Category Archives: achievements

A roundup of lately achieved Achievements

I’ve been adding to my Gamerscore as of late via multiple games, and I think now’s a good time to share with you some of my grand accomplishments. I’m talking about Achievements, naturally. Y’know, those little blooping bloops that pop up now and then when gaming on the Xbox 360 and doing something, um, specific. I love ’em. And hate ’em, too. Facebook lists my relationship with them as “complicated.”

Moving along…

From Borderlands, I pinged–or rather dinged–this one last night after clearing out three to four “trivial” difficulty quests:


Ding! Overleveled (15G): Reached Level 51

The game’s a bit dull now that I’m a pretty high level, playing solo, and on my second run through the same ol’ quests. I do sincerely doubt I’ll climb much higher with Roland, but maybe I should try playing as Lilith to mix things up for a bit.

From Fallout: New Vegas, I completed a number of quests recently, but only one was actually tied to an Achievement:


Return to Sender (20G): Completed Return to Sender

This quest was…a bit of a downer. In many ways. First, you have to find a bunch of ranger stations and tell them about fixing their radios. Then you have to go back to each ranger station again to ask about odd reports coming over their radios. This means a lot of fast traveling, which doubly means a lot of loading screen. I swear I’ve stared at that spinning roulette wheel so much that I’ve seen its very soul. And then it ends sadly with a cloud of confusion over Jareth’s head.

From Street Fighter IV, I got a couple Achievements recently as I continue the long climb to the top, but this one is a goodie:


Super Combo Master (10G): Perform 100 Super Combos.

Why is this a goodie? Weeeeeeeell…super combos are hard to perform! There. I said it. Now you know just how much of a fighting game n00b I am.

From Mini Ninjas, a not-so mini (ninja) amount of Gamerscore for a grindy Achievement:


Now You See Me… (40G): Defeat 100 enemies with stealth attack

And lastly, from Sonic’s Ultimate Genesis Collection, we have this one from Super Thunder Blade, a game I never played and never will play again:


Get to the Chopper (15G): Super Thunder Blade: Score over 1,500,000 points in the first level

This ol’ shoot and flying as frantic as possible game is horrible. You have a limited number of lives and must dodge an array of bullets–the biggest problem is the controls as moving the chopper out of death’s way is tougher than expected. But the Achievement’s name gets points, both from me and the Governator.

Okay, that’s all for now. Quite a roundup, eh?

Round one, fight–I mean, mash those buttons!

After getting some snazzy new haircuts on Black Friday, Tara and I headed over to GameStop to see if they had any crazy-as-crazy-gets deals. Well, they didn’t…just their usual “buy two used games, get one used game free” thing, and we’d been talking a bit about trying to find more two-player games for the Xbox 360 since it’s usually just me playing solo stuff like Fallout: New Vegas while she looks on earnestly. We browsed, I got hit on by an employee who was very impressed with my authentic Ravenclaw scarf, and then we left the store with three games in tow: Sonic’s Ultimate Game Collection, Street Fighter IV, and Dragon Quest IX: Sentinels of the Starry Skies.

Sonic’s UGC actually doesn’t have as many two-player games in it, but there’s a few good ones, such as all Sonic 2, Golden Axe, and all iterations of Streets of Rage. We played a bunch and got all nostalgic over the graphics and gameplay. Tara wanted a copy of DQIX for herself since each cartridge only has one save slot, and I was nowhere near ready to delete mine and make space; guess she’s seen me enjoying it a lot for over 85 logged hours now and suspects she’ll have a good time, too. Spoiler: she will! She’s gonna make me her priest character.

But we mostly decided on a new fighting game, as those are really easy to pick up and play together. I’m a big Tekken fan, much more than Street Fighter, but alas that series is still stuck on the PlayStation 3. We were not left with many other choices, and so we picked Street Fighter IV, not even bothering to “upgrade” to Super Street Fighter IV for like $10 more. Extra stages, colors, and characters are not that exciting in the end.

Early impressions of the game are that…well, it’s basically the same ol’ Street Fighter II we’ve all come to know and love, just with flashy graphics, some new moves, and really horrible cutscenes. I try to do special moves and cool throws, and Tara button-mashes her way to victory. We’re an amazing mix, and it’s a lot of fun–I’m looking forward to unlocking more characters though. To do that, however, one has to beat the Arcade mode with specific characters. That’s easy enough when you set the fights to Easiest difficulty, one round, and 30 seconds on the clock. Easy peasy…until Seth, that is. He’s the final boss, a sort of Dr. Manhattan wannabe with everyone’s special moves, and the spike in difficulty from him and the fight before is mountainous. Sometimes he clobbers me in a perfect round, and other times I can get a few hits in. My best strategy is to spam ranged attacks (like fireballs) and keep my distance. Which is why it is astounding to me that I was able to unlock this Achievement two difficulty levels higher:


Arcade Rat (20G): Clear Arcade Mode with 1 character on Medium or higher difficulty.

Not sure about a lot of the remaining Achievements. A lot involve grinding fights online. Hmm…

Oh, and we’re absolutely terrified of Rufus, but that’s an entire post in itself.

Back online, back in the know-how

I had to unplug my Xbox 360 from the Internet many weeks ago. It was sad, as if I was cutting off the very vein that pumped blood into my videogame baby’s heart. How would I know what games my friends were playing? How would my Achievements get tracked? How would I know what new demos and patches were available to make my gaming time that much better?

The short answer: I wouldn’t know anything.

That’s changed though as Tara and I recently got Internet set up in the Leaky Cauldron. However, we didn’t pick up a wireless Internet router yet–though we most certainly will soon–thus forcing me to constantly switch wires in and out from laptops and such to give the ol’ Xbox 360 online access. And so yesterday I took the time and patience to get online, and I’m glad I did because there’s been a small backlog of things I wanted to get done. You want a list? You like lists? Well then…here, have a teeny list.

New dashboard, ew dashboard: Before I could do anything, I was prompted with a notification that a new system update was available. I downloaded it and was treated to a very Wii-like tutorial on how to go through menus and push buttons; I quickly quit out as I’m not that big of an idiot. The style of the dashboard is very much in line with that of the new Xbox.com, meaning I don’t really love it. A lot of…white space. Oh well. Flipping between menus seems quicker though.

Fallout: New Vegas patch 1 of 4,506: Popped in the game’s disc and was quickly alerted that an update was available. Downloaded it rather quickly, and I’m not sure what exactly it fixed (or unfixed), but the game’s been playing about the same for me since I got it. Though last night my gun went invisible again on me. Grr.

Bonus content code confusion: So, I bought Fallout: New Vegas brand new a week or so after it was released at GameStop. I did not pre-order it. However, when I opened up the case, there was a postcard in there with a download code for the Classic Pack, which includes the following:

  • Armored Vault 13 Suit – Extensively patched up and dotted with piecemeal armor, this outfit is an homage to the classic ending of the original Fallout.
  • Vault 13 Canteen – This handy device is useful for staving off dehydration and providing a small amount of healing in the Mojave Wasteland.
  • Weathered 10mm Pistol – A well-worn 10mm pistol that packs an extra punch despite its modest size.
  • 5 Stimpaks – Food and water are good for long-term healing, but when the fighting is fierce, Stimpaks help keep Wastelanders upright.

So, yeah. Uh, I got a pre-order bonus buying the game brand new a week later. Good job, GameStop? Either way, the code worked fine, and the canteen is cool even though I’m not playing Hardcore mode just yet.

Expanding Borderlands’ lands: Had to also get the latest patch for Borderlands which gives players a brand new–and free–level cap, as well as rebalancing some of the enemies and fixing glitches with the last piece of DLC. Since I have the Secret Armory DLC, my new level cap is a crazy sexy 69. Sad, I’m still a mid-50ish Soldier, but I’m working on it. Nice to just have it though in case I can get back online and play some rounds with the First Hourers. What’s interesting is that I figured I should play a bit too and not just get the free patch, but I died horribly right away to some brutes because I was trying to play Borderlands using the control scheme from Fallout: New Vegas. Oi!

And that’s kinda it. Oh, and my Achievements finally updated so that I could correct my counts here on Grinding Down. Yes, very important. I know, I know. Pulled the Internet plug on the Xbox 360 again last night, but it felt good to be back, if only for a little bit. Got a lot done, too. This has not been a very exciting post, but I’m not gonna apologize for it; you either love my craziness or you go eat something harmful.

New friend request from Chocobo’s Crystal Tower

Many Facebook games pass me by day in, day out. I prefer it that way. I think the website did something recently to hide the thousand and one status updates pertaining to Farmville cows and one’s desperate plea for wood (::snerk::), which I’m eternally grateful for because you can only see so many of those before you begin to worry, not only about your sanity, but that of your friend’s. And when I did play a few Facebook games, such as Farmville and Pet Society, rarely did I ever choose to tell my friends about my latest in-game accomplishments. It’s not my style. I mean, I don’t do it with Fallout: New Vegas, rushing over to my laptop to alert everyone online that I completed the High Times quest and they should “like” this. No one cares.

And so it takes something special to get me into a Facebook game these days. Most are often click-spammers, lacking depth and forcing social interaction left and right. Thus, I was shocked to learn that Square Enix released two games for Facebook this week, both related to their Final Fantasy series: Knights of the Crystals and Chocobo’s Crystal Tower. I did not glance too long at the former title as it is very much a Mafia Wars sort of game, but the latter hooked me with its chocobo raising and RPGness.

I mean, the most fun I actually had in Final Fantasy VII was raising, breeding, and racing chocobos to obtain that ultimate summon spell hidden on a tiny island that only a special chocobo could get to. Took many long hours, as well as a strategy guide, but I did finally get it. And I ended up growing pretty attached to my giant magical birds, too.

So, in Chocobo’s Crystal Tower, which is currently in beta status, you raise chocobos on a ranch. You feed them, brush them, adorn them with adorable outfits, and, when they are old enough, send them off to a local tower to battle enemies, collect treasure, and gain experience. You can also breed your chocobo with other players’ birds. Everything takes time, which is fine, and you can spend your earned gil on decorations for your ranch, food, or special outfit items. The game also supports Achievements. It’s simple fun, with a cutesy art style and classic soundtrack; it’s biggest selling point is, naturally, hearing that instantly recognizable kweh! from your chocobo. Warms my heart every single time.

The game does a decent job of explaining most of its important parts to the player during the tutorial, but it’s a bit slow going, especially since none of my friends are playing it with me, and there’s some horrible load times as you switch between menus. I even got locked up on a loading screen and had to refresh out. Also, my current chocobo star Tiktok recently came back from a dungeon missing all of his gear (French hat, shirt, rubber boats), and I have no idea what happened or how to find out. Love throwing gil down the drain. We’ll see how long this one keeps me hooked…

Here’s the link to the game’s main page if you’re interested in giving it a shot.

BONUS QUESTION: How do you pronounce chocobo? Is it cho-co-bow or choc-oboe? Tara and I say it differently.

Inching closer to Ramona’s final evil ex

Twins are cool. That’s just a fact.

And over the weekend, Tara and I took down two of ’em, at the same time, thus earning ourselves the following Achievement from Scott Pilgrim VS. The World: The Game:


Twin Dragons (10G): Defeated the Twins simultaneously.

To be honest, it happened too fast and too easily. I mean, we had so much trouble staying alive against Todd and Roxie; I figured the Twins were gonna be a handful of ass-whoopin’, but no. I got both of them cornered up in the top left part of the screen and slashed away with a stolen ninja sword while Tara took care of any nearby goons. Within seconds, one of the Twins was flashing yellow, an indication of his low health, and then boom–KO!!! Both dead. Both within milliseconds of each other. I really thought killing two bosses at the exact same time would’ve been tougher than that, but it was almost mindless how it went down.

Here’s hoping NegaScott or Gideon toss up a better challenge. Granted, there’s no Achievements tied to them so all Tara and I need to worry about is staying alive. I’ve hit the level cap with Scott, but she’s still climbing the experience ladder with Kim. I have to wonder if maybe I was a bit overpowered for the Twins? I doubt that though because just the level’s regular enemies put up one stink of a fight. Hmm. Can’t wait for the DLC and patch to help balance out the difficulty issues. Still need to get online access though…

I hate the new Xbox.com

You know how the saying goes: nobody likes change.

But the revamping of Xbox.com, a website I would frequent often to scan my list of earned and unearned Achievements, catch up on what my online friends were doing, and play around a bit in the forums, has not merely been changed. It’s been made, more or less, unnavigable.

It took me a good number of clicks to find the forums, and even more to scan my list of games played as well as their progress towards 100%. What’s more annoying is that even when under my section of games played, clicking the game’s name or cover art box no longer brings me to my Achievement list; instead I am rerouted to the game’s hub page so I can hand over hard-earned money for DLC and Avatar items. Er, no thanks. No…see, I was supposed to click the “view Achievements” button off to the side. I don’t know. It’s probably a small thing to some people, but I used to think that all the covers and game names were connected to me and my progress. It is also harder to see what Achievements have been earned versus not earned; they used to be grayed out, but are now tagged the same style except they have “- -” next to the Gamerscore icon.

New features include the ability to edit avatars via the website, a combined view for messages, friend requests, and game invites, improved account notification; family reports so you can keep tabs on your household, and the ability to play web games with friends via the website or Windows Phone 7. Nothing to really jump around over. Couldn’t figure out how to play a web game with a friend via the site either.

Also, the fact that the new site incorporates so much white space gives it a vapid, unprofessional feel to it.

In short, ughhhhh. And I’ll probably end up using the site a whole lot less. Good job, Microsoft!

PING! GREATEST ACHIEVEMENT UNLOCKED EVER

…oh right! I forgot to mention that I unlocked the above Achievement eleven days ago in a tiny chapel in Kinnelon, NJ, but I can’t seem to find it in my big  online list thingy. Hmm. Maybe it’s glitched. Well, the ceremony oh so happened, I swear! Further proof is on my ring finger and in my heart. Love you, hon.

Thanks for listening, chiiiiildren!

My third playthrough of Fallout 3 is progressing nicely if a bit slowly. Just hit Level 11 last night thanks to the Here and Now perk, which is basically a hunk of free XP to boost your character up a whole level. Keeping myself neutral-aligned in terms of karma hasn’t been too hard yet as I’ve stuck with the main storyline missions. I’ve only had to balance myself out twice now, once by stealing some items after a small boost of good karma.

The second time I murdered Three Dog with a sledgehammer as he sat snacking on some YumYum Deviled Eggs.

Why? Well, I totally forgot that doing his quest to restore radio power in the D.C. region gains you good karma. Grrr. I wasn’t doing it to be a goody-goody though; I was doing it to find out information about my runaway father, and it was the only way to dig deeper into Three Dog. He forced this good karma into my soul, and that’s just not cool. So when I returned, I was a bit annoyed. And so I sat through his blathering, found out my dad went to Rivet City next, and then it was a-swinging time. I am really enjoying these melee weapons a lot more now that my sneak skill is strong enough to get me close to my victims and give ’em a critical whack from behind. Yup, that sounds totally dirty and badass, and that’s the way Jacob likes it.

On my previous playthroughs, I left Three Dog as is. Yes, interestingly, even during my evil run, I let him do his thing. I guess I did plenty enough evil stuff then that the good karma boost barely made a dent on Samantha. It’ll be odd as I continue exploring the Capital Wasteland without hearing his social commentary on everything happening here and there, as well as my personal decisions on key quests. Now there’s no reason to buy a radio for my Megaton pad…

Mini Ninjas won and lost points with me in a single hour

You know those commercials for Sour Patch Kids candy where the little candy dude/dudette is first sour to someone and then really sweet? That’s kind of how it was the other night in Mini Ninjas. Let me bullet point it for y’all.

SOUR: The second boss battle you encounter is against Windy Pants, a towering beast of a man that got his namesake from…well, his strong skills with flatulence. He farts. He farts at you, and that’s how he attacks. Fart, fart, fart. Big green gassy clouds of stinky death. Braaaaaawp. It’s a silly, stupid fight–a QTE to boot–and I can’t believe a number of people thought this was a good idea; I mean, I can see them wanting to add in some humor to the game, but they don’t really do much funny stuff anywhere else (unless Futo eating lots of apples is a riot?) so this was a bit jarring.

SWEET: Of all the mini ninjas you’ll control, Hiro, the main, uh, “average Joe” one, can use Kuji magic. He has to spend Ki (a blue meter at the bottom) to cast spells like turning into a walking bush, taking control of animals, and throwing sonic booms at samurai grunts from a safe distance. And after you spend 1,500 Ki you’ll unlock this Achievement:


No Conjurer of Cheap Tricks (20G): Expend 1500 Ki using Kuji magic

Mmm…Gandalf would be proud! There’s a couple of other good non-LOTR Achievements unlocked now, most of which are punny or kind of jokey, such as Boardom and Bow Before Me. And I’m just breezing through the game too, a tad disappointing. I suspect that the next time I sit down to play I’ll probably complete it, and then go back for any collectathon Achievements and such. I am having fun as Hiro just attacking and sneaking and all that, but overall, the game’s very easy, very stylish, but a bit hollow once you get inside it.

PURCHASE OF THE MONTH: Mini Ninjas

As of late, I’ve been craving some old-school style action platformer action first fed to me by games like Jak and Daxter, Sly Cooper and the Thievius Raccoonus, and Ratchet and Clank. Alas, the Xbox 360 is not really a great home to these kinds of games. It prefers shooters and…uh, shooter hybrids? Seems to be that way. Which is a shame. It’s not a dying breed, it’s just one that hasn’t gotten a lot of platform support (mind the pun there). For a bit, I really thought I was gonna be at a loss on what to look for…

But then I remembered playing the demo for a kid-friendly wee game called Mini Ninjas. And I had a fun time with it! I concluded my demo impressions then with the point that I’d not buy it if it retailed for $60.00, and unfortunately it did at its release time. Too pricey for my skin. But I’m a patient hobbit, and waiting is what I do best. Stopped by the local GameStop tonight after getting very depressed about packing up all my shtuff and got a used copy for $20.00, which is a much better dealio. The clerk though never heard of the game and had me repeat it for him like so:

GameStop clerk: Mini…Ninjas?
Me: Mini…Ninjas.

So far, I’ve played through the tutorial level and first level which has you rescuing a female ninja from a cage. The gameplay is varied and fun, and I get a kick out of putting on that huge woven hat or using it to float down a stream. The controls are solid, and I am kind of paying attention to the storyline…not really. Something about missing ninjas and an evil dude? Oh, and you get to collect plants to make items. Every game should have alchemy in it. Every. Single. Videogame. Yes, even you, Rock Band. Right now though I’ve more or less played the same parts that I got to play in the demo version and am looking forward to new terrain and troubles.