Daily Archives: September 27, 2013

Grinding Down’s Chrono Cross week – Miscellaneous

gd chrono cross week misc roundup copy

Well, here we are, at the end of Grinding Down‘s Chrono Cross week. Hope you’ve enjoyed my wee analytical posts so far, and I definitely have other videogames I’d love to examine piece by piece like so somewhere down the line. Maybe Suikoden II, perhaps? Super Metroid? Unlimited SaGa?! That last one was a joke, for those scratching their noggins.

Anyways, I’ve now covered what I consider to be the big four topics when talking about this classic Squaresoft RPG: story, characters, the battle system, and music. This final blog post is meant to be a grab-all in terms of smaller topics to cover, as I still–surprise, surprise–have things to talk about when it comes to all the parts that make up the unconventional puzzle that is Chrono Cross. Hopefully I’ll touch upon everything I want to here, as I’d like to move away from the game for a bit, let it quiet down in my skull, and start tackling the next game on my list of “must beat in 2013,” which is probably going to be Silent Hill 2.

That said, on with the further musings.

Window Frames

I remember fondly changing the color of the window frame in Final Fantasy VII from that default blue to a soft green to a zany gradient-inspired explosion of rainbow colors and loving it for the remainder of Cloud’s journey to take down Sephiroth. I wish more games allowed for fun, optimal customization like this. Now, in Chrono Cross, you can’t change the color of your dialogue box, but you can find special frames to replace the standard one. Personally, most of them are ugly as heck, but I did try out the My Favorite Martian and Shellfish frames for a tiny bit, but eventually switched back to something less eye-busting. It’s more fun finding the frames than using them, but it’s nice to the have option nonetheless.

Money

For the most part, money is useless in Chrono Cross. You acquire it with every battle, but you barely spend any of it, and I suspect that, even if you tried, you’d find difficulty in emptying your pockets completely. I wish I had written down how much I had by the end of the game, but it was probably in the 120,000 to 150,000 range, and when you consider that most Elements cost less than 500, with the highest going for maybe around 3,000, well…you have plenty of money to splurge on other things. If only other things existed or were worth it. Which leads me to our next topic of discussion…

Forging/Disassembling

In certain towns, you can speak to blacksmiths who can help forge weapons, armor, and accessories for Serge and his companions. Later on, you also get an item to allow you to do this out on the overworld map. To forge something, you need some a paltry sum of money (see above) and the correct components, and then boom, you have a new thing. Some components are harder to come by, like mythril and rainbow shell, but for the most part, you can make a lot of stuff just using items won from battle. The long and short of this all though is that these weapons and armor are not worth going the extra mile, and some are actually found in various dungeons. There are a few good accessories to make though. Disassembling breaks down weapons, armor, and accessories you’re not using into components, but you’re better off saving them for when you need to equip a new character you haven’t used yet with gear.

Component trading

Um…I have never even attempted to figure this out. Basically, you trade a certain number of Element levels for things like eyeballs, feathers, and scales. Again, just doesn’t seem worth the effort, and trading in useful Elements for components you can earn in battle which are only used for forging items, which I just mentioned are not needed…well, I…wait. What was I saying again? Um, just skip this.  There are two of these trader types, anyways, so they are easy to miss. The first appears in both Guldove and Termina (Another), and the other is in Zappa’s house in Termina (Home).

New Game+

I don’t do many New Game+, mostly because nowadays I just don’t have the time. Though some games like Borderlands 2 really make it worth the effort, offering more things to see and do and become. Chrono Trigger has New Game+, but I’ve not gone back since I beat it last year, and I doubt I will try the New Game+ in Chrono Cross.

I love this RPG, truly I do–it’s just I don’t see what the point is other than viewing alternate endings. Sure, now is a great time to go back and get all the characters you missed out on during your first run because you picked Kid over Leena or Nikki over Guile, but as I lamented earlier this week, those side characters are pretty thin personality-wise. The game will play out the same way–until the ending, depending on when you fight the TimeDevourer–so that’s not very exciting to see all over, though you can speed up the gameplay to fast-forward cutscenes and so on. Let me take that one step further and fast forward us over to YouTube to watch all the different endings and save us hours upon hours.

I suspect I will return to Chrono Cross some time down the line, but not for a long while. Couple of years, at least. And when I do, I’ll probably just play it again from the beginning on a blank save slot–because that’s how I roll. I’m thrilled to have finally experienced it as fully as I could, but now I need to move on and let this experience reside quietly in my brain until something stirs it from its slumber. When that time comes, someone please remind me to ditch Kid early on and see what world-traveling life with fishing girl-next-door Leena is like. Okay, okay…I’ll give Poshul a fair chance, too.

Grinding Down’s Chrono Cross week – Music

gd chrono cross week music and tunes

The Chrono Cross soundtrack is simply legendary. I’ve been listening to it for years and have certainly spent more time nodding along and tapping my foot to tracks like “Termina – Another World” and “Fragment of a Dream” than actually playing the game, which, for those curious, took me just under 40 hours to see to completion. That’s saying a lot because, to drop some truth bombs here, I dislike a lot of videogame music, especially a lot of 8-bit and 16-bit stuff. It all sounds too–and forgive the phrase here–videogamey for my tastes. When I want music, I want music–strings and soaring climaxes and tempo changes and so on–and composer Yasunori Mitsuda delivers the goods seemingly effortlessly, drawing on old world cultural influences and alternating between bright and dark themes.

I’ve actually touched upon the game’s soundtrack before, back when I did a 30 Days of Gaming meme thingy. Remember that? Of course you do, ya loyal, devoted reader who I haven’t yet scared away with all my Chrono Cross jabbering this week. Anyways, here’s a link for the lazy. I will now try to think of some other things to talk about.

Over the many years of my preponderant existence, I’ve come to appreciation a couple other videogame soundtracks, but not many. Dark Cloud 2 has some solid tracks and ranges from dark, unsettling and nearly off-putting carnival-like songs to slower, prettier pieces like “Starlight Temple” and “Veniccio Coast”. Radiant Historia came with a bonus CD, as did Shin Megami Tensei IV, which I burned onto my computer and listened to a few times. And then there is Fez and Bastion, the two most recent examples of game soundtracks I’ve found myself listening to and enjoying separate from the time I spent finding cubes and shards, respectively. Supposedly Journey has a great one too, but I’ve yet to play it (though I do own it now thanks to a recently stellar sale on PSN). Other than that, a lot of music in games these days is kind of forgettable; certainly it does the job of setting the mood and blocking out background silence, but it only exists for then and there, never meant to be listened to again, unless you play that part over again.

I love that, for every town and place you visit, there are two themes: one for Home World, one for Another World. Some vary quite differently from one another, while others are strikingly similar. Take, for instance, Arni, the first town–well, it’s a fishing village if you want to get specific–that players will experience in Chrono Cross. In the Home World version, you can almost hear the waves crashing against the docks, feel the sea-carrying wind against your face, and be quite content with the day, as the song is both pretty and peaceful, perfect for running around and talking with your neighbors. In the Another World version, a piano riff takes center stage, playing nearly the same guitar part found in the Home World version, but this time it is slower, softer, maybe even a little unsure–which reflects perfectly on Serge because, at this point, he has now traveled to a different realm where he no longer exists and is looked upon as a stranger. The music pairs up like this in a couple other spots, but this is my favorite.

Thankfully, the battle music never really grows old after hearing it a couple of hundred times. I can name some other games where I’m sick of hearing the same battle theme minute after minute after minute: Ni no Kuni, Dragon Fantasy – Book 1, and Kingdom Hearts. Sometimes, a few battles are fought using drastically different songs, but for the most part it’s the adrenaline-pumping, button-pushing beat of a truly epic battle theme. Granted, it pales in comparison to Chrono Trigger‘s battle theme, but that kind of isn’t a fair fight.

It’s difficult to find something to truly dislike about Chrono Cross‘ original soundtrack; the entire compilation isn’t perfect, as some songs are too dreary to handle, but it is brimming with a sense of hopeful continuity, and that reminds me greatly of a large bedroom, once my sister’s, where I’d sit on the floor in my pajamas on a gloriously sunny Saturday afternoon, just a foot away from my television, slotting Elements and listening to this strange, colorful world, feeling somehow right at home. It stirred me then, it stirs me now, and it will continue to be an important part of my life, no matter which realm I end up in.