Daily Archives: March 28, 2013

Kingdom Rush convinces me to like the tower defense genre

Kingdom+Rush+2

For those that don’t know, I’m not very much into tower defense games. I find the gameplay often stale, with too much setup and not enough involvement during the action. Of late, the only tower defense game I’ve really tried is Happy Wars, free for the Xbox 360 and more on the action side of things, but not very good. Unless Microsoft has fixed all the server connecting issues, which I’ve not gone back to check on.

Also for those that don’t know, I’m on a 10-day juicing fast. It’s for health and mentality reasons and mostly so I can fit into all my now-too-tight XL shirts for the spring and summer, and I’m going to be drawing some wee journal comics along the way, like so:

tumblr_mkcjehe6ts1qbsh4co3_500

You can check out more comics by following my Tumblr or Facebook page.

Anyways, what does building towers and drinking vegetable juice have to do with one another? Not much, really. I just needed a game to play on my lunch hour to distract me from the hungry grumbling coming from my stomach. Enter Kingdom Rush. Which is, for all intents and purposes, a tower defense game, but one with enough style and cartoonish behaviors that I found myself enraptured in it, getting up to level 6 or 7 after an hour of clicking around. I’m playing the free browser-based version, by the way, which is available here.

In this one, you construct towers in specific locations to try to stop waves of enemies that move on a linear path from reaching the other end of the map. There are four types of towers–archery, magic, barracks, and boulder-tossing–and each tower itself can be upgraded multiple times in several different ways. This allows for quick customization and flexibility in how you want to slay the line of bandits and spiders heading your way. Coupled with that, you have two special abilities that come with cool-down timers: sending in reinforcements and summoning a meteor shower attack. These are vital for stalling enemy units or even wiping the map clean at the very last second.

Each map I’ve played so far in Kingdom Rush has had more waves of enemies and introduces newer enemy types and mechanics in a satisfyingly gradual way. I’ve never felt overwhelmed or even out of control, and of the seven levels, I only ended up letting a few guys past on two or three of them. If you gets three stars on a level, you can replay it to earn more stars, but only under specific restrictions, like no archery towers and so on. These kind of modifiers are great for replaying old levels in new ways.

I dunno. I’m digging it. Especially its look and sound, and any game that gives me a beastiary is on track to being amazing in my book. There are other aspects I’ve not yet gotten to experience, like proper boss battles and hiring heros and exploring the skill trees more, but there’s no rush. Well, there’s Kingdom Rush. But I’ll see it all in due time, especially if it keeps me from not eating bad food during this juice fast. Especially then.

Three more have fallen in Fire Emblem: Awakening

three more fallen in FEA

Well, this is all going downhill rather fast.

Played some more Fire Emblem: Awakening last night while Tara watched Back to the Future Part II. As Marty McFly ran around trying to fix his future kids, I did my best on the battlefield, but my best was not the best, as three more comrades have fallen. Two of them were brand-spanking new, and one was a rather quiet dude that I didn’t get to know in his short time with the Shepherds. Snartleblast, for sure.

Right, so…farewell Lon’qu, Ricken, and Maribelle. You three were too good for this realm anyways.

Here’s what happened with Lon’qu, which I take full blame for his death; on the Chapter 5 “The Exalt and the King” map, I tried sneaking him around the enemy’s side and was not paying attention to just how far and fast the opposing units could move. In short, he was slashed down rather swiftly, much to my dismay. As for the spritely Ricken and tinny-voiced Maribelle–her voice actor also plays Yuzu in Devil Summoner Overclocked, who I find very tiresome, what with her constant disbelief that the government could have anything to do with demons invading Tokyo–these two are dropped onto the northeast part of the map by themselves, about midway between my units and the enemy. From what it looked like, you have one or two moves at most to save them from downright slaughter, and I just wasn’t quick enough getting over to them.

Clearly, at this point in the game, having now lost six units (seven if you count not recruiting Donnel), any sane-minded gamer would have shut Awakening off and reloaded to fix this, but I finished the map without losing anybody else and recorded my progress. Stubbornness is driving me forward, as I want to know just how far I can go, and I’m also curious to see who will still be with me come the point of no more. Though a certain nervousness did slip over me, as I don’t want to stop playing any time soon, and so I recruited a new character to my team via the Bonus Teams menu in the Bonus Box. Specifically, Nyna, who I guess comes from Fire Emblem: Shadow Dragon. Anyways, she’s a Sage, so I gave her some magic like Elwind and Fire, but haven’t got to see her in action. Recruiting her, a single unit, was costly (around 3,500 gold), and so it’s not something I can do to simply replenish my team once enough people are dead and gone. Might have to look into finding a new archer though…

Let’s end this post with a quote from Plato, in honor of today’s fallen three: “Only the dead have seen the end of war.” Yup, that’s true.