Monthly Archives: January 2019

LEGO The Incredibles needs to be a bit more flexible

Hey, remember when I played The Incredibles on PlayStation 2 and mostly hated everything it had to offer? Well, the good news is that LEGO The Incredibles is forty-five times better than that hunk of junk…though it still has its own issues to deal with. That said, it is one of the better LEGO games of recent memory, and I’m looking to hit 100% completion on it real soon, which is a lot more than I can say about LEGO City Undercover.

LEGO The Incredibles is a fairly fun-filled adventure that puts you in control of your favorite characters from the franchise, along with a bunch of familiar faces from other Pixar films, such as Sulley from Monsters, Inc. or Merida from Brave. You’ll have to team up as the superhero Parr family to conquer crime and relive in LEGO form the unforgettable scenes from The Incredibles and The Incredibles 2 movies. Strangely, the game starts with levels from the second movie first, but I guess that’s because this game was tied with the theater release of The Incredibles 2. I greatly enjoyed the sequel, but my heart will always call home that first flick…so it was a bit of a bummer to have to go through the game backwards.

It follows the standard format of most modern LEGO games now, which means there are long-as-heck story-related levels to complete, each with their own collectibles to find, along with a large hub world to run around in and complete other smaller tasks, such as time trial races or defusing bombs. A part of me feels like the hub world is quite small when compared to things like Middle-earth from LEGO The Lord of the Rings or even the multiple islands in LEGO Jurassic World, but maybe that’s because you can zip around it rather swiftly if you use any character that can fly. You can purchase a number of vehicles too, but again–why drive when you can zip through the skies, with or without a cape (no capes!)?

Something I did enjoy greatly in LEGO The Incredibles is getting to play as all the different superheroes, not just the Parr family, most of which are long dead by the time things get going in the first film. For instance, the game mixes things up so you can have a partner on Nomanisan Island, and your go-to-pal is none other than Gazerbeam. Sure, sure, he’s definitely dead in the movie due to taking part in Syndrome’s droid’s battle education, but at least now you can put a voice to the character and see how his powers work. Others to definitely try out include Dynaguy, Apogee, and Firebreak, who I used the most to fly around New Urbem. There’s a wealth of lore to dig through, and I got excited every single time I unlocked a superhero from the past; that said, Voyd is kinda cool too.

One of the elements of LEGO The Incredibles that gets truly repetitive is clearing out crime waves in each district. Basically, to rid the city of crime, you have to complete teeny side missions out in the hub world, such as “put out 10 fires” or “defeat three gangs of X’s goons,” and then beat up whatever iconic supervillain is behind it all. Once you do that, that district reveals all its collectibles on the map, gives you a Pixar Incredibuild to do, which just consists of a lot of button mashing, along with a red brick. The only beam of bright light among all this is that it is presented as a breaking news report, and the TV anchor uses every pun in the book to get the job done. I love puns.

LEGO The Incredibles is a good amount of fun, but some of that fun is watered down by really long loading screens, story levels that never seem to end, and repetitive elements, like crime waves, mindless combat, or doing Incredibuilds solo and having to mash the build button for four separate characters. Ugh. Still, I’m having fun with all the various superheroes (Old Lady is fantastic, too) and a few of the Pixar characters, though now I just want a LEGO Toy Story. That might actually be a thing that could happen with the forthcoming film on its way, and they already have a Woody model, along with three other films to build off of and–sorry, sorry, you caught me monologuing!

2019 Game Review Haiku, #3 – Nonsense at Nightfall

Take your sleeping pill
Become cat, mouse, cheese, pizza
Think it was a dream

And we’re back with these little haikus  of mine. Go on, gobble ’em up. However, if you want to read more of my in-depth thoughts about these games that I’m beating, just search for them by name on Grinding Down. As always, enjoy my videogamey take on Japanese poetry, even if they aren’t instant classics, such as the works of Matsuo Basho, Yosa Buson, or Kobayashi Issa. Hey, not everyone gets to be that great.

Paul’s Preeminent PlayStation Plus Purge – Q*Bert Rebooted

This will be a mighty big shock to some of you, but I have never played the original Q*Bert. Well, now I have, but you know what I mean. When I’d go to arcades at my local shopping mall, which is now mostly barren of any signs of life, I’d focus more on things like The Simpsons, X-MEN, and Mortal Kombat II, and even then, games like Pac-Man and Centipede seemed too retro for my blossoming tastes. Shame on me. I mean, Q*Bert isn’t some holy grail, but it does feel like a solid piece of gaming history, one that everyone should at least experience once.

Q*Bert Rebooted is a package of two games. It contains a port of the classic arcade game alongside a new playing mode that uses hexagonal shapes, increasing the number of possible movement directions to six. Woah, boy. Additionally, the rebooted mode features new enemy types, including a boxing glove that punches Q*Bert off the levels and a treasure chest that tries to avoid him as if he hasn’t showered for days. The game has five different stage designs spread across 40 levels, which contain three rounds and a bonus round for collecting gems; you have five lives to complete all four parts. Those gems can be spent to unlock different skins for the Q*Bert character, and completing levels multiple times while reaching specific time and score goals awards you with stars that enable access to more levels.

As with all early arcade games, the core concept is fairly simple. Q*Bert begins each level atop a pyramid of cube platforms from an isometric perspective. By hopping up and down and across, he changes the color of every square he touches. Your main goal is to color in all the squares; once you do, you’re off to the next stage. However, getting in the way of this goal is a variety of enemies, such as red balls that drop from the top of screen, along with a pink snake who chases after our leading orange blob. There are also non-lethal enemies that will go over squares Q*Bert has already touched, returning them to their former color. Also, you can fall off the side, losing a life, which leads me to…

I hated the controls in Q*Bert Rebooted. I would start with using the analog stick on my PlayStation 3 controller, but then occasionally switch to the directional pad. Both often resulted in me jumping off the side of a hexagon, which was never my intention. Sometimes I wanted to go left, but it would make me go left-up. I never felt super confident moving around the board. Also, the sound Q*Bert makes when plummeting to his death is beyond upsetting. Try7ing to jump on the floating discs to the side, which bring you back to the very top of the level, became a giant risk every single time.

Still, I am glad I finally got to play both the original version of Q*Bert and the rebooted one. The music is super catchy, and unlocking skins is always fun, especially when you can play with fun versions like Q*Zard and Q*1000. That said, with many arcade games, it’s not gonna stick around with me for too long. See ya down the hexagonal road, Q*Bert.

Oh look, another reoccurring feature for Grinding Down. At least this one has both a purpose and an end goal–to rid myself of my digital collection of PlayStation Plus “freebies” as I look to discontinue the service soon. I got my PlayStation 3 back in January 2013 and have since been downloading just about every game offered up to me monthly thanks to the service’s subscription, but let’s be honest. Many of these games aren’t great, and the PlayStation 3 is long past its time in the limelight for stronger choices. So I’m gonna play ’em, uninstall ’em. Join me on this grand endeavor.

2019 Game Review Haiku, #2 – 10 Gnomes in Paris

Search around Paris
For the ten tiniest gnomes
They are well-hidden

And we’re back with these little haikus  of mine. Go on, gobble ’em up. However, if you want to read more of my in-depth thoughts about these games that I’m beating, just search for them by name on Grinding Down. As always, enjoy my videogamey take on Japanese poetry, even if they aren’t instant classics, such as the works of Matsuo Basho, Yosa Buson, or Kobayashi Issa. Hey, not everyone gets to be that great.

2019 Game Review Haiku, #1 – LEGO Incredibles

Mash all the buttons
Sit through longest loading screens
We’re incredible

And we’re back with these little haikus  of mine. Go on, gobble ’em up. However, if you want to read more of my in-depth thoughts about these games that I’m beating, just search for them by name on Grinding Down. As always, enjoy my videogamey take on Japanese poetry, even if they aren’t instant classics, such as the works of Matsuo Basho, Yosa Buson, or Kobayashi Issa. Hey, not everyone gets to be that great.