At some point, I do promise to write about Theme Park, which was not the greatest simulation game ever to be simulated, but it stands out in my mind as something special because my sister Julie and I played it together, creating less-than-stellar amusement parks and laughing at how many people we could get to hurl after going on our sick–and I do mean sick–rollercoaster designs. I also remember being extremely impressed, at the time, over the visuals, especially the 3D parts where you could go through the rides view a first-person POV. I guarantee the game doesn’t hold up one lick today, but it’s a sentimental entry in my gaming history nonetheless.
Disney Magic Kingdoms doesn’t let you do that or even really run an amusement park in a simulation fashion. You can’t adjust how much the hot dogs cost or what admission tickets go for on a weekend versus a weekday. It’s instead more about leveling up, both the rides and attractions you place on the ground, as well as the familiar characters inhabiting the park from open to close. Yes, you level up Mickey Mouse, and it is both satisfying and unnerving at the same time. Also, every time you complete a mission with a character, you collect your reward by tapping their upraised hand, giving them a digital high-five. I’m pretty okay with that, especially when it is Buzz Lightyear.
Magically, Disney Magic Kingdoms does come with a plot, as well as many small, off-to-the-side subplots. Here’s the big one: Maleficent casts an evil spell on the Kingdom, ridding it of all of its powerful magic, and it’s up to Mickey and his friends to bring everything back. A bit perfunctory, but it gets the job done, and this thing is clearly aimed at a younger generation, with its bright, colorful graphics and bouncy tunes, so it’ll never get darker than that. Basically, you’ll be trying to build specific attractions and bring in famous characters from all the popular franchises, ranging from Sleeping Beauty to Toy Story to The Incredibles. To do that, you need the right amount of currency and special items, which you collect from rides/attractions on timers and completing missions. Alas, some missions take sixty seconds to do, and others go for anywhere between six to twelve hours. Yikes.
I find that, obviously, Disney Magic Kingdoms, is best played in short bursts, with the goal of returning to it many, many hours later to see what got done and start the process all over again. I usually finish everything I need to do in under 10 minutes, and once you have checked all your rides for currency/items and given every character a quest there isn’t much else you can do except stare at your screen and wait. Might as well wait doing something else. However, let me confirm that it is a big bummer when, after waiting six hours for a quest to complete, you sometimes don’t get the item you want and have to try again. I’m sure there is a way to buy the item or complete the quest using real-life U.S. dollars, but I’m not interested in that. I’m saving my hard-earned cash-money for next month for Disney Magical World 2, which should come as no surprise to those that read my thoughts on the first game.
Oh, and I never really mentioned the whole Happiness aspect. See, a bunch of the park’s visitors are looking for things to make them happy, and that could be going on a specific ride or listening to Jessie yodel. Everyone has their kinks. Anyways, if you fill the Happiness meter up all the way, you can start a themed parade, which, for a limited time, allows rides and attractions to give off bonus magic and XP, and quests will also end with better rewards. Unfortunately, the Happiness meter drains when you aren’t playing, so I haven’t focused too hard on this area as it never feels worth the effort.
Being a free-to-play mobile game, Disney Magic Kingdoms is constantly changing. The game has gone through several updates already. One update brought in a timed event themed around The Incredibles and tapping on a bunch of evil robots invading the park. Looks like this week there’s an update that’s all about Pirates of the Caribbean. When will we get one focused on The Rescuers, hmm? There are also now chests akin to the chests from Clash Royale that you can find and open, but they are naturally on timers, and you can only open so many and open them so fast unless you are willing to spend the rarer currency of gems. No thanks. I mean, I’ll continue to open one chest at a time and hope for the best, but otherwise want nothing to do with this system.
Disney Magic Kingdoms is a more enjoyable time-killer, tap-taker than other games in this genre, but I wonder if that is mostly due to my love and appreciation of all things Disney. It really does help that the quests revolve around familiar, likeable characters, and that the carrot on the stick is unlocking more familiar, likeable characters. Plus, the game both looks and sounds amazing. They have Mickey’s “Oh boy!” and Goofy’s “Guffaw!” down perfectly, and the soundtrack features a number of memorable tunes. The characters are well animated, the environments are authentic, and you’ll find yourself whistling while you work as classic Disney themes play overhead.
Look, I’ll keep going with it, but I wonder if, just as with The Sims FreePlay, I’ll hit a point with Disney Magic Kingdoms where the grinding takes too long and becomes more of a nuisance than fun and close this park for good, only to ever see it appear again in one of those posts about creepy, neglected amusement parks overgrown with rust and decay.
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