Daily Archives: August 15, 2014

Hatty Hattington is working for the cats in BattleBlock Theater

BattleBlock-Theater-1 early impressions

The title of this blog post might not make any sense to those unfamiliar with BattleBlock Theater‘s plot. That said, it might not make sense regardless. Either way, it sounded catchy in my mind, and so I wrote it, because “working for the cats” is the sort of life no one should live. As a daily scooper of cat poop, trust me–I know. Rarely do I struggle with finding an image and silly phrase to write on top of it in my now classic Showcard Gothic font, but blog post titles are tricky things; you want something that will, at the same time, grab a reader’s attention and inform them about what they will be reading about. Some of my post titles are more successful than others. Just a little insider baseball here at Grinding Down, Inc.

Right. On with the show, pun completely intended. BattleBlock Theater was one of July’s free Games with Gold thingies, and, just as with Charlie Murder, I ended up downloading right at the end of the month, almost missing it entirely. I have to not slack on these because free is free, and we’re getting Motocross Madness (nay!) and Dishonored (yay!) for August 2014. I just might have to remove both Halo 3 and Crackdown from my hard-drive to make space, but that’s okay–I don’t think I’m going back to either ever again, despite there still being some 100+ Agility Orbs left to collect; I’ll live, and so will you.

I knew next to nothing about BattleBlock Theater or its developer before diving right into it. I guess they previously made Castle Crashers, which seems like a fantastic group game if you have people to play with, which I unfortunately do not. Cue sad violin music. A quick glance makes it seem like a cartoony, side-scrolling action platformer, and I think I was pretty close with my first assumption. I wasn’t expecting it to be so quirky, but quirky is fine in my books, and so listening to the narrator–voiced by Will Stamper–dramatically tell the doomed voyage of the S.S. Friendship and how all of its people, even the great Hatty Hattington, got captured by an island of cats and forced to entertainment everyone via deadly obstacle courses…well, it delightfully took me by surprise. Seriously, his voice is a rollercoaster, and it takes you places, most often from one level to another, but in a way that’s more fun than a silent loading screen or text pop-up.

For the story mode, you play through a bunch of short, platform- and puzzle-themed levels, trying to complete them as fast as possible while collecting gems and balls of yarns, both of which are used to unlock new avatars and powers, respectively. At the end, you get a letter grade, with the best being A++ and giving you two extra green gems. To get that, you need to move fast and collect everything in one go. Your little dude–which is always green for me and generally rocking a funny face–can jump, double jump, punch, and use a special attack like throwing fireballs or tossing boomerangs to knock away persistent enemies standing in your way of progress. Other parts of the level require timing, hitting switches, finding secret teleporting portals, clinging to walls/ceilings, and so on.

Naturally, getting the gems and balls of yarn is fairly easy in the early levels, but I’m now up to world five and struggling to even finish the levels with a letter grade above a B. That’s not to say that the levels are punishingly hard, just more devious about the puzzles and ways to reach everything, and since time is of the essence, you have to pick: pound your head against the wall in hopes of figuring it out or move on and finish the level faster. That said, every part of the level has a purpose, so there’s never any frustration felt over getting stuck in this corner or that; each piece in a level has a purpose, but you have to figure that out yourself. BattleBlock Theater is the type of game that gets under your skin, driving you forward to see what the next world’s levels look like and what new twists they throw at you. It also helps that, in reality, each level can be completed in under a few minutes, so the dopamine pace is rapid-fire.

As I already mentioned, the narration throughout is fantastic. In fact, audio is possibly BattleBlock Theater‘s lead actor in the limelight, deservedly so. The song that plays during the main menu begins with just some electronic noises before kicking it to the next level with a catchy-as-all-gets drum beat and horn combo. The majority of the soundtrack is upbeat, bouncy, which works great for leaping from platform to platform and punching enemy cats in the face. Oh, and the sound effects are snappy, but addictive, like the notes that play when you snag enough gems to open the exit to the level. I’m excited to hear more of it.

There’s some online play and co-op stuff in BattleBlock Theater, which I’ve not tried yet and most likely won’t ever get to. I mean, I could take a deep breath and randomly join another online player’s game, but I won’t. For starters, I’m not sure what the benefit of playing these levels with a second player is, though I guess we could potentially grab all the gems faster. Eh, I’d rather just go at it by myself, that way when I repeatedly fall into spikes or water seven times in a row I don’t have to explain it to anyone. If co-op adventure story levels aren’t your thing, then arena challenges exist, which are basically twists on classic multiplayer games like King of the Hill. Lastly, there’s a level editor, which I’ve also not explored…yet.

As a freebie for Gold members, BattleBlock Theater is a hit. It is colorful, accessible yet still challenging, brimming with content to eat up, and flavorful in the same vein that Thomas Was Alone is. Those that consider graphics everything are not going to be blown away, but this experience is more about learning a level and running through it as perfectly as possible, and it really helps that the game plays well, save for the unsatisfying melee combat. I’m glad I’m playing it now and am looking forward to finishing up the Story mode; I think there’s six worlds in total to go through. Again, I most likely won’t try to play any co-op Story levels, but maybe I’ll jump into an Arena match or two and see what that’s all about. Until then, my feline overlords.