Category Archives: do want

Games I’m probably going to get before 2017 ends

We’re inching our way towards the middle of the year, and so far, of the new games released for 2017, I’ve actually gotten a couple. Go me. Namely the re-release of Dragon Quest VIII: Journey of the Cursed King for the Nintendo 3DS and Night in the Woods, which I’m taking my sweet time playing. Other than that, a lot of the big AAA titles have come and gone and will most likely pop up on my annual list of games I didn’t get to play come the end of this year. Still, there are a few I’m keeping my eyes on and will probably get so long as the bank account doesn’t run dry. I don’t need many as my backlog is still ready to burst at any moment.

And now I’m going to briefly touch upon each one. Don’t be shocked when you see that most of them are for the Nintendo 3DS, also known as my beloved confidant.

The Legend of Zelda: Breath of the Wild

Mmm a new entry in the The Legend of Zelda series, and one that many, many critics seem to love. This is going to be my reward for finishing up the second chapter of Death, Divorce, and Disney, which has been a little tough to focus on these last few months as life moves forward. I don’t have a Nintendo Switch, so this will join my mighty collection of retail Wii U games, which includes Super Mario Maker, Wii U Fit, and whatever Mario platforming game the system came with that I’ve never bothered to try. What an honor, and what a difficult couple of months it has been trying avoid a lot of details about this game on the Internet. It’s already out in the *ahem* wild.

Culdcept Revolt

For something like four or five years, I’ve been carrying around a folded index card in my wallet. What’s on it, you ask? I’ll tell you–videogame names. Specifically, the ones to be on the lookout for either at used game stores or yard sales because, as my hair gets lighter and my brain heavier, the memory of all these funky titles is not as strong as it used to be. One title on that list is Culdcept, a turn-based strategy video game that shares some features with things like Monopoly and Magic: The Gathering. There was a PlayStation 2 version that I missed out on, but now there’s a new entry in the series for the Nintendo 3DS. I’m all about collectible card games, but digital is the way to go moving forward, so sign me fast. It comes out on August 29, 2017.

Ever Oasis

Ever Oasis is a new action-adventure RPG from the mind of Koichi Ishii, the creator of the Mana series. As you explore the desert and solve puzzling dungeons, you’ll gather resources to build up your oasis with the water spirit Esna. Allies will join your cause and use their skills to slay larger-than-life bosses. Your oasis is your kingdom, and you’ll get to choose which shops to build, stock their inventories, collect a share of the profits, and keep villagers happy by fulfilling requests. The graphics are colorful and cute, and the combat appears to have some depth to it other than mashing attack. It’s been compared to Fantasy Life, which is all I needed to hear. This will be out on June 23, 2017.

Miitopia

Look, I’m actually a big fan of the StreetPass game Find Mii–and its sequel Find Mii 2–which are mini-RPGs that require you meeting people in real life to make progress through each dungeon. In the end, you can earn new hats for your own Mii to wear, which is always fun. Anyways, Miitopia seems to be something like that, but now a full retail release that, I’m assuming, won’t rely entirely on StreetPass-ing people. I’m down with that. Sounds like you’ll cast these Mii characters in various roles across the kingdom, manage friendships, and give them jobs with distinct stats, abilities, gear, and a custom look. So, part Tomodachi Life too. The main quest is to defeat the Dark Lord and restore the stolen faces of the citizens of Miitopia. I’m so going to put my Shaq and Ron Swanson Miis to work. Miitopia drops on July 28, 2017.

Dragon Quest XI

This one is potentially unlikely, considering there’s been no announced released date for American shores, but I think we might hear something about that come E3. Japan gets it this summer for the PlayStation 4 and Nintendo 3DS, the lucky bastards. Something I’m super excited about for the Nintendo 3DS version is that graphically it features a different style than the PlayStation 4 version, showcasing 3D graphics on the top screen and 16-bit styled sprites on the bottom screen. Otherwise, it seems to maintain a lot of the traditional elements that make the Dragon Quest series both quirky and enjoyable. Again, no U.S. release date announced yet. I’ll let you know when it is slime to pre-order.

Marvel Heroes Omega

I have a bunch of the Marvel Ultimate Alliance and X-Men Legends games in my collection, still untouched. However, I did play a ton of Diablo III: Reaper of Souls on the ol’ Xbox 360 and really enjoyed the changes for console. Marvel Heroes has been heading in this direction for a good long while, and while it is free on PC, I’ve not been able to devote the hard-drive space to it. So I’m looking forward to the free-to-play version called Marvel Heroes Omega on Xbox One and PlayStation 4. Me thinks I’ll be going with Squirrel Girl because no one is better than Squirrel Girl. That’s just a hard fact, deal with it. This is tentatively scheduled for release in Spring 2017. Hey, that’s kinda now-ish.

And that’s all I can think of for the foreseeable future. Granted, E3 draws near, and I’m sure there will be some surprise reveals for the holiday season that I might be interested in. I’m not expecting Elder Scrolls VI or Disney Magical World 3 any time soon, but maybe something else might look interesting enough to keep a sliver of my brain occupied until it is released. We’ll see. I’ll say it again, that I really don’t need any more games to play. Oh, also, I still wanna check out both LEGO Worlds and LEGO City Undercover. Sigh.

What games do you plan to still pick up in 2017?

The purchasing forecast of videogames for the remainder of 2012

It’s gotten to the point that this upcoming autumn slash winter, in terms of videogame release dates, is becoming a messy blur, and I can no longer keep things pinned nicely on the bulletin board in my mind. Usually there’s just one or two games I really, really want, but not this time around. Seems like everything is coming to a head to round out the year of our unmaking. Oh boy, oh girl.

And so I come here, to Grinding Down, my e-refrigerator of sorts, to jot everything down next to the grocery list so I can keep track of it all. I’m sure this is not as interesting as me trying out Facebook social games and complaining about the Energy template or writing lame haikus or talking about videogames I traded in when I was young and dumb, but I like staying organized and orderly, and this helps with those two personality aspects immensely.

And we’re off…

Borderlands 2
System: Xbox 360
Release date: September 18, 2012

Already got this one pre-ordered, which means I’ll get early access to the now controversial fifth class. You know, the one with the “girlfriend mode” skill tree, where shooting a gun near an enemy is considered good enough to damage it. Chances are I won’t play as any other class than the trusted soldier with his trusty turret, but we’ll see. Really looking forward to this one, especially since I’ve been dipping back into the original game as a late to clean up some Achievements and missed quests. Does anyone know if you can carry over some guns with saved data? I’ve got this sick acid-based pistol that obliterates armor I want to keep.

Pokemon White/Black 2
System: Nintendo DS
Release date: October 7, 2012

Um, no, I have not yet beaten my copy of Pokemon White, and so I don’t know how the story ends. I’m at the final fight area, but have to do a lot of grinding to get a team up to snuff, and that’s not a lot of fun. The fun, for Pokemon videogames and me, comes from the beginning hours, where you go out into the wild to grab your first few pocket monsters, and then begin to construct a team to your liking. There’s another reason that I now pretty much buy these Pokemon games like a natural reflect, but I’m not ready to talk about that just yet.

Code of Princess
System: Nintendo 3DS
Release date: October 9, 2012

Now, I’m not actually certain I’ll be picking up Code of Princess, but it does have two big points going for it: quirky characters and ATLUS. That might be enough, but I’ll hold back and see what reviews say first. Hopefully Giant Bomb does a Quick Look of it.

Professor Layton and the Miracle Mask
System: Nintendo 3DS
Release date: October 28, 2012

Hey, it’s the professor’s first adventure–on this side of Earth, at least–in the third dimension! Think of the possibilities. Can’t wait to remove match sticks in 3D. This is a no-brainer, really. Wonder if it’ll come with another bonus mini-game like Professor Layton’s London Life. I loved that experience more than the actual game, but it still made for a crazy good package all in all.

Assassin’s Creed III
System: Xbox 360
Release date: October 30, 2012

Some time before this comes out, I’ll have to read a wiki summary for Assassin’s Creed: Revelations as I skipped that one. It seemed, from what I could tell, to be more Brotherhood, with little variation. More Brotherhood isn’t a terrible premise, as that adventure was leaps and bounds ahead of others, but to fall flat and not contain many revelations–for shame. Otherwise, the newest entry looks great, with new types of terrain and weaponry to master. Plus, naval combat. I’m in.

Paper Mario: Sticker Star
System: Nintendo 3DS
Release date: November 11, 2012

Mario, RPG elements, and sticker collecting. Who knew this combo would be so desirable?

Disney Epic Mickey: Power of Illusion
System: Nintendo 3DS
Release date: November 18, 2012

The people that made Monster Tale are making this, using Castle of Illusion for inspiration. I don’t need any more reasoning than that. Please, take my money.

LEGO Lord of the Rings
System: Xbox 360
Release date: Holiday 2012

One has to assume this will come out right around the same time part one of eight-seven for Peter Jackson’s The Hobbit drops. I mean, if I had the mind of a businessman, that’s how I’d plan for it. Symmetry and brand recognition, right? Yeah, that’s it. Over the weekend, Tara and I finished up collecting every noodle and nail in LEGO Harry Potter, Years 5-7, which was exhausting, and so we’ll take a break from the LEGO games until this one comes out. Still not sure how to accept the addition of voices in the newer titles…

THE POOL OF UNCERTAINTY MIGHT STILL CONTAIN SOME OF THESE GAMES FOR 2012 OR MAYBE NOT…

Fantasy Life
System: Nintendo 3DS
Release date: ???

A few weeks ago, new screenshots–mostly in Japanese, mind you–were released for the long-awaited Fantasy Life, and I was excited. This would be the game that could stave off my Animal Crossing withdrawal. Coupled with these screenshots was the promise of a release date shortly thereafter, but that time has come to pass, and not a new word has surfaced since then. That’s…extremely disheartening. C’mon. Let me get this for Christmas.

Bravely Default: Flying Fairy
System: Nintendo 3DS
Release date: ???

A unique battle system, the ability to change jobs, character designs from the character designer behind Final Fantasy: The 4 Heroes, and absolutely stunning graphics. Seriously, this game looks gorgeous, and that’s a word usually saved for things like supermodels and Thanksgiving feasts. Other than that, little else is known, but I’m keeping my eyeballs peeled for this nonetheless.

Oh boy. Also: ugh. There’s more titles here than I previously thought I wanted. Thank goodness a few got delayed to 2013, such as Luigi’s Mansion 2 and BioShock Infinite, because I am going to make a serious attempt to balance gaming time with drawing a lot of comics time, as the latter is actually an important adventure I want to see to the end. There’s not many gaps here; seems like a game comes out every week once the leaves start changing, and my wallet is in for a hurting.

What’s on your to-buy list for the remainder of 2012? Are we getting any of the same games? JINX!

Today’s the day you can open that Bundle in a Box

A few weeks ago, I swore off indie game bundles. Not entirely, but certainly for that bubble of time, as a bunch of game-touting bundles had come out all at once, as if some madman in his madman fortresses, after drinking way too much madman juice, decided to release every rabid hound he had on the poor villagers down below and laugh wildly as he reaped the benefits. Yeah, I’m sure that doesn’t really convey what I want to convey, but basically it felt like too much in too little of a time.

That said, I knew in my heart of hearts that I’d come back, and that would basically happen with the mysteriously Bundle in a Box, a package steeped in slow-revealing secrecy, but sounding of supreme promise, as it did announce that its first package was going to be themed, and that theme, ladies and gents, was to be point-and-click adventure games. Yes, the revolution is in full kick.

Anyways, Bundle in a Box‘s first bundle includes the following: The Sea Will Claim EverythingGemini RueMetal DeadThe ShivahBen There, Dan That!, Time Gentlemen, Please! and–for the first time ever–the downloadable version of 1893: A World’s Fair Mystery text-adventure, which was previously only available as a physical product. That’s some good stuff there, and I’m particularly stoked to see two products from Wadget Eye Games, as I absolutely loved the Blackwell titles to death, pun totally intended. I’ve actually had access to a few of these above titles, but never through Steam, and if there’s something I can appreciate, it’s having all my games in one tidy list, ready for launching.

Bundle in a Box is also doing things a little different than what consumers might have already experienced through events from Humble Indie Bundle and Indie Royal. There’s a constantly decreasing minimal price and bonuses like soundtracks and “making of” ebooks are unlocked after a specific amount of bundles are sold. Money goes towards two fantastic charities: The Hellenic Centre for Mental Health and Treatment of Child and Family and The Indie Dev Grant.

So go forth, adventurers: http://bundle-in-a-box.com/

It’s the first click of many great clicks to come.

Disney Epic Mickey: The Power of Illusion for the 3DS is a videogame I now want

Okay, I’m all in.

To start, I found Disney Epic Mickey on the Nintendo Wii to be severely flawed, with horrible camera jank, empty houses that made me angry, and a really slow pace. Charm and atmosphere was there, but that’s it. Which is a shame, as I love Mickey Mouse and animation of golden times and all things Disney–I mean, for our honeymoon, Tara and I geeked out in Disney World for a week, and it was sublime. There’s just something so charming about Disney’s universe, and we’ve had a couple of good games based off Ser Walt’s creations in the past, namely Castle of Illusion Starring Mickey Mouse and Kingdom Hearts.

And so, while wearing trepidation-laden armor, I am excited to see how Epic Mickey 2: The Power of Two turns out, what with its focus on co-op and music, but the real reason to be overjoyed that Junction Point Studios is giving it another go is that there will be a retail release for the 3DS…and it’s totally different.

Made by DreamRift, the fine beings behind 2011’s underrated Monster Tale, Disney Epic Mickey: Power of Illusion is a 2D platformer that harkens back to the previously mentioned Castle of Illusion. In fact, some are straight up calling it a sequel. Nothing’s been formally announced, but the Internet has provided a number of game details and a single screenshot scan, and from all that…I’m in. It sounds amazing, and might very well be the third 3DS game I buy in 2012 (the first was Super Mario 3D Land, and the second will be Animal Crossing 3DS). Here’s a couple of bullet points supposedly from the newest issue of Nintendo Power:

  • Use stylus to tap item icons
  • “Paint” (trace) those items into existence to create cliffs, cannons, and floating platforms
  • Use thinner to erase objects
  • Scrolling parallax backgrounds
  • Every level in the game is based on an animated Disney adventure, which includes Sleeping Beauty to Tangled
  • Every character that Mickey saves will take up residence in the fortress that Mickey uses as his home base
  • The witch from Snow White is the main villain
  • Scrooge McDuck, Minnie, and Oswald also make appearances

Did you see the bullet point I highlighted in red font? Check again. I did so because that basically confirms that Disney Epic Mickey: Power of Illusion is part Suikoden. Oh em gee. Give me a base, let me recruit people, and I will play that game, no matter what it ultimately is. I can’t wait to see how the fortress evolves with each cartoony pal that Mickey brings back. People are guessing Fall 2012 for a release date, and I’ll be keeping my eyes peeled for more delicious-looking screenshots.

Grinding Down’s most wanted videogames in 2012

The other night, as I curled up in bed under the heated blanket and the security of wrappings, I began to think about the games I’m most excited for in 2012. And sadly, I could only come up with two titles off the top of my head. That can’t be right…right? I mean, I know 2011 was a huge year full of big ol’ videogames, but there had to be some other solid stuff still in the pipeline. And yeah, after scouring the Interwebz, I found a few more that I’d like to try out in the new year. Whew. And so I now list ’em below for your convenience:

Animal Crossing 3DS

Not sure if Animal Crossing 3DS is going to be the actual title of the latest edition of Nintendo’s cutesy life sim, but at this point, it might as well be since we’ve had nothing else to go with for so very long. But I’m so ready to get back into the swing of daily living, collecting furniture and talking to neighbors and fishing and special town events and so on. Heck, after the lame Pilotwings Resort and the ultra difficult Shin Megami Tensei: Devil Survivor Overclocked, this will probably be the third retail game I purchase for my Nintendo 3DS. Crazy, huh?

Please come out sooner than later.

Borderlands 2

Pew pew pew. I loved Borderlands for its setting and shooting and silly characters, not its story, and that’s all I’m looking forward to in the sequel, more setting and shooting and silly characters. Minus evil Claptraps though. Hey, if they add a story in this time, that’s even better, but I’m not expecting much. I just want to get back on Pandora, shoot some bandits, and collect a crazy amount of guns. No solid release date yet for this beast.

Kingdoms of Amalur: Reckoning

I don’t know. It’s more fantasy-themed RPGing with a really generic name. I get a Fable II vibe from it with a stronger attention to combat, but with a much larger world to explore. And you can be sneaking, too. I’m in.

Suikoden: The Woven Web of a Century

Sigh. I was so excited when I caught wind of a new Suikoden game coming out. And then I learned it was only for one system, and a stupid one at that. I think I’m almost at the point that I’ll buy a stupid PSP just to play the newest Suikoden game. Those things should be dirt cheap now that the PS Vita is coming out next month. Maybe? Maaaaaaybe…

Game of Thrones

Not the RTS game, silly. There’s an RPG coming out just before season two kicks off on HBO in April. In this one, we get to play as new characters–one’s a shapeshifter and the other a red priest–and see some known Westeros events from their eyes. I have to wonder if it’ll feel too videogamey for its own good, but maybe it’ll be fun. I know George R.R. Martin has been involved in the project somewhat and even ends up making a cameo as a maester (with glasses). Given my love for the books and the show and the many, many characters, I am a little worried that I will over-scrutinize the thing and hate it for not being perfect.

Fez

A puzzle platformer with a unique style and perspective-shifting mechanic to it. The protagonist, a creature named Gomez, rocks a fez of its own and is obsessed with collecting hats, which sounds about right to me. Fez will be out on XBLA in early 2012, so maybe this month, maybe next month, or maybe the one after that. I’ll keep my eyes peeled for it nonetheless.

Now, many of you are probably wondering why I haven’t included such heavy-hitters like Mass Effect 3 or BioShock Infinite on my latest do want list. Well, first things first, I’d probably have to finish Mass Effect 2 to get excited for the next adventure, and while I did eventually learn to enjoy BioShock, that kind of gun gameplay is too stressful for me. Too many times did I just sit in a corner of a room, listening to the noises around me, afraid to move a centimeter forward.

But what about y’all? What new games coming out in 2012 are you most excited for? Tell me below and convince me I should want them, too.

One month to go until The Elder Scrolls V: Skyrim

Today is 10/11/11, and The Elder Scrolls V: Skyrim comes out on 11/11/11. That’s a month away (31 days exact!), and that is absolutely crazy-talk. How did it pop up so fast? Weren’t we all just sitting mesmerized by the debut trailer and the hint of true epicness, whispering excitedly about a new engine and dragons? I also just realized that our day of reckoning is a Friday, meaning there goes an entire weekend for certain. Fine by me.

And yet with the game so close to being openly devoured by the public, it’s strange that there’s still a lot we don’t know about it. Over the last few months, there’s been very few gameplay trailers, with maybe just one big guided play session by Todd “For the Nord” Howard, and a preview article here and there. That’s it. Only as recent as this week have more tidbits slipped, thanks to leaks about the game’s map and manual.

Story elements are minimal, and we’ve learned some of the menu workings, but I’m more curious as to the open-ended aspect; can you buy homes again and spend days stocking them with cool loot or a thousand and five watermelons? Can you join all the different guilds without one getting mad at you for joining another? How does crafting work? How will companions work, and can I befriend animals? And so on and so on. Granted, we’ll all know too much soon enough. I am pretty stoked to see what Bethesda has done.

By 11/11/11, I hope to be pretty done with all the major games I currently have in my possession–Deus Ex: Human Revolution, Mafia II, and Fallout: New Vegas–as well as those select few titles I’ve yet to purchase. If not, they’ll all just eaten by a dragon. That’s the pox in the realm of Skyrim.

VVVVVV coming to the Nintendo 3DS via my favorite eShop

I already own VVVVVV, and it runs fantastically on my much-complained-about Macbook. I’ve played it a few times, and I won’t tell y’all how many times I killed our 8-it captain. A lot. A lot a lot. That’s not a slight either, as dying is important to learning. The little flippy platformer was part of Humble Indie Bundle 3, and it’s an adorably hard game, where flipping from floor to ceiling gets increasingly challenging, demanding that your timing be perfect. You play as Captain Viridian, who must not only save a dimension on the brink of collapse, but also find your ship’s missing crew members–all of whose names begin with the letter V. The game has some great chiptunes to move to and really pushes retro aesthetics and gameplay down your throat. Plus, tons of secrets and a Metroid-style map. Creator Terry Cavanagh stuffed a lot of awesome in it.

And now, thanks to developer/publisher Nicalis, Inc., fans can get their masochistic VVVVVV fix on the Nintendo 3DS. Guess the success of their bringing Cave Story to the system helped. This marks the first time a game Cavanagh’s created is making it on a console. Kudos to all.

So, what’s included in the 3DS version? Here’s a bulleted list using someone else’s words:

  • Open-world environment with six unique levels
  • Twenty trinkets to locate and collect
  • Full 3D awesomeness integrated into the retro-looking art style
  • Dual screen functionality with a real-time map!
  • Music by Magnus Pålsson
  • New featured levels
  • Future content updates

Given that I already own the game, I’d really like not to pay too much for VVVVVV on the 3DS. Maybe $4.99 or so. Please don’t price it as high as Cave Story. Please, please. If it’s more than $10.00, I will invert myself into a ceiling of spikes. THAT IS A PROMISE, ESHOP. It’s just that I don’t like playing a lot of games on my Macbook; the keyboard and trackpad are on the verge of failing, and I can’t have anything else open if I want stuff to run smoothly. Can’t wait to move on from Macaroni. VVVVVV, with its minimap and simple look and controls, seems rather fitting on a handheld device, and I suspect I’d give it much more time there than cramped over my work desk.

Anyways, VVVVVV for the 3DS is slated to come out before 2011 ends, which is awesome considering there’s only like three months left. Adding it to the DO WANT list. So much to play!