The Half-hour Hitbox: April 2014

april 2014 half-hour hitbox

Well, this turned into a terrible month, and so I haven’t been writing about games a lot here these last few days, but I still continued to add to this thing, like a man who pokes a fire looking for it to grow, to spread. And spread it has, so here are some short paragraphs about the games I’ve played for a bit, as well as the ones I’ve played for a good while and just haven’t gotten around to giving them their fancy own blog posts. All in due time, or possibly never again; I really can’t say right now.

Line ’em up, knock ’em down.

The Everloom

The+Everloom+Walkthrough

When does a dream become a nightmare? Is it when you can’t escape it? The Everloom is a minimalistic adventure game by Lucas Paakh that dances around these questions while guiding the player through a realm where imagination runs wild. It’s basically fetch quest after fetch quest, and I’d easily dismiss it as flat boring gameplay-wise, but it’s absolutely gorgeous to both look at and listen to. The pixel graphics are crisp and colorful, with some amazing parallax scrolling effects when moving throughout the forest section. Some bizarre characters and outcomes, too.

Where Is My Beard?

where is my beard capture

A strange and cute little Flash physics-based puzzle game. Man, that was a mouthful. Where Is My Beard? tasks you with rolling a bearded face–also known as a decapitated head–into non-bearded face-shapes to decorate them with facial hair. Sometimes this involves building a bridge across a gap and other times involves playing with gravity just right to that the ball hits every single target. There are 20 levels in total, and only two really roadblocked me for a bit; thankfully, when you refresh the level, all the pieces you put down remain in place, so you can tinker with placement and keep trying things without having to rebuild your schematic from scratch. It’s got a fun art style á la The Binding of Isaac. Oh, and watch out for the crabs…

Castle of Illusion Starring Mickey Mouse

hitbox castle of illusion

A PlayStation Plus freebie for April 2014 and, from what I’ve played so far, a walk in the park. Granted, I only did the first world and am now in the toy-themed levels, but it’s a fairly mundane platformer, and yes, there’s irony there, given that it is set in a fantasy land and magical castle. You walk left and right, you jump on enemies to kill them, you collect things, you throw projectiles, and the bosses all follow a simple pattern. I love me some Disney, but this is just a little too tame for me, though it’s nice that the game came packaged with the original Genesis title as well.

Deadlight

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A freebie on the ol’ Xbox 360 this month for the Games With Gold campaign. Deadlight is a mix of Limbo and Shadow Complex, but with zombies–also called shadows–and more of a focus on puzzle platforming and avoiding combat when possible. I haven’t gotten too far, and so far, it’s okay. I’d probably be more impressed if I haven’t read most of The Walking Dead comics–all of volume one–and followed the show so closely, as they are pretty similar in both looks and story-telling. Also, the main character’s jumping is really clunky, and that’s something you want to make sure is right in your platforming game, that jumping to platforms feels smooth.

Disney Magical World

disney-magical-world-your-room

I’ve definitely got a bigger post in the works for this Animal Crossing: New Leaf-wannabe and still own individualistic collectathon brimming with classic Disney characters and gimmicks. Not going to say anymore other than it has surprised me, and it’s kind of what I need right now in my life: a solid bit of distraction that does not make me work too hard to progress.

Metal Gear Solid

ps1 metal-gear-solid

Yup, my journey through all of the Metal Gear games continues, and I beat Metal Gear Solid over a couple of sittings, taking around 11 hours or so. As you might expect, I have many things to say about this one and Solid Snake and the use of FMV and remembering locations differently, meaning we’ll leave it for another day. Next on the list is…VR Missions, which I don’t expect to be very exciting, though I do hope they offer more of a challenge than the n00b-friendly ten in Metal Gear Solid‘s main menu. I wonder if I’ll be able to do ’em all.

Wallace & Gromit’s Grand Adventures, Episode 3: Muzzled!

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Not really picking up where the last episode ended, Wallace and Gromit meet Monty Muzzle, who comes to town to try and raise money for a dog shelter. Unfortunately, this mustached man has ulterior motives, and it falls upon Wallace and Gromit to save some dogs and get the townspeople’s money back before Monty can slink away. What follows is more of the same single item-only puzzles and funny dialogue. I looked up a solution or two, but enjoyed everything regardless, especially the idea of a fish and chips-flavored pie. Again, this episode ends on a big cliffhanger, one I really hope doesn’t get dropped as we move into the final act of this grand adventure.

The Half-hour Hitbox is a new monthly feature for Grinding Down, covering a handful of videogames that I’ve only gotten to play for less than an hour so far. My hopes in doing this is to remind myself that I played a wee bit of these games at one time or another, and I should hop back into them, if I liked that first bite.

 

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One response to “The Half-hour Hitbox: April 2014

  1. Pingback: Golf is not a fair game in The Bogey Man | Grinding Down

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