whys I would watch them. Certainly, if I didn’t see this Achievement while perusing the list on Steam, I wouldn’t have watched the credits on my own. At least, not until I beat the game, that is–if such a happening ever happens. It might not, considering they are totally accessible from the main menu. But I like watching credits. It is part of the “completing a game” process for me, where I remain sitting, absorbing the final moments of a game before it goes to black and then back to the main menu. Some credits are better than others, which leads me to believe that designers need to dangle a carrot on a string to get people to watch.

A couple other videogames in my collection have Achievements for watching the end credits or simply sitting through them to see something special at the end at least. Deus Ex: Human Revolution gave out an Achievement if you sat through their seriously boring, long, and numbing credits sequence for a little Easter egg that connected that game with the the original Deus Ex. Hint: think Robert Page, Project Morpheus, Chimera nano-virus, and the D Project. I think the original Assassin’s Creed did something like this too, a teaser for the next game in a way. Can’t think of more at the moment, but I’m sure they are out there. Feel free to school me in the comments below.

On the flip side, just the other night, I beat Borderlands 2. The final fight was beyond lame, as I was able to glitch the Warrior into submission by firing corrosive-based bullets at it through a lava-made waterfall after it killed me initially. Just don’t go back down into the area after respawning. Simple as that. Meh. That topic is for another day. The end credits were a lot of fun. No surprise, given the writing and general aloofness present throughout Pandora and from Gearbox itself. I liked that it went alphabetically, naming who did what voices, surprised to see so many actors/actresses taking on multiple parts. Did you know that Randy Pitchford himself voiced Crazy Earl? Well, now you do. Further down, everyone–and I do mean everyone–got to write a sentence or two, thanking whoever, whatever. A lot of these boiled down to gratitude for family and loved ones, but at least it was something different to read than copyright jargon. Also, while all this is all happening, some great concept art is fading in and out. It made me feel a whole lot better, and I didn’t even need to up my Gamerscore because of it.

Other memorable end credits include The Legend of Zelda: A Link to the Past and Suikoden/Suikoden II, which are the kind of motif endings that like to show you just how everyone in the world is getting on after the final evil was vanquished. The ones for ‘Splosion Man reminded me of that one time in college when I was at a college frat party and I drank some…um, nevermind. Portal because of that song.

Hmm…I thought I had a point in all of this, but I think I lost the thread somewhere. Basically, if your end credits are engaging and creative, you don’t need to toss in some digital trophy to make me watch them. Treat them with the same care and thought as your game’s plot or character designs. Just don’t give me a tiny list of never-ending names backdropped with uninteresting music. Give me something to read, something personal to take away. I’m watching these credits to see who was behind the thing I just put hours of my life into, whether that’s a good or bad spin; regardless, recognition is deserved. I am watching, but give me something to watch.

2012 Game Review Haiku, #27 – Borderlands 2

Vault Hunters wanted
Handsome Jack wants ’em all dead
Same story, new guns

For all the games I complete in 2012, instead of wasting time writing a review made up of points and thoughts I’ve probably already expressed here in various posts at Grinding Down, I’m instead just going to write a haiku about it. So there.

A roundup of PS2 videogames I came close to completing

Though my number of Xbox 360 and/or DS games is beginning to catch up, I’d say that PlayStation 2 games still make up the largest chunk of my gaming collection. It’s a console and gaming generation where I spent that special age where one could first buy games for themselves thanks to a job and second play them fully with little stress, especially during summer vacations and homework-empty college weekends, to get in the way, and so a lot of bucks were dropped on digital entertainment. If you’d like a bit of time capsule-ness, I bought a lot of games from a little store called FuncoLand.

That said, I never completed every game I got, but a few of them came quite close to seeing credits. Real close. Alas, they either proved too difficult for me or I just didn’t have the endurance to keep going, and so I moved on, leaving them behind in a killer standstill on my memory card, just waiting for me to return, to finish them off. Many moons later, I don’t know if I ever will, but here’s what I remember about a few of them. Please understand that the below musings are shaded in gray and hazy as heck, as I’m going off memory here and trying not to look too much up.

Here we go, PS2 games I couldn’t quite finish…

Dark Cloud 2

Hmm. It’s pretty fuzzy, but I know I got as far up as the final boss. Or maybe the final boss before the final boss. Meh. I remember the main guy with a wrench and mystical girl are still traveling through time a bit, and we’re in a castle foyer or something. Right in front of a big set of winding stairs, at least. The boss is a flying/floating enemy, making it hard to hit unless you are using a gun or the Ridepod mechanism. Never could seem to get past it.

Then again, there were so many side-thingies to do in Dark Cloud 2–like taking pictures for ideas, creating new inventions, fishing (tournaments, breeding, battles), that golf minigame called Spheda once you cleared a dungeon floor–that I probably got distracted from trying to beat the boss and just do/see everything. And then I eventually gave this game, as well as my copy of Suikoden V, to my sister in Arizona to play. Years passed by, and she returned these two back to me last Christmas after trading in her own PS2 and games. A part of me wants to pop back in and just see what I need to do to kick the evil dude’s butt, and then another part of me–the sickest part–wants to start the whole game over. Yeaaaaaaah…

Suikoden V

Honestly, I haven’t a clue story-wise where I stopped playing. Somewhere after betrayals hit, but before revelations and resolutions came into it all. Had to be really close to the end. I remember a one-on-one fight with my deranged aunt, and then an epic boss fight in some mountainous area. Maybe against a three-headed dragon. Or three enemies. I dunno. Three something seems to be right. But my party probably got wiped out way too fast, and the thought of grinding scared me away. I should load up Suikoden V sometime soon though just to check out my castle again. It’s been way too long since I’ve gone around exploring my castle headquarters in a Suikoden game, and seeing just how much Konami does not care for this franchise, it might be a long, long time until one can again.

God of War

Couldn’t kick Ares’ ass. Simple as that. No matter how many times I would dodge and roll and swipe and stab and yell crazy yells–it was all fruitless. You grew to the size of a mountain thanks to Pandora’s box voodoo and still couldn’t take down the god of war with his flaming hair and boney wings. Boo.

The Mark of Kri

I’ve actually been thinking about this game a lot ever since I ran through Mark of the Ninja. And no, it’s not just because both use mark in their names. The Mark of Kri is a really odd creation, a mix of Disney-esque visuals and then excruciating painful and violent death animations. You play it mostly as a stealthy Rau, going across entire levels unnoticed, pinning enemies to walls or simply dismembering them with a lot of flair. There’s some really great level design and aesthetics in this underrated title from 2002, that’s for sure.

Unfortunately, the final scenario for this game is anything but quiet, as you must face an endless horde of bad guys, turning a scheming stalker into a generic hack-n-slash warrior. And it’s a tough fight. You are basically surrounded by goons, all with different button prompt presses over their heads, and you just have to try your luck to take as many out as you can before your life bar depletes. Obviously, I haven’t been able to do it.

Ratchet & Clank

Chairman Drek, multiple stages with falling platforms, and rail-grinding–those are the aspects I remember most from the final fight in Ratchet & Clank, the only game in the original trilogy I did not see to its end. Yup, I still haven’t completed the first game that got me to love a lombax, a quirky robot, and the craziest weapons ever crafted. I’ve been able to finish two-thirds of the fight just fine, but that last part, with a time limit and an intimidating Drek in some kind of bomb-tossing machine, always get me. Plus, later games introduced way more health for Ratchet, but here you only get so many chances to get hit.

Dragon Quest VIII: Journey of the Cursed King

Not much has happened since I last spoke about my progress–or lack thereof–in Dragon Quest VIII. I wandered the countryside a bit, tried my hand at the casino, fought some monsters for coin, tried the next rank in the Monster Battle Arena again with no luck, and glanced through my list of uncrafted weapons/armor for the melting pot thingy. 84 hours logged is no joke though, so I am still considering this one to be an almost there, even if a whole lot of grinding for stronger weapons and gear is required to beat the boss–who is not the final boss–blocking any current progress.

So, those were some of my close, but not close enough titles. I’m sure there’s a few more that I’m forgetting right now, but I’d need to go through my collection case by case to figure it all out. In the meantime, what games–PlayStation 2 or other–have you come really close to finishing, but just haven’t as of yet? Speak up below, and maybe you’ll find some inspiration to finish the job!

A pig herder becomes a dutiful wandolier in MySims Kingdom

This might be an obvious statement to make, but with The Sims games, I either enjoy them or I don’t. There’s no middle ground. I first got to play the original game for the PC long after everyone else did, sometime back during my late college days in 2004/2005 or so, and I enjoyed it for the most part, never getting really far with my house or job or relationships with the kooky and nosy neighbors that populated Sim Lane. Speaking of relationships, by the time I started playing this, my then-girlfriend, which we will call the Giraffe, also ate up the game, so much that she bought her own copy, and we would ooh and ahh over each other’s furniture pickings and race each other to upgrade our houses. It was light competitiveness, but it kept the game meaningful. However, I have not touched many iterations after the original.

Of the many spin-offs and iterations, I have played a tiny bit of The Sims 3 on my cell phone, The Sims Social on Facebook until I couldn’t really progress anymore without spending some hard-earned cash, and MySims Agents for the Nintendo DS. Of those three, surprisingly, I am more fond of the latter title, which is part of a sub-franchise of simulation games built around the idea of being kid-friendly and easier to get into. Granted, I rated the game a 4 out of 10, but I can’t fault it for being a more relaxing, sim-like experience. Sometimes you just want to fart around in a world without worrying that you’ll go hungry or set yourself aflame in the kitchen or aren’t making enough money at your job to pay for all that furniture you just ordered.

And so we come to MySims Kingdom. For the Nintendo Wii. Yeah, yeah…I know. On Grinding Down, there has not been a ton of Wii coverage, mostly because I never remember to turn it on and play the games I got for it, but on a recent trip to GameStop, with a buy-two-used-get-one-free deal hanging low overhead, I picked up Katamari Damacy (PS2!), Super Paper Mario (Wii), and…MySims Kingdom. For free. It was free.

To my shock, it’s not bad. I mean, it’s not great, either, but it’s not bad. Most notably, the writing is sharp and pretty funny. You start as a low pig farmer of whatever build you like, whether it’s a boy or girl. You then get thrown into a contest. After which, you are chosen by King Roland to become the new wandolier for the kingdom. It is a wandolier’s job to scour the many islands that make up the kingdom and help people remain happy. All previous wandoliers have passed away or retired, and many islands have fallen into disrepair. It’s a paper-thin story, but it at least gives you a reason to go around helping people with their problems instead of just asking like an overzealous creepo.

Pauly’s friends Buddy and Lyndsay help dish out sidequests, as well as some amusing, if downright silly dialogue. Like, that one time Buddy talked about growing some bacon in the ground, and a little later, while using a metal detector, I discovered a whole bunch of ground-bacon. There’s also a wizard that sometimes says ABBA-CADOOBIE when disappearing; as an Abba, I can get behind that.

I just finished all the tasks on the first island you can go to once you get your boat. This was a Western-themed place called Cowboy Junction. Here, Pauly the Wandolier helped restore an outdoors pizza cafe, a blacksmith, herd Roxie Road’s cows into place, and teach a misinterpreted bandit how to make friends. Aww. It’s all very relaxing–except for the Wii-mote motion parts, like chopping down trees or clinking rocks with a pickaxe in search of gems–and not at all difficult, though the grinding and Simlish can become grating after too long of a play session. Unfortunately, or maybe fortunately (I really can’t tell anymore these days), I got this shortly before getting Borderlands 2, so I don’t know when I’ll be back, but when I need to cool my jets, paint some houses green, dig up bacon bits, and collect musical notes from trees, I know just the place.

Back to Pandora in Borderlands 2

Alas, because I have a day-job and get sleepy right around 11:55, I did not make it to the midnight release of Borderlands 2 at my local GameStop, the one where I pre-ordered from. So, I went after work, which only made the day seem longer, and got lightly berated by the employee behind the counter. He said, and I quote, “Looks like you’re about 20 levels behind everyone now.” Couldn’t deny it, but that’s okay–I’ve got the weekend to catch up with the world, but it really doesn’t matter too much considering I am going at it solo instead of co-operatively.

Borderlands 2, from what I’ve experienced so far, is more Borderlands. Hence the Internet absolutely nailing it by dubbing Gearbox’s latest bonerfart… Morderlands 2. I fully support the name and will continue to do so until the game turns itself upside-down and shows me something truly original. As is, it’s more of the same, which is a conflicting emotion, as I absolutely loved–with a few caveats–the original title. Heck, I was still playing that thang all the way up to only a few weeks ago, quitting at Level 61 with no chance of slaying Crawmerax the Invincible on my own. And more of the same thing should never be a problem, especially when it fixes a few of those previously highlighted caveats, but one does have to wonder if this sequel’s entire focus was on fixing the bad and keeping everything else the same instead of enhancing it tenfold.

Anyways, in Borderlands 2, you get to control one of four new characters who are following in the footsteps of the original foursome. It’s five years after the anti-climatic events of the original game, with a man named Handsome Jack trying to steal the fame and glory, claiming he’s the one who originally opened the Vault. Besides taking over the Hyperion Corporation and proclaiming himself the Dictator of Pandora, he also left you out in the snowy landscape to die. Thankfully, you didn’t die, and you’re out for revenge, as well as to complete numerous side quests.

As Borderlands 2 came closer to release, something inside me changed. I flipped. I went from soldier to siren. In the original game, I played only as Roland the Soldier, using his turret to both deal damage and heal me immensely. Okay, okay–I tried the other three classes long enough to get their specific Achievements, but that was it. But I was perusing the online skill trees for the new characters, and something about Phaselocking seemed like a lot of fun. So, I’m Maya, and I’m learning how to play a little differently, as I always relied on a tossed turret to save the day. Now I need to Phaselock tough enemies, kill them fast, and regen health until my power refreshes. Pistols and SMGs are my mainstays currently.

Things I’m loving about Borderlands 2 right now are how dynamic and fluid the mission log updates itself on your HUD, with completed objectives being checked off and swooshed out of the way for whatever comes next. Picking up ammo and money automatically is pure genius and should have been there from the get go, but it doesn’t seem to always work. Comparing weapons is easier, but still not perfect for me and can be a little confusing managing one’s inventory at times. Also, once you get to Sanctuary, you get a bank (previously only added in via DLC) to store weapons you aren’t ready to sell.

Hit Level 10 recently while helping the Firehawk out of a bad situation. Got three holdable weapon slots unlocked, as well as extra room in the backpack. It’s all following in the same path as the original game, more or less. And here are a few Achievements unlocked so far that I dig:


New in Town (20G): Completed the mission “Plan B”


Better Than You Were (10G): Reached level 10


Phased and Confused (20G): Phaselocked 100 enemies


Tribute to a Vault Hunter (15G): Got an item from Michael Mamaril

That final Achievement listed above has a really sad, but touching story to it, making me appreciate just how much Gearbox, as a company, appreciates us, the gamers. You can learn more about Michael’s story here.

Okay. Those are my early impressions, and I’m sure I’ll be back for mid impressions and late impressions at some point. It’s that whole “one more quest” aspect that can’t keep me away despite it all being so familiar.

2012 Game Review Haiku, #26 – Metroid Fusion

More planet peril
Bosses that mean big trouble
A woman betrayed

For all the games I complete in 2012, instead of wasting time writing a review made up of points and thoughts I’ve probably already expressed here in various posts at Grinding Down, I’m instead just going to write a haiku about it. So there.