Category Archives: achievements

Check out my sweet Claptrap Bobblehead collection

As you’ll recall, mostly because I only posted about it one week ago, I’m back in Borderlands for a bit. At least until Borderlands 2 comes out, and then I will never return to where it all began because…that’s just how it goes. I don’t know. The shinier and newer toy is always more appealing.

Anyways, I’m not mindlessly running around blasting skags in the mouth. I do have a few goals. None require obtaining more killer weapons; I’m pretty set there. First, I’m trying to hit level 61, and it’s slow-going, but I’m creeping up towards level 58 at the moment. Second, I’m working on playing through the Secret Armory of General Knoxx DLC of a second time. Third, collecting all those annoying collectibles that drop from Claptrap enemies, such as oil cans, bobbleheads, and pizza slices. That last goal has required some serious grinding in the form of multiple boss runs to take on the MINAC, a huge, robotic death-machine capable of releasing endless amounts of Claptraps to shoot for parts, but only after you take out all of its turrets. Most drop gears and motherboards, but a few leave behind the good stuff. Still, I swear I’ve fought that dang thing at least six or seven times now, to the point that it has become extremely tedious, especially when I walk away with only one, two, or three desired collectibles, but whatever. Grinding down, y’know.

Well, just as I picked up what I believed to be my eleventh Claptrap bobblehead after scouring the landscape post-MINAC fight and reached for my pen and paper to mark it down, this beautiful thing pinged:


Bobble-Trap (10G): Collected 15 Claptrap bobbleheads

Oh…cool. I guess at some point before I actually began writing down when I found a collectible in this game that won’t just track these things for me…I found some collectibles. I just don’t really remember picking up four other bobbleheads, but that’s memory for you–sometimes it’s strong, and sometimes it is long in the years.

And so, if my notes are correct and I don’t actually have more than I currently believe I do, I need 13 more oil cans and six more slices of pizza to unlock the other two collectible-based Achievements for the Claptrap’s New Robot Revolution DLC. Isn’t that exciting? You don’t have to answer all at once. I’ll get there, though I think I’ll move back to my other goal of getting through General Knoxx’s armory for a second time, now on a tougher playthrough. The enemies were grueling at level 54 and level 55, but now I’m sitting cool at level 57 and feeling much more confident in my shooting skills. This is also the place to gain some good EXP, and the higher I get, the less times I have to use Second Wind to slink my way through a fight. Plus, always in the back of my mind, that giant crab monster, the one associated with a quest called You. Will. Die. Mm-hmm…

Harry Potter and the LEGO videogame logjam

Let’s start with a quote from one wise and mysterious Professor Albus Percival Wulfric Brian Dumbledore:

Dark and difficult times lie ahead. Soon we must all face the choice between what is right and what is easy.

We’re there, evidently. The dark and difficult times in particular. That not-so-sweet spot in every LEGO videogame where one must grin and bear it to collect everything that remains because OCD demands it, as well as the fact that a straightforward playthrough unlocks a minimal amount of the game’s actual content. For LEGO Harry Potter, Years 5-7, we’re talking about red bricks, gold bricks, unlocked characters, Hogwarts house crest pieces, and students in peril.

Since completing the main part of the game earlier this month, Tara and I have been diving back into the world of magic and magical mayhem to chip away at the tower that is a 100% completion rank. It’s a slow process. Unimaginably slow. Like Dumbledore falling off the Astronomy Tower slow. Thankfully, we finally unlocked enough red bricks to turn on numerous stud multipliers and rack up the LEGO-based cash, quickly earning this zinger:


Knuts and Vaults (50G): Collect 1 billion studs (Single Player only)

So, we’re rich. Just like Harry Potter was in the beginning of his school career. Which is great, as now purchasing all the characters we’ve unlocked isn’t even a concern. But the problem is mainly finding the characters to unlock. Let me tell you this–there is nothing more tiring and/or disappointing than replaying a level via the free play format and then complete it without finding all the hidden secrets in it. Your mind immediately brings the hard truth to the front: you will have to play this level again. Possibly a fourth time if you are not diligent enough or paying attention to the level design, because sometimes building a specific LEGO piece completes the level, and you might not have been ready to do that yet. Whoops.

But we’ll keep on keeping on. Two more red bricks to go, about 35 gold bricks, and maybe 60ish more characters/character variants left to find. Oh boy.

The LEGO logjam has also been heavily present in LEGO Pirates of the Caribbean. For a long, long time. I only have three Achievements left to unlock for that game, but they also require me finding everything. Which I’ve tried time and time again. But like I previously wrote, there is nothing more fun-sucking than replaying a level to not find everything and then knowing you’ll have to do all that again. Ugh.

At some point, I’m going to have to play these levels with a step-by-step guide open next to me on my laptop. And really, that isn’t how it should be done. But it’s the best guarantee at breaking down this dam.

The highs and lows of playing through Deus Ex: Human Revolution a second time

Clearly, I forgot to buy an intelligence-at-reading-menu-options augmentation while playing through Deus Ex: Human Revolution for a second time on its hardest difficulty. Because I got through it, struggling in a several sections, but otherwise racking up Praxis Points and bullets for my silenced Machine Pistol with ease and blasting down anybody that got in the way. Because I beat it using a mix of stealth and sniping  and straight up shooting and watched the credits roll and waited patiently for that bloop that would confirm I did it, that I mastered a game on its most straining setting, from beginning to end. But it never popped. The one for viewing all the different endings did though. Confused, I went back to my last save to check my option settings, and there I discovered that no, in fact, I was playing on medium difficulty…the whole time.

::frustratingly funny facepalm::

But man, it sure felt like a harder difficulty than that.

If you’ll recall, my first playthrough of Adam Jensen’s journey to living a new life and stopping…whatever did not go smoothly. With a battle plan of full-on stealth, I struggled to take down two of the three main bosses, sadly learned that I goofed up a non-lethal playthrough by rewiring a robot to kill enemy guards, and then ran into a nasty door glitch. I decided long ago that I’d play it all again, this time throwing quietness to the wind and shooting down dudes when it seemed like a quicker and simpler solution. The actual doing of this took longer than I expected, but we’re in the dry season currently for exciting videogames, and so I found some time recently over the last two weekends to plug away at this.

It went much easier the second time around, as well as quicker. I no longer had to wait and watch a guard until he turned his body ever so slightly to slip by him; this time around, I merely poked my head out, aimed with a silenced weapon, and dinged him in his dome. Sometimes I’d drag the body away. Sometimes I wouldn’t. Fearless, this Jensen he be. The boss battles were a snap thanks to Typhoon ammo and a ton of augmentations I missed the first time around, and I only had a hard time in certain rooms full of dudes where ammo was scarce and enemy count was high. It did seem like Jensen lost health super fast until I upgraded his skin perks, and that’s probably why I felt like I was playing on the hardest difficulty the whole time. Hacking emails and doors is still a strangely fun minigame, if a bit daunting at first. Towards the end though you’re breaking into level 5 rooms and emails like a pro, which does feel rewarding in its own way.

Anyways, here’s a few of the Achievements I unlocked on my second go in Deus Ex: Human Revolution that I’m pretty pleased with, especially considering that I’m probably never going back for a third time:


Deus Ex Machina (50G): Experience all the different endings that Deus Ex: Human Revolution has to offer.


Good Soul (15G): Against all odds, you saved Faridah Malik’s life.


Lucky Guess (10G): Next time, Jacob better use a more complex code to arm his bombs.

I only wish that I had been able to get either one of the really hard Achievements (beat the game with no kills, beat the game on its hardest difficulty, or beat the game without setting off an alarm) to show off my mad Deus Ex skills. I guess all I’m doing now is showing my lack of ’em. But you won’t tell anyone, right? ::tosses a gas grenade:: Right?

Still a hundred and one things to do in Skyrim

Over the weekend, after putting some healthy time and work into my newest and craziest comics project thus far, I played some more Elder Scrolls V: Skyrim. I kind of wanted to see if I needed the recently released DLC Dawnguard just yet or if I could hold off for a wee bit. Aye, seems like I need not rush. Will explain more on that in just a moment, but for right now, check out these two Achievements I pinged after over 90 hours of traversing the realm and being all sneaky and meticulous:


Thief (30G): Pick 50 locks and 50 pockets


Delver (40G): Clear 50 dungeons

For the Thief one, I most definitely picked over 50 locks a long, long time ago. It was the pickpocketing that took forever. Despite my love and desire to always play a sneaky sneaker, I generally roleplay it in the way that keeps me a great distance from enemies and people. So there is little chance for me to steal from bandits since I’m filling them with arrows from across the room, which leads to me robbing from unaware citizens of Whiterun as they snoozed or were out for a morning walk. Shame on me, but whatever. The Delver Achievement one just requires you to kill all enemies in a dungeon/cave, and sometimes I wanted nothing more than to escape back out to sunlight, leaving a single dude or bear still breathing. Didn’t take long to clear out a few, especially since I was working on a lot of miscellaneous quests where you are tasked with killing the bandit leader, often hiding out in a cave.

Oh, and that miscellaneous quest log? It’s never ending. Still there, still growing. I cleared out a few, but still have plenty to keep me busy, as well as the larger, more story-driven quests. Mainly trying to restore the Thieves Guild to its former glory. I think I’m two-fifths of the way there, as I’ve now gotten to complete two big quests to get cities to support us and bring in new merchants to the Ragged Flagon. But it’s slow going. Basically, you have to do a bunch of small thieving jobs in a randomly picked city, and once you do a certain amount you can then do a special task for Devan which will then help you improve the Thieves Guild. All in all, a whole lot of back and forth, which in Skyrim terms means fast travel loading screens.

So, right now, with a long laundry list of things to do, I just don’t see Dawnguard happening immediately yet. But I will get there, if only for the crossbow action. Not really interested in being a vampire. But spearing one from afar with a magical crossbow? Yes please.

Took some time, but I finally stepped up to the challenge in Fallout: New Vegas

The Gun Runners’ Arsenal DLC for Fallout: New Vegas added a number of things to the desolate and barren play-realm known to all as the Mojave Wasteland. Mostly weapons, obviously, but also new recipes , ammunition types, gun mods, and–the topic of today’s blog post–in-game challenges. These new challenges are given different ranks, ranging from one star to three stars, and are tied to some Achievements. Also, they ain’t easy, like the “kill 10 bloatflies” ilk.

Anyways, a few weeks ago, as I continued slowly down the path to a Mr. House playthrough, I finished off a third one-star challenge, earning this little darling:


Up to the Challenge (20G): Completed any three Gun Runners’ Arsenal (GRA) one star (*) Challenges.

Now, there are a total of six possible one-star challenges, and, of them, four seemed doable. The other two? No. No way, no how. One asked of me to kill Mr. House with a golf club, which went against my entire playthrough, and the other wanted the Courier to obliterate animals with the Fat Man or Fat mines, of which I’ve never used either before in all my long hours. And so I went after the reasonable ones: cripple five right arms with a shotgun, kill 15 robots using a 5.56mm pistol, kill 15 feral ghouls using specific weapons, or destroy 10 abominations–which range from evolved centaurs to spore carriers–using things like katanas, dynamite, machetes, and throwing spears. It’s a lot of specifics, and unfortunately for my Courier, that meant constantly carrying around a lot of different weapons just in case a situation popped up where I could use X against Y to obtain Z.

Right. I was able to cripple arms and kill robots rather easily as I went along my merry way, but a third challenge constantly seemed far off. I was not interested in fighting feral ghouls, and abominations seemed few and far between as the Courier stuck to the main storyline path based around the Strip. That is until I went to Vault 22. That place is full of horrible creatures not right for this world, but it wasn’t just a matter of slicing them to pieces. Because my Courier is high in guns and low in melee and throwing weapons, I would first try to lower a spore carrier’s health–without killing it in one shot, natch–before finishing it off with a thrown spear to the face. This worked a couple times, but then I ran out of spears. So it was jungle fever action time with a machete, and I had to use a lot of health/food items to make it out alive. But regardless, I did it, and it felt nice to have one challenge-based Achievement dead and done.

However, the other two are looking like even bigger mountains to climb. I already failed my attempt to get two via fighting Caesar, and it is highly unlikely I’m going to go and punch some Deathclaws to death, considering just how much they freak me out. I can’t seem to sneak machine guns into the casinos to kill Chairmen, White Gloves, and Omertas. Burning Cazadors to a crisp is risky business, and I think I’ve done it twice so far. It’s all looking hopeless. But we’ll see. I mean, I guess that’s why they are called challenges.

The longest journey in BIT.TRIP RUNNER has come to an end

The Odyssey by Homer tells the story of Odysseus and his journey home after the fall of Troy. It is, by no means, a simple skip across the pond. I mean, it takes the man ten years to reach Ithaca, and that’s after the ten-year Trojan War. Do the math correctly, and you’ll end up somewhere around the twenty years mark. That whole time, his wife and son believe him dead and must deal with their own problems. It’s epic in all manners, and if you never read it, you should.

Related to all that, I, too, have just finished a long and epic journey. Sure, sure, it was in a videogame, but it still took time and sweat and perseverance and determination and sacrifice and the occasional curse word or two. I’m talking about the Odyssey level in the first world of BIT.TRIP RUNNER, naturally. I beat it. Finally. See so right here:


LONGEST.JOURNEY: Complete Odyssey

I know, I know. That is unarguable proof, but whatever. Check my Steam profile Achievements if you don’t believe me.

Anyways…this level. This level. It was truly a test of my patience, and if you know me well enough, then you know that I am brimming with patience. It’s all I do–be patient. I’ve been attempting to complete the longest journey for a few months now; getting to the final level is fairly easy in the grand scheme of things, but completing it, surviving all obstacles and making it to the end in one unbreaking stream of motion…well, obviously it’s not impossible, but it is most definitely improbable.

I first attempted to beat it with keyboard controls, but eventually switched over to a plugged-in Xbox 360 controller. This made things easier, but never easy. Jumping, sliding, jumping + kicking while in midair…I can do it all much faster via pushing a button than fumbling my fingers across a keyboard. Not sure why I didn’t make the switch sooner, but I think part of me believed that one was supposed to play it that way, and that using a controller was, in the eyes of the developers, considered “cheating.” And you probably don’t have to ask, but no, I did not collect all the gold bars in Odyssey–AND I NEVER WILL.

Okay, so now I’m stuck on the boss battle directly after this level. Its name is Mingrawn Timbletot, and it’s a flying spaceship that is a pain. You’d think that once someone completed Odyssey, everything thereafter would be like gliding on ice. Nope. I can get past the first two “forms” of the boss, but once he starts spitting out mini-ships in a slightly unpredictable pattern, I’m done. Just can’t nail the timing right. Guess I really am following in Odysseus’ footsteps; hopefully I’ll complete the first boss zone some time during the next twenty years. Hopefully…

The monotony of Mafia II

There are a couple of new(ish) videogames out for the Xbox 720 360 that have my interest, but after spending $60 on Game of Thrones: The Game and not even wanting to play it any further than the opening chapters due to “dog stealth” fatigue…I’m thinking I need to hold back for just a tiny bit. Finish some titles I have instead of just buying more, more, and more. For those curious, the games I’m mulling about right now are The Witcher 2: Assassins of Kings (probably what I want the Game of Thrones muck to actually be) and Dragon’s Dogma. Yup, RPGs. What a shocker.

So, Mafia II. It’s a game I waited a long time to receive as it was being passed around by the First Hour gangers, and then when I got it, I played for a little bit before being severely turned off by the main character’s lack of conscience and unwavering drive to make money, no matter who ended up in the woodchipper. I stopped playing during the mission where you had to sneak inside a building and steal some gas stamps; I failed it a few times due to being spotted and wanted the Achievement that rewarded players for going unnoticed, but then I forgot about the whole thing for many months. Until last week, that is. Go me:


The Professional (10G): Obtain the ration stamps without raising the alarm.

Boom. Well…silent boom. And so, completing this mission helped fuel me forward, as the game moves at a rather quick pace. Not an exciting or fun pace, mind you, but a pace that a man running a marathon would appreciate. Though I did almost give up on the whole thing once Vito Scalleta got to prison and you had to do so many fights, which are probably the worst parts of the game. Especially when it just seems like you press the dodge button, and then you don’t dodge the hit. Frustrating and clunky to be sure. I hope there’s less fighting to come though I know there’s an Achievement for knocking out 30 dudes this way. Might not be worth the grind…

Tara enjoys watching me play Mafia II. Guess it reminds her of L.A. Noire, and I can see that in certain spots. It is, of course, nowhere as amazing, but there is some overlap. However, there are times I can’t get over the extremely monotonous activities this game makes you do as a player, such as handing out boxes of cigarettes, scrubbing toilets and floors, and using squeegees to clean windows. Like, those are the things you do between more back-and-forth driving and more hide-and-seek shooting. Oh, and filling up your gas tank. Cause I don’t get to do that enough in real life. Anyways, when these fireworks-inducing moments happen, I like to exclaim, “Videogames! 2012!”

Other than chapter-related Achievements, here’s two more that I earned with my supreme driving and shooting skills:


The Enforcer (10G): Kill 50 enemies.


Get Rich or Die Flyin’ (10G): Get all wheels of your car into the air for at least 20 meters and then touch the ground again.

Right now, I’m in the middle of Chapter 10, helping my less-than-stellar friend Joe clean up a little accident. According to the list of Achievements…there are 14 or 15 chapters total, which means I’m close to the end. That’s surprising, but I’m okay with that. I just want to complete Mafia II and be done with its utter blandness. The only thing I’ll miss is putting the speed limiter on and driving around the city to some truly great tunes. Oh well. Guess that’s what Grooveshark is for these days.

An update from beyond the Wall

I am still here, you just can’t see me. Walls, they work wonders.

My absence on Grinding Down as of late has been both a choice and a consequence. My day job–which, if you’ve paid attention, is something I rarely discuss here on my videogaming blog–has turned the level of busy up to eleven, and I am trying my best to not go insane from it. The days are long and stuffed, and there is only so much quiet time, during which I’ve chosen to not spend writing silly words about the silly games I’ve been playing, such as Minecraft and Metroid Fusion and Rage and so on. Also, I have a secret art project in the works–and it’s a doozy. A lot of work on my part, but I think it’s going to pay off and just be fun through and through. “Like” my page on Facebook to find out more, as I’ll be revealing it very, very soon.

But I’m making an effort. See, this is efforting. I’m putting down my numerous thoughts to e-paper and publishing it for all of you to skim past. You’re welcome.

Yesterday, after work ended, I popped over to the local GameStop to see if they had that game that everyone was clamoring for on May 15, 2012. No, not Diablo III. No, not Max Payne 3. No, not even Akai Katana Shin. I’m talking about…Game of Thrones. Yeah, that’s right. It came out in all its quietness. The store had copies, just not on the shelves; they were behind the counter, which I found odd as I went to the shelves first and was surprised to not see them right underneath the NEW RELEASES sign.

Anyways, as it turned out, like nobody pre-ordered a copy–myself included–and so the store had a bunch of extra art books from Atlus to give away. That’s both awesome and sad, but whatever–I got my book, which is neat, if filled with some inaccuracies, like a picture of Jeor Mormont with the name Jorah beneath it. At least it’ll help me come up with some better clothing ideas for my drawings at All of Westeros.

The game itself…well, I will reserve a lot of judgment until I’m much farther in, but so far it’s been highs and lows. Game of Thrones is sick with a terrible case of tiny text syndrome, as well as a knack for using white font on light-colored backgrounds, making said font unreadable. The combat is surprisingly bland, like watching broken robots hacking and slashing until their commands run dry despite the promising look it presents. I do like a lot of the story bits, especially the Night’s Watch stuff, and the lore and tone seems to be right. I just wish I could read a lot more of the menus, but whatever. My fault for not having an expensive HDTV, right?

Some Achievements then after an hour or two of play:


Winter is coming (10G): Finish chapter 1


Family is hope… (10G): Finish chapter 2


Merciless (20G): Mete out 5 deathblows

The majority of Achievements are labeled as “secret” and hidden away behind locked text. I kind of appreciate that as it definitely helps to not spoil story beats. As someone who always peruses the lists of unlockables before playing, it’s nice to not know everything or even the hint of something to come.

All right. Time to go back behind stone and brick. Maybe I’ll resurface soon again. If not, knock the secret knock, and we’ll work something out.

Achievements of the Week – The Professional Third and 30 Kill Screen Edition

I missed out on doing Achievements of the Week last week as I was away on business. Actually, I was in New York City to sell comics with my wife and friends at MoCCA Festival 2012, which is technically a business venture of our own, one intermingled with pleasure as comics sure are dang fun. It just always sounds so much more professional to say “on business” versus “selling comic books,” and I strive to come across professional, day in, day out. Hmm…okay, that’s not true. I just wanted some harmony to exist between these words I type and an Achievement I unlocked in Trials Evolution, which you’ll see in a sec. The things I do for syncrisis…

So, this is another grab at playing catch up. Four games get covered, with two of them limelighting the Achievements you get for completing the games. Mmm. I really do like completing games. It’s a good goal to currently have as I have a huge backlog of stuff unfinished or even untouched and not a lot of exciting titles coming out in the near future. Yeah, I’m not counting Game of Thrones: The Game as exciting. But that sense of satisfaction and seeing something all the way through is rewarding on its own.

Right, let’s go.

From Fez…


Warp zone (15G): Like folding a sheet of paper.


Kill screen (25G): Visited the Visitors.

Yeah, I beat the game. I saw its ending. I sat there confused and smiled at a certain part. I started New Game+. I still don’t really understand everything though I do think about cubes and shapes and what they ultimately mean in life a lot more these days.

From Trials Evolution…


The Professional (30G): Successfully complete the single player career.


Extreme Prejudice (20G): Complete any Extreme track.

Don’t ask me how I got this. Honestly, I don’t remember. I must have completed one of the extreme tracks in a wild fever, eyes unblinking, hands moving with speed and skill, the track falling apart as I vroom vroomed forward, a monster making its way to victory.

From The Elder Scrolls V: Skyrim…


Hero of Skyrim (30G): Capture Solitude or Windhelm

The realm is nearly all mine. Also, I talked about the Achievement for obtaining 100,000 gold over here.

From Saints Row: The Third…


Third and 30 (40G): Played SR3 for 30+ hours, why stop now!?

Got this during my lunchbreak today. More specifically, I got this after I left the game on in the background and went and did the dishes and drank some iced tea. Talk about skills.

So, how have the last two weeks been for you and your ol’ Xbox 360? Tell me about an Achievement you’ve gotten recently. If not, I might not get out bed tomorrow from lack of love–and yeah, that’d be your fault. So, please, be kind. Share with the world your victories. I’ve already done my part.

Only took 90 hours to become filthy rich in Skyrim

Picture this: I was mulling around the Thieves Guild in The Elder Scrolls V: Skyrim, trying to lighten my load when I noticed I was just below the mighty threshold of having 50,000 gold in my apparently limitless coin purse. I immediately popped over to the constantly open for business Tonilia–I swear, all this woman does is move from table to crates, eating bread and buying my junk–and passed along a few wolf pelts, a couple enchanted daggers I’ll never use, and four of my 16 rubies. With ease, I crossed over 50,000 gold…and sat staring at my screen, waiting for the Achievement to pop.

::cue this tune::

Now, if you know things–and I have to trust that the several silent readers behind Grinding Down know things–then you won’t be surprised to learn I sat for at least half a minute, with no Achievement popping and Tonilia generally ignoring my presence. Pulling up Skyrim‘s list of unlockable icons, I came to the shocking letdown that I was only halfway to the real goal, which is 100,000 gold. And so I got back to questing, making a promise to myself to not spend on all hard-earned gold on buying skill increases and then trying to sell as much stuff as I could as often as I could. Basically, any time I returned to the Thieves Guild I emptied my load as much as possible, waited for 48 hours, and sold some more. Even still, this didn’t get me to 100,000 speedily.

Fast-forward many hours and save slots, and I was finishing up the seedy quest called Pieces of the Past, with plenty of shiny things in my backpack to sell. This time I popped over to the Honningbrew Meadery to mix things up as I have a friendly fence there, and boom, it happened. It actually happened this time. Guess I’ll put my money where my mouth is:


Golden Touch (30G): Have 100,000 gold

Wow. That’s a lot of kaching-kaching. I could buy a bunch of houses or all the potions this side of the Misty Mountains or enough skill increases in all my lackluster attributes to go up several levels or take a carriage-driven tour of the realm. Only…I didn’t. I saved and turned the game off. I later came back to finish up the Civil War quests, taking Whiterun as all mine with the help of a friendly dragon and a handful of Stormcloaks, but have not really done anything with my money-money-money. At this point, at level 42 with plenty of kick-ass, enchanted bows and light armor, I really don’t need it for anything specific. Though I might look into buying a second house as Breezehome can only hold so much of my loot.

A part of me wishes I could somehow transfer all this gold to a new character so that I could buy a way different house during my next playthrough, which, by the nature of my home base just being somewhere other than Whiterun, would result in a new experience. Yeeeeah.

And let me leave y’all with this humdinger: how much gold do you have?