I’ve tried playing through Unmechanical twice now, once on the PC and the second time on my PlayStation 3 with the Unmechanical: Extended edition. I feel like I got as far as I did in both games, which was not very far along if I’m being honest, stopping around the same point, somewhere deep in the mines section. I really wanted to like this puzzle-topia starring an ultra cute robot, but the puzzles eventually became too much for my tiny brain to figure out. Some are logical, and some are physics-based, but if all I’m doing is looking up solution after solution online, I don’t see the point of playing a game at all.
Unmechanical: Extended is a somewhat enhanced version of the original game, with an additional episode included to complete. This is first and foremost a puzzle adventure that combines tricky puzzle solving, exploration, and an engrossing if depressing atmosphere set amid tubes and machinery and underground tunnels. Taking place in a world of flesh, rock, and steel, your robot’s journey to freedom requires you to solve a great variety of puzzling challenges. Alas, my robot friend will never be free, and for that I am deeply sorry.
The controls aren’t too complicated. There are only three real options when you are controlling your robot buddy: moving it with the joystick, pushing a button to get a basic hint, and every other button on your controller activates your tractor beam; however, you have to hold down the button to keep your tractor beam engaged, and the beam can help move objects or activate levers. Some puzzles are self-contained in solitary rooms, while others are spread out across multiple areas, requiring you to travel back and forth, which can be quite frustrating and confusing, depending on the state of your memory.
Unmechanical: Extended is actually more than frustrating. Talawa Games clearly knows how to craft intricate puzzles, but the reliance on backtracking is a big ol’ bummer. The game’s world could have been a little more fleshed out, and the environments and additional robot critters all look rather bland or same-y. I don’t think I could really tell you what the actual plot is other than…escaping something, and maybe the additional content explores this further. It also sounds like there’s little to no replay value here, not that I’ll ever know. Lastly, the hint system. This should theoretically help players move forward, but the hints appear as thought bubbles or sometimes just a question mark, which feels too obtuse more than helpful.
Maybe one day I’ll give this another go, though I suspect I’ll get about halfway in and then give up because I just don’t have the energy to watch YouTube walkthroughs for the more complicated and involved puzzles. Sorry, Unmechanical: Extended, I just don’t have the energy.
Oh look, another reoccurring feature for Grinding Down. At least this one has both a purpose and an end goal–to rid myself of my digital collection of PlayStation Plus “freebies” as I look to discontinue the service soon. I got my PlayStation 3 back in January 2013 and have since been downloading just about every game offered up to me monthly thanks to the service’s subscription, but let’s be honest. Many of these games aren’t great, and the PlayStation 3 is long past its time in the limelight for stronger choices. So I’m gonna play ’em, uninstall ’em. Join me on this grand endeavor.
Pingback: Paul’s Preeminent PlayStation Plus Purge – Vessel | Grinding Down