I never played Sparkle 1, if it was even called that, but I can’t imagine it being too different from Sparkle 2, today’s game du jour for being on the chopping board. I feel like I’m making a good dent on this sojourn of mine to rid myself of all these PlayStation Plus titles, but there are still so many left on my PlayStation 3 to go through. Woe is me, I know. How I must suffer at the hands of all these freebies of varying quality.
Anyways, Sparkle 2 is a marble shooter action puzzle game–woah, that’s way too many adjectives–that tasks you with eliminating snake-like lines of colored balls by matching three of them to make them vanish. Yup, it’s a match three, but the twist of the lines moving along a path helps keep the experience somewhat fresh. I say somewhat because, well, there’s only so much that can be done with a match three style game. I dip into these every now and then, such as with Tumblestone, Frozen Free Fall: Snowball Fight, and Adventure Pop, but never hang around for too long. Actually, the only one I truly continue to check in on these days is Gems of War, and that’s probably more because it reminds me so much of Puzzle Quest, where I really got hooked.
Evidently, Sparkle 2 comes with a story, a reason to match all these differently colored marbles. See, a long time ago, five enchanted keys were created. The keys were scattered around mysterious lands and still remain undiscovered. Many have come to find them, but alas, so far, all have failed. Now is your chance to shine and find these keys and unlock their secrets. It’s either that or join the endless ranks of souls forever trapped within this fantasy land. It’s honestly not much to go off of, but it is at least something, a thin carrot on a stick to chase after. That said, after finding two keys, I still don’t really follow the plot one bit.
I played Sparkle 2 for at least four hours, finishing about thirty or so levels and finding two of the five missing keys. How do I know I put that much time into it? Well, one, there’s an in-game timer, and two, you get a Trophy for playing that long. Go me. The game’s controls are thankfully tight, which they need to be if you are going to try and shoot marbles as quickly as possible at moving targets. There’s no guide though, so you have to do your best to line things up, and some power-ups help more than others. I really liked the one that turned into a bunch of fireflies to clear out multiple balls at once.
Well, I’ll fire one more colored ball, this time at Sparkle 2 itself, eliminating it from my PlayStation 3 and making room for whatever PS Plus game is next to cross my path.
Oh look, another reoccurring feature for Grinding Down. At least this one has both a purpose and an end goal–to rid myself of my digital collection of PlayStation Plus “freebies” as I look to discontinue the service soon. I got my PlayStation 3 back in January 2013 and have since been downloading just about every game offered up to me monthly thanks to the service’s subscription, but let’s be honest. Many of these games aren’t great, and the PlayStation 3 is long past its time in the limelight for stronger choices. So I’m gonna play ’em, uninstall ’em. Join me on this grand endeavor.
I wonder if this was an inspiration for Zuma or the other way around…
Alas, I know not! Does Zuma do the snake-like line thing too? This was my first time playing a game like this.
It looks exactly the same gameplay-wise… Gonna need to check its release date 😛
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