A few weeks ago, I mentioned that I was stuck on Pokémon Shuffle‘s level 120 against Mega Glalie, and that everything was fine because, no matter what, my pocket monsters were continuing to gain XP and grow stronger and, without a doubt, I’d eventually have a team powerful enough to conquer the annoying, Generation III ice-type levitating face and move on to level 121. Astoundingly, that hasn’t happened yet, and I’ve been, more or less, using all five of my hearts against the bloody ripper every night before bed. I’m sorry to say, but this is some really bad game design, and I can’t recall the last time I hit such a visible wall in a game.
I’m not the only one struggling. If you type both “Mega Glalie” and Pokémon Shuffle into Google, you’ll quickly get returns for posts about people unable to beat the beast, people beating it using every item and Jewel they had and only then crawling past the finish line, and people puffing their chests out like mighty lions, claiming to have defeated Mega Glalie easily, using no items at all. Uh huh. Here’s a handful of confetti. If you are to use items, which are, let me remind y’all, quite costly, many are suggesting Complexity -1s, Mega Starts, and Disruption Delays.
For me, there’s certainly a stubborn drive behind my desire to beat Mega Glalie without any items, and this is not at all to prove I am a big macho man and super skilled at matching severed Pokémon heads. I conquered all 119 Pokémon levels before Mega Glalie without using any items. Perseverance, patience, and picking the right team was all it took, and so it bugs me deeply that the same strategy simply cannot be employed here. The problem is that, within four or five turns, Mega Glalie begins freezing entire columns, two at a time, often locking you out of sweet–and powerful–combo chains, forcing you to chip away at its health until the board resets or you run out of moves. Even with a team of level 6 Pokémon, the farthest I’ve dropped Mega Glalie’s health is down to about 25%.
This level is designed for you to spend money on (either in-game currency, which takes a good while to stock, or through extra turns via Jewels bought by real-life money), unless you hit the biggest luck streak of the century. Truthfully, I was enjoying Pokémon Shuffle, which just celebrated some 2.5 million+ downloads, when it kept progressing, even if just little by little. Play a few matches every night, unlock more to play the next night. Heck, Nintendo is even adding in more levels to the base set, upping the count to 180. That’s sixty more for me to get through…or potentially never see.
I may have to try an item against Mega Glalie. Call it desperation, call it despair, call it giving in–I don’t care. I have a free copy of Disruption Delay in my inventory, acquired from…uh, doing something cool, so maybe I’ll give that a go tonight. However, if the match goes just as poorly as all previous attempts, I will forever be bitter against using items and will refrain from ever experimenting again, deleting this free-to-play Pokémon game and focusing instead on that other free-to-play Pokémon game. That one, so far, hasn’t raised any walls yet to impede my journey.
If you have any good tips on taking down Mega Glalie, please do share. If you beat this level with your eyes closed and one hand behind your back, kudos for you.
I beat him by using the item that gives you five extra moves AND a jewel to squeak in another five. Unfortunately, I don’t remember the winning team I used.
I wouldn’t poo-poo items so much; I don’t see why using them seems so shameful. Sure, they’re built around the auspices of spending money on the game, but I was able to go back, earn the scratch to buy it with in-game profits.
I’ve hit the wall a few times (Mega Mawile kicked my ass a few times) but eventually succeeded.
The special items always came across as mini, purchasable cheat codes, especially since I got through 119 levels without ever needing a single one. They were presented as if you wanted an extra boost or to really coast past a Pokemon fight.
Currently, as I write this comment, I have two free items in my stash: one Disruption Delay and one Complexity -1. I’m gonna use both and see how it goes. Hold on.
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Ha, okay. I beat Mega Glalie with eight turns still go, getting a Rank A. I guess items aren’t all that bad, but a part of me still desires to see how far I can get on simply swapping heads around and nothing more. Sounds like Mega Mawile will be the next pain in the neck…
Believe me, other Mega battles get even worse. It’s a blatant case of invisible walls as you put well and yes, it’s just a piece of lazy design.
Just installed Pokémon Rumble World, maybe I’ll shift to that as well.
Let me know what you think of Pokemon Rumble World! It’s surprisingly generous for a free-to-play game, and those toy versions are super cute.
I didn’t know about its existence before reading your previous post… 😛 I enjoyed WiiWare’s Pokémon Rumble a lot, so I guess it’s a no brainer to me. 🙂
I’ve just beaten the game moments ago. It took a lot of luck to pull off several chains before I manage to deplete his health to almost 85% after that I purchased +5 moves in order to finish him off with another chain using the mega mawile and that’s that.
If you think Mega Glalie is bad, wait until WACKY WORKSHOP. GOD, I FUCKING HATED THIS LEVEL. ALMOST ALL OF THE POKEMON ARE WEAK, I’VE SPENT SO MANY COINS ON EXTRA MOVES AND MEGA STARTS, SAVING UP MY JEWELS, AND IF YOU DO CATCH THESE POKEMON, MOST OF THEM HAVE CRAPPY POWER! AND THEY CAN DISRUPT, 3 TIMES IN A ROW!!!!
*SPOILER ALERT*
When I beat Mega Aerodactyl, I was so damn happy that I would NEVER HAVE TO RETURN TO THAT FUCKING PLACE!! IT TOOK ME MORE THAN A MONTH TO DEFEAT THAT ENTIRE FUCKING GOD AWFUL WORKSHOP LEVEL!
If I beat Mega Glalie, I know you’ll beat it. Here’s a tip, use super effective types and megas against it, spend coins on a mega start, and extra moves, and have a jewel, for backup. If you have to grind for level your pokemon up, then it’s ok, because I had to do that for that FUCKING WORKSHOP FROM HELL LEVEL!!!