2017 Game Review Haiku, #77 – Windosill

Leave eleven rooms
By clicking on all objects
To find that sweet cube

I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint pictures in the mind better than any half a dozen descriptive paragraphs I could ever write. Trust me, I’ve tried. Brevity is the place to be. At this point, I’ve done over 200 of these things and have no plans of slowing down. So get ready for another year of haikus. Doumo arigatou gozaimasu.

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One response to “2017 Game Review Haiku, #77 – Windosill

  1. Pingback: Windosill’s interactive environmental objects are a joy to click | Grinding Down

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