Conceivably rising to Risen’s challenge of becoming the ultimate legend

I’ve always been intrigued by the Risen games, knowing they were probably something I’d never touch, mostly because big, open-world RPGs on the PC were just always that–on the PC. I mean, I’ve had a personal computer of some sort since my college days, then playing things like Elder Scrolls III: Morrowind, The Sims, and Age of Empires, but mostly sticking to consoles for my gaming time and leaving the computer for activities like reading, writing, blogging, adulting, and using Photoshop Elements 3.0 to make killer journal comics. I think the closest I got to playing something Risen-like was trying out the demo for Divinity II: The Dragon Knight Saga way back when.

Anyways, at some point, from one of those numerous too-good-to-ignore bundles, because I know I did not purposefully seek out these two titles on my own, I got Risen and Risen 2: Dark Waters. It might have been a Deep Silver-themed bundle a couple years ago. Regardless, I have them, and I see them all the time in my Steam library as I scroll past them to play literally anything else, and I finally felt bad enough to give one of ’em a try, specifically the first entry in the series, which now has a total of three games not counting the potential tie-in ELEX. Unfortunately, first impressions are key, and the original game in the series about rising up as a nobody does not make a strong one…even if I do feel compelled to keep playing a bit more, to see where it ultimately goes. Or could go.

Risen‘s plot starts out somewhat generic. See, the gods have forsaken humanity, and from that titans have begun wrecking the world with all their might and rage; unfortunately, the ship you are currently sailing on is destroyed while at sea, sunk, torn to bits. Miraculously, you do not drown during this crazy storm, waking up on the island of Faranga. Alas, you are now stranded, penniless, and unarmed. Strangely, you are not alone, as Sara is another survivor looking to journey beside you. Her attire consists of a handkerchief around her neck, a bra, and a skirt; she’s all midriff in your face, like something out of the early 2000s. Anyways, you quickly begin to explore the area, meet locals, and fight off fantasy-esque monsters like giant vultures with…a stick.

After helping Sara find a safe and temporary house, the player moves deeper into the island and meets a resident named Jan who talks about the ruins and temples that have recently risen from the underground, bringing along strange monsters and animals. Still, these temples are also rumored to house mystical treasures. Because of this, humans from other lands have come in and started an inquisition, as well as instituting martial law, forbidding Faranga locals from moving out of the main town. Anybody caught outside is turned over to the monastery and recruited to the order. Alas, I wasn’t paying attention closely to this cutscene–had Netflix up on the television, duh–and so after it was over I walked a foot or two in the wrong direction, resulting in my character being taken. Either way, my character is now inside this monastery, doing miscellaneous tasks like sweeping up dirt and solving a murder mystery. Also, I can’t seem to leave.

At some point, I’ll need to decide if I’m with the bandits or inquisitors, though that is probably dependent on getting out of the monastery, and I suspect to do that means I’m becoming BFFs with the robe-wearing, bō-wielding inquisitors. Well, prior to getting kidnapped, I did get to experience some combat which…is underwhelming. Battles are not complicated, and enemies will move around and try to flank you, which makes groups especially dangerous, but I generally only fought one ugly-as-heck vulture at a time. I’m playing on a laptop with no mouse, and the mouse wheel is evidently what brings out your weapon, so to get that to happen I need press both buttons beneath the trackpad together, right in the middle…let’s just say that I hope there’s never a moment when I need to do this action super fast because oh boy. I also expect magic spells to show up eventually, but for now, all I’ve done is hit big birds and bugs with sticks and it is not all that thrilling.

Risen is almost ten years old, releasing back at the end of 2009. By today’s standards, it’s not the prettiest thing to crawl out of the swamp, but I’m not one to get hung up on graphics so long as there’s something to be enjoyed here. Remember, I’m the guy that recently played some Sonic Blast. Alas, I don’t know if there is anything fun here, but again, something about these games has me curious to see more. I need to at least get out of the monastery and give the game’s combat another look before deciding whether to see more of Faranga island or begin the long swim away towards Risen 2: Dark Waters.

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