Mark the date down, for today, this twenty-ninth period of twenty-four hours as a unit of time, is yet another behemoth moment for Grinding Down: 70,000 Gamerscore. Hit perfectly thanks to Killer Instinct‘s “Stylish Fulgore” Achievement for 10 points, but really, this was a group effort. Those involved will be thanked two paragraphs down, but first, a summary of my long, meticulous journey to this point and the previous landmarks I visited along the way. Because I enjoy thinking about the trek, imagining myself as an unassuming Hobbit on a grand Adventure, one to eventually share with future generations, becoming legend. Hmm, methinks it is almost time to rewatch Lord of the Rings for the umpteenth time.
Well, naturally, this all started in February 2010 with 10,000. After that, almost a year later, I slid into 20,000. Next, 30,000 was acquired another year after that in March 2012. The black sheep of this story happened in September 2013 as I wasn’t able to get the number I wanted because of stupid ol’ Fable III and settled on 41,000 instead. The gap between that amount and 50,000 was almost two years, as I backed away from the Xbox 360 for a while…for reasons. Here’s the kicker–it was only last June of this very year that I was celebrating 60,000 Gamerscore, which means I did a whole bunch of popping Achievements in the few months since then. Let’s examine where this exponential growth occurred the most.
Let’s see, let’s see. I dug back into my larger-than-necessary backlog for the 360, polishing off Hitman: Absolution and Assassin’s Creed IV: Black Flag as much as possible. In terms of the Xbox One, the games that really helped grow that Gamerscore were LEGO Star Wars: The Force Awakens, Costume Quest 2, Monopoly Plus, The Wolf Among Us, and, embarrassingly, Ben-Hur. Of course, I’ve dabbled in a number of other games, both large and small, both on consoles and mobile, and, as mentioned before, this was a team effort. Even the games where I opened them once and played for less than twenty minutes matter. Unfortunately, I do not have the time to thank every game individually, but they should know in their heart of hearts that they are greatly appreciated.
I feel like with every one of these posts, I try to convey an air of lukewarm detachedness. That hitting these milestones is no big deal, simply a little fun to have with a system designed to reward gamers for all sorts of actions, such as defeating a tough boss or simply watching a game’s credits all the way through. The truth is…I care about hitting these numbers very much. The minute I begin to inch closer to them, I immediately start scanning out the list of potential Achievements and begin planning my path forward. I find it entertaining, and maybe someone out there reading this does too–hey, let me know if ya do–and I’m genuinely curious about what mix of games will lead me to the 80,000 mark. I do have a bunch more episodic adventures from Telltale Games to go through, and those are pretty easy Achievements to pop. We’ll see.
With all that said, picture proof:
Wait, I took a better pic, since that screenshot ended up being so tiny. Also, I refuse to change my Avatar’s outfit. The more likely reality is that I no longer remember how:
Pingback: Grinding Down’s 2017 gaming resolutions | Grinding Down
Pingback: 80,000 Gamerscore lies in the joy of achievement | Grinding Down