Daily Archives: January 13, 2019

You can totally play or not play Idle Champions of the Forgotten Realms

There was a time when I was trying to document all the games that didn’t actually run on my then-laptop, which, to me, was an amusing topic. I liked the honesty behind it. Since then, I’ve gotten a better laptop though it still can’t run everything. No, really, I mean that. The game Everything stutters, and ABZÛ feels like you are swimming through the thickest JELL-O pool ever, even on the lowest of low settings.

Well, Idle Champions of the Forgotten Realms was one game I tried to play, but couldn’t get it to run properly; I’ve since then tried it out on Steam on my new laptop and enjoyed it moderately, as I do with most idle clicking games, save for Harvest Seasons, which I can’t stop “playing” in the background while doing other work, but the game is getting a second chance at life with me by now being playable on the Xbox One. And still remaining free as a bird. Or rather a crow, which I can shoot down by hitting RT+X and earning a bit more gold.

Idle Champions of the Forgotten Realms is an official free-to-play Dungeons & Dragons-based strategy game from Codename Entertainment…though those are the developer’s words, and I have a hard time calling anything I’m doing in this truly strategic. Basically, you assemble a party of adventure-thirsty champions–all varying in race, gender, and style–and master the art of Formation Strategy as you take down wave after wave of enemies. Depending on who is next to who in your party, different buffs are available. For instance, if the elf lady is behind the dwarf dude, the dwarf dude–sorry, I can’t remember any of their names–might do 25% more damage…or something like that. As you battle, you’ll collect gold, which you can spend to upgrade your heroes, collect unique gear, and unlock new champions.

Naturally, since this is a free-to-play game, it is supplemented by in-game purchases up the wazoo. Chests containing special equipment and gold can be purchased to help the adventurers progress further faster. However, good things come to those who wait, or, in this case, simply don’t play. Your champions will continue grinding down enemies to a pulp even when the game isn’t open, so when you return to it you are showered in a large amount of gold, plenty of enough to then upgrade your heroes and take on that previously hard-to-beat boss. This kind of thing always reminds me of Fable II and the money you’d earn while not playing from investing in real estate across the fantasy land.

I do actually enjoy the amount of attention Codename Entertainment put into the campaign stories, with them often leading to side variants to try later on. That said, there’s a ton of stuff around the edges of Idle Champions of the Forgotten Realms that make my head spin, and I just can’t be bothered to figure out what any of it means. There’s snowflakes to spend, there’s event currency, familiars, farming techniques, idle trials, and so on. Ugh. Like Clicker Heroes, there’s depth to dive into, if you want, but it’s all a little too much for me these days. For me, I like playing the game a little, but really like returning to it after not touching it for days, upgrading my champions, making a wee bit more progress, and then rinsing and repeating with the ignore it for days part. Also, mashing the B button gets tiring super fast.

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