Category Archives: achievements

Team members in Mass Effect 2 are more like check marks

Over the weekend, I made a brown dwarf-size dent in Mass Effect 2, and now all I want to do is play Dragon Age: Origins all over again. Or maybe redo some cases in L.A. Noire. Or go through The Blackwell Deception one more time in commentary mode. I’m closing in on the “suicide mission” part, and all I want to do is walk away. It has nothing to do with fear. Rather, disappointment. Who cares about surviving a suicide mission if you don’t care about anyone by your side? Let me explain.

Mass Effect 2 is all about building a team. The Illusive Man hands over a number of dossiers to Commander Shepard, which show you the who and where to go parts, and then you’re off to recruit this person deemed vital for your team’s survival in taking on the Collectors. Fine, I’m cool with that. After all, I got every 108 Stars of Destiny in Suikoden and Suikoden II (missed a few in Suikoden V), so I know all about getting people to join one’s cause, no matter how insane it sounds. Recruiting a team member for Mission Impossible generally requires a quest where you go down a hallway through a series of similar-looking rooms, hide behind stuff, shoot enemies, and then chat for a bit with your target. I kid, but only slightly. A few have mixed things up like avoiding sunlight or toxic gas while going down those hallways and rooms. After that, you’ll more or less repeat this process to earn said team member’s loyalty.

I think I’ve already said this, but if I haven’t, well, here it is again: I dislike the shooting aspect of Mass Effect 2. The game’s appeal has and always will be from its lore and characters and the way these alien races interact with one another. And these characters, these people I’ve gone out of my way to get on my team, they do little when actually on a mission besides a side-handed comment here or there, unless they are pivotal to the mission at hand. See, in Dragon Age: Origins, companions talked all the time, about the world at large and how the Chantry sucks and thoughts on dwarven history or the Taint and so on. When you made Big Boy decisions, everyone around you made sure you knew how they felt, which only served to enhance their personalities and my desire to see them happy (or unhappy). The same does not apply in Mass Effect 2; there is no sense of “we’re all quite different, but we have to stick together.”

So far, nobody has reacted in a big enough way to some of Shepard’s choices, most which were along the Paragon path, but I did slip a Renegade action in there once or twice. On each mission, whether it is a recruiting one or just a side quest, I switch out one of my party members constantly, keeping Miranda always for her Warp and Heavy Overload skills. Grunt, Jack, Jacob, Mordin–I’ve tried each one at Shepard’s side. And I’ve come to the realization that I could’ve swapped out any team member for a paper bag, and nothing would’ve changed–so long as that paper bag shot a gun and had a few abilities to select. Harsh, maybe. But I expected more.

Case in point: the Ghost Ship. Oh, and there be spoilers starting in the next sentence. Basically, the Illusive Man backstabs the team and sends them into a trap, but the only people vocal about it are Joker and the ship’s AI. You’d think that, given her relationship to Cerberus, that Miranda would have some strong words–more than a handful–but no, not really.


Ghost Ship (25G): Complete the investigation of a derelict alien vessel

I don’t know. Commander Shepard has now been prompted that we can go through the Omega 4 relay, but I said something along the stupid lines of “gotta build up the team some more.” Just because I want to get everybody for the sake of being a completionist. Given all the hype and worriment that a suicide mission carries, I have to say that I am really not invested in most of my side-mates. And I’ve tried. I talk to them between missions, exhaust dialogue choices, and so on. I try, dang it. But they don’t want to represent themselves as more than check marks–the warrior, the thief, the techie, the cheerleader–and so they seem artificial in nature, and inanimate objects can’t die because they never were alive to begin with.

Achievements of the Week – The One Step Ahead Decapathon Champion Edition

Last week, I promised more variety in the Achievements I unlocked for this week, and–surprise, surprise–I actually came through and unlocked a bunch in three completely different videogames. Go me. No, really. Slap me friendly on the back because sometimes, and I don’t really understand this, it appears nearly impossible in my mind to switch out game discs inside my Xbox 360. Like I’m kicking one kid to the curb for another. Plus, the longer I leave a disc in my Xbox, the better the chance I’ll stick with it to the end. Maybe that’s a topic for another time though…

But yeah, here. Check ’em out.

From Rage…


Decapathon (15G): Get 10 Headshot kills with the Wingstick

The Wingstick is one of the more crazy cool weapons in Rage. It’s basically a boomerang of death, and tossing it into a room is sure to get the chaos (and heads) a-rolling. I spend most of my time constructing these from scrap.

From Mass Effect 2…

Yesterday, I talked a little bit about who I just got on Commander Shepard’s team, as well as earning one person’s divine loyalty. But I did get two more Achievements as I worked my way across the galaxy. See, see:


Colony Defense (25G): Defend a human colony from attack


Explorer (10G): Visit 100% of the planets in an unexplored cluster

Isn’t “Explorer” one of the more common names for Achievements? I feel like I’ve seen it many times before, probably in Fallout 3 and Dragon Age: Origins.

From Marvel VS. Capcom: Fate of Two Worlds…


One Step Ahead (30G): Land 50 First Attacks in a match. (Arcade/Xbox LIVE only)


Champion Edition Hero (30G): Earn 30,000 Player Points (PP).

Nothing too exciting about these. Just making progress as I try to beat the game with everyone on Very Easy with 30-second round matches. Yeah, I’m that guy.

And that’s going to do it for this edition of  Achievements of the Week. How did y’all do over the past seven days? Any cool accomplishments you’d like to share? If so, do it below.

Gathering allies and gaining loyalties in Mass Effect 2

So, with all this talk as of late about Mass Effect 3 and its on-disc DLC data drama, many “bad ending(s)”, and uninspired multiplayer, I myself have been inspired to give Mass Effect 2 much more time and affection, and it’s been kind enough to love me back with a jolly old time. Currently, my Commander Shepard is working hard to build a team unlike any other in hopes of getting through the Omega 4 Relay–and making it out alive. Which, starting around the nine hour mark, felt a little fast, but I guess there’s still plenty more to do before we all take the final plunge. Anyways, here’s who I’ve picked up recently:


The Convict (10G): Successfully recruit the biotic Convict


The Assassin (10G): Successfully recruit the Assassin

For getting Jack the biotic on my team, I replayed the level from the demo, so it was all quite familiar and lacked a certain punch, but still, at least this time I completed the mission without dying. Go me. Getting the assassin to join up on The Normandy was a brand new experience, with a nice twist at the end. He kind of reminds me of an evil Nightcrawler from X2: X-Men United, the way he kills and respects religion all at once. Looking forward to learning more about him for sure.

Oh, and I also got Miranda really on my side, doing her loyalty mission right away and successful at that. See here:


The Prodigal (10G): Gain the loyalty of the Cerberus Officer

Yeah, I’m totally getting sucked back into the lore and world-building of Mass Effect. To me, it’s so much more interesting than the combat, which isn’t bad, but involves maybe a little too much hiding behind boxes, but the stuff that really excites me is learning more about the mono-gendered asari and how they live for thousands of years. Or the deep connection between a drell and a hanar. Or the regenerative abilities of vorcha. Or space racism. Or just how vast the Terminus Systems are. I don’t know. This stuff is so big and expansive, and I eat up every dialogue option I can to learn more, more, and more.

Also, I like the planet scanning. There, I said. Finding a planet, reading about its atmosphere and attributes, and scanning it for resources feels…right. I’ve read some hatred on this aspect of Mass Effect 2, but if there’s something to hate with passion, it should be the choppiness of some dialogue sequences, not searching the galaxy for vital substances. Also, I wish that, like in Dragon Age: Origins, party members commented more on what was happening around them. I switched out my characters often enough, but nobody got personally involved in anything that was happening except for Miranda when I promised Jack she could have full access to Cerberus’s databases–and even then, it was just a remark of distrust and nothing more.

I had to stop playing last night in order to get some decent hours of sleep, but I just found an anomaly on an undiscovered planet and am looking forward to seeing what becomes of this mission. The Normandy‘s AI mentioned something about upgrades to those that use biotic powers. Fine by me. I have not yet really settled on a team I’m comfortable with, though Miranda is always at my side for her Warp and Overload skills. I’ve got a ton of missions in my quest log, including more dossiers for recruiting and loyalty missions for those already on board. I’ll report back soon on how all of this goes. Shepard, out!

Ain’t no broken cog in this machine called Cogs

There’s another Indie Impression up over at The First Hour, and it’s constructed around the steampunk-inspired puzzler known as Cogs. A number of the site’s writers put down their impressions and thoughts, including me, and it seemed like many enjoyed their time, even if they believe the game is better suited for a mobile phone than a PC platform. Seeing as I still live in the Dark Ages and use paper cups tied to strings to make long-distance calls, I like having it on Steam, as I can quickly move a puzzle around with the click of a mouse. But enough from me here; if you want my thoughts on building rockets, blowing steam, and turning cog wheels, head on over to The First Hour.

And here are some Steam Achievements, just because:


Apprentice: Complete 10 levels in Inventor Mode


Aptitude: Earn your first triple-gold award


Tinkerer: Earn 100 stars

Evidently there’s one for completing a puzzle in under five seconds. Yeah, sure. Okay, cogheads. Maybe if you’re like one of those androids from Ghost in the Shell, but I am not. Gah, now I’m depressed about my lack of robotics. But yeah, Cogs. It’s a puzzle game, and a fun one at that. I’ll be back at it some time soon, for sure.

Achievements of the Week – The Debunked Mr. Oddjob Smells Funny Edition

Last edition of Achievements of the Week was all about Saints Row: The Third. That makes sense to me, but I do aim for variety throughout the week despite my limited hours, and so I am pleased to announce that this week’s entry is about Saints Row: The Thirdand Rage. Hmm. So, two games is better than one. Maybe I’ll cover three next week as I am itching to play a little more Mass Effect 2, what with that newest space romp hitting stores a few days ago and everyone talking about it like there’s no tomorrow. Spoiler: there’s a tomorrow.

All right. Let’s get this non-televised show on the road.

From Saints Row: The Third…


Flash the Pan (10G): Destroyed all Gang Operations.

With the F-69 VTOL, this was easy clean-up work, though it did take me some time to figure out there was one gang operation on the roof of a tall building.


Your Backseat Smells Funny (20G): Completed all instances of Escort.

There, there. Nice, tiger. Calm, tiger.


Bright Lights, Big City (80G): Completed all City Takeover, Steelport is yours!

From Rage…


Passive Aggressive (30G): Get 3 kills with a single Sentry Bot

I love the name of this Achievement as it describes me and my play style perfectly.


Debunked (10G): Complete Shrouded Bunker in the Campaign


Mr. Oddjob (40G): Complete 5 Job Board Quests in one play-through

I have now crossed the 29,000 Gamerscore checkmark, with a perfect 30,000 definitely in sight. Less than 1,000 points to go. As I’m wont to do, I’m going to try to hit that number on the spot, so watch from afar as I creep closer and closer and pay even more attention to the number of points each Achievement gives me. Oh yeah, it’s gonna be wild.

What have y’all been up to? Want to share any cool Achievements from Mass Effect 3? If so, you know where to do it. Psst. Right below here.

Slowly making progress in Rage

I knew going in that I wasn’t going to love Rage, seeing that its focus is mostly on precise shooting and excessive driving, but I figured it would find a way into my heart through its barren, bandit-infested wasteland, crazy character designs, and handful of minigames. Alas, that has not been the case. Though I do totally dig some of these characters, like race announcer Jackie Weeks and the humming, hat-wearing Coffer. Talking to NPCs and watching their unique animations has been, surprisingly, the best part of coming out of that Ark so far.

Instead, it’s been a game I’ve picked up to play only three or four times since buying it post-Christmas, with a large span of at least a month between one of those sessions. Just hasn’t grabbed me like other games have. I know one reason why is because I’m more reluctant to actual do any story missions seeing as how the last time I ran out of ammo early on due to me lacking them shootin’ skillz, and that made completely that mission above and beyond the call of duty. For some, that’s probably enjoyable, but I just wanted to get to a town, talk to folk, buy some stuff, pick up miscellaneous jobs, and do some side minigames. Eventually, I got there, but meh. Two of the three games are annoying.

In Tombstones, you play a holographic sheriff surrounded by four holographic mutants who advance over the course of three turns. Each turn you roll four dice; crosshairs mean you make a kill, and skulls mean the mutants get one step closer to the sheriff. If you kill all four mutants, you win, and depending on what turn you kill them all, you will win higher amounts of money. It’s easy to comprehend, but all based around luck. There’s an Achievement for killing all four mutants on the first roll, which I’ve tried getting an uncountable number of times now. Grrr. Luck.

In Five Finger Fillet, you place your hand on a table and stab at the spaces between your fingers with a knife. Hit your digits three times, and you lose. The first four rounds are scripted and easy to get into the rhythm of, but the final round is random and fast and is driving me nuts. Especially since, when you cut one too many fingers, you have to start all over again from round one. Grrr. Fingers. 

Rage Frenzy, the minigame that got me over the curiosity line for Rage, is a turn-based card combat thing against an opponent’s deck. I’m still collecting cards for my deck, but this is the most fun minigame of the bunch (I think there’s a fourth I’ve not yet unearthed), requiring strategy and reminding me of the good ol’ Magic: The Gathering days.

At some point, I stopped playing silly fluff fillers with fellow Wellspring neighbors and went out into the wild to shoot some nasties.

Here’s what I’ve unlocked Achievements-wise since my last spurt of activity, which mainly stemmed from online multiplayer action:


Open Minded (15G): Get 10 Headshot kills with the Sniper Rifle


Gladiator (10G): Complete Mutant Bash TV in the Campaign


Arts and Crafts (10G): Construct 10 Engineering Items

Oh, and I found a Vault Boy bobble-head on the mayor’s desk in Wellspring, but there’s no Achievement for that even though there totally should be. Ahem.

Right now, I’m inside some bunker using speedy bomb-laden RC cars to blow up caches of…something. Man, I wish I paid more attention to what these characters were saying sometimes, but all I can do is pay attention to the way they move their arms or head while doling out a new mission objective. Hopefully it won’t be another month until I play again…

Achievements of the Week – The Who Loves the American Dream Edition

Due to some recent traveling, I was unable to do an Achievements of the Week post two times in a row. Which is fine, actually, as during those car- and con-laden days I was most definitely not gaming on my Xbox 360, but rather standing behind a table and selling copies of my bad comics to curious onlookers. With that said, today’s entry is going to be a little lean on variety as all I’ve really played on the ol’ Xbox 360 over the past twenty-one days is Saints Row: The Third–and in short spurts at that. Usually while waiting for water to boil for tea or Ramen. Sure, I’ve dabbled in a lot of Steam games as of late, but I don’t think I am going to include those ones much in these weekly roundups.

Okay, here we go with the purple pics then.

From Saints Row: The Third…


The American Dream (10G): Pimped out 10 vehicles.


Who Loves Ya Baby (10G): Killed 50 brutes, they just wanted hugs you jerk!


Hanging With Mr. Pierce (25G): Took control of the entire Downtown district for the Saints.

There’s a couple more, but that’s good enough for now. Besides, I kinda already covered them right over here.

This weekend is all about comics and scripting and getting my car registered in Pennsylvania, but I am sure I will sneak away for some gaming time. I mean, I’m about an hour and a half away from the Achievement that you get for playing Saints Row: The Third for at least thirty hours. Oh boy. I can do it.

What are your Achievement goals this week? Trying to finish up Mass Effect 2 in preparation for Mass Effect 3? If so, I’m jealous. I will probably finish my Mass Effect 2 playthrough by early 2056 at this rate. Well, let me know.

Starting Shank’s story of sadistic and senseless slashing

The story of Shank: gang kills former gang member’s wife, said man kills everyone in the gang. At least that’s how I assume this will all go down. I’ve only just begun, but I mean, yeah. It’s all there. I’ve seen Kill Bill plenty of times to know what a tale of vengeance looks like. And I guess that’s fine. Really, this could be the story of a man named Shank that suffers from dementia and whittles pretty birdhouses during his flex time at Brookside Senior Citizens–so long as it looks this pretty.

As an artist, I love a game that revels in its artness. Like Prince of Persia and Bastion and Limbo and Odin Sphere and so on. If it looks hand-drawn, I’m in. If it’s colorful or has hints of cross-hatching or bold, thick outlines, I’m also in. Highly realistic graphics are uninteresting to me, and only help to make me feel more uncomfortable when shooting people that look like real, honest-to-goodness people in games like Call of Duty or Battlefield 3. No thanks. I’d prefer to blast apart something with tentacles.

But man, Shank. It’s a visual treat and like playing an episode of somethingSamurai Jack, perhaps–on Cartoon Network or Adult Swim. You control Shank in 2D, moving from left to right and jumping up and from platforms; the background goes deeper than that, with details like graffiti on buildings and telephone poles and a dreary and muted skyline that look absolutely gorgeous, especially to see it all in motion. Character models pop in that they are much more colorful and animated than everything else, slick with polish and personality. And story beats are covered in dramatic cutscenes and smaller scenes that actually take place directly during gameplay, which is a fun little trick that keeps the game’s pace frantic and fun.

Playing Shank on normal allows for unlimited continues and nicely placed checkpoints, which means I can just try again after Shank gets overwhelmed by too many goons. Which happens a lot. See, I have to learn to not get locked into a crazy-cool 15x combo when baddies are also standing behind me. So it’s a learning process, seeing what weapons work best and when to grab someone and how to toss grenades and so on. There’s a surprising amount of depth here, and I can’t even begin to imagine anyone playing without a gamepad. Like, really. It has to be nigh impossible.

Hmm. Okay, it’s Steam Achievements in your face time!


Just Getting Started: Take out 20 enemies


Making a Name for Yourself: Take out 100 enemies


The Wrong Guy: Defeat El Raton

My hands cramped up during the moving train level due to too many dogs and not enough health drinks, but I’ll be hopping back into it soon. It’s fun and fluid and immensely stylized and even though I kinda know where it’s all going it sure is a blast juggling enemies with knives, guns, and a chainsaw finisher. The only complaint I have with Shank is that the developers gave names to all the dog enemies, and it is ten times more hard to chainsaw a mutt’s face off when you know he’s called Thrasher to someone. Poor, poor, mutilated Thrasher. You probably didn’t mean to be so evil.

The story of a robot boy in a cave and an evil doctor killing rabbit-like humanoids

Unfortunately, I did not get to participate in the Indie Impression for Cave Story+ as I was, at that time, an insane man, trying to pack for MegaCon 2012 and make sure I had all things with my minicomics straightened out before leaving for Florida or else I’d be totally boned. Which stinks, as I have played it both on my laptop (with and without a gamepad) and on my Nintendo 3DS and definitely have a few thoughts on the little indie darling that could, but now they go here, instead of over there. Right, well, time to level up and share some words…

Cave Story+ is surprisingly simple, and it’s surprising in how many times it surprises you. As the game’s  title implies, there’s a story here, and it does a great job of presenting emotion via the varied portraits of Mimigas. Seems like a girl named Sue is missing and you, a baseball cap-wearing robot who awakens in a cave, are off to find her. Along the way, you’ll learn of an evil doctor who is terrorizing the local village and killing rabbit people with sickening glee. Stumbling across special moments seems natural, but whenever the game cuts back to the man locked in the room trying to instant message with his computer, it all slows down and feels iffy.

Gameplay is fluid and fast, with your little robotic hero leveling up and leveling down within seconds of one another thanks to the swarms of enemies that want to inflict damage and destruction upon your very body. On occasion, a jump might feel a little floaty, but otherwise, everything is crisp and can make for some crazy tense scenarios where you are just shooting at everything that moves while trying to reach a save room as quick as possible. As you kill enemies, they explode into experience points (or hearts or ammo), which will upgrade your current gun as you collect them, turning a wimpy pea shooter into something more deadly. This is an addicting hook for sure, and leveling down is like the worst thing in life.

Currently, our hero is on a mission to get some jellyfish goo for…somebody. Names are a little hard to remember in this game except for Sue. Don’t know why that is.

And now for some Achievements from Steam, many of which are basically freebies:


Pea Shooter: Obtained the Polar Star!


Don’t Get Lost: Obtained the Map System!


Wanna Fight?: Defeated Balrog!


A Gift from Santa: Obtained the Fireball!

I have to wonder if I’ll beat Cave Story+ first on my laptop or my 3DS, and whether or not I’ll beat it more than once. Seems like there’s multiple endings, and I do like multiple endings. Either way, it’s fun and easy to pick up, especially if you are somewhat familiar with Mega Man and/or Metroidvania romps; you just gotta pay attention as there are one-hit kill creatures and spikes all over the place, making every jump and maneuver essential for surviving.

The Daedalus is simply no match for the leader of The Saints

I continue to play clean-up in Saints Row: The Third, incremental bit by incremental bit, and since I will be away from the ol’ Xbox 360 for a few days I figured I’d put some quality time into Steelport last night.

Just crossed the twenty-six hour mark, according to my save file, and there’s still plenty to do in terms of side activities and challenges. But I am crossing items off my imaginary to-do list, which has all been made ten times easier thanks to completely leveling up my transgendered hero and unlocking perks wherein he/she has unlimited ammo, can sprint forever, and can’t take damage. Here, proof of my doings:


Tune In, Drop Off (20G): Completed all instances of Trafficking.


Life of the Party (20G): 100% of Collectibles found. Drugs, Sex, Cash, and Celebrity… What else is there?


Love/Hate Relationship (10G): Taunted/Complimented 50 gang members, are you a fighter or a lover?


Mr. Fury Would Be Proud (30G): Completed Act 3 in one way.

Again, I censored that last Achievement so as not to spoil y’all on what actually happens. Unless the Achievement’s very name is spoilery, but I can’t tell. No idea who this Mr. Fury is and how he relates to the Saints Row franchise, but maybe I just haven’t been paying attention or something. However, as an editor and a lover of words and reading and interpreting things to no end, I find it interesting that the Gangstas…In Space! ending, wherein you save your friend’s life over hunting down the main villain, uses the phrase “in another way,” implying that the true and main way to complete the game is by letting your friend die and taking out he who threatened all you stood for. I guess I did them out of order. Oh well.

However, whenever I have a choice to save someone’s life in a videogame, I save them. Or try as much as possible. In Chrono Trigger, I did not challenge Magus to another duel, letting him join my party. In Dragon Age: Origins, I rescued Sten from his cage, even if I ended up never using him combat. In Mass Effect, I made my choices and saved who I could. In Deus Ex: Human Revolution, I tried and tried and tried to save a certain someone, but kept failing due to my lack of skills and ammo from a stealth-focused playthrough, but I promised myself that I will go back and try again, because she’s worth saving. But yeah, I like saving people. Stick close to me, and you’ll probably be okay.

And so it was not to my liking to complete Saints Row: The Third this way, but it had to happen. I was curious what kind of effect it would have, and I have to say that it was more fun storming a crazy battleship in the sky then going to Mars and filming a faux movie. Unfortunately, that fun came at a cost. There’s now one less homie to phone in during my times of trouble.

You can relax for a bit, Steelport. Don’t have to worry about some crazy green-haired, silver-skinned woman-man going on a shooting spree right now. But I’ll be back soon, I promise.