If you wish for peace, be ready to wait in Battle Ages

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One of my more fonder early gaming on a PC moments was the time I spent in Age of Empires, a history-based real-time strategy video game developed by Ensemble Studios and published by Microsoft. Yes, despite my natural disdain for the majority of RTS games out there, save for things like Kingdom Rush and the random run of a Command & Conquer: Red Alert skirmish, I did have a good time with that one, as it was a much more methodically paced foray into building up your camp and defending it when deemed necessary. It was definitely more Civilization than Warcraft, and that’s probably why I did better at the whole goal of trying to maintain peace for years on end. I’m into peace, majorly.

Anyways, Battle Ages is without a doubt no successor to Age of Empires, but it tries to guide the player slowly through different historical ages and creates one-off scenarios to do battle with other players’ camps or in-game missions. The problem is, right from the start, it’s a free-to-play game, and that means progress barriers for those unwillingly to pay money to knock those walls down. Like me. I started playing Battle Ages back in October 2016, and I guess I’ll consider myself being done with it as of this month. There’s still a new age to reach, as well as four seemingly unattainable Achievements, so I’m ready to uninstall the whole thing as soon as this post gets posted. Boom.

I’ve dipped into Battle Ages almost daily, whether to collect coins or begin researching a soldier or upgrade a building, because all those things are important to growing a strong, survivable settlement, as well as heavy on time. Naturally, the timers begin short, with some ranging in the 15-30 minutes range. A few, such as for upgrading landmines or walls, are instant, so long as you have enough free workers available for the job. By the end though, you’ll be waiting up to 5-6 days for some processes to complete. You could, of course, use money to bypass these timers via the use of jewels, the game’s special currency, but you don’t need to, if you are patient enough to wait. You will earn some jewels as you play, and I ended up burning a bunch to instantly have enough coins to push my civilization into the next era.

At some point during my journey to earn more gold so I could upgrade quicker, I broke some sort of peace treaty. This meant that, while I wasn’t playing Battle Ages, other people playing the game could attack my settlement and steal my hard-earned coins, as well as deplete my stock of soldiers. Boo to that. There were times that it felt like I was going nowhere, earning just enough gold to repair my bombs and restock my army tents. You can also go through a number of campaign missions where you attack a settlement and try to utterly destroy it, and these range in difficulty, but the most annoying thing for these is that, after you do one, you need to restock your army and call-in help before doing the next one. I eventually stopped doing these early on and stuck to timers for earning money and fame…which is probably why it took me so long to reach the Industrial Age.

So, with all that said, my time with Battle Ages has come to a close. I don’t see myself acquiring the four following Achievements left unpopped on my account:

  • Moving on Up (Acquire 2,500 trophies in battle)
  • Sticky Fingers (Steal 1,000,000 coins from the enemy)
  • Hold the Line (Achieve 250 defensive victories)
  • For the Win (Achieve 250 offensive victories)

If anything, Moving on Up seems permanently glitched, having been stuck at 40% for me since last year. Unless I’m doing something wrong. Either way, whatever. No Achievement for lowercase trophies. Well, when I get that next free-to-play, lots-of-timers itch and Fallout Shelter isn’t doing the job, I also have Battle Islands: Commanders from the same publisher 505 Games to get into, with that one focusing on World War II.

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