Category Archives: achievements

Naturally, ‘Splosion Man ends with a bang

It took tears and sweat and countless piles of uncooked scientist steaks, as well as some mild swearing, but I finally beat ‘Splosion Man:


You’re the Best Around! (25G): Complete the Single Player game.

You bet your exploding ass I’m the best that’s around! Actually, no. I’m not that great. I had to turn off the game several times, and there were many moments where I experienced pure ultimate cruelty and vowed to give this up for good. Like, in my mind, I kept repeating, “It’s not worth it! It’s not worth it!” Alas, it never happened. I soldiered through. It took several nights, but I did it. Feel free to give me some slow golf claps. And that Achievement above proves I did it without using the “Way of the Coward” cheat to skip levels that were much too hard (here’s looking at you, 3-17). Trust me. I wanted to skip. A zillion times…because ‘Splosion Man is a toughie, requiring precise timing and quick hand-eye coordination. Limbo, a puzzle platformer strikingly different in tone and style, also required the same skills, but it never got me this frustrated. Stuck, sure…but I could work through it…or look up the solution online. The thing is, even if you know the puzzle’s answer, you still have to be really good at controlling ‘Splosion Man’s jumps and timing them just perfect. Otherwise, it’s lights out.

But don’t worry. You’ll be rewarded for all your hard work. ‘Splosion Man has one of the most bizarre and memorable endings to date, as well as really scary end credits. I watched them for the music, but I stayed out of pure fascination and fear. It’s the stuff of nightmares. If you don’t want to put in the hours, check it out below then:

Yup. You’re welcome.

I’m sure I have more to say. Maybe a full review later on? Magical eightball says…EXPLOSION!

[Full Gamerscore] UNO

So…full Gamerscore earned for UNO; all 12 Achievements pinged and proudly captured; blah blah blah yadda ya I’m the man blah blah. It happened last night, and I slept quite soundly thanks to it. I polished off a few more rounds of online multiplayer, thus securing the final Achievement and telling the world that, yes, I am a UNO shark. Feels good to finally have another game fully completed that isn’t LEGO-based.

Anyways, reviewing the list of Achievements, it’s clear this isn’t exactly a tough 200 to get. Most just come naturally with time, and the ones that took the longest for me involved playing online games…because I was a Silver member of Xbox Live for a great while.

Favorite Achievement


Skip to My Lou (15G): Play 40 Skip cards.

Skipping an opponent is a lot of fun. I enjoy it more than Reversing or even making them Draw 4 and lose a turn. Skipping just has this quick satisfaction to it, and I love the Achievement’s artwork. Makes me want to throw some rocks across a lake now.

Easiest Achievement


UNO! (10G): Successfully call UNO! and win the game.

This is basically how you win a game…though I guess you could win without calling UNO! but that might get you in trouble with other opponents, forcing you to draw two more cards. Best to just call it and then seal the deal.

Hardest Achievement


UNO Shark (30G): Win ten 4-player games of UNO®, in any mode, on Xbox Live.

It’s the last one I got. Some nights, I’d play two to three games and not win a single one. This is because some people like to play up to 250 points, which is not easy to win in one fell swoop. Other times, I’d be in a game where the first person to go out wins, and that made things easier. Either way, this one required patience and a lot of diligence.

Yay…full Gamerscore! UNO! It excites me to now see a new entry on my Xbox Live dashboard under the fully completed titles section. Maybe I should try to finish up Shadow Complex next, since that’s the closest. Or Winterbottom. One of those. We’ll see. So much more games to play, so little time and sanity left.

Level up, level down, level me all around

Right. There’s a slew of games in my collection that are demanding I level up my character(s) to a set mark. Most of these are just to get Achievements, but they will also help bring about closure in my mind, as sense of completion, and then I can move these games aside and tackle other projects. Let’s take a look at few in my collection and see what they need of me…

Borderlands

There’s three checkmarks I need to hit by leveling up now, and they are Level 50, Level 51, and finally Level 60. It’s gonna be a slow climb, especially since I played some single player Knoxx DLC last night and managed to only go from Level 43 to a wee bit into Level 44. Might need some co-op help here. Hmm…

Shadow Complex

Gotta take Jason Whateverlastname up to Level 50. This one has been frustrating because it’s the last Achievement I need to unlock to get the full 200 Gamerscore. But I’ve played the game three times now and it’s just not as much fun running back and forth shooting the same dudes over and over and over…

Fallout 3

Besides one Achievement that puts me to the annoying task of finding 100 steel ingots (ugh), I also have to hit Level 30 with evil karma, and then play through the game a third time for the neutral karma Achievements set to ping at Level 8, Level 14, Level 20, and finally Level 30. I’m worried I won’t ever get the time and passion to do this. And I love Fallout 3. But it’s all about the time management right now.

Dragon Age: Origins

There’s three level-specific Achievements in this one, and I was lucky enough to unlock one of ’em during my first playthrough. The other two are for reaching Level 20 as a warrior and rogue. Considering how long the game is (and slow)…I just don’t know if this is feasible. Every time I think about having to do that Circle of the Magi loyalty mission again my body caves in on itself. Seriously, being stuck in the Fade for like three hours? Who thought this was a rockin’ good time? Speak up!

Mass Effect

A character–doesn’t have to be Shepard, I think, but most likely will be–still needs to hit Level 50 and Level 60. Hahaha. I think I’m somewhere around Level 40ish on a second playthrough that I walked away from some months back. There’s still so much I need to do in this game that it’s kind of crazy I even completed it once.

Dragon Quest IX: Sentinels of the Starry Skies

In order to obtain extra side missions, I need to reach certain level checkpoints with specific vocations. It seems the sweet spots right now are for Level 15 and then Level 40. Got a ways to grind still. I don’t mind this for the vocations I currently am using, but the idea of switching jobs and resetting to Level 1…it’s not that the game isn’t fun, it’s just that that kind of devotion doesn’t exist inside of me. Same reason I’ve only collected 90 or so Pokemon in HeartGold; there’s playing a game and then there’s completely obsessing over obtaining every item, every spell, every skill, and so on. I used to do this (hello, Ratchet and Clank!), but can no longer…sadly.

Maybe this is my just desserts though for enjoying and playing way too many RPGs.

REVIEW: Limbo

When I think about limbo–the speculative idea about the afterlife condition, not the videogame–I think about The Twilight Zone‘s “Five Characters in Search of an Exit,” which, while not the scariest of episodes, is the most disturbing in my book. It’s certainly had a lasting effect on me. The episode’s title really says it all: five characters want out. They are each unique–a clown, a hobo, a ballet dancer, a bagpiper, and an army major–and they find themselves stuck at the bottom of some foreign place with seemingly no escape. Together, through talk and trial, they begin to gather clues about where they are and, more importantly, why they are there. As expected, there’s a twist ending, and it’s a good one, but it’s the musings of the clown and the heated passion of the army man that really stick out in my mind here. One accepts, and the other challenges. Is this place their limbo? Their lingering spot before heaven or hell or something entirely new? It could be; it’s confined and maddening, bleak with little hope, and there’s strange noises and happenings taking place just out of reach or sight; and there’s a clown, and if ever a limbo existed, it existed with clowns.

When I think about Limbo the videogame, I also think about The Twilight Zone‘s “Five Characters in Search of an Exit” and…spiders and eyeless children and death and loneliness and buzzsaws and gravity flipswitches and pain and torment and colorless cityscapes and and and…and so much more. This game has a lot to offer, and it’s an amazing little package that is all about the gutpunch. Glory is for suckers.

Though it’s never openly said, the plot in Limbo consists of a young boy waking up in a mysterious forest and then going out to find his missing sister. That’s basically it, and that’s what you’ll read if you skim the product description before downloading this XBLA title. Though this trek won’t be easy. The world–or state of being–in which Limbo takes place is full of dangers, and a sharp eye and ear are your best bets for survival. Quick fingers, too. Though you will “die” a lot because, sometimes, that’s the only way to learn. At first, the dangers are very organic, but as you progress they will change to man-made devices, which, honestly, was a little disappointing. I’d rather run from a creepy-as-creepy-gets spider than jump a dozen buzzsaws any day.

Limbo is twofold: a puzzler and a platformer. Each go hand-in-hand with one another, but neither outshines the other. The puzzles start out really great, with spiders and beartraps and spiked pitfalls, but they slowly turn into very, hmm, puzzle-like puzzles, with switch flipping and gravity zones to master. Like stuff pulled more from Braid or The Misadventures of P.B. Winterbottom. Didn’t feel as natural, more forced than anything else. Then there’s the actual hopping about; it works for the most part, but it’s awfully difficult to judge jumping distances, as well as the fact that the boy is a bit slow on climbing. He’s a slow runner, too, but that’s not as big of a deal…except when giant spiders are a-chasing.

Where Limbo excels is, obviously, its presentation. Hard to miss its unique take on afterlife noir. This is no The Saboteur, with black and white and some color; it’s totally void of anything vibrant, and there’s just blackness and the white eyes of the boy and a lot of gray in the background. It’s stark and unnerving, as well as hard to navigate at times. Some ledges and traps are difficult to make out just because it’s black on black, causing too much frustration and wandering back and forth. A lot of the set pieces are well done, especially the HOTEL sign and forest, and there has to be something said about the use of music within. Or should I say lack of music. It’s used sparingly, but to great effect. Seriously, play this game in total darkness with the sound turned UP. You’re welcome.

Limbo‘s game length has been already discussed at length. Many feel that, for its $15.00 price tag, it is too short. That three to four hours is not enough. However, it can last someone as long as they’d like it to, really; me, I probably played it for a total of five to seven hours before seeing the ending. And I’m satisfied with that amount. It was an engaging game, sucking me in and not letting me out until I hit a puzzle that stumped me, but I was pleased to have those breaks. It made it more enjoyable returning to continue on. There’s a bunch of Achievement eggs to collect too, and most of them are not very obvious so, after seeing some online vids, I have them to go back and get. There’s not much replay value after that, but I would like to play the game again for Tara (or get her to play it)…just to see the spider in action. So, yeah, there’s that.

To close, Limbo is a wonderfully haunting experience, something that must be played and conquered, and I recommend it wholly. Expect a lot of clones to hit over the next year, and expect none of them to do what Limbo did best: be memorable.

Ironically, Limbo doesn’t last very long

Well, that’s what every single review seems to like to talk about. Sure, they praise the game’s stark graphics, its haunting and effective gameplay, as well as the use of music and sound. But it all then boils down to this: Limbo is too short, ranging from three to five hours, for $15.00.

However, I’m still playing Limbo, still enjoying it a lot, bit by bit, and that’s kind of the difference I think in all of this. Game journalism reviews and non-journalistic reviews; two different beasts, one black, one white, with two different motivators behind them and no gray mist in-between. One plays a game as fast as possible, with a deadline looming and words to write/videos to record, and a second game on the pile waiting to be played. The other…well, we just play the game and write about it as we go or whenever we finish. Or heck, even weeks later. There’s no rush. The world’s not ending until 2012 anyways.

Recently, Kyle Orland of the now defunct Games for Lunch wrote about this oddity over at Gamasutra. It’s an excellent article that examines why this issue of length and hours of gameplay is so much more important to specific folk. This idea of a set game length…it’s pretty absurd. Everyone plays a game differently, and everyone gets a different experience that way. Take me. Despite what this blog might project, I don’t play a lot of videogames. My time is of the essence. I have to often squeeze in gaming time from 10 at night until 1 in the morning, and then the weekend, if I’m lucky, is mostly devoted to my Nintendo DS.

The fact that I got Limbo for free last week and have still not beaten it…is great for me. I like sitting down, playing it for about thirty to forty minutes until I get stuck, and then moving on to something else for a bit. I’m in no hurry to plow through the game itself, just to see how long it takes me and then claim that, “Wah, wah, it’s not long enough!” Well, you can always make it longer…by playing with it less.

Wow, that last sentence is full of innuendo.

Plus, Limbo is full of hidden eggs. Not Easter eggs. Hidden eggs. Sneaky, devilish, Solid Snake-like eggs that are super good at hiding from you. Some are tied to Achievements, and others exist just to build up your completion percentage as high as it goes. Right now, I’m not concerning myself too hard with finding all these eggs, but they’ll add some replay value when I go back a second time to hunt them all down. I’m thinking I’m about 60% through the entire game…kind of hard to guess at this point.

So, I don’t know. Limbo is a really beautiful, creepy, and clever game. You can make it as long or short as you want, and reviews shouldn’t sway anyone on whether it’s length is a determining factor for a purchase or not. This game is an instanct classic and just has to be played. I’ll most likely finish it up this week, but will definitely come back to it for more.

Can’t play General Knoxx DLC just yet

So, all three pieces of DLC for Borderlands are on sale this week for 50% off via Xbox Live. That’s pretty sweet, knocking the prices down from 800 Microsoft Points to a more reasonable 400 MP each. That’s $5.00 in human terms…or an after-work sandwich in my terms. Despite the good deals, I planned to only buy one game add-on. Now, The First Hour‘s review of The Zombie Island of Dr. Ned did little to entice me, as shooting hordes of zombies isn’t my bag of fun. The other DLC sounds like an arena of tiered enemies; again, not for me.

But the The Secret Armory of General Knoxx sounded like a step in the right direction. First thing, the level cap is raised by ELEVEN, all the way up to 61. It’s also a continuation of the main storyline, which, while underwhelming, is at least something to follow rather than a random drop in the hat like, “Oh, here come the zombies!” Add in new guns and class mods and vehicles (actually, boo to that one), and well, for five buckeroos, it sounds like the best, most varied DLC of the bunch.

After downloading, I checked to see if my co-op pal Greg Noe could play, but alas, not that evening. I decided to at least take a peek into this new area and see what was what. I was foolish to think I could do it alone. I played the fool. I am full of fool, full of fail. Yeah, see, I’m basically a low level 43 Soldier right now, playing on playthrough 2 and trying hard to climb the tall ladder of experience. I decided to continue on with him to experience General Knoxx…well, that didn’t work out too well. I could only complete the first quest, which was of the “go talk to this dude” style. The next quest has you finding some items nearby, but the very first set of enemies wiped the floor from me.

I guess I should’ve paid more attention to the quest. It says IMPOSSIBLE in blood-red font and then LV 51 next to it, eight levels away. ::whimper::

I’m not sure at what point it’s easier to venture into this realm on playthrough 1, but I don’t really have any other characters made that are very far along in the game. I created three more just to get to LV 5 and gnab some class-specific Achievements. So, my two options now to play this DLC that I bought are to either 1) wait for co-op and hopefully survive with Greg’s help or 2) enter on playthrough 1, but first level up my character decently.

Yeah, I’m a little annoyed at this, as time is of the importance, but I’ll figure it out somehow. Still, it was nice to hear new Scooter dialogue…if for a brief moment. GET YOU ONE.

The afterlife better not be like this

I’m stuck in Limbo.

That’s both a funny, commonplace phrase for us Catholics, as well as my current state of progress within the XBLA downloadable platformer of the same name. I won a free copy of it yesterday and was very excited to sit down and play before going to bed. However, maybe playing this kind of game before bed isn’t the best idea; it’s depressing and dark, hollow and haunting, a sick trip into the unsafe bowels of somewhere, and the only way to get that creepy spider out of my brain was to wash this experience down with some light-hearted UNO afterwards.

I won two games, and lost the third to some twittery brat…if you were curious.

Right. So, Limbo. It’s beyond creepy, and it sucks you right in, and before you know it, you’re walking through a soundless world, unsure of what’s next, falling into bear traps and pitfalls and the clutches of one particularly evil spider. It looks fantastic and mesmerizing; however, all previous complaints about the lack of storytelling ring true. I ended up staring at the opening screen for a good five minutes before I realized, oh, hey, I’m in control of the character now. But why am I in control of the silhouette boy with white eyes? ::shrugs:: A glimpse at the description box from the download menu clues me in that I’m searching for my lost sister, but the game itself tells us nothing.

I have to believe though that the game’s developers are fans of I Wanna be the Guy, a game that is as masochistic as it gets. In IWBTG, players meet untimely–and timely–deaths just by doing as they’ve been trained to do for years. They will jump from platform to platform only to get destroyed by a falling block of spikes that falls the moment you land on the platform. The game is designed to mess with our heads, as well as undo everything we’ve ever learned about the platformer genre. Limbo is cut from the same cloth, and you’ll have to die to figure out how to survive the harsh underworld and all its peril. Which breaks my heart because there’s an Achievement tied to beating the game in one sitting with five or less deaths; I stopped counting around death #20, and so I must just give up all hope on ever getting that one. I hate death-themed Achievements, remember? Other Achievements seem to rely on the main character finding eggs and then breaking them. Here’s the two I got so far:


Wrong Way (5G): That’s not right


Altitude is attitude (5G): Exploration off the ground

No real explanation for this egg thingy, but if I was to speculate, it’d have something to do with a giant chicken kidnapping his sister and this is his bit-by-bit revenge plan. Again, you kind of have no story here so it’s free game to make it all up yourself.

I probably played for a little over an hour last night, and ended up getting stuck at one part. There’s a worm that drops onto your head and messes up how you steer the boy, and I can’t for the life of me figure out how to get rid of it; the mind-controlling parasite keeps walking me straight into a death-pit. Will have to give it some time, as I’m sure the answer is right there before me. Trial and error is your best guide.

Either way, it’s hard not to love Limbo for its art style alone. The stark blacks and whites–and soft, misty grays in the background–really bring about an atmosphere unlike any other game. Sure, it’s depressing as all gets, and the lack of music might drive some gamers nuts, but I found myself really immersed. Especially when some items in the foreground block your vision of the boy; I will actually lean forward in my chair, trying to get a better view, as if that’s even possible.

Alas, I won’t be able to play again until the end of the weekend.

Deathclaws are all about death and claws

I played some more Fallout 3 last night, still on my quest to collect the remaining Achievements, with the one for hitting Level 30 as a totally evil lady in sight. Just got to get some more experience, and the best way to rack up some XP is through doing main storyline quests and shooting big baddies like Deathclaws.

Thus, I decided to tackle the Broken Steel missions, which take you through Old Olney, a destroyed little locale brimming with Deathclaws. Before heading out, if you spoke with Vallincourt, you can pick up the Deathclaw control scrambler device; this basically takes any Deathclaw under the Enclave’s control and puts it under yours…so long as you stay within its broadcasting range. Once freed, the Deathclaw will follow you around as a friend until time runs out and they go all explodey like that one kid early on in Battle Royale. This is great and all, but it only works on the Deathclaws enslaved by the Enclave, and actually does the opposite of what I wanted, as the Deathclaw steals XP from me by killing the Enclave soldiers and then blowing itself up. Oh well. Still fun to watch it run off and do your dirty work.

That said, Deathclaws are still the scariest things in Fallout 3. They are menacing, brooding, towering, terrifying, dangerous, and freaky. Plus a slew of other nasty adjectives. They look like devils on steroids and move with surprising agility. And there’s one part in Old Olney that I completely forgot about, wherein a Deathclaw attacked me from behind and scared the living light out of me. It’s kind of like Jurassic Park, Muldoon, and those plotty velociraptors; I’m sneaking down a hallway, totally in stealth, eyes on the prize, a Deathclaw at the end that is sharpening its claws like cooking knives. Then, without warning, my warning turns DETECTED red and I’m slashed from behind by a Deathclaw. I quickly hop into V.A.T.S., but don’t kill it quick enough with my Chinese Assault Rifle, and now the second Deathclaw is on the alert, sandwiching me in the worst sandwich ever: Deathclaw, evil woman, Deathclaw, and no tomato. Not yummy at all.

Had to break out the Alien Blaster (with limited ammo) just to survive. The funny part–if this can be considered funny–is that this same scenario happened more or less during my first playthrough. Guess I just forgot that at one point, there’s two Deathclaws in the same hallway. I promise not to forget during the third playthrough; if I do, maybe I deserve to be turned into shredded flesh-lettuce.

Having not played any previous Fallout games before Fallout 3, I have to wonder if we’ll see any Deathclaws in Fallout: New Vegas. Not too sure of their history and all, and I know that stealthy Super Mutants will most likely be the next enemy to freak me out. Either way, I’ll be glad to get past them in this section of the Broken Steel DLC even though they do offer up some delicious XP.

Just the beginning of multiplayer fun perhaps

I don’t play a lot of online multiplayer games, and if I do, they usually end up being, uh, card games. Like UNO and Magic: The Gathering. Very different experiences when compared to shooters like Red Faction: Guerrilla and co-op Borderlands. I’m still learning how to properly listen and speak with strangers using a headset, as well as find a groove for playing strategically and effectively. Teamwork is a key aspect for online gaming.

That said, now for some irony. I played a match of Team Anarchy the other night in Red Faction: Guerrilla, and there were only enough gamers online to split us up into two teams, each with two members on them. Within seconds of starting the round, my partner dropped out, leaving me alone, one man versus two, on a map I never saw before, a n00b targeted and highlighted for certain defeat. Thanks, poopfacer54 (not actual gamertag)!

But I soldiered on (pun intended). I quickly learned that using the jetpack backpack to climb in the air and scout out the land was a good tactic, as was tossing as many sticky demolition grenades as I could. Also, rocket launchers. Usually I shy away from big gun artillery, but not here, no. Not when blowing up a building and having it crush your opponent inside is a good way of securing a kill. Before I knew it, I had taken the lead, and I found myself ready to win the match all by my lonesome with a minute to tick down. Scared that I would lose the lead, I used up the 60 seconds of the match by simply hiding in the corner of a not-yet-exploded building, not moving, not making a sound. Then it was over. I was victorious and awarded a trio of Achievements:


Doing Your Part (10G): Killed 10 enemies in a Matchmaking Match.


Just the Beginning (5G): Won a Matchmaking match.


Start of Something Special (5G): Played 5 Matchmaking matches.

Woo! Go me!

::tosses confetti::

Yeah, I’m pretty proud that I won the match. I figured that I’d have no chance against two opponents, but actually, they were never working as a team to take me out. Each time I scored a kill, they were by themselves, running frantically around with no plan. And yeah, this whole “start of something” notion…it might be actually happening. I like the unpredictability. Will have to give online some more time, and I don’t really understand the whole gaining XP after each match and what to do with it, but I’d also like to try to play the single-player mission soon too. Can’t let my fallen videogame brother’s death go unanswered…

Scraping the bottom of the awards barrel

Achievements. I like ’em, and so do a number of other gamers. They add extra replay value to certain videogames, as well as reward you for doing something out of the ordinary or, in the case story-related Achievements, just continuing to play the game. Often times, they have fun titles or reference pop culture or a neat picture attached to them.

However, there’s also an entire population of gamers that ignore them and see them as nothing more than graphics to measure one’s e-peen with. Which I totally understand. Really, I do.

To me, getting all Achievements in a game is more of a personal mission rather than a bragging one. It’s something I want to accomplish because I want to see if I’m able to do it. That’s all. As you can see from my list to the right, it’s mostly LEGO games. I’m clearly not an Achievement whore. I just like getting them and talking about the hows and whys.

That said, soon after Achievements became all the rage, other systems and non-Xbox 360 games started looking into ways to hop on the trend wagon. PlayStation 3 introduced Trophies, which are, most of the time, exactly the same concept of Achievements. Little pings awarded for ping hunters.

And then came the Nintendo DS games. With no shared online community, they were less worried about branding a new concept than just coming up with tasks and rewards for players playing their games. Spore Creatures had Badges, Touchmaster 3 had its own versions of trophies, Scribblenauts had Merits, and now we come to Dragon Quest IX: Sentinels of the Starry Skies, which is really scraping the bottom of the barrel with…Accolades.

Yes…Accolades. A word originating back to 1615.

ac·co·lade

–noun

1. any award, honor, or laudatory notice: The play received accolades from the press.
2. a light touch on the shoulder with the flat side of the sword or formerly by an embrace, done in the ceremony of conferring knighthood.
3. the ceremony itself.
4. Music a brace joining several staves.
5. Architecture

a. an archivolt or hood molding having more or less the form of an ogee arch.
b. a decoration having more or less the form of an ogee arch, cut into a lintel or flat arch.

Hmm. I guess I can’t argue with that first definition there, but something about this word screams ridiculous to me. I mean, maybe calling them Honors would’ve been a better fit. And it fits the medieval fantasy world, but I think Nintendo needs to just get the ball rolling and solidify some kind of in-game rewards system for both their Nintendo Wii and Nintendo 3DS/DSi/DS systems.

My suggestion?

Laudatory Notices.

Just think about it. You’re playing Mario Kart DS, you’re in second place on the final lap, and you just zoomed through an item box. Lucky, lucky you…it’s a red turtle shell! Waluigi is a few feet in front of you, and you let the red death fly, zipping by to seal the deal and win the race. <insert catchy musical sound> Laudatory Notice! Shell Shock

It’s gold, Jerry. Gold!