It’s 2018, and I’ve never played Space Invaders, and I probably never will. That time has passed. Though clearly I’m aware of it and its influence on the gaming industry; I mean, you can’t walk down the Ocean City boardwalk and pass a T-shirt store without seeing those iconic pixelated aliens on some piece of unlicensed merchandise. Space Invaders was one of the earliest shooting games, releasing in arcades in 1978, with the goal being to defeat waves of aliens with a laser cannon and earn as many points as possible. It sounds simple to our ears today, but Tomohiro Nishikado, the game’s developer, had to design custom hardware and development tools to make the thing.
But I’m not here to actually talk about Space Invaders specifically, but rather a tribute from Puppy Games called Titan Attacks!, and yes, the game’s title ends in an exclamation mark, which will probably drive my editing eyes nuts, but that’s life. In this arcade shoot-em-up, you play as the last surviving tank commander on Earth and must single-handedly turn back an invading evil alien army called the Titans. If you can drive them back across the solar system, you might be able to defeat them on their homeworld, saving yours from total annihilation.
Titan Attacks! retains the same easy-to-learn and score-based gameplay of classic arcade shoot-em-ups, but does bring in some new features and strategies, along with stylish neo-retro visuals and a pulse-bursting, head-bobbin’ soundtrack that is ultimately the thing I came away from liking the most. Earning bounty money allows to you upgrade your tank-ship-thing with extra cannons, better shields, and special single-use powerups. While zipping left and right on the ground and firing up into lines of incoming aliens, you’ll also need to destroy falling wrecks, dodge hurtling asteroids, and capture escaping aliens. It starts out slow enough that you can keep track of everything, but the chaos ramps up the further you progress. Thankfully, you can take a hit or two and keep moving, though you’ll lose your multiplier bonus. No biggie.
I played Titan Attacks! for an hour or two, but didn’t get too far down the planetary path–there’s something like 100 levels/waves–before both taking too much damage and losing interest. That’s fine. I had fun for a bit, but this style of game is never going to hook me (as you’ll see in an upcoming post on Ultratron, also published by Puppy Games). Chasing high scores through repetition does not get me salivating one bit. Now, maybe if I could dress my tank up in different outfits and craft powerful weapons from various materials and check off quests one by one in some sort of log book, I might more interested in seeing this to the end, but alas, nope. Not for me.
Oh look, another reoccurring feature for Grinding Down. At least this one has both a purpose and an end goal–to rid myself of my digital collection of PlayStation Plus “freebies” as I look to discontinue the service soon. I got my PlayStation 3 back in January 2013 and have since been downloading just about every game offered up to me monthly thanks to the service’s subscription, but let’s be honest. Many of these games aren’t great, and the PlayStation 3 is long past its time in the limelight for stronger choices. So I’m gonna play ’em, uninstall ’em. Join me on this grand endeavor.
Pingback: Paul’s Preeminent PlayStation Plus Purge – Ultratron | Grinding Down