Category Archives: do want

Achievements for Fallout: New Vegas lack glitz and glam

With a month or so to go until its release, the Achievements list for Fallout: New Vegas was bound to be spoiled early. And now it has. Everyone toss your poker chips into the air and give a shout of joy! Well…mild joy. Alas, the Achievements are rather uninspired. They follow the same format, more or less, as Fallout 3, with a chunk given for completing quests, another for reaching specific levels (though this time without karma), and others for doing X a number of times. The toughest-looking Achievement is probably Hardcore, which demands you play the game from start to finish on hardcore difficulty. Everything else should just come naturally with time and persistence. I’m guessing snowglobes are the new bobbleheads. And sadly, there’s no random Achievements like Fallout 3‘s Pyschotic Prankster (10G; Placed a grenade or mine while pickpocketing). It’s all plain Jane.

I guess that’s okay. I mean, truthfully, I don’t play games just for Achievements…but I kind of expected a little more flair here given the Vegas setting and all. The names are pretty solid, but the actions to earn them are yawn-worthy. I half-expected some for maybe beating the game without killing anyone or another for strippers.

Fallout: New Vegas is set to release on October 19, 2010, for the PS3, PC, and Xbox 360, and I’ll be honeymooning in Florida, spending my time storming Hogwarts and riding all the non-scary rides. Oh well. The game will have to wait for my grand return.

So…ready to see ’em? Click the linky below to see the full list of Achievements for Fallout: New Vegas.

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This be a Munchkinly post if there ever was one

I’ve played–and still play–a lot of card games. Magic: The Gathering, Lord of the Rings CCG, Magi-Nation, Star Wars CCG, and others. I have boxes and boxes of cards that I’m going to have to move real soon. Woo? Er, woo. Through and through, my absolute favorite is Munchkin, a card game that started out as just a parody of Dungeons & Dragons, but eventually became its own unique experience thanks to themed sets and multiple expansions. Of these sets, I’ve collected a good number. Still missing Munchkin-Fu, the Western one, Munchkin Impossible, and the newest trend of booster expansion packs (Munchkin Fairy Dust and Munchkin Waiting for Santa), but it’s mostly because no local shop seems to carry these booster packs. Insert baby crying sound here.

The last new core set for the game was Munchkin Booty, a pirate-themed adventure that is pretty much the favorite of my gaming group. It’s an easy one to learn, a lot of fun with the ye and arr a-plenty, and you gotta love sharks. However, it’s now been way too long since a new core set has come out so when news broke over the weekend about Munchkin Zombies…well, I got a little excited. Personally, I think Munchkin Braaaains would’ve made for a better, more inspired title, but that’s just me. And then snooped around the Steve Jackson Games website and was surprised to discover a bunch of new Munchkin products forthcoming. I wish they promoted these better as I had not heard anything about them at all until now. All are of the booster expansion pack style, which bums me out, but hey…more Munchkin never hurt nobody!

First up, we have another Christmas-themed pack to go along with Munchkin Waiting for Santa and the original core set. It’s called Munchkin Santa’s Revenge and here’s three cards to get you bouncing around like a kid on Christmas morning:

Hubba-hubba for the Christmas Wrapping!

Next we have a Space Ships pack for Star Munchkin, which is adding Ships, first made popular in Munchkin Booty:

Lastly, and this might be the expansion pack that gets me to order online, we have a new entry for Munchkin Booty called Fish and Ships:

Oh yes! I truly do love these expansion booster pack ideas. I only wish there was a shop to pick them up at; the local Borders and Barnes and Noble carry a good number of the core sets, but never any of the expansions. Oh well…there’s always Christmas!

ClapTrap’s Robot Revolution set to take over Borderlands

Hey, remember all those broken robots in Borderlands you fixed to get backpacks to increase your inventory space so you could carry more crazy-colored loot? Well, they’d like to say thanks. All of them. Plus some new friends. By shooting you in the face. Repeatedly. Hey-o!

That’s right. There’s even more DLC coming to Borderlands, and it’s playing off of something hinted at once the final boss was taken down. Personally, I thought that was gonna be what the sequel used as inspiration, but I’m okay with DLC as it means less money to spend, but more gameplay to devour. Seems like it’s about an army of ClapTraps that want to wage war against the Hyperion Corporation. The Vault hunters just kind of get caught in the middle of everything. There will be 20 new missions, along with new robot-themed enemies including Crab-traps, Skag-traps, and Raak-traps. What, no Badass Pyscho Midget-traps? Hmmph. Ten more skill points can be earned, as well as three extra backpack slots for extra extra loot. Mmm. I’m guessing there’ll be new Achievements, too.

This is so awesome. I love me some ClapTraps. Heck, I even drew one dancing back in the day when I first got the game. See:

Oh yeaaaaah. I’m dancing, too.

ClapTrap’s Robot Revolution will hit PC, Xbox 360, and PlayStation 3 in September, where it’ll cost $9.99. I hope to have the General Knoxx DLC completed by then, with my Soldier dude hopefully around LV 53-55.

DEMO IMPRESSIONS: LEGO Harry Potter: Years 1-4

If I wanted to be dramatic, I’d start this post off with something like, “I thought this day would never come!” But it did. I knew a few days ago that the Xbox 360 demo for LEGO Harry Potter: Years 1-4 would be released soon, and all I had to do was wait, then download it, and then fall in love. Simple as that.

The demo comes in two parts. The first section opens up in a classroom setting with Professor Flitwick teaching his students how to perform the levitation charm Wingardium Leviosa. This is a pretty iconic scene in the movie/book as we really get a good sense of who is good at magic and who isn’t; in that vein, Ron is a total flop and I don’t suggest using him, but Hermione can pull off the spell with ease. We’re tasked with rescuing three students trapped up in the rafters, and using some spells to move items around (kind of like using the Force in LEGO Star Wars) to solve several puzzles, they are all quickly saved. Not much else to do except beat up some books so we’re off to the next scene…

…which involves Harry, Ron, Hermione, Draco, Fang, and Hagrid! A demo after my own heart. See, Hagrid is my absolute favorite character in the books. We’re heading into the Forbidden Forest as punishment for sneaking around the castle after “lights out,” and as expected, then divided into two teams. Harry has to deal with a unicorn while Draco is more or less the wuss he’s always been. I got to control Ron, Hermione, Fang, and Hagrid, and this section really shows off a lot of gameplay.

Like in previous LEGO games, a lot of progression relies on using different characters and their abilities for specific purposes. What’s nice here is that, since a lot of the characters are wizards, instead of swapping weapons and people, you’ll be selecting new spells instead. At my disposal for the Forbidden Forest level were two spells: the previously learned Wingardium Leviosa and a spell for dealing with the local violent plant life that I can’t recall that name of. Fang can dig up stuff (and climb a ladder, which looked ridiculous), and Hagrid wields a crossbow, as well as his magical umbrella. Again, don’t bother using Weasley.

You destroy things, you collect studs, you solve puzzles, you collect a host of other items, and you move forward, putting to memory all the stuff you missed or couldn’t unlock yet. It’s a LEGO game, and it’s going to be good fun when it comes out. The Harry Potter world is seemingly a perfect fit for the formula, and I’m really curious about all the stuff not shown in the demo: class lessons, Diagon Alley, riding on broomsticks, co-op, and so on. The few cutscenes work well too, relying on mute characters and a previous knowledge of the plot to hit home some humorous moments.

But speaking of collecting, there’s going to be a lot to gather up. There’s four pieces of the Hogwarts crest to find in each level, as well as a student in peril, true wizard status, items that unlock special characters, studs galore, and gold bricks. Probably more, too. Definitely gonna keep one busy for a bit.

Ultimately, I’m really looking forward to LEGO Harry Potter: Years 1-4 releasing at the end of June. And then visiting the actual castle in October.

Color me content with these three new Nintendo DSi XL colors

Man, Japan just has the best Nintendo DS colors. And now they are getting three more: green, blue, and yellow. Try not to compare them to three easy-to-guess Pokemon. But still, the green one, with its black trim, looks fantastic. Alas, I have no reason to need another handheld, and I just picked up a DS Lite for Tara for her graduation. It’s the cobalt blue one, which, honestly, is okay and certainly the best of the bunch, but not the greatest color scheme under the sun. So, uh, yeah. Japan. Hurry on up and ship these across the sea. Maybe by the time they get here, I’ll have a reason to upgrade to a DSi XL. Most likely not, given the behemoth’s size, but stranger things have happened…

Celebrate Pac-Man’s 30th birthday with Google

To celebrate Pac-Man‘s thirtieth birthday (that’s three followed by a zero for my fellow mathematicians), Google has redesigned their logo in its honor. Very, very cool. But wait! There’s more. You can play Pac-Man, too, right there and then, thanks to some magical widget voodoo. Click “insert coin” and use the arrow keys to move around. Click “insert coin” a second time, and you can control a second Pac-Man on the board. Niiiiiice.

Seriously, no one will do any work today, and Google is to blame. Not Pac-Man. Pac-Man doesn’t kill work efficiency; Google giving us quick and easy Pac-Man kills work efficiency.

Don’t try clicking “insert coin” in the above image. Head over to Google right now for the real thing!

More Fallout: New Vegas previews are here

There’s been some more preview coverage of Fallout: New Vegas as of late, and I’m here to drool and provide you linky links to all the hot action.

First, IGN has a lengthy look at the beginning of the game and how you’ll come to create your character and so. There’s actually not a whole lot of new details that weren’t already spoiled in print magazine articles a couple months back, but at least we get to see some new pics. Love the one-wheeled robots. And sniping from a dino’s mouth. Can’t beat that with a nine iron.

Then MTV Multiplayer talks a bit how the shooting mechanics from Fallout 3 are being updated to better fit FPS players. For one thing, much like in Borderlands and BioShock, you’ll be able to bring up the weapon’s iron sights to help improve aim and accuracy. And there will be weapon mods available such as extended magazines, mountable scopes, and recoil dampeners. These upgrades will surely help out those that prefer to shoot outside the VATS system (not me).

Regardless, it all sounds good to me. The IGN article took a swing at the fact that, graphically, one might confuse Fallout: New Vegas as simply an expansion of Fallout 3. True, true. But I’m more than willing to give up some graphics polish to have just as much (and most likely more) of the same great content that makes the world fun to play and explore. Hurry on up, Fall 2010!

DO WANT: Dr. Horrible’s Sing-Along fan-made 8-bit videogame

I think we all wish this was totally real:

Magic: The Gathering and its hold on me still

I’m not just a videogame fanatic, but an extreme lover of all kinds of games. Board games, TCGs, CCGs, Solitaire, seeing how many pretzels one can fit in their mouth, and so on. In fact, I’d almost go the distance and say I love board games and card games more than console gaming except for one major hiccup: I rarely have anyone to play with. It’s usually just my fiancée and I playing a few rounds of Munchkin or the occasional grumble match known as Scrabble among family members. In the past I’ve dabbled in Killer Bunnies, Chez Geek, MagiNation (::shudders::), Settlers of Catan, Descent, and, most importantly, Magic: The Gathering.

Now, I’m not going into my full MtG history just yet. That’s a long and winding road, but I can say that the last time I played against a real life opponent was well over six or seven years ago. Yet my interest in the game has never waned. To fill this void, there’s Magic: The Gathering: Duels of the Planeswalkers, which is decent enough, but certainly lacks the fun and creative outlet of deck customization. Still, every day, I continue to check spoilers of new, upcoming sets and read detailed, in-depth articles about the functionality of specific cards and draft formats and so on. I can’t get away from it…despite being nowhere near any of it.

Anyways, it’s cards like Khalni Hydra, a newly revealed beastie from the upcoming Rise of the Eldrazi set, that really gets me yearning:

Yeah, that’s an 8/8 trampler…for free. Any easy peasy task for any green-loving planeswalker, no doubt. Something I’ve always been at heart. Plus, hydras rock. Already, deck ideas are bouncing around in my head on how to abuse this hydra to no end. Drop two or three into an elf deck or saproling and you’re good to go. I just wonder if the developers learned their lesson after Urza’s Saga and the affinity for artifacts keyword from Mirrodin when it comes to giving stuff away for free. Time will tell for this one.

Want more spoilers for Rise of the Eldrazi? Make with the clicky right here.

So, even though I’ve stayed away from social MtG gaming, I’d like to think I know a decent amount about the game and its evolution over the past few years. Alas, I know I don’t. Looking at spoiler lists and reading strategy guides do nothing for a game like MtG. It has to be played–experienced firsthand–to be understood. While I grok the rules of landfall, I have no idea how it plays.

Every time a prerelease event looms near, I always think, “Man, that’d be fun. Getting back into Magic.” But then it never happens. Time, money, severe anxiety–they all play a part. And so I just keep on reading, reading, and yearning, in that order.

Sushi Cat is the game of my dreams

A hybrid of Plinko and Peggle, Sushi Cat takes two of my favorite things and puts them together to create an adorable if extremely simple Flash-based game. Those two things? Why, fat cats and sushi.

But yeah, you just click to drop the o-shaped cat, collect sushi, and land in a bin for bonus points. Get the set number of sushi before you run out of cats and you’ve completed the level. Onwards! There’s even a tiny story told, too, through c-word cutscenes, and the music is quirky and bouncy. Fun all around, really.