I never got into the original Destiny, but I sure watched a good amount of coverage on that game via those chuckleheads over at Giant Bomb, enough so that I felt like I understood the ups and downs of Bungie’s latest sci-fi first-person shooter that wanted to be a big ol’ massive multiplayer extravaganza, but was severely lacking in the story department. Still, people went ga-ga for this thing and constantly cried out “The shooting feels great!” to any naysayers while I contently hacked away at Borderlands 2 and the online multiplayer aspect for Gears of War 4. That all said, I may be interested in checking out Destiny 2, especially now that I got to nibble a bit off the larger loaf via the recent free and open beta.
What was in the Destiny 2 Beta, you ask, probably already knowing the answer, but helping me segue into a new paragraph nonetheless? Well, it features activities from three core experiences to use the company’s own words: Campaign, Cooperative, and Competitive play. I’ll talk a bit about each below and my experience with shooting alien monsters that were shooting at me and accidentally hitting the “dance” button one too many times. Mmm-hmm. Evidently, you could visit a specifically hub section called the Farm, but only at a special time, that which I did not know. That’s fine. I prefer not to be social.
The campaign mission is called “Homecoming,” and it’s a mix of single-player action with some wave-based enemy elimination near its end where other real-life players can join in to help out. You are responding to an emergency distress call from the last safe city on Earth. Also, I forgot to mention, you get to pick an already decked-out character at the start of the Destiny 2 Beta, and I went with the Hunter class. I also tried out its two subclasses, namely Arcstrider and Gunslinger, preferring the latter greatly, but only after I figured out how to activate my super ability; I’m sure original Destiny players had no trouble with that, but the game never instructed me on how to pull this off, so I had to look it up in the control options menu. Anyways, it’s a short, linear, and perfunctory mission, where nothing goes wrong, with some story stuff at the end involving the word “light,” sometimes capitalized as “Light,” that went completely over my teeny tiny head.
Next up is the Cooperative Strike called “The Inverted Spire,” which tasks you with infiltrating an enemy stronghold alongside two other Guardians to take down all active threats. Also, here’s a bit of descriptive text that is lost on me–The Cabal awoke something deep beneath Nessus’ surface. Right. So, I went into this with two other players, one of who spent a long time jumping around the milk waterfall and trying to reach out-of-reach platforms. Eventually, you get to a big boss fight at the end, which is where everything went to crap, especially because communication was non-existent. I died, they died, we all died, and I eventually dropped out (sorry, peeps with gamertags I can’t remember). I can imagine this being easier and more fun, as well as rewarding, with a dedicated group of friends that are able to issue commands to one another. Plus, there wasn’t any loot to pick up, which is an important element for a loot shooter.
Lastly, there’s Competitive Multiplayer, and several versions of it to try out. I don’t think I could tell you what mode I played, but it was one team versus another, and we were trying to control certain points, indicated by capital letters, on the map and keep the opposing team from getting them. I wasn’t great at this, but I did manage to shoot a few guys and hold a flag for some seconds. It’s very quick and somewhat chaotic, and despite my constantly changing affection for Gears of War 4 online multiplayer, this was most certainly not for me. I felt like I barely had a chance to do anything, and when I finally did and something went wrong, it went bad fast. I’m sure there’s a whole cut of the population that loves this, but if I’m to play any Destiny 2 down the space road, it’ll likely be campaign stuff and Strikes, but only when I’m with a trusted group of Guardians. If such a group can exist.
So we’ll see come September if I’m interested in picking Destiny 2 up. I can concur with those that shouted about the shooting feeling good. It does. It really, truly does. I also like its overall look and the names of the weapons and pieces of armor and the tougher enemies, but I also want a good story, sue me. I don’t want to have to piece things together via websites and an app on my phone. I want characters, and I want those characters to interact with me in a meaningful way to get me to care about Earth blowing up or things going dark or whatever the plot turns out to be. Perhaps I’ll wait a bit and see what people have to say about it. Maybe while I do that I’ll play through all of Halo: Reach. Er, maybe.
Pingback: Here’s all the big and small games I completed in 2018 | Grinding Down