Category Archives: 2011 completed games

Games Completed in 2011, #8 – Halo 3: ODST

Halo 3: ODST ends a fraction of a fraction after you think to yourself, “Wait, it can’t be over yet, right?” Guess ODST really stands for Oh Do Stop Trying.

The game takes place between Halo 2 and Halo 3, which means nothing to me as this is the first Halo game I’ve ever played. A group of soldiers are dropping down to the planet New Mombasa, which is being attacked by disgruntled aliens calling themselves the Covenant. However, something goes wrong fast, and the party is split up. Everyone in the ODST gangbang has ridiculous names like Romeo and Dutch. Suprised Bungie didn’t toss in a Fabio for good measure. There’s also the Rookie, which nags the silent protagonist role even though you will also play as other members of the group.

The aspect I liked the most about Halo 3: ODST‘s story is that it’s broken, told in pieces, wedged together bit by bit. See, each level switches around who you play as, and it’s also a different time since being dropped on the planet, meaning one level will be bright and sunny on a coastline and the next level might have you running through dark, nighttime streets, desperate to make contact with something that doesn’t want to shoot your face off for dinner. Made for a great mix of settings and styles though the night hours are really dark.

But that’s where the enjoyment ended. Each level felt very much the same to me, and they went a little like this: level start, move forward, come across a group of enemies, shoot and hide, hide and shoot, move forward, come across a group of enemies, shoot and hide, hide and shoot, discover a clue, cutscene. Do that eight to ten more times to get the full effect. There were only a few moments during Halo 3: ODST‘s campaign where the gameplay varied, and these usually involved piloting a vehicle.

There’s some famous voices in the game, too, with actors from Firefly and Battlestar Galactica. They were a little weird to hear at first, especially since Nathan Fillion’s character in Halo 3: ODST is a lady-charmin’, sarcastic captain–a real stretch. Alas, the script they were given did not allow them to act, only read one-liners and make stupid quips in the heat of battle. Kind of a waste.

I had been hoping that I’d finally see the magic that makes everyone go crazy for this series, but alas…no. It’s just a sci-fi FPS in my eyes, with nothing special to it. Some of the enemy designs are interesting, but other than that, it’s just a game where you shoot wave after wave of bullet-bags until something happens. I have to wonder if that’s the same premise for the other games; there wasn’t even a memorable final level here. I escorted the alien worm thing to a safehouse, and then a Covenant ship swooped by to drop off like five waves of enemies, all of which got tougher each wave, but that was it. Several tossed grenades later, the game was over. In that case, the game could’ve really ended on any level.

There’s Achievements for completing the game on higher difficulty levels, but I think I’ll just stick with this one:


Campaign Complete: Normal (100G): Completed the Campaign on Normal difficulty.

Generic alien-fighting solider OUT!

Games Completed in 2011, #7 – Scott Pilgrim VS. The World: The Game

I grew up on a decent diet of beat-em-up titles, such as Streets of Rage 3, Double Dragon, and Battletoads in Battlemaniacs. This genre was perfect for me at the time, a boy not very interested in reading or learning about stats, as well as a kid often mooching off friends’ systems on the weekends, and brawlers like such were made for two players. Beat-em-ups are as simple as their namesake, and all I knew was that there were some bad guys that needed beating up and mashing the buttons often worked well. Good enough for me, and–many, many years later–good enough for Scott Pilgrim.

Scott Pilgrim VS. The World: The Game is, besides a mouthful, a downloadable 2D side-scrolling brawler. It’s based way more on the book series that inspired the movie than the movie itself, which is a golden surprise to many, I’m sure. Bryan Lee O’Malley’s Scott Pilgrim series is brimming with videogame tropes and nods, even more that Edgar Wright could fit into the theatrical release, and a good number of these references make their way into the game. And what a game it is. First, we have sprites and animations done by the legendary Paul Robertson; second, we have a bouncy, chiptastic soundtrack from Anamanaguchi; and third, we have a strangely fun mix of River City Ransom and The Simpsons Arcade Game.

SPVTWTG is also extremely difficult. I think that should be evident from the fact that I downloaded this around the time the movie dropped (early Fall 2010), and only got around to finishing off Gideon last week…on the EASIEST difficulty. The game starts out really hard, gets easier once you’ve gotten some EXP and food to go, and then gets hard in a cruel way for the final boss battle. Some of the designs in here are pretty retro, like having to start an entire level over again if you lose all your lives. It’s not enjoyable, but it makes sense.

SPVTWTG, like many brawlers, features co-op play. This is good and bad, and I’m speaking from experience here, as playing with a second character does not necessarily make things easier. Why? Well, Scott can punch Kim or accidentally pick her up or have to constantly reanimate her fallen body. It can be a distraction, and yet it can also be a blessing, but the majority of time the two characters end up hurting each other more than helping. We can also blame the lackluster d-pad on the Xbox 360 controller, which doesn’t make manuevering like sailing on butter. Because of this, the final boss level became extra frustrating, and I eventually had to tackle it solo (sorry, Tara!) after I had leveled Scott up as far as he could go and discovered the secret code for the Sword of Love.

I still don’t understand or love the RPG elements here. Gut Points and Heart Points and shopping for EXP instead of getting it from kicking evil henchmen’s asses. It’s a little odd, and sadly encourages grinding for coins. Thankfully, the punching and kicking and throwing and hyper combos are a lot of fun, and the enemy designs extremely varied. I personally loved all the crazy robots in the Techno Base level, even if I was sick of fighting them at that point.

So, I’ve beaten this once, with Scott. Supposedly, if you complete the game with the remaining characters (Kim, Ramona, Steven) you’ll unlock Nega-Scott as a striker. Don’t know if that’s enough incentive for me to try again, especially considering how long it took me to do this one time. We’ll see…

Games Completed in 2011, #6 – Super Scribblenauts

I once mused if it’s even possible to complete a game like Super Scribblenauts, a game that is an unending as one’s imagination, but I must sadly say that, yes, it is finishable. I mean, it has an end boss and credits and a set number of levels. And I saw all of that jazz so I’m calling this one completed even though it’s going to stay in my travel case for a good while so I can continue to play in its sandbox.

Super Scribblenauts is the follow-up to Scribblenauts, a Nintendo DS game that stood on its premise of “write anything, solve everything.” Players had to collect a starite, a floating or hidden star, in each level by writing in the solution. Sometimes it would be wings to fly up to the treetop or maybe a chainsaw to cut it down. The game hosted a large dictionary and numerous levels, as well as a play-away start screen where players could waste hours away thinking of things to write. Scribblenauts was unfortunately hampered by a wonky physics and a terrible control scheme, causing our dear leader Maxwell to fall to his death often. Everyone was pretty bummed out as it could have truly obtained greatness.

Enter Super Scribblenauts, a sequel that worked extra hard to fix the problems in the initial game. Players can switch between a touchscreen-only control scheme or use the much welcomed d-pad. In addition to all the words from the original entry, new words are added as well as numerous adjectives. That pegasus can now be a happy pregnant pegasus; that sword can now be a large flaming sword; that house can now be an angelic polka-dotted house. And so on. Not every level requires adjectives used, but they do help to spice up the words you’ll continually spawn. And speaking of levels, Super Scribblenauts has about half of the amount in the original (120 instead of 240 or so), but this isn’t a bad thing. These new levels are much deeper and many can still be replayed three times in a row for a bonus challenge.

[AHWOOO SPOILERS AHEAD BLOOP BLOOP BLOOP]

But let’s talk about the last level of Super Scribblenauts: 10-5 (Follow the UFO!). I went into it expecting nothing more than a normal puzzle level that, when completed, would round out the last constellation. Nothing more, nothing less. The level opens up with Maxwell’s doppleganger hopping into a UFO, stealing the last starite, and zipping away to space. We’re told to follow him, so I wrote in a UFO of my own, and off we go! Once in space, the constellation shapes we unlocked earlier from completing levels form on the bottom screen with stars. By touching them, they fly up to the top screen to attack our enemy’s UFO. Do this a few times until the doppleganger crashes. Alas, the planetside crash ends up destroying the starite. What’s a boy to do? Well, I then wrote STARITE, collected it, and BEAT THE GAME. Credits began rolling instantly.

Hmm…yeah. A bit like a bucket of cold water to the face. I literally sat unmoving as the credits rolled by, but maybe that was because the credits are actually enjoyable to watch. Maybe. But yeah, it’s a little out of left field to have a boss fight in a game like this, especially when there was nothing foreshadowing such a thing all along. I mean, there’s no story. Are we supposed to care about this doppleganger? I happen to think he’s pretty cool and would get along with Maxwell just fine in the same fashion that Scott and Nega-Scott can bond like brothers. 

[END OF SPOILERS BWOOOOOOOOP]

Did Super Scribblenauts achieve the greatness the former game missed out on? No, not quite. It just feels like the game we should have gotten from the beginning. Still, a fun time, and one I’m definitely gonna revisit from time to time. I do love creating a friendly purple dragon and riding it into the sunset.

Games Completed in 2011, #5 – Assassin’s Creed: Brotherhood

Developer: Ubisoft Montreal
Publisher: Ubisoft
Platforms: Xbox 360 [reviewed], PlayStation 3, PC
Genres: Stealth, action, historical timefunk, silent stabby stabfest
Modes: Single-player, online multiplayer
Hours clocked: Around 15 to 20 hours

Well, I honestly didn’t expect to complete Assassin’s Creed: Brotherhood as quickly as I did, but basically once you’ve reached DNA Sequence 7, the game pushes forward at a tremendous pace, allowing no pauses or breaks or wild meandering across Roma. Sucks to be Ezio, I guess. Sucks even harder to be Cesare Borgia.

Anyways, Assassin’s Creed: Brotherhood is a direct sequel to Assassin’s Creed II, a game I did not play, and I think I suffered a little bit from missing out on Ezio’s original adventure. Not a ton, mind you, but enough to get me wondering what some of his remarks meant and why he trusted person X or distrusted person Y so vehemently. A string of events take Ezio to Roma (or Rome, as I call it), and it is here that he will begin to build his own guild of assassins to take down the continuing Borgia threat and steal back the Apple of Eden from Cesare Borgia. On the flipside, Desmond and the other Scooby-Doo people are trying to get a password out of Ezio’s memories to find out where he safely hid the Apple. It’s a decent story with some possibly interesting characters, but a lot of folk are dropped and forgotten about after their sole mission. A shame, really, especially when concerning Ezio’s sister.

There’s a lot to do in Assassin’s Creed: Brotherhood. I’ve discussed this before. In fact, there’s so much that I did not get to finish it all before being forcibly pushed forward to complete the game. Thankfully, after the credits roll, you’ll be able to return to virtual Roma to continue burning Borgia towers, collect flags, and open up shops. This is good; this is very good. Now I can play and run around the world without quests getting in the way. That might seem like a weird thing to say, but the worlds Ubisoft constructs for its Assassin’s Creed games are just so wonderfully dense and detailed that it is fun just living in them. Don’t need to do anything special. Heck, that’s why some of my favorite missions were when Ezio had to follow a person around the city without being detected; sitting on benches never felt so great.

Having never played Assassin’s Creed II, I can only compare this new outing to the original. The controls are much smoother, but having Ezio jump in a specific direction is touch-and-go; sometimes he does a cool leap, and sometimes he just leaps to his death. The fighting…has actually been made easier, which is a letdown. Once a killing animation begins, Ezio can basically chain together five to ten more instant kills with the touch of one button. Sure, it looks freakin’ fantastic and shows off the uniqueness of every weapon, but it makes fights a little on the bland side. I failed more missions from being detected than from dying in a fight, especially since you can loot medicine from fallen soldiers’ bodies.

Upgrading Roma is an addicting thing. The minute I see a closed shop, I need to buy it so I can increase my income. If it’s under the shadow of a Borgia tower, down goes the tower. Some shops even have quests, which require you to find a specific number of items from hidden treasures and rewards from assassin contracts. And speaking of contracts, man…having your own brotherhood of assassins is great and crappy. The great comes in from summoning out of nowhere to do your bidding; the crappy refers to the, uh, text-based minigame of sending them off to do contracts to gain XP and level up. It’s a neat idea, but it’s presented uninterestingly in menu form only, and I can guarantee that people stop actually reading contract text before long.

So I have a few flags, shrines, and Borgia towers to unearth yet, as well as Subject 16’s puzzles. After that, I probably won’t head back into Roma, but I definitely will give the Assassin’s Creed: Brotherhood multiplayer much more devotion. Currently, I’m a level 7 and loving it. Have only played the Wanted mode, which is a cat-and-mouse game of hunt and be hunted, but it’s a blast. Unlike anything else I’ve ever played online. Considering I love just walking around and blending in with crowds, it’s perfect for me. That said, I’m not great at it. Haven’t figured out how to do a stun yet, but I was able to assassinate a target from hidden in a hay pile. Will write about that and more multiplayer musings in another post.

All in all, I was surprised by the quality in Assassin’s Creed: Brotherhood, as well as the amount of things to do. It may be a sequel to a sequel, and even just a torso for the multiplayer legs, but it’s still a wholly entertaining experience. Considering I got it for sale at $39.99, I’m pretty satisfied. So, Assassin’s Creed III…where’s Ezio off to next?

Games Completed in 2011, #4 – Dragon Quest IX: Sentinels of the Starry Skies

::deep exhale::

If I had cool technology, a better cell phone, or awesome lighting, I’d take a picture of my Nintendo DS screen that listed all my stats for Dragon Quest IX: Sentinels of the Starry Skies at the time I kicked the end boss to the mortal curb. Alas, I failwhale in that department. You’ll just have to lovingly accept what I give you here as proof that I worked–and am still working–hard to do everything possible from Angel Falls to the Realm of the Almighty:

Time spent playing: 103: 39
Time spent in multiplayer: 01:35
Battle victories: 3,071
Times alchemy performed: 170
Accolades earnt: 43
Quests completed: 41
Grottoes completed: 12
Guests canvassed: 2
Defeated monster list completion: 74%
Warddrobe completion: 37%
Item list completion: 56%
Alchenomicon completion: 33%

Hmm. I know. It’s not as pretty as a screenshot, but it is, as a whole, a wonderful way to sum up my experience with Dragon Quest IX. My fab four, Hadwynnn, Tarla, Kingsley, and Juniper, who I’ve pretty much had since the very beginning of the game, have done a lot; conversely, there is still a lot yet to do. “Beating” the game is a hollow experience. Sure, there’s an end boss, some loose plot resolution, and an ending eeriely close to Legend of Zelda: A Link to the Past‘s, which shows us how all the famous locations are going about their days now that true evil has been vanquished. But it’s only then, after the credits roll on by, that the game really opens up.

New quests unlock, and there’s also the bonus content gained from using the DQVC and such. I think I have over forty quests titled ????? just sitting pretty, waiting for this day to come. More grottoes to clear, more clothes to collect, more fiendish thingies to make, and I’m also contemplating changing my main character’s vocation now that he is capped at 100 in his whip skills. Maybe something that lets him wield a boomerang? Evidently the new story-related quest I’m on now, the first post-game one, will net me my own personal flying train to let me travel around the map kind of like the magical phoenix form from Dragon Quest VIII did. That’s gonna be sweet because I know a few unreachable spots on the map have been teasing me for far too long.

Unfortunately, this quest is a bit of a mindmess to put it politely. Let’s take a looksie at what exactly we’re being asked to do:

Quest #039 – Follow That Fish
Location: Porth Llafan
Request: Summon Lleviathan by wearing a Watermaul Wand, Flowing Dress, and Silver Shield and then defeat him.

Yeah, sounds simple, right? It’s not. Two of the three items require rare ingredients to create. Thankfully, I already acquired a Watermaul Wand earlier on. I was able to use the Krak Pot and make a Flowing Dress. Really hope my male character doesn’t have to equip that to bring about Lleviathan. The problem I’m having now is that I don’t have enough items to make a Silver Shield. My next best option is to buy it new from the upgraded shop in Stornway, but it’s around 30,000 gold. So, my options are as such: 1) grind until I get 30,000 gold or 2) grind until I get enough alchemy items to make it myself. Either way…uh, grinding.

At least this game continues to keep me busy, keep me interested. That said, I’m really not looking forward to battling Lleviathan…again. But yeah, this is going on the “2011 games completed” list because 103 hours is far too many hours to devote to a single piece of media and not feel like you’ve done far and above what was set. I can’t ever imagine re-playing Dragon Quest IX a second time, but the good news is I never will have to…I can just keep on playing it from my very first time, from way back in July 2010!

Games Completed in 2011, #3 – Sonic’s Ultimate Genesis Collection

This collection of just under 50 Sega Genesis games could’ve used a better title. As is, Sonic’s Ultimate Genesis Collection is misleading. I mean…is this a gathering of only Sonic games? Or are these games handpicked by the speedy, blue hedgehog himself? And if that, where is Toe Jam and Earl or Mortal Kombat or Boogerman: A Pick and Flick Adventure? Okay, maybe I don’t really give two cares about that last one…

Regardless, this is a good deal. You get a lot of games for an excellent price ($18 used, I think?) rather than buying a lot of them individually on XBLA for 400 MP a pop. Eek. However, for a lot of these games, no one should waste their money. Going in, I’d heard of a good number, played a few in my childhood over at friends’ houses, and experienced the rest as brand new things in 2010/2011. A lot are just meh. Can’t say it any straighter. Bonanza Bros. is ridiculous and a mess strategically. Sonic 3D Blast should come packaged with Advil. Controlling the helicopter in Super Thunder Blade is broken. I jumped to my death quickly in Space Harrier and never went back to it.

I only had a good time revisiting more familiar titles, such as Streets of Rage, Golden Axe, Sonic II, Beyond Oasis, and Ecco the Dolphin. Tara and I played some of these together, but as is usual with older games, frustration reigns supreme. We’d get more mad than glad during split-screen Sonic the Hedgehog 2 versus adventures. I was most surprised to find myself really enjoying generic platformers like Dynamite Headdy and Kid Chameleon.

Honest disclaimer: I have not beaten every single game in this collection. Not even close on most of them, nor do I really want to. So, the reason I’m considering this one completed for 2011 is based off its Achievements. I’ve unlocked them all. Woo-hoo? Woo. They’re split down the middle between super easy and soul-crushingly difficult. I’ll discuss them greater in another post, devoting way too many words to the Achievement for Dr. Robotnik’s Mean Bean Machine. How I will forever hate that one.

If you’re looking to do some retro gaming and have everything you wanted from the SNES generation on your Wii or Nintendo DS, then this one’s worth a spin.

Games Completed in 2011, #2 – Fallout: New Vegas

Developer: Obsidian Entertainment
Publisher: Bethesda Softworks
Platforms: Xbox 360 [reviewed], PlayStation 3, PC
Genres: RPG, FPS, Western
Modes: Single-player
Hours clocked: Last save slot says around 55 hours

::exhales::

Well…it’s done. The final battle for the Hoover Dam is over, and the Courier, my Courier, made his choices, and then just before the credits rolled a series of end-game screens showed how great or not-so-greatly the Mojave Wasteland was affected by my presence. That idea worked, but its execution fell short; I was really hoping for something bigger, something better in the end. I guess the same could be said of Fallout: New Vegas, which might go down in history as one of the most frustrating games ever.

Set many years after the events in Fallout 3, Fallout: New Vegas opens with a bang. Or a pew. Or however you like your gunshots to sound like. You play as the Courier, a man or woman that ends up getting shot in the head by a mysterious man in a tacky suit because he wanted something you were carrying very badly. Lucky for you, a robot drags you out of your new grave and brings you to the local doctor in Goodsprings where the game truly begins. And that’s the carrot on the stick–revenge. On your journey to find out who shot you and why, you’ll eventually stumble upon a number of factions all striving for control of the Hoover Dam, which is the mega power source keeping New Vegas functioning. That’s all well and good, but the heart of Fallout: New Vegas pumps from its love of sidequests and companions and a thousand other things to do than actually play through the main storyline. I mean, at least in Fallout 3, chasing after someone meant something unequivocably personal–it was freaking Liam Neeson your father!

I actually found myself rather indifferent to tracking down my killer. Sure, he shot me, he stole from me, he left me dirt-deep, but I knew very little of the situation to begin with to even care. Granted, if I had continued after Tacky Suit Man from the get-go then a lot more would’ve been clearer, but for me, waking up alive in Goodsprings was more than enough. I ventured out into the unknown, explored, leveled up, collected stuff, made some friends, made some enemies, and was somewhere around level 17 or so before heading towards the bright lights of the City of Sin.

I never used a companion in Fallout 3, but they’ve been greatly improved for Fallout: New Vegas. A control wheel helps keep them active, healed, and armed. Plus, each companion has a strong personality, as well as their own quest. My two favorites, when they worked, were Boone and ED-E. There’s also a slew of new weapons, outfits, and food items to search for, making it harder to carry everything around. Wish there were more “home” options though as traveling back and forth to the Lucky 38 was a hassle. Perks are only gained every two levels now, which adds actually a lot to the game, forcing you to really think about what ones you pick.

Where there’s Vegas, there’s gambling. Players can enjoy some blackjack, slots, and roulette, as well as Caravan. However, I found I didn’t need a lot of help making caps in the Mojave Wasteland so I never got into this aspect. Or the Survival skill. Or even test the waters with Hardcore mode. Too much to do! That’s the desert motto.

Alas, as we all know, Fallout: New Vegas is not a good game in terms of being a videogame. It is bloated with bugs, glitches, freezes, and wonky design choices. It uses the same engine as Fallout 3, and it shows. Dialogue action screens are still locked in limbo, companions get lost and stuck with the greatest of ease, and for some reason, when wielding a rifle, my character likes to randomly lift his arms. For the final battle, I found myself frantically saving as the game would freeze when going into V.A.T.S. four times out of ten, probably because there was a lot going on what with Centurions getting shot up and ED-E fritzing out. Grrr…

Yet…I loved the time I spent in Fallout: New Vegas. And I can’t wait to do it again, this time as an evil redhead with a deep love of animals and melee weapons. Please suggest names for her in the meantime.

Games Completed in 2011, #1 – Dead Rising 2: Case Zero

Developers: Capcom, Blue Castle Games
Publisher: Capcom
Platform: Xbox 360 exclusive
Genres: Action adventure, zombie slaying, survival horror
Modes: Single-player
Hours clocked: Roughly four to five

A five dollar videogame doesn’t sound like a good thing. I mean, I’m imagining getting something like this or this or even this for such a low price. I did not, in all honesty, expect to get something good, something fun–a game I’d replay three times without blinking an eye. And that’s Dead Rising 2: Case Zero for you, a bite-size Dead Rising 2 experience that does a great job of fleshing (puns intended!) out the gameplay mechanics of its bigger brother, as well as supplying its own unique story, location, and set of characters.

The hero of Dead Rising 2: Case Zero is Chuck Greene, a former motocross champion, and every hero has its loser counterpart, and we’ll call her Katey. That’s his daughter, and she’s sick from a motherly zombie bite, forcing him to scrounge for Zombrex to keep her human and alive long enough until he can figure out a more final solution to his daughter’s problems. The game takes place three years before the events of Dead Rising 2 in a town called Still Creek, which is brimming with the undead. Unfortunately, Chuck and Katey get stranded there, and his mission is to fix a broken motorcycle, keep Katey alive, save the town’s citizens, kill some zombies via inhumane weapons, and get out safe and sound with his daughter. This has to all happen within the time limit of one day, or else the military will arrive and take his daughter away to be, and I’m assuming here, beheaded and burned like the little zombie kids all are.

Bad news for Katey as this time limit took me by surprise, and I was unable to do the needful before the military came to steal her away. This earned me Ending D. What’s really nice is that when you “beat” the game, as I clearly did the first time around, you can replay it with all earned money, stats, combo cards, and Chuck’s PP saved. New game+ is always a good thing. Anyways, this helped greatly with my second playthrough, earning me Ending A. I then romped around Still Creek for a third time to mop up some Achievements, and this third playthrough was unique in that I actually got to experience saving the town’s citizens. Also, all PP is transferable for those moving on to Dead Rising 2.

However, most likely, I won’t be moving on to Dead Rising 2. Or the original Dead Rising. Or even Dead Rising 2: Case West. This “paid demo” experience was more than enough for me, and I had a lot of fun whacking zombies with spiked bats/throwing casino poker chips in their faces, but overall the gameplay would most likely get stale for me. I mean, there’s only so many ways to skin a cat  kill a zombie, and between that and the frustrating time limit/save system, I just don’t think a full zombie release is my cup of tea.

But yeah, for five bucks…or 400 Microsoft Points if you like to speak the language of global corporation domination. It’s worth it. So, instead of buying a sandwich from Quick Chek/WaWa/wherever today, I heartedly recommend downloading Dead Rising 2: Case Zero, and that’s saying a lot because I absolutely love sandwichs.