Joe Danger 2, a colorful crash course in prodigious puns

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To my honest surprise, I enjoyed Trials Evolution despite having no appreciation or interest in all things motorcycle riders traversing over obstacles. In my youth, I did do some light biking with friends, but it was mostly bunny hops over curbs or riding on the back pegs for a period of time. Nothing crazy or life-threatening. I could also ride handless down a hill, but those skills have certainly vanished since that lifetime. If Trials Evolution is all broken necks and flailing limbs, then Joe Danger 2: The Movie is bouncy castles and winky faces. That’s not a bad thing.

Joe Danger 2: The Movie was recently given out to PlayStation Plus subscribers for free, and so I immediately downloaded and then forgot about it. No time, people. I have no time for racing platformers. Well, maybe I do, considering this write-up. Anyways, the plot, which should really just be called “its reason for existence,” is as follows: Joe has gained favor with a movie director in Hollywood and has been hired to perform all the stunts on set. The movie consists entirely of cliché action stunts, such as chase scenes on mini carts, skis, and police bikes, and obstacle courses with jetpacks and tricycles and other crazy things. And so you go through a number of movie scenarios, each with their own specific missions, trying to earn stars and complete tasks to move on to the next theatrical adventure. Pretty straightforward stuff.

For some reason, I was not expecting puns. At least not this many. Joe Danger 2: The Movie is crazy in love with puns, as they should be. As we all should be.  Here’s a sampling of some movie level names: Lord of the Springs, Gulp Fiction, Das Boost, Temple of Boom, Dr. Snow, A View to Chill, Coldfinger, Doom Raider, Indiana Bones, and so on. I love them. I genuinely do, and for me, they help transform a rather by-the-books racing platforming game–collect items like stars/bananas/the letters to spell DANGER, do specific tasks like 100% combos, finish the level, and move on–into something quite endearing.

Getting through the levels is rather easy. In truth, I could blow through this game in one or two sittings, but I’m instead taking my time and trying to complete some of the side missions within each level. This is where the game can become a bit more like Trials Evolution, close to the point of frustrating. Physics and time limits and hidden paths/items are all constraints that make finishing a level and doing other stuff a struggle. Thankfully, the puns, colorful commentary from the director, and bright look to the game keep things from becoming too dark.

The next movie level Joe Danger must perform in is called Eggstinction, set in prehistoric times. I fully expect to drown in dinosaur-based puns.

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