Category Archives: achievements

Achieving Them All

There’s a really interesting article over at Kotaku about a 24-year-old stay-at-home mother named Kristen who is the No. 4 ranking player, worldwide, in Gamerscore. Currently, she’s at 166,365 GS. Man, and I thought my 8,000+ GS was impressive /sarcasm. She’s achieved this mountain of a score from “boosting” and playing a slew of terribly reviewed games.

And it’s all for the boasting.

Because in the article, she is quoted as saying that, “Like, maybe 65 percent of the games I play I don’t enjoy.”

This part bothers me, mostly because I can’t really wrap my head around it. Let’s break it down. More than half of the games she plays…she doesn’t enjoy. Yet she journeys onwards. Pushes through the tedium thanks to party chat and other boosting gamers. Me? The minute I hit a wall or the game becomes a chore (hello, Eternal Sonata), I shut it off and move on. Because I paid a lot of money for my gaming system, as well as its games. And for that amount of money, I deserve to be entertained–to a point. A lot of entertainment is actually determined on us, the consumer, to bring something to the table. I guess, in a way, this Kristen, this CRU x360a, is entertaining herself with every ding that sounds when an achievement unlocks (even at the cost of playing Night at the Museum 2 and games in Japanese), but I don’t know. It seems like a lost cause, and I worry for the day that revelation reveals itself.

Now, I like achievements. I do. They can be great enablers, and I’ll often skim a list of them for a game I’ve bought to see if there’s any gameplay tactics or tricks I should be keeping an eye on. Sometimes you are rewarded for just natural progression, other times for trying something different. They are nice pats on the shoulder, and while I’d love to unlock every single one in every game I have, I won’t. The games I truly enjoy, sure, most likely, because I just have to have more and more of said game, but finding all the flags in Assassin’s Creed will never happen, nor will I be completing Mass Effect three more times or whatever.

After all, there’s a reason achievement whore and achievement chore rhyme.

Doesn’t Play Well with Others

While hunting around Fallout 3‘s Capital Wasteland last night for more Bobbleheads, I unlocked the following achievement after over 50 hours of total gameplay:

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Doesn’t Play Well with Others (20G): Kill 300 people

And it’s true. I don’t play well with others. More interestingly, I don’t play well with critters either, as at the time this unlocked I had killed over 600 creatures, ranging from Mole Rats to Mirelurks to one or two Deathclaws. My violence record, you can now has it.

Fable II is Full of Fowl Players

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Having put Fable II down at the end of June 2009, I decided on a whim last night to drop the disc back into my Xbox 360 and see if there were any mildly easy Achievements that I’d missed. And lo, there were. Within an hour, I’d manage to unlock three, specifically:

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The Property Magnate (10G): A property was sold for twice its original value. Now that’s good business.

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The Hoarder (25G): You, or a friend, found every single silver key in Albion. Some would call you obsessive. Not us.

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The Fowl Player (10G): A Hero dressed as a chicken and proceeded to kick many of its own kind. We’re sickened.

That last one was pretty fun, I gotta admit. There’s a couple more to go for that just require time and patience, both of which I have every now and then, just not at the moment.

But if gaming updates about ol’ smelly Fable II doesn’t interest you, then check out some brand new concept art for Fable III. Looks…industrial. Kind of excited for this to come out, but I might have to go about and put together a list of things Lionhead needs to fix/change for their next iteration. I’ll say this much though: they can keep the chicken suit.

Fallout 3: Status Report (Level 20)

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I’m now ten levels deeper than my previous update on Fallout 3, and I’m still totally loving this game. If this was vanilla Fallout 3, I’d be at the end of my rope, no longer able to gain experience past level 20, but thankfully, with the Broken Steel DLC, there’s still room to grow.

So, what have I been up to these past ten levels?

Well, I researched further into my father’s past, freed him from the madness that was Tranquility Lane, helped him get Project Purity going only to have that fall apart, befriended a vernacularly loyal Super Mutant, stole a G.E.C.K., got underminded, convinced a AI prez to do himself in, and readied myself in preparations to “take it back”…only to not.

And that point, I kind of sensed that the big finale was coming up (and by finale, I mean the original end-all, be-all vanilla Fallout 3 finale; I’m completely aware that the game continues on now after the fact) and I just wanted…to explore. There’s so much to see (and miss) in this game, it really is quite astounding. Imagine me, just venturing around the wasteland when I spot a rinky dink house in the distance. Off I go…only to find myself distracted by something else before I even reach it. Ah, ADD and the Capital Wasteland–causing havoc since 1954!

Anyways, I took on a few more quests (The Superhuman Gambit was especially fun, but I felt too much pressure during Blood Ties to do the right thing and so I let the “cannibals” slide for the time being), and then when I was ready for some more gameplay-driven adventure I searched out the downed spacecraft. That’s right, I tackled my second piece of DLC: Mothership Zeta.

Much like Operation: Anchorage, Mothership Zeta is a very linear experience. Your character is captured in a beam of light and transported onto the big ol’ spaceship to be plucked and prodded. Then, with the help of some other prisoners, you will have to escape the ship (e.g., reach the bridge and kill Captain A. Lien). It’s hard to get lost, and you’ll basically be plowing forward, shooting aliens with their own awesome weaponry while collecting tons of weightless food and energy cells. I didn’t worry about finding all the radio logs, and on whole the DLC took about three to four hours to complete. It was a good time, and it definitely helped me earn XP with little to no trouble. But again, while the plot and worldbuilding in Fallout 3’s quests are deep and well-told, the two DLC so far that I’ve experienced are not. Some of the logs reveal a few bits of story, but otherwise it is just “see alien, shoot alien”…except for the workers. Had to keep my karma in check.

But that’s it for now. I suspect I’ll head back and wrap up the Take It Back quest and then head elsewhere. The Pitt or Point Lookout, dear readers? Both worry me that my stealthy ninja might not be a great match for them.

And I still haven’t found Dogmeat…

JUST BEAT: Prince of Persia

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Developer/Publisher: Ubisoft Montreal/Ubisoft
Platform: Xbox 360
Genre(s): Action Adventure
Mode(s): Singe player
Rating: Teen
Time clocked: Definitely less than 12 hours according to the Speed Demon achievement

To start, I had mixed feelings over 2003’s Prince of Persia: The Sands of Time (for the Playstation 2). For one, I absolutely loved running around and bouncing off walls and performing some serious parkour. But the fighting/battle system was terribly unforgiving despite the time mechanic which allowed players to rewind scenarios if they didn’t play out like they wanted. When I’d enter a room full of baddies, I’d groan, and the only way to hear happy noises from me was to get out of said room so that I could run around. But these memories were enough for me to steer clear of the next iterations in the series, which I’m glad I did because I’ve only ever seen them described as gothy and emo. Hmm…

But then the series got a reboot. A colorful one, at that! Prince of Persia for the Xbox 360 tells a typical story: boy meets girl, girl needs saving from overpowering god of darkness, boy saves girl but not without sacrifice. More specifically, the Prince and Elika must travel to a bunch of lands within her kingdom and heal them to keep Ahriman trapped within a giant tree.

While the plot itself is fairly yawn-yawn, the dialogue is a treat, as is Prince of Persia‘s utter lack of interest in spoon-feeding the player. At any point during gameplay, a player can push a button to have the Prince speak with Elika. What spews from their mouths depends on where they are and/or what just happened, and it helps to make both characters fun and engaging. You’ll really feel like they have a tag-team relationship going on by the game’s end.

Graphically, the game is gorgeous. The corrupted lands are bleak and dirty, ragged with oozes and chipped stone, but once they have been healed a wash of color spreads and we’re treated to a lush, vibrant playground. Some might not like cel-shading in this day and age, but I think it has the potential to be even more amazing than photo-realistic games like, say, Final Fantasy XIII or Gears of War.

Unfortunately, not all is bells and whistles. If Prince of Persia is to have a fault, it is in its repetition. The balance of acrobatics, combat, and puzzle-solving is just that: a balance. You will run and climb your way to the corrupted land (acrobatics), possibly solve a riddle (puzzle-solving) to get you to the next level…where you will fight a mini boss (combat). Rinse and repeat. There is little variety, especially when the mini bosses all have a pattern to them. After the lands are healed you can spend time hunting down balls of light, but you really only need to find 600 or so to complete the game, and I don’t I’ll go back and find all 1,001 of them.

Achievement-wise, Prince of Persia seems fairly forgiving, especially since you can’t die (more on that in a second). I unlocked 35 out of 60 on my first playthrough, none of which required too much skill. A majority of story progression-based, some involved special tactics against the mini bossess, others were more about collecting. My favorites were Improvisor (10G: Congratulations, you used the environment to your advantage.) and Precious Time (10G: Congratulations, you know when to stop.).

That said, I will never achieve Be Gentle With Her (100G: Elika saves you fewer than 100 times in the whole game.). Technically, the Prince can’t die…but I died a lot in this game. Missed jumps, timing off, QTE jitters. I’m pretty sure Elika saved me at least 500 times or more. A moot point, but I’m a little put off by the fact that the achievements all use the same picture and word “Congratulations”…feels a bit robotic if you ask me.

In the end, the reboot works though. It’s a much more colorful and lively game thanks to the graphics and voice acting, even if it gets stale rather quickly. A little more variety would’ve been nice especially since it was billed as having “open-world gameplay,” but for $20.00, I had a good time. You might, too.

7 out 10

Fallout 3: Status Report (Level 10)

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I just hit level 10 last night in Fallout 3 and figured this would be an excellent place to stop and talk about my experience so far in post-apocalyptic United States.

First, I’m pretty surprised at how–I don’t want to say easy here–fast I got to level 10. If this was vanilla Fallout 3 (meaning no DLC), the level cap would be 20 (whereas it is now 30 thanks to Broken Steel), and I’d be halfway to the max. I’ve only done the first two main storyline quests so far, as well as all of Operation: Anchorage. There’s been little exploring on my part, and most of the experience I’ve gained came from shooting Commies in VR Alaska. I kind of actually hope the next twenty levels are a bit harder to get to. We’ll see.

Anyways, the reason I did Operation: Anchorage first is because I am roleplaying as a sneaky thief, and I heard there was some wicked apparel to pick up there: Chinese Stealth Armor. Wicked doesn’t even come close to describing it. I’d have liked a little more background on the events within Operation: Anchorage, but it was enjoyable and quick–and less stressful knowing that I didn’t have to worry about loot and weapon conditions and using up too many stimpacks.

At this point, I just finished fixing up the radio signal for Three Dog. Rivet City is my next destination. There’s some sidequests I’ve picked up and haven’t done yet, and that’s okay. Truly, I’m having a blast. I’m definitely enjoying the RPG side more than the shooting, as I’m now able to sneak past ghouls and super mutants with ease, popping them in the face from a safe distance. Fallout 3 is much more lax about the amount of loot you can carry than Oblivion, and the amount of things to do, things to see, and things to tweak is just staggering. I know I’ve barely brushed the surface, and already I know this is a game worth replaying and replaying and…well, replaying.

To end on an excellent note, my character has the bushiest of beards, which my victims will never witness. I kind of like that. See y’all again at level 20!

An update of sorts, mainly bits and pieces

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Hmm, it’s been a pretty busy weekend/week, and sadly that means I haven’t had much time for videogaming. Between the day job, revealing the website for my forthcoming comic Supertown, and the cursed return of all my favorite TV shows, I just haven’t had the (mental) energy to plop down and game the night away. Sure, I could watch less TV, but The Office and House are too good to not see.

Okay, enough excuses. Here’s some tidbits.

Bought Scribblenauts. It could easily be summarized as “a fantastic toy, but a flawed game.” The very first word I typed in was “LOLcat,” which did not work, but then I remembered I was thinking actually of “keyboard cat.” That did work, and I quickly summoned a dragon to eat it. Feel free to analyze that as you wish. The one nice thing is that you don’t have to play every single level, just a few to open up more, and then you can hop to and fro from the world map. The music is pretty fantastic though.

Beat Shadow Complex. For a second time. This trek though was to get 100% of items, and man it was a bit tricky. Sadly, I had to rely on a guide to get two or three of them, but once you have everything you totally feel like a badass walking into battle. Will probably play through one more time to get the Level 50 achievement, as well as the less than 13% items achievement (which I’m anxious to even try). All in all, a really fun game, and I generally don’t play ’em more than once so this is obviously saying something.

And I finished up the main campaign in Magic: The Gathering: Duels of the Planeswalkers. Did not take very long to knock Tezzeret on his butt, and I’m still unsure how I feel about this stripped down version. Sure, it’s a wonderful introduction to the trading card game, but man does it feel so empty.

Full reviews coming on all of these games. When? Whenever.

Puzzling Master to the Extreme

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Puzzling Master (20G): Completed all challenges

Last night I ran through all the puzzle challenges in Magic: The Gathering — Duels of the Planeswalkers, which were fairly basic, easy-to-solve brainteasers in the mindset of the ones previously published in The Duelist. While I liked the majority of them, I felt they were a bit too obvious and wished for, well, for lack of a better word, something more challenging. It didn’t take many tries to reach an answer, especially since there were multiple ways to outdo an enemy. I only used a guide after the fact to see how others handled certain situations.

Don’t mind me though, this is just some moaning and groaning because while Magic: The Gathering — Duels of the Planeswalkers is a fun waste of time, it isn’t the Magic: The Gathering I went through high school playing with friends in the cafeteria. Little deck customizing, odd timing issues when it comes to responding with an activated ability or spell, and bad, bad 80s rock muzac.

Also, I hate online-only achievements (<– silver account).

In Metroidvania, no one can hear you scream

Just acquired this achievement last night in Shadow Complex:

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Make ‘Em Scream
(20G): Get 100 soldiers to scream

What’s nice about this achievement is two things: 1) it was not one that I had to consciously be aware of achieving, in that I just shot soldiers and tossed grenades their way, and sometimes they’d scream when being blown to bits and other times they’d just crumple to floor and 2) Shadow Complex does a wonderful job of providing in-game tracking towards its achievements so I knew I was getting close to this one, making each further scream all the more rewarding.

I totally am the Keeper of the Creed

Took a small break from my new crack (Magician’s Quest Mysterious Times) last night to run around in Assassin’s Creed. Earned two achievements, one of which was story-based. The other, however, I’m pretty pleased with. See below:

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Keeper of the Creed
(10G): Find All Flags in Masyaf.

Hidden throughout the main hubs of the game world are flags. Some are easy to spot, glistening on top of roofs, but the majority are hidden in nooks and behind buildings or down alleys that have to be walked. The flags do nothing; it’s just something to collect. But it calls out to my OCD and therefore all must be gathered. And there were 20 flags to be hidden in Masyaf, and I found them all without the use of a map or guide, which makes me feel pretty darn good. Granted, there were only 20, and some of the other cities have a ton more to find, but I’ll keep my eyes peeled.