Category Archives: achievements

35 videogames completed so far in 2011, but aiming for 50

The last time I wrote a little bit about the actual number of games I’ve completed within a year, the post got featured on the front page of WordPress.com. The attention the post got was very nice if a little scary. Thankfully, there were only a handful of trollish comments to deal with, and the rest were just as excited as I was to be making progress with games and not just starting them and then tossing them aside for something shinier. We’ll see what happens this time…

So, it’s the beginning of November 2011, and I just beat my 35th game last night while Tara and I watched a badly taped version of The Goonies, which featured some amazingly amazing commercials from 1988. Remember camera film? They used to have commercials for camera film. Anyways, yeah, Broken Sword: The Shadow of the Templars gets all the glory here, but there’s plenty more to come. Two months left in the gaming year, and I’m wondering if I could cross the “50 videogames beat” mark, let alone reach it.

Looking at my backlog, as well as what’s still to come, I think it’s doable, but probably requires much more dedication from me than I’m capable of. See, I have gaming ADD, and whether or not it is actually a disease confirmed and diagnosed by a doctor, I have it; I absolutely love starting a new game, getting to see all of its mechanics and how it opens; very rarely do I push further past this bit magic and fireworks. Take, for instance, Radiant Historia, a stunningly original RPG for the DS that I gobbled up, but only until something else came out. Haven’t gone back yet sadly. Even my Chrono Trigger progress comes in spurts of activity, as I just can’t seem to stick with it for too long, always drifting away to something else with hopes of returning soon. And one game I do want to play of more is Professor Layton and the Last Specter, but Tara’s currently enjoying it, and I like when she finds a game enjoyable, so it’s all hers until she beats it herself.

And of course, November is loaded with big name games to help me climb a little higher. On 11/11/11, I’m picking up not only The Elder Scrolls V: Skyrim, but also LEGO Harry Potter, Years 5-7, the latest LEGO game for Tara and I to plow through. There’s other titles too that I want, but feel like I’ll have to resist in hopes of not breaking the bank (for example, Cave Story 3D, Super Mario 3D Land, Assassin’s Creed: Revelations, The Legend of Zelda: Skyward Sword, and Jurassic Park: The Game to name a few). It’s a disgustingly great month to be a gamer.

In terms of the backlog, well, if you’ve been reading me for awhile now you’ll know that I’ve been slowly working on collecting as many decent PS2 games as possible before they disappear entirely from store shelves. So, there’s those. Namely Suikoden III, Ys: The Ark of Napishtim, and yes, probably to Greg Noe‘s horror, Escape from Monkey Island. See, I have plenty to play, but it just requires willpower and time, and if I also want to be a famous artist/writer, well it’s probably not going to mesh well with that. So while I’d absolutely relish in joy if I completed around 50 videogames for 2011, I know it’s also probably not probable.

You can read about every game I’ve knocked out of the 2011 park right here on Grinding Down by following this nifty tag. Or, if you’re into looking at lists, I keep one pretty up-to-date over at GiantBomb.  Other than that, good luck to all of you out there with a compulsion to complete all that you got and please wish me luck on fifteen more.

One-goal Molly wants to be Master of the Fighters Guild in Oblivion

A long ways back, like in April 2011, on that infamous day where everyone gets hiiiiigh, I talked about diving back into The Elder Scrolls IV: Oblivion and giving some it another go, this time trying to play a little differently, as well as finishing up all the major guild quests. Well, that plan quickly fizzled out as that was actually the last time I played the game until this very weekend. I think my gaming ADD hit me hard, and I was off on some other adventure, one that was probably immediately followed by another adventure. And so and so on. Such is the life of a gamer…

But then, as the world outside went snow crazy, I started Oblivion all over again, giving Hodor the heave-ho and creating a creepy looking Night Elf woman witchhunter with bleach blonde hair named…Molly. She focuses on a little bit of magic and a little bit of bow and arrow action. Not bad, truly, and I was able to rush through the majority of the opening quests for the Fighters Guild, finally breaking into new territory, advancing not once, but many, many times. Oh, just look:


Swordsman, Fighters Guild (10G): Reached Swordsman rank in the Fighters Guild


Protector, Fighters Guild (10G): Reached Protector rank in the Fighters Guild


Defender, Fighters Guild (10G): Reached Defender rank in the Fighters Guild

Good job, Molly. You’ll be Master of the Fighters Guild soon enough. Four more ranks to go. That is if the power comes back on and I don’t yet have The Elder Scrolls V: Skyrim to eat up. See, on Saturday, as an October snow unseen of before descended over New Jersey and Pennsylvania, the power kept flickering on and off. And yeah, I continued to game, or tried to at least. The last straw was the power shutting down as I was exploring a cave for the quest Azani Blackheart; I hadn’t saved since I entered the cave and did not feel like doing it all over again, at least not just then. So, we’ll continue to advance in rank some other time. I promise, Molly.

What is helping this playthrough versus the one I started with Hodor is that I’m no longer worrying about all the little things, such as picking up every bit of gear to sell, collecting a thousand and seven ingredients for alchemy purposes, and always trying to level up this skill or that in hopes of reaching the next level. All that matters is the quest at hand, and as long as Molly has some potions and plenty of arrows, we’re good to go. The quests themselves are not terribly difficult; the difficulty lies with–and this is inherent in all open-world games, I guess–the player’s determination and not getting distracted by Everything Else. With blinders on, one can get through the guilds pretty fast, I’m assuming. After Fighters, I think we’ll tackle the Mages Guild since Molly does have a knack for summoning skeletons.

This spurt of Oblivion playing is also a great reminder of what worked in that game from 2005 and what’s going to be ten times more fantastic in like twelve days. Every time I speak to someone and the camera zooms in on their fugly faces, Tara makes a noise. A mixture of a gasp and utter disgust. Especially for khajiit women. It’s the best.

Achievements of the Week – The Elusive Master of Fashionistas Edition

Well, it’s been a week, and a busy one at that, at least in terms of my Gamerscore going up, up, up. Since Grinding Down last ran this feature, I’ve unlocked 12 Achievements in total for a whopping 190G, which is nearly on par with an XBLA title that generally offers 12 for 200G; what’s even more amazing is just how meaningless all those numbers actually are. It’s all about e-peen. Nah, not really. Still, they give me content to post about, and that’s nothing to ignore, especially as I am finding myself struggling more and more to, I don’t know, write both intelligently and originally about videogames.

And now, the main event…some of my favs from this week:

From Fallout: New Vegas…


Master of the Arsenal (25G): Caused 10,000 damage with Gun Runners’ Arsenal (GRA) Weapons.

Initially, I was worried about this one as it seemed like every GRA weapon available to purchase at the beginning of the game was crazy expensive, save for Energy-based weaponry. Well, my fourth playthrough character is not going the Energy skill route so I had to save up some bottle caps. That took some time because it’s not like there’s a lot of employment available in the Mojave Wasteland; it’s all about just collecting everything you find and selling it no matter how bad the deal is. Anyways, after some scrounging, I purchased the 5.56mm pistol and a bunch of different ammo types for it and went to town, killing super mutants and nightstalkers and White Legs galore. Didn’t take long, and I’m still using the gun (until I can afford something cooler). Pew, pew, pew!


O Daughter of Babylon (30G): Crushed the White Legs.

Read about me completing Honest Hearts for a second time by utilizing your Comprehension perk and clicking this very sentence.

From L.A. Noire…


Give My Regards (20G): Shoot every letter down from the tower at the Broadway Hotel.

In The Naked City DLC, during the final showdown, you can either pop the criminal on the run quickly or take your time destroying the lit-up sign, one letter at a time. That’s what I did, and now I’m 20G richer!


The Big Unfriendly (20G): Complete ‘Nicholson Electroplating’.

Compared to The Naked City DLC case, Nicholson Electroplating was an extreme disappointment. I couldn’t believe it was over so fast. Like, under an hour and half, I think, while the other case at least stretched a little longer than that. And it had a lot of potential, with a crazy great explosion in the beginning, hints of suave espionage, and a big shootout at the end. Oh well. Might replay it for the other Achievements I missed, or I might just buy the other two DLC cases and see if they’re any good.

From Mass Effect 2…


Missing in Action (5G): Save your crew from an overwhelming attack

I’ve already covered how weird it was to actually earn this during the demo version of the game and then magically unlock it once Microsoft could confirm that I now owned a copy of Mass Effect 2.


Very Elusive (10G): Return to active duty

SPOILER! Shepard returns to active duty!


Fashionista (5G): Personalize your armor in your quarters on the Normandy

I turned Shepard’s armor a nice mix of green and yellow and then picked some odd cowboy-like attire for his casual wear. He looks ridiculous in cutscenes with it on, and I do plan to change him into anything else.


Merciless (10G): Make 20 enemies scream as they fall or are set on fire

I…guess this is something I did? I never actively pursued it, just shot dudes and aliens and robots that were, well, shooting back at me.

I’ve said this time and time before, but BioWare puts some freaking love into their Achievements images, both in their Mass Effect franchise and Dragon Age franchise. These war medallions look fantastic and are extremely detailed, making me want to unlock them all and then cover my shirt with them until you can’t tell I’m wearing a shirt anymore.

Think that’s enough for now. This weekend is going to be full of snow (???) and a wedding, so I’m not sure how much gaming I’ll honestly get done. Plus, I’m trying to finish up my 31 Horribly Bad Horror Comics challenge and a number of other artsy projects. But, at some point, I’ll probably give all the above more time, as well as more puzzles with Professor Hershel Layton and, uh, Oblivion. I popped it back in the other night to refresh myself and also give me a point of reference for when it comes time to play Skyrim like woah. Which is soon. Oh so soon.

Crushing the White Legs never felt so easy

As y’all should know, I’m working on my fourth (but not final) playthrough of Fallout: New Vegas, with the focus being to side with Mr. House all the way to the end, as well as complete some miscellaneous challenges and unlock the final few Achievements just begging to be released before the next two months of intense, Skyrim-heavy gaming begins. With the following now popped, I’m only ten away from getting ’em all:


O Daughter of Babylon (30G): Crushed the White Legs.

Yup, I stored some heavy stuff away in Lucky 37’s Penthouse Suite and then took Rhaegar all the way to Utah’s Zion National Park from the Honest Hearts DLC. Only took a loading screen or two. He’s probably rode a dragon for most of the trip. My first time through I wrapped up the add-on fairly quickly, with my then Courier helping to evacuate the locales instead of fighting back. I didn’t save beforehand, meaning I couldn’t reload and go after the second method, which involves a lot of river-walking and shooting. And most of it wasn’t even done by me; for choosing the “destroy them all” path, you gain Joshua Graham as a companion, and he’s pretty wicked with his unique .45 Auto pistol–awesomely called A Light Shining in Darkness–so I let him do most of the grunt work, still earning XP all the way.

It was not very difficult and only took a few hours to breeze through. This is the easiest of the four DLCs, and unfortunately also the most uninteresting. I still found no reason to go exploring all the numerous caves, but I did complete a quest that I missed my first time through, helping a lost bighorner calf back to its mother. Other than that, I played through Honest Hearts exactly the same way, shooting more or less the same animals and hostile White Legs; there was only one strange happening, which involved exiting a cave and coming face to face with a giant green gecko with the power to swipe once and knock poor Rhaegar’s head off. Otherwise, not much else to report.

I emptied all of the end DLC’s lootbox’s contents into Rhaegar’s pockets and now he’s over-encumbered and far from home, but I’m hoping to make it to a vendor soon as those new GRA weapons are freakin’ expensive. Then, when stocked up, lighter in the pants, and rich, I’ll pursue some more opportunities across the Mojave Wasteland for those tricky new challenges and then make sure that the house always win.

Games Completed in 2011, #32 – Bastion

It’s easy to feel like you’re floating when playing Bastion; in fact, due to the Calamity, a catastrophic and harrowing event, the world of Caelondia is now a set of floating islands, and it’s up to The Kid to recreate the Bastion, a safe haven where everyone can go for food, shelter, and answers. But that’s not the real reason for feeling suspended in the air; no, one floats through this colorful and amazing downloadable title because it’s just so freaking special. It begins and makes a home in your heart. It ends, but never leaves you.

Bastion is an action RPG, but it’s greatest strength is in its story, which is paced effectively thanks to the Narrator. Voiced by Logan Cunningham, Rucks the Narrator is both a storyteller and employee for Big Brother, remarking on your every move. Fall off the side of the level? He’ll make a quip. Slash like a maniac with your war machete, murdering a dozen squirts? Be prepared to be called wild and raging. It’s a solid hook, though at times it can be distracting or hard to even hear him over the frantic cries of on-screen enemies and spellbinding soundtrack. Because of this, I missed a few bits of commentary, but thanks to New Game+ got to hear them a second time around, as well as new dialogue made specifically for those on playthrough two.

The game is more action than RPG, but both elements mesh well with each other. The Kid can choose a weapons loadout before heading off to find Shards to complete the Bastion; these include tools of destruction like muskets, hammers, bows, and pistols, as well as a secret skill. All of these weapons can be upgraded with found items and gems, earning stats like 25% more damage or longer ranges/less spread. The Kid himself increases in levels too, with each new level letting you acquiring a new drink from the distillery; these do things like absorb stray fragments (Fetching Fizz), 33% speed while defending (Cinderbrick Stout), or automatically retaliates when injured (Stabsinthe). All of this makes a difference in staying alive and just rolling/slashing your way to an early grave. And be ready to roll a lot; combat can get fast and frantic, but if you know what you’re doing and remember to block now and then, it’s survivable. Of course, if you ever want to up the challenge, turn on some idols.

I won’t go into all of Bastion‘s story details, but it’s a hefty, emotional affair. There comes a time near the game’s end where The Kid will have to make two–not one–major decisions. These are presented blandly on a menu, with some modest flavor text, but they forced me to sit and ponder their individual outcomes more than anything else of late. Watching these choices play out is extremely satisfying; we all play videogames with the hope of completing them, but here, it was more than that. I needed to see what happened next, and not just to get to the credits. I never wanted the credits to scroll, in fact.

As an artist, I have to comment on Jen Zee‘s work in Bastion. Lush, colorful, hand-painted–these all work as adjectives for what makes the game’s visuals pop so much, but I’m sure there’s even better ways to describe. Initially, the look of the game is what bought me; everything from the way the world floated up in front of The Kid to the blurred yet still distinguishable underworlds had a sense of oneness. Even the darker levels let color shine. At times, I wished to zoom in more to get a better look at those crates or gasfellas.

Oh, and I unlocked all the Achievements in the game, which is pretty rare for me. Only a few required some work, but I’ll get to that in another post. Hopefully. Don’t let me forget.

I highly recommend Bastion. For 1200 Microsoft Points (or it’s now on Steam, too), you get an experience unlike anything else, one that continues to resonate long after you’ve completed every Proving Ground, survived every trip to Who Knows Where, and fully upgraded the Bastion itself. Get it, and get restoring the world. Hurry, before Rucks calls you a slacker!

This Mass Effect 2 Achievement certainly isn’t missing in action

I unlocked an Achievement before I even began playing Mass Effect 2, and this left me momentarily confused, wondering if I’d ever escape game glitches or if I was doomed to be trailed by them until biological aging takes me down into the dirt. I have Tara as my witness that this Achievement popped on the main menu’s screen after selecting to start a new game with my simian character from the original Mass Effect:


Missing in Action (5G): Save your crew from an overwhelming attack

Blinking back into reality, I then realized that my save data from when I gave the demo version of Mass Effect 2 a spin back in June 2010 had been accessed. That demo consisted of the very beginning stage, and then a stage much later in the game wherein Shepard and company were trying to rescue a biotic named Jack on some crazy, floating prison. I remember a message popping up that told me my data for the first chunk of the demo was being saved, but nothing further than that would get collected. Okay. So, in the demo, I saved Joker and as many crew members as I could as the Normandy tore asunder, earning me the above Achievement without it actually popping. Then, when it was clear that I had a full copy of the game, a year and some months later, the Achievement pops. Yet I still have to play through that opening part again because I loaded up an older Shepard character and not the one I used in the demo. Weird, but whatever.

Disappointingly, Mass Effect 2 suffers from tiny text syndrome, which the original game did not. Most of the dialogue is spoken, making this not a problem, but the dialogue choices left to Shepard are not said aloud, meaning a lot of squinting and sitting directly in front of the TV to make sure I’m going the Paragon route and not the dickhead one. And I can forget about actually using the Codex, which, like in Dragon Age: Origins, is just brimming with cool lore and details, but is no use to my bad eyes/lame TV. So yeah, that’s that.

Otherwise, it’s fun so far, with interesting characters and crazy-looking aliens. At this point, I’ve changed Shepard’s armor and casual attire, learned how the hacking mini-games work, and got a fast-talking alien scientist to join the cause to stop the Collectors. Seems like there’s plenty of others I need to recruit, and I’m looking forward to it. Not sure where to go next, but I’m sure Shepard doesn’t mind bumbling along across the galaxy; also, I totally forgot who I saved–and let die–in Mass Effect, so it was nice that I got a little refresher before the game began. Refreshers are great. Saves me time from reading wikias and getting spoiled prematurely.

Five things make a post, and eff you up button

Well, it’s been a busy few days at Grimmauld Place in terms of videogaming. Good thing I have this bloggy blog of mine to put all these random happenings and thoughts. Otherwise, the world might never know what it’s like to play a dancing game on a breaking pad or how deep my love for all things LOTR goes. Anyway, let’s get to the Heading 3s and text below them…

Moar Used Games

After the great success of my first trip to the local GameStop near our new abode, I decided to head back and see if I could find any other titles off my “desired PS2 games” list. Alas, nope. I mean, yeah, some of the bigger titles are there, like Bully and Kingdom Hearts, but those are still around the $20+ mark, and I’d rather find the rarer titles first and wait for those numbers to eventually drop. Instead, I got Mega Man X7, The Lord of the Rings: The Fellowship of the Ring ($1.99 ha!), and Dance Dance Revolution SuperNOVA (for my wife, I swears). Haven’t tried the first two yet, but a good portion of my weekend was spent watching Tara put DDR SuperNOVA to the test; if you’re my friend on Facebook, there’s a video of her going through the song selection while two dogs look heavily uninterested. Also, the UP button on her DDR mat isn’t as responsive as the other buttons, leading us to scream “Eff you up button!” a whole bunch. Not “Eff you, up button!” but “Eff you up button!” The missing comma is important.

Pre-order Hoarder

Generally, I’m not a pre-order kinda gamer. There was that one time eons ago when putting down a few bucks on Final Fantasy VII not only nabbed you a guaranteed copy of the game, but also a t-shirt. I like t-shirts, and this liking of t-shirts strikes again. I also pre-ordered Radiant Historia to get a bonus CD, but other than that…nothing else has made me feel the need for lockdown. Well, until 11/11/11, I guess. Yup, I pre-ordered Elder Scrolls V: Skyrim and LEGO Harry Potter, Years 5-7. Why LEGO would come out on the same day as Skyrim is beyond me, but both games feature dragons, and so that’s a-okay. Also, I believe I am getting a t-shirt with my LEGO Harry Potter pre-order; something about Dumbledore’s Army, but I wasn’t asked for a shirt size so it’s probably one of those XXL or a child’s small. Time will tell.

There’s a midnight release party too, which is just another reason I should schedule to not work that Friday. Too tempting to pick up the game and then not play it for 7.5 hours.

Informed about games

I also decided that I was tired of constantly being asked if I wanted to upgrade from a regular GameStop Power Playa thingy to a silver account. So I did that. Bonuses include coupons for “buy two used games, get one free,” which is fine by me as that’s mostly how I shop, as well as a subscription to Game Informer. I haven’t subscribed to a gaming magazine since the PSM days, and I do miss it despite everything now being available on the Interwebz; still, the magazine is put together rather nicely. Hopefully it’ll fit in our mailbox, let alone reach it.

Ass Neglect Zoo

I’ve been putting this off for a long, long time, but I finally bought a copy of Mass Effect 2.

A new copy, too, which means I got some kind of activation number for the Cerberus Network. Not sure what that means, but it looks like I get a new dude for my team. I’m sure I’ll find out eventually. The reason I’ve waited so long is that I was hoping for a “Game of the Year” or “Master” or “Super Space Marine” edition, which then collected all the DLC and little add-ons the game’s been harvesting since its debut back in…oh my, the beginning of 2010. I’m sure a month before Mass Effect 3 comes out, some special edition will be released. Oh well.

Garnet Tries Harder and I am Trying to Finish This Comic

Zac Groman of Magical Game Time is putting together a zine all about Final Fantasy IX and is asking for submissions. Despite it not being a paying gig, I can’t resist and am working on a little comic about my favorite scene from he game, where Garnet is trying to blend in with the common-folk of Dali. Gotta complete it before the month’s end, but here’s a little preview for y’all:

Okay, that’s five things, which is good enough for a post. Expect plenty more content this week though as I’ve only skimmed the surfaces here. Didn’t even get into the horribleness that is Monster Rancher EVO. Just you wait. Just you wait…

Achievements of the Week – The Fighting Magpie Trooper Edition

This was a pretty good week for Achievements, with me earning some in L.A. Noire after keeping away from that game for a few months and then also completing Deus Ex: Human Revolution. I’m sure you’ve heard about that game. If not, why not read one of my bajillion blog posts over how frustrating and disappointing my experience in future Detroit was…go ahead, I’ll wait.

::hours pass::

Anyways, here are the Achievements that I liked the most from this week of gaming…

From L.A. Noire…


Magpie (80G): Find and inspect 95% of all clues.

This one popped immediately after unlocking another Achievement, which is secret so I won’t spoil that for y’all. It did, however, put an extra clue into my notebook, pushing me just over the magpie edge I guess. I was kind of hoping that there was a crucial carrot or two that Cole had missed during an investigation. Oh well.


Public Menace (30G): Rack up $47,000 in penalties during a single story case.

Previously discussed.


A Good-Looking Corpse (20G): Find and inspect all of the narcotics in Julia Randall’s apartment.

Last night, I decided that I really like L.A. Noire‘s gameplay enough to spend money to have more of it and checked out how much the DLC cases were. Each was around 320 Space Bucks, so I downloaded two of them–The Naked City and Nicholson Electroplating. I’ve only started playing the former, earning this one Achievement by thoroughly searching the crime scene, but it feels great to be back, with new cases, new clues, and new questions to ask.

From Deus Ex: Human Revolution…


Trooper (50G): Complete Deus Ex: Human Revolution

THANK THE MIGHTY AUGMENTS IN THE SKY! THE GAME IS DONE, AND SO AM I FOR A BIT UNTIL I AM READY TO COME BACK AND PUT ZERO PRAXIS POINTS INTO STEALTH BECAUSE IT DOESN’T MATTER. NOTHING MATTERS, ALL IS INCONSEQUENTIAL.


The D Project (15G): You watched the entire credit list and saw the surprise at the end.

The credits are nothing special. They are about 15 minutes long, a never-ending list of names, and then there’s some goofy photos of those that worked on the game that are probably only amusing to those that know those people. Yay, fifteen minutes on inside-jokey photos. How wonderful. After all that, there’s a small cutscene which ties nicely into the Deus Ex franchise. Just call me…done with this game.

This weekend, I’m actually looking to play more of my PlayStation 2 than the Xbox 360 (come to me, Suikoden III, my sweet darling) and give Layton some more headspace, but I will probably devote a few hours to those downloaded cases in L.A. Noire. Have you got any Achievement goals currently? Please do share. And also, please come over to my house and finish Deus Ex: Human Revolution for a second time on the hardest difficulty without setting off any alarms and without killing anyone (except bosses). Kthnxbai.

One-punch Pauly takes down Jaron Namir with ease

I hated the fight against Lawrence Barrett; I loathed the battle against Yelena Fedorova; and yet, to the surprise of me and all of y’all, I have no rage-inspired emotional response to the third boss battle against Jaron Namir. It was over too fast. I snuck up behind Namir as he was hopping over a wall, triggered the stealth punch button, and…punched his lights out. One hit, ten seconds…boss fight done. I have no idea if this is a glitch or if I’m a gaming god or ultimately if I was doing it wrong–whatever the case, I don’t care. The less time I spend on boss fights in Deus Ex: Human Revolution, the more I like the game.

Mmm-mmm good. I can hear Colonel Campbell screaming his name now:


The Snake (25G): You defeated Jaron Namir, Leader of Belltower’s Elite Special Operations Unit.

And here I was, all prepared and ready to spew hate upon hate upon hate over this third boss fight. Nope, not today. However, the game’s not over yet. Jensen still has one last mission to do. You know, save the world and all that. I’m excited to see the credits roll, and I think if you’ve been reading all my rants about this game lately you’ll know why. However, even on a second, shooty playthrough, I’m still going to one-punch Namir to death…unless it is a glitch and gets patched before that chance pops up again.

One-punch Pauly. He only swings once, but he makes it count. POW!

Cole Phelps is L.A.’s public menace #1

Causing a ruckus in open-world games like Grand Theft Auto III or Red Faction: Guerrilla was always  fun, but short-lived. You can only go so long destroying things and being a jerk before somebody takes notice. Heck, creeping over the speed limit in Mafia/Mafia II is enough to get the sirens singing, and then the law’s on your tail, switching your biggest concern from running down mailboxes and street-lamps to running from the cops. Usually, that scenario ends with a horrific crash and reload, wherein you lose some money and respawn at the local hospital or police station. Ah, the price one pays for spoliation.

Well, since L.A. Noire‘s Cole Phelps is the law, he can do whatever he wants, nice or not, as evident below:


Public Menace (30G): Rack up $47,000 in penalties during a single story case.

The thorn in this Achievement’s side is that there’s no way to openly track how much damage in penalties one is amassing during a case. You only get these statistics at the end of a case, but I assumed that totaling a lot of cars and driving on the sidewalk for long stretches of time would be the best way to racking up fines. After an hour of this mayhem, I went ahead and finished up the case–“The Black Caesar” for the curious, which was a bad choice as it’s a pretty lengthy affair–and waited eagerly for the statistics screen to pop up. I was confident I had done enough damages, and I was right. Way too right. Ended up going overboard: $68,000 in car penalties alone, with another $8,000 or so for messing up the sidewalks so badly.

But man, crashing cars in L.A. Noire is fun…and funny, especially when you hear the things citizens say to Cole’s constant obsession with ramming them head on. “These people!” is probably my favorite of the bunch. Another nice aspect to being reckless in the 1940s is that the cars don’t blow up and Cole doesn’t go flying through the windshield with every crash. Guess that tech hasn’t been invented yet.

Now that Cole and I’ve gotten this out of our system, we can go back to being goody two shoes, in hopes of replaying all the cases and earning five-star ratings. Well, not all of them. I did great on some, but others I totally funked up, accusing the wrong dudes of crimes they didn’t commit. My bad. Also curious about some of the DLC cases; Tara was certainly excited to learn that there were more cases yet to play, but I just don’t know if they are worth the space credits or not. We’ll see how bored I get after finishing up Deus Ex: Human Revolution and waiting for The Elder Scrolls V: Skyrim to land…