Monthly Archives: December 2017

2017 Game Review Haiku, #130 – The Legend of Zelda: Breath of the Wild

Traverse through Hyrule
Destroy Ganon at own pace
Pleasing sound effects

I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint pictures in the mind better than any half a dozen descriptive paragraphs I could ever write. Trust me, I’ve tried. Brevity is the place to be. At this point, I’ve done over 200 of these things and have no plans of slowing down. So get ready for another year of haikus. Doumo arigatou gozaimasu.

2017 Game Review Haiku, #129 – Night in the Woods

Small-town mystery
Drop-out Mae must find herself
Poems, ghosts, crimes, god

I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint pictures in the mind better than any half a dozen descriptive paragraphs I could ever write. Trust me, I’ve tried. Brevity is the place to be. At this point, I’ve done over 200 of these things and have no plans of slowing down. So get ready for another year of haikus. Doumo arigatou gozaimasu.

Grinding Down’s Top 10 Games of 2017

For the last several years, I’ve named my top five favorite games at the end of each year. Look, I know you don’t believe me, because how absurd of a claim that is, which is why I brought receipts:

However, 2017 has been crazy good in terms of games–I mean, I ended up completing a whopping 125+ of them as of this post though not all released this calendar year–and there’s far too many to talk about to fill my standard top five format, so I’m expanding this yearly endeavor to ten. I know, how very controversial. But this means more words for your eyeballs to eat, so I think we’re all winners here.

Let’s start with a couple games that didn’t quite make the list. Namely, Marvel Heroes Omega and Fallout Shelter.

For the former, well…I enjoyed my time with the free-to-play, loot-driven action RPG from Gazillion Entertainment, playing as Squirrel Girl and watching the framerate tank when enough other players entered the fold and starting using their special abilities all at once. The problem? Other than Squirrel Girl not featuring enough into the main campaign, the game was quickly abandoned on consoles, shutting down unceremoniously around Thanksgiving. This was only a few months after releasing on consoles, so big boo to that. I’m glad I never dumped any real money into it, but also bummed that the game is just gone, never to be played ever again. Thank goodness I have copies of X-Men Legends and Marvel Ultimate Alliance still to try down the road.

As for Fallout Shelter, a game that dropped in June 2015 during E3 for everyone with cool phones (not me), but only made it onto Xbox One this year…well, I’ve sunk a lot of hours into it. Currently, something like a bajillion (rough estimate). Anyways, it’s my go-to for killing ten minutes or so every day, with Bethesda continuing to support it with holiday-themed quests and rewards since launching on consoles. I only have a few more Achievements to pop, and I suspect I’ll probably be playing it a whole bunch more into 2018, eventually running out of room in Vault 713.

Also, I’ll quickly touch on this, but yes, I did play some PlayerUnknown’s Battlegrounds this year, even getting a chicken dinner on my fourth game, but since it is still in early access/game preview mode for the Xbox One, my home of choice, I don’t consider it in the running for this year’s top 10 list. It is good fun, both solo and in squad format, but has a long way to go in terms of performance and stability and not constantly kicking me out to the dashboard for seemingly no reason, which is beyond frustrating when you are, at the time, driving a vehicle quickly out of the blue circle.

Right. Well, with that said, let’s see what my ten favorite games of 2017 were…

10. Dragon Quest VIII: Journey of the Cursed King

Honestly, I’ve not put a ton of time into Dragon Quest VIII: Journey of the Cursed King. Actually, that’s a complete lie; on the PlayStation 2, this was the game that bridged the gap of me moving out of my parents’ house post graduating college and getting my first studio apartment, wherein I didn’t have cable or Internet installed for a couple months, relying on my PlayStation 2 and books to keep me entertained at night and on the weekends, and I put about 80-ish into that version, without ever actually completing it. Hmm.

In 2017, Square Enix remade it for the Nintendo 3DS, with some controversial changes, such as to the UI and orchestral score, but also added some fun, smart additions, like new monsters, seeing enemies in the field, and updates to the plot. Also, there are two new playable characters, Red and Morrie, though
I don’t know how far into the adventure they show up. Personally, I’m kind of saving this game for a lull when I can slip back into something familiar and chip away at it. I also really like the inclusion of the photography challenge side quest.

9. Cayne

Cayne is a killer point-and-click adventure game. By that I mean a lot of characters get killed in it. This free, somewhat standalone isometric horror game from The Brotherhood is set in the Stasis universe and puts you into the waddling body of Hadley, who is nine months pregnant. She wakes up in a strange facility where something is desperately trying to steal her child, and it’s up to you to both learn more and escape. I really liked the tone of this, as well as some of the non-traditional changes to the genre’s mechanics, like not having you click “look” on items to get a description of them. The world-building is dark and deep and reminded me of something that lurked in the back of Harlan Ellison’s mind for too long. At some point, I’ll need to check out Stasis, but I’m emotionally not ready yet.

8. LEGO Worlds

I struggled with some of the UI and button commands in LEGO Worlds and will never, ever try to build anything LEGO brick by LEGO brick because that road only leads to madness and mental destruction, but otherwise it was a lot of fun to run around in and have some silly adventures. There’s less structure than your typical LEGO videogame, which is odd at first. However, the randomized worlds are goofy yet always interesting, especially the candy-themed one, and once you realize there is more beneath the surface, exploration in the deep dark becomes an entirely new mechanic to figure out. It’s not a perfect take on Minecraft, and that’s fine–these worlds belong to LEGO.

7. Samorost 3

The Samorost series has always been a game of sights and sounds. You piece together a narrative by what you see and hear, and Samorost 3 continues this trend, with our little gnome friend out exploring a bunch of different planets. Also, there’s no text to read whatsoever, not even in the menus. To be perfectly honest, I’m not done with Samorost 3, only putting a couple hours into it so far, but I’m purposefully moving through it slowly, absorbing and digesting every single scene and flower/bug you can click on. I love how much moss there is, and the puzzles are a delight to figure out, even the ones you do to reveal a hint require you to put on your thinkin’ cap. I do hope there’s a Samorost 4 (and 5 and 6 and 7) down the road, and I hope to finish this strange and beautiful journey up before any of them come out, but I’m not going to rush through it.

6. Prey

I’m not very good at Prey, but that’s okay. The game clearly wears its immersive sim inspiration proudly on its sleeves with numerous ways to approach objectives and a creepy sci-fi retro future that without any doubt has some moral implications. I’m close to the end of Prey, but I don’t know if I can make it through based on how I created my character and spent my skill points. I love the world in Prey, despite how terrifyingly fecked up it is, and I’m looking forward to re-playing the game on the easiest of difficulties so I can just focus on reading emails, books, letters, and listening to audio diaries aboard Talos 1 so I can know exactly how everyone on this doomed space station lived. Also, don’t bother trying to kill the Nightmare creature, because you are wasting ammo as it just keeps coming back.

5. Night in the Woods

I recently tried to describe Night in the Woods to Mel after buying it a second time, now on Xbox One, since I lost all my progress for the PC when my ASUS laptop bought the farm, and I think I said something like this: you are a cat named Mae and you walk around this town and talk to people and Selmers does poetry and your mom is funny and you can look at constellations and the writing is really great, like super funny and also dark as heck. All of that is true, but Night in the Woods is also so much more. It’s the story of loner and college-dropout Mae returning home in Possum Springs to find that life has gone on without her. Now she needs to figure out her place, among her family and friends, while also dealing with a mystery involving a severed arm and stolen teenager. I’m obsessive with seeing every inch of content, exploring every nook and talking to all who will talk to me, exhausting dialogue trees fully, though I mostly stuck with hanging out with Bae at night (sorry, Gregg). Lastly, the soundtrack is phenomenal.

4. Ever Oasis

Ever Oasis does not do anything too surprising, but that’s not what I was looking for in a handheld action RPG about building up a magical oasis and managing a bunch of stores. The combat was basically this: dodge to the side, attack with all you had, rinse and repeat. At times, it got mashy and boring, and I didn’t put too much attention into upgrading weapons and gears because it didn’t seem to matter all that much (spoiler: I was right). The part I enjoyed the most was getting new people to join your oasis and open up shop and then taking on specific quests to upgrade those shops so you can make more income. There’s a good loop here, one that I ate up every day for a couple months during my lunch break, and I thought I was going to stick with it more for post-credits content, but that didn’t happen due to the number one item on this list. Still, a fun time.

3. The Legend of Zelda: Breath of the Wild

I missed out on many of the big Legend of Zelda games post-A Link to the Past. Shocking, I know. Well, I never had a Nintendo 64 or GameCube or even a Wii. Yes, that means I never played Ocarina of Time, Majora’s Mask, The Wind Waker, Twilight Princess, and Skyward Sword. Phew. So, honestly, dropping into Breath of the Wild was pure delight. The game presents a sprawling, open land to explore pretty much however you want once you gain access to a few powers and your hang-glider. You can take on the Divine Beasts one by one or go directly for the jugular and defeat Ganon from the very start. I did the former, only taking on end-game Ganon the other night after many hours and shrines and gaining access to the Master Sword, failing to defeat his first form. I think I need to upgrade my health a bit more and cook better food first.

Regardless of that, I’ve had a fantastic time running around with Link sans horse, taking on side quests, finding Korok seeds, breathing in the cold, mountain air, and seeing whatever is just around the corner or over that hill. Because there’s always something. There’s a richness here that I’ve never seen before, and the fact that many of the puzzles can be solved in numerous ways gets me all tingly inside. The game rewards the player greatly for poking around, and I like to poke. That said, I hate engaging in combat unless safely from a distance using a strong bow and bomb arrow, and I will never, ever be a fan of weapons breaking–you hear that, Dark Cloud–but that’s just a part of this world one needs to deal with in order to survive.

2. Slime Rancher

I truly hope that 2018 doesn’t result in us building an economy from the ground up based on farming plorts–also known as slime poop–from a number of different slime beings. Because if that’s the case, I’m in serious trouble. I got lost in Slime Rancher, constantly feeling the pull to play for five more minutes, to feed a few more slimes and sell a handful more of plorts so I could buy the next upgrade for my farm. Every upgrade lets you explore further and last a little longer out in the wild, and exploring is a big part of the fun here, with excitement coming from discovering new slimes and thinking about how you can harvest their plorts for your benefit. Since launching on Xbox One as a Games with Gold freebie, the developer Monomi Park has been updating the game a whole bunch, adding new features and areas to scour, and I continue to dip back into it to make sure all my slimes are getting on well with each other and buy new colors for my base and plort-vacuum.

Last year, Stardew Valley, a farming game, took my number two spot, and this year it is Slime Rancher. I have to wonder if this trend will continue in 2018, with my eyes locked in curiosity on things like Mineko’s Night Market, Staxel, and Ooblets.

1. Miitopia

Look, I’m just as surprised as you are. I honestly thought, based on the game’s somewhat hands-off combat system, that I was going to hate Miitopia, but just the opposite happened. I fell for it hard, unable to not spend any free ten or fifteen minutes doing a quest or grinding forward to have my party grow in strength or eat some more food or become closer to one another. This continued long after I beat the story, wherein the game sort of split into two entities, and now, 60 hours in, I’m still banging my head against the two extra islands of Galados Isle and New Lumos, the daily quests from visitors at the Travelers’ Hub, and the Tower of Dread, which is the game’s spin of a boss rush mode. Evidently, after beating the Tower of Dread, you get a new class, and the completionist in me must see all the armor and weapon options for it, so my final hours with Miitopia are not immediately around the corner.

I spoke about loop earlier with Ever Oasis, and Miitopia is a strong contender for best “pick and up play for five minutes” type of gameplay. Ultimately, no matter what you do in that five minutes, you are moving forward or making your team stronger. The fact that you can hold down a button and fast-forward the action really speeds up the grinding, which I found enjoyable and allowed me to get creative with my team and action choices when the fights become too easy, helps a lot. Some sessions saw me doing nothing but playing around with the minigame tickets system, taking advantage of the roulette wheel to get better gear or sell it for gold or obtain rare food for just spinning a wheel.

The story is straightforward and nothing to go ga-ga over. No argument here on that. What makes it special and more engaging is the cast of characters, who you hand-pick. Either from your pre-made Miis or from ones that Nintendo suggests. I even looked up a few online and scanned QR codes. Who knew Morgan Freeman (as a cleric) and Arnold Schwarzenegger (as a warrior) were such best buds? Same goes for Snoop Dogg (as a vampire) and my sister Bitsy (a pop star). My girlfriend Melanie (as a chef) was a key fighter, using her frying pan to whack enemies to death or turn them into food, and the quirks on each party member created jealousy and random moments in battle, like someone feeling empathy towards an enemy and letting them go. If I was to play Miitopia again from the start–and I won’t–selecting an entirely different team of Miis and classes would absolutely make it feel like a different game despite the paths being the same.

Also, next to Night in the Woods and certain sound effects from The Legend of Zelda: Breath of the Wild, Miitopia‘s music is some of my favorite from 2017. The title screen song changes depending on where you save your game, and each area has its own twist to the main theme. There are dozens of great little jingles, from when two Miis grow closer to leveling up to obtaining and equipping a new weapon. If you don’t believe me and want to hear ’em for yourself, here’s a couple of tracks that exemplify how eccentric yet adorable Miitopia is to listen to:

2017: what a year (for games).

The Top 10 Videogames I Didn’t Get to Play in 2017

Happy holidays, dear readers! Gather round, gather round, for I have a tall tale to tell…

As always, I’m back to wax and wane about the games I did not get to play this year because I’m only one person with two hands and so much time on them to play these wonderfully entertaining things. My bad, but also–whatever. There’s always next year, and the year after that. To refresh everyone’s memories, because I’ve been doing this Grinding Down feature for a few years now, here’s a bulleted list of previous entries, and I do suggest y’all dig in to play detective and figure out whether or not I’ve played any of these games since these age-old posts:

I’ll spoil an entry from that bottom 2010 list that I’ve still not touched, some nearly eight years later: Red Dead Redemption. Oh well.

Naturally, there are more than 10 games that I didn’t play this year, but not all of them are things I was interested in from the get-go. Such as Mass Effect: Andromeda, NieR Automata, Horizon: Zero Dawn, Wolfenstein II: The New Colossus, and Yakuza 0. I’m sure they are all worth trying out eventually. But enough about those. Let’s get into the ones that I probably would have played if…I could have played them. Er, don’t think too hard about that sentence.

10. Layton’s Mystery Journey: Katrielle and the Millionaires’ Conspiracy

Did you know a new Professor Layton game came out this year for the Nintendo 3DS? Yeah, me neither. Huh. I had a pretty busy year on my 3DS, with Ever Oasis and Miitopia taking over much of my handheld gaming time. Evidently, this stars a new protagonist for LEVEL-5’s classic point-and-puzzle adventure series–Katrielle Layton, who becomes embroiled in a casual, quizzical quest in search for her missing father. Y’know, the Professor Hershel Layton. I felt a little burned out after Professor Layton and the Azran Legacy, but I think I could dip back into this series next year. Also, screenshots show that you get to redecorate the Layton Detective Agency and dress Katrielle up in different outfits, so I’m more than intrigued, plot aside.

9. Cuphead

I have never been interested in difficult platformers, doing only the bare minimum in Super Meat Boy to get to the end credits and staying away from many of these. Though I did recently beat this weirdo. It sounds like the run-and-gun Cuphead is also just as tough. But I wouldn’t be playing it for the challenge, rather to see every inch of art and animation. See, the game was heavily inspired by the rubber hose style of animation used in cartoons of the 1930s, like the stuff coming out of studios like Fleischer and Walt Disney Animation. It seeks to emulate the most subversive and surrealist qualities, and if you don’t know what that means, look at the screenshot above. Maybe we’ll get lucky in 2018 and get this as a Games with Gold freebie.

8. Thimbleweed Park

I didn’t play Thimbleweed Park, a brand new point-and-click adventure game developed by Ron Gilbert and Gary Winnick for PC and modern consoles in 2017, for the obvious reasons. It’s a spiritual successor to Gilbert and Winnick’s previous games Maniac Mansion and The Secret of Monkey Island, both of which I’ve still not played. Ugh. Send me directly to jail, do not pass go, do not collect $200. At least I do have access to both of them, so here’s hoping 2018 is the year I finally tackle those genre classics, and then maybe I’ll see what is going on with that creepy clown.

7. What Remains of Edith Finch

What Remains of Edith Finch doesn’t sound like a happy time. This follows the titular character, a young woman revisiting her old family home as she recalls and discovers the stories of deceased family members. So, it’s probably a somber affair, though I do know that at some point you turn into a shark and roll down a hill. Shrugs. It comes from Giant Sparrow, the developer that brought us The Unfinished Swan, which I enjoyed a good amount, and I imagine this is a wild ride, the best experienced in one big gulp.

6. Rime

Rime, one of two new games from Tequila Works this year alongside The Sexy Brutale, which made the side-scrolling cinematic platforming survival horror Deadlight back in 2012, sounds like Legend of Zelda: Breath of the Wild minus all the combat. Which, honestly, is perfectly okay with me, considering I often tried my best not to get into fights in that game because I’d just end up losing health, weapons, and arrows without getting much to replace them. It’s about a young boy that has washed ashore on an abandoned island, with the main focus being on solving environmental puzzles. It looks both gorgeous and relaxing.

5. Yonder: The Cloud Catcher Chronicles

Speaking of relaxing, that’s the vibe I get from Yonder: The Cloud Catcher Chronicles. It’s an adventure game set in an open world environment, which doesn’t sound like anything unique, but the tone seems to be real low-key. Hey, welcome–stay a while. The game’s primary goal is collecting magical creatures, known as sprites, to banish an ominous shroud known as the Murk. Along the way, you can take part in non-violent activities like farming, fishing, and crafting while exploring the island, and that’s the part I’m most interested in. Last year, I was all about that sweet pixely Stardew Valley, and this seems to share some of the same traits.

4. Divinity: Original Sin 2

Divinity: Original Sin 2 sounds like the end-all, be-all überlegen CRPG, with content bursting at the seams and a story that reacts to nearly every single one of your choices, no matter how major or minor. That’s cool. Maybe I’ll try it some day. Though there’s that terrible part of my brain that says I shouldn’t until I’ve at least played Divine Divinity, Beyond Divinity, Divinity II, Divinity: Dragon Commander, and Divinity: Original Sin. You can’t tell because this is just written text, but I’m laughing hysterically over here.

3. Pyre

Supergiant Games is a rad developer with some highly imaginative titles. I loved Bastion, and I was a little mixed on Transistor. Pyre looks gorgeous, but I don’t know if I’ll get into the fantasy sports element since I don’t even like normal non-fantasy sports, but I have to imagine that the plot will draw me into this strange, amazing-looking world. Here’s a quick plot summary, which sounds fascinating: you controls a character who has been exiled from society and quickly meets three other exiles. The three exiles then discover that the player-character is literate and invites them to join their party, nicknaming them the Reader. The Reader aids the exiles and other exiles met during the course of the game in their travels through the land of purgatory as they look to cleanse their souls via defeating other exiles. Yowza.

2. Tacoma

I played a bunch of Gone Home in 2017. It’s still a masterpiece. Fullbright’s follow-up Tacoma is another exploration game, this time set aboard a seemingly-empty space station in 2088. You play as Amy, who has an augmented reality device that allows her to review the actions and conversations of non-player characters that were part of crew that had been aboard the station. These recordings can be manipulated, fast-forwarding or rewinding as necessary in order to see what happened and move the plot forward. It’s another rummaging simulator, but this time aboard an abandoned spaceship, like Prey but without the constant fear of a coffee mug trying to kill you. I also think the polygonal character models look super neat.

1. Super Mario Odyssey

I don’t have a Nintendo Switch, and I probably won’t for a long time. That’s just how these things go, too many consoles, not enough money, space, and time. Thankfully, I was able to play Legend of Zelda: Breath of the Wild this year via the Wii U version, which is fine. Then again, when I think about it, I haven’t played many of the big Mario marquee titles over the years, like Super Mario 64, Super Mario Sunshine, both Super Mario Galaxy titles, and so on. So this isn’t anything new or shocking, but the twist is that Super Mario Odyssey is the first one in a while that I’m actively interested in playing. The hook of using your hat to take over enemies and use their abilities to better yourself seems fun and instantly reminds me of Brave Fencer Musashi. I also really like how organized the game is when it comes to tracking how many moons you’ve collected, and that the collectibles are your ship’s currency to get you to new places.

And there we have it, the top 10 games I didn’t get to play in 2017. I hope I can play one or two of these some time in 2018, but there’s never a guarantee on that (see the previously mentioned Red Dead Redemption at the top of this post).

But that was me, and now I want to know more about you. What big or small games did you not get to touch this year? Tell me all about them in the comments section below.

Sate your alien hunger in Tales from Space: Mutant Blobs Attack

I’ve never understood anyone more than when they say that they don’t like to eat. I mean, c’mon now. Eating is universal, providing heterotrophic organisms with energy, which allows for growth. Or maybe this is me being hypersensitive to food and nom nom nom-ing delicious things after spending more than a year working hard to lose weight and keep my calorie intake in check. For those curious, I’ve dropped almost fifty pounds by managing everything that goes into my mouth and doing my best to avoid downfalls like devouring an entire box of Cheez-Its in one sitting or having a bowl of pasta for every meal. Either way, I’m all for that eating, which is probably why I relate intimately with the green alien blob in Tales from Space: Mutant Blobs Attack.

See, the little green alien blob thing you control in Tales from Space: Mutant Blobs Attack, which is a cataclysmic science-fiction puzzle-platformer if you ever needed a crazy mouthful of varying genre labels, has an insatiable appetite. Also, mutant powers, like the ability to cling to metal walls or squeeze through tiny gaps or grow in size after consuming enough food slash junk slash people. There are also mini-games to contend with that reminded me a bit of Marble Madness, with an overhead perspective and the goal being to get the green gluttonous ball to the level’s exit without falling into any holes; they are super short, but a lot of fun. Otherwise, your mission is to reach the end of the level, bypassing puzzles or platforming sections, eating up whatever gets in your way along the way.

I’m about halfway through Tales from Space: Mutant Blobs Attack and enjoying it quite a bit. The game is broken up into a bunch of worlds, each with their own specific count of levels. Personally, I prefer the more traditional platforming sections, where the goal is to get enough substance inside your gelatinous body to move forward. There are parts where you gain the ability to rocket around in zero gravity, and I found the controls less precise–most likely on purpose–and harder to handle there. I’m currently in the fourth world, the Badlands, and I have to wonder if I’ve seen all of this game’s tricks; if so, that’s perfectly fine, as the levels are relatively short to get through and too many gimmicks would complicate things. Also, I will not be going back to rescue the missing friend collectibles, no matter how cute or sad they look. Sorry, little blobs.

It’s got a cool retro style mimicking the look and sound of the 1940s and 1950s, which, while I never personally got to experience in the flesh, is an aesthetic I find interesting nonetheless. Some other noted examples: Fallout 3, L.A. Noire, and Who Framed Roger Rabbit. Well, Tales from Space: Mutant Blobs Attack comes from Drinkbox Studios, which is a name I now associate with going all in on style, having later put out the tough yet rewarding platformer Guacamelee!, which, let the record show, I did beat. Oh, and did you know they are making a Guacamelee! 2? Anyways, like that first game, this has some nods to other indie titles, such as with the Phil’s Fish restaurant or  billboard advertisement for Awesomenuts, and these are cute to find as you push your blob hero forward towards greater consumption.

Will completing Tales from Space: Mutant Blobs Attack be the straw that breaks the camel’s back and finally gets me to try out my copy of Katamari Damacy that I’ve had for years? Will I ever stop hungering for things like Cheez-Its and bowls of noodles? Will 2018 be our true downfall wherein we are consumed wholly by large, green alien blobs bent on the destruction of mankind? Stay tuned for answers, maybe.

Finally seeing Suikoden III from some different perspectives

Ugh, I’m not doing too well on those gaming resolutions for 2017 that I listed out at the beginning of the new year. Well, hold up, I did manage to cross the 80,000 Gamerscore mark, but other than that, my Steam backlog is either the same size as before or larger than ever, Earthbound is still untouched on my Wii U, and I don’t know what I was thinking when it came to musing about “creating something.” I mean, I’m already doing that with my art over at Death, Divorce, and Disney, slow as it may take, though perhaps one day I’ll do something with game design. I sure do have a bunch of ideas, but not the knowledge to put them into motion, and knowledge doesn’t come quick or easy.

Anyways, here is me equipping a mighty ice-pick of endurance+3 and chipping away at the legendary glacier boss that is Suikoden III. I played it for a couple of hours several years ago, eventually running into an issue with the game soft-locking on a loading screen due to scratches on my PlayStation 2 disc. That sucks, but I quickly moved past it and found a bazillion other games to occupy my time, including the original two games in the series. I then acquired a digital version for the PlayStation 3 about two years ago, easing my heart and mind somewhat with the knowledge that I could return to Konami’s third entry in the RPG series via a scratch-free experience. Still, it remained neglected once more…until now-ish. Dun dun dunnn.

This time around, I’ve decided to start Suikoden III from a new perspective, selecting someone different from my first go at the game. See, Suikoden III uses something called the Trinity Site System to tell its tale through three different POVs–namely, Hugo, the son of the Karaya Clan Chief Lucia, Chris Lightfellow, a Zexen Knight, and Geddoe, a mercenary from the Holy Kingdom of Harmonia. Phew, that was a mouthful. Last time, I went with Hugo, and this time I started the adventure off with Chris Lightfellow, who, by name alone, you might mistake as a man, but she’s actually the acting captain of the Zexen Knights, as well as the Tenbi Star, just like Kirkis was in the original game. Cool, cool. Basically, you get to play snippets from each of these characters’ storylines, with some overlapping others, and I suspect they will eventually meet up and form a single through-line to follow to the end. We’ll see.

It’s still a little early for me to say this, but I’m not a fan of the changes Konami made to combat in Suikoden III. Don’t worry, don’t worry, everything is still turn-based, but characters are now paired up during fights. This means you give a command to each pair rather than to them as individuals, which often makes the combat feel clunky and not highly strategic. For example, one person gets a specific action, such as casting a spell or using an item, while the other is forced into attacking by default. It’s not Miitopia random, but you are definitely not 100% in control of what everyone gets to do, and that’s a bummer. Also, I’ve put in about six to seven hours so far, seeing chapters from all three characters–Chris, Geddoe, and Hugo–and I’ve seen only one or two unite attack options during battle, which this JRPG series is famous for. Also, because we’re jumping around a lot, I’ve been reluctant to drop a lot of money on new armor and weapons or training because I don’t yet know who is going to be around for the bulk of Suikoden III, which is mildly frustrating.

So, clearly, it’s been slow going, but it has been refreshing to see some new characters and areas this second time starting Suikoden III. Also, evidently during my first time with Hugo I had missed an entire side quest involving bandits and Melville’s father, so that was great to see, content-wise, even if it did little to change what happened in his first chapter. I’m now playing as Geddoe and his Twelfth Unit from Harmonia as they embark from Vinay del Zexay…to do something. Not quite sure what their goal is yet. I’m eager to see a few more towns as Vinay del Zexay is not fun to explore and somewhat confusing and does not hold a candle to Gregminster, Greenhill City, or even Gordius. Then again, these games are all about building up a base. Speaking of that…

From the brief bit of research I’ve done, it sounds like once all three starting characters hit chapter three, I’ll have to make a major decision, one that will definitely affect how the story moves forward. It also sounds like, after Suikoden V, Suikoden III takes the longest for everyone to get inside a castle and start building up your army, which is one of the best parts of this series, and that’s a bummer because I want to go to there right now. Ugh. Here’s hoping I hit that milestone somewhere in 2018, the earlier the better. Because then I eventually need to try out Suikoden IV. And Suikoden Tactics. Oh, and I should probably re-play Suikoden V at some point because that is mostly a blur to me now.

Gobbling up that PlayerUnknown’s Battlegrounds

Fourth game of PlayerUnknown’s Battlegrounds played, first with a squad of two friends and a random. Mark this day (last night, technically) down in my gaming history.

Paul’s Preeminent PlayStation Plus Purge – Hoard

The first time I became aware of the concept that a dragon even liked gold was as a young lad reading J.R.R. Tolkien’s The Hobbit. The powerful, fearsome dragon Smaug, who invaded the Dwarf kingdom of Erebor 150 years prior to the events in the book, is now happy to spend the rest of his days sleeping among his loot, a vast hoard of shiny treasure. Eventually, he must defend it from a group of 13 Dwarves mounting a quest to take the kingdom back, who are helped along the way by the wizard Gandalf and the Hobbit Bilbo Baggins. Look, if you haven’t read The Hobbit, please do so as soon as possible; if you hate reading and prefer watching motion pictures, you can skip the Peter Jackson films and eat up the 1977 animated take from Rankin/Bass and Topcraft instead.

Anyways, enough about The Hobbit. I’m here today for another exciting edition of Paul’s Preeminent PlayStation Plus Purge to tell you a bit about Hoard, which I think I got as a freebie way back in September 2014, though the game came out a couple years before that. Honestly, it’s a good amount of fun, but not a keeper. Your true goal in this action strategy game is to be the greediest dragon of them all and amass as much gold as you can before time runs out. You do this by spewing flames and burning towns, castles, and crops to a crisp, revealing piles of gold that can be carried back to your nest. Naturally, not everyone is down to party, and you’ll have to fight off archers protecting towns, knights out to rescue stolen princesses, and other dragons (which can be controlled by other players) that have their own hoards to build.

Every piece of gold you bring back to your lair in Hoard will give you experience points, which, after getting enough, can be spent to level up your dragon. Your options include making it fly faster, have stronger armor, and a more powerful fire breath. There are a handful of stats you can choose to boost, and you don’t need to stress too hard over this as your dragon is reset to nothing at the start of every game. I focused early on speed and fire-breathing and later would up my dragon’s toughness as more difficult enemies reared their difficult heads.

There’s no campaign to follow here, which is okay, I guess. Hoard‘s core mode is called Treasure Collect, which not surprisingly tasks you with collecting as much gold as possible over a 10-minute period. There’s also Princess Rush, Survival, and Co-oP, though I only tried the former and not the latter two of those types. I do like that no game is longer than 10 minutes, which means every action counts, and you can’t dilly-dally about. Your dragon’s skill will grow tremendously over that short span, but I did often feel like I was just getting into my groove as time was running out. Which only made me want to jump right back into another match.

Hoard is definitely one of those quick fixes type of games, like Spelunky or The Binding of Isaac. Where you can dip into it quickly and have a good time and bounce out before the sun sets. There’s an in-game achievements system, but I don’t have it in me to play hundreds of matches to see these things pop. I enjoyed the few that I did play, and that’s that. Enjoy your pile of gold for eternity, dragon, because I won’t bother you anymore. Or, much like with Super Motherload, if I do feel the urge to poke the slumbering beast, I’ll grab you from Steam instead.

Oh look, another reoccurring feature for Grinding Down. At least this one has both a purpose and an end goal–to rid myself of my digital collection of PlayStation Plus “freebies” as I look to discontinue the service soon. I got my PlayStation 3 back in January 2013 and have since been downloading just about every game offered up to me monthly thanks to the service’s subscription, but let’s be honest. Many of these games aren’t great, and the PlayStation 3 is long past its time in the limelight for stronger choices. So I’m gonna play ’em, uninstall ’em. Join me on this grand endeavor.

2017 Game Review Haiku, #128 – Grim Legends: The Forsaken Bride

Your sister’s wedding
Stopped by bear, abstruse secrets
Find objects, use cat

I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint pictures in the mind better than any half a dozen descriptive paragraphs I could ever write. Trust me, I’ve tried. Brevity is the place to be. At this point, I’ve done over 200 of these things and have no plans of slowing down. So get ready for another year of haikus. Doumo arigatou gozaimasu.

Paul’s Preeminent PlayStation Plus Purge – Rag Doll Kung Fu™: Fists of Plastic

First things first–um, what?! Secondly, no, really, what even is this? Lastly, I don’t understand. A part of me really wishes to leave those few lines to describe my short time with Rag Doll Kung Fu™: Fists of Plastic, but the writer in me knows that just won’t happen. Plus, it’s always more fun to write about poor games than great games, strange as that may seem.

Developed by Tarsier Studios, Rag Doll Kung Fu™: Fists of Plastic is an exclusive party-fighting game for the PlayStation 3, focusing more on exaggerated physics than anything else. Certainly, this game has an imaginative look and feel, with the characters acting like puppets minus the strings. There’s a strong attention to detail for the fighting arenas, which are intricate miniature playsets. The characters themselves also look sharp, with plenty of light bloom to go around, and their limp rag doll movement is fun to watch…for a bit. Playing the game is not as enjoyable.

Your battling success depends on mastering basic kung fu moves while using acrobatic skills to swing off platforms and somersault through the air. There’s an unfortunate heavy reliance on motion controls. Still, face buttons are used to punch, kick, jump, and block, and basic combos can be performed by stringing these together. You can use the analog sticks both to move your character around and rotate their arms when grabbing items or swinging weapons around. It’s not as easy as it sounds. Furthermore, if you want to do a quick jolt to slam the ground or convert your chi power into a lightning ball, you’ll need to thrust the controller up or down in a specific way to get the job done. This is not always guaranteed, and I personally hate using the PlayStation 3 controller in this way.

There’s no story in Rag Doll Kung Fu™: Fists of Plastic. It’s a brawler, where the goal is to do more damage to your opponent(s) and remain on the healthy side of things. From the main menu, you can select the following: Multiplayer, Challenges, Tutorial, Character Editor, and Options. I basically only touched the Challenges and Tutorial and experienced enough to know that this isn’t for me. I’ve never been interested in these sorts of games to begin with–sorry, Super Smash Bros., fans–but the action is a little too chaotic and hard to follow. Throw in the wonky physics and reliance on motion controls to do anything cool and…I’m out.

Because I noticed the trademark symbol in Rag Doll Kung Fu™: Fists of Plastic‘s name, I had to know if this was based on some sort of TV series or movie. Nope. This is a fighting video game, created predominantly by artist Mark Healey, while working for Lionhead Studios, along with other Lionhead employees, such as David Smith and Alex Evans. You might remember this studies, defunct since April 2016, as the people behind Fable. Alas, unlike Invizimals: The Lost Kingdom, there’s no connection that I can find to any other media, which then strikes me odd on the insistence to include a trademark symbol. There’s a tiny link between this and the original Rag Doll Kung Fu, which came out on PC in 2005 and had an unusual mouse-only control scheme, but that’s about it.

Here’s the one positive comment I’ll make about Rag Doll Kung Fu™: Fists of Plasticit’s got a pretty strange yet catchy theme song.

Oh look, another reoccurring feature for Grinding Down. At least this one has both a purpose and an end goal–to rid myself of my digital collection of PlayStation Plus “freebies” as I look to discontinue the service soon. I got my PlayStation 3 back in January 2013 and have since been downloading just about every game offered up to me monthly thanks to the service’s subscription, but let’s be honest. Many of these games aren’t great, and the PlayStation 3 is long past its time in the limelight for stronger choices. So I’m gonna play ’em, uninstall ’em. Join me on this grand endeavor.