Grinding Down’s Chrono Cross week – Miscellaneous

gd chrono cross week misc roundup copy

Well, here we are, at the end of Grinding Down‘s Chrono Cross week. Hope you’ve enjoyed my wee analytical posts so far, and I definitely have other videogames I’d love to examine piece by piece like so somewhere down the line. Maybe Suikoden II, perhaps? Super Metroid? Unlimited SaGa?! That last one was a joke, for those scratching their noggins.

Anyways, I’ve now covered what I consider to be the big four topics when talking about this classic Squaresoft RPG: story, characters, the battle system, and music. This final blog post is meant to be a grab-all in terms of smaller topics to cover, as I still–surprise, surprise–have things to talk about when it comes to all the parts that make up the unconventional puzzle that is Chrono Cross. Hopefully I’ll touch upon everything I want to here, as I’d like to move away from the game for a bit, let it quiet down in my skull, and start tackling the next game on my list of “must beat in 2013,” which is probably going to be Silent Hill 2.

That said, on with the further musings.

Window Frames

I remember fondly changing the color of the window frame in Final Fantasy VII from that default blue to a soft green to a zany gradient-inspired explosion of rainbow colors and loving it for the remainder of Cloud’s journey to take down Sephiroth. I wish more games allowed for fun, optimal customization like this. Now, in Chrono Cross, you can’t change the color of your dialogue box, but you can find special frames to replace the standard one. Personally, most of them are ugly as heck, but I did try out the My Favorite Martian and Shellfish frames for a tiny bit, but eventually switched back to something less eye-busting. It’s more fun finding the frames than using them, but it’s nice to the have option nonetheless.

Money

For the most part, money is useless in Chrono Cross. You acquire it with every battle, but you barely spend any of it, and I suspect that, even if you tried, you’d find difficulty in emptying your pockets completely. I wish I had written down how much I had by the end of the game, but it was probably in the 120,000 to 150,000 range, and when you consider that most Elements cost less than 500, with the highest going for maybe around 3,000, well…you have plenty of money to splurge on other things. If only other things existed or were worth it. Which leads me to our next topic of discussion…

Forging/Disassembling

In certain towns, you can speak to blacksmiths who can help forge weapons, armor, and accessories for Serge and his companions. Later on, you also get an item to allow you to do this out on the overworld map. To forge something, you need some a paltry sum of money (see above) and the correct components, and then boom, you have a new thing. Some components are harder to come by, like mythril and rainbow shell, but for the most part, you can make a lot of stuff just using items won from battle. The long and short of this all though is that these weapons and armor are not worth going the extra mile, and some are actually found in various dungeons. There are a few good accessories to make though. Disassembling breaks down weapons, armor, and accessories you’re not using into components, but you’re better off saving them for when you need to equip a new character you haven’t used yet with gear.

Component trading

Um…I have never even attempted to figure this out. Basically, you trade a certain number of Element levels for things like eyeballs, feathers, and scales. Again, just doesn’t seem worth the effort, and trading in useful Elements for components you can earn in battle which are only used for forging items, which I just mentioned are not needed…well, I…wait. What was I saying again? Um, just skip this.  There are two of these trader types, anyways, so they are easy to miss. The first appears in both Guldove and Termina (Another), and the other is in Zappa’s house in Termina (Home).

New Game+

I don’t do many New Game+, mostly because nowadays I just don’t have the time. Though some games like Borderlands 2 really make it worth the effort, offering more things to see and do and become. Chrono Trigger has New Game+, but I’ve not gone back since I beat it last year, and I doubt I will try the New Game+ in Chrono Cross.

I love this RPG, truly I do–it’s just I don’t see what the point is other than viewing alternate endings. Sure, now is a great time to go back and get all the characters you missed out on during your first run because you picked Kid over Leena or Nikki over Guile, but as I lamented earlier this week, those side characters are pretty thin personality-wise. The game will play out the same way–until the ending, depending on when you fight the TimeDevourer–so that’s not very exciting to see all over, though you can speed up the gameplay to fast-forward cutscenes and so on. Let me take that one step further and fast forward us over to YouTube to watch all the different endings and save us hours upon hours.

I suspect I will return to Chrono Cross some time down the line, but not for a long while. Couple of years, at least. And when I do, I’ll probably just play it again from the beginning on a blank save slot–because that’s how I roll. I’m thrilled to have finally experienced it as fully as I could, but now I need to move on and let this experience reside quietly in my brain until something stirs it from its slumber. When that time comes, someone please remind me to ditch Kid early on and see what world-traveling life with fishing girl-next-door Leena is like. Okay, okay…I’ll give Poshul a fair chance, too.

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One response to “Grinding Down’s Chrono Cross week – Miscellaneous

  1. Pingback: The end has arrived for Suikoden’s cruel Imperial regime | Grinding Down

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