The Bright Moon loomed, and the Scythian labored

If you follow me on Twitter, I must both apologize and then apologize for apologizing, as I went on a tweeting rampage last night due to there being a full moon in the sky, as well as a pixelated one in Superbrothers: Sword & Sworcery EP. In case you missed all the intense action, here’s a taste:

I love the absurdity of that dog-infused tweet jarringly placed among all the ones about saving sylvan sprites and working on obtaining the Bright Moon Trigon. But really, Capybara Games is to blame as they went ahead and made every scrap of text tweet-able, and dang if the writing wasn’t so bizarre and strangely amusing. One could most definitely tweet out the entire Sworcery experience–if they didn’t mind losing all their followers, that is. Right. Moving on…

I last played Sworcery a couple weeks back, completing sessions one and two in a single go, absolutely absorbed into the strange world, its fiction and sounds and meticulous aesthetics. I started exploring the lands a bit in session three, just to see what was to come, but was firmly planted in my Scythian’s tracks, as progress further depended on phases of the moon. More specifically, a Full Moon and a New Moon. And these phases had to correspond with real life. One could totally cheat by looking up when the next desired phase was and adjusting the clock on their computer or iPad, but I’m not into that. Plus, years of living a digital life via Animal Crossing: Wild World has taught me the patience required for waiting for a specific day to do something. And so I waited, about two weeks, to play.

Last night, between the fresh snow and the full moon, the outside was nearly as bright as the inside. In Sworcery, not much looked different, except for a noticeably bright and full moon hanging in the sky on just about every screen. I loved this, the mixing of real life and not, the fusing of sides A and B, the glimmering blur of there and here. Unfortunately, with a full moon comes full problems, as that antler-headed god-demon ghost-thing now appears more frequently to challenge you in a fight. I took it on twice and won, but later would just run to the next screen to avoid it.

But with the moon full, the Scythian could now find more trapped sprites in the environment, eventually getting enough to find the way to the Bright Moon Trigon hid, duking it out with shield and sword until it could fight no more. Pretty much the same way we got The Gold Trigon. Figuring out the correct music cues for each sprite is never hard and always enjoyable, and the reward of that song is all I really ever need in life. I will admit though that I got stuck on the ducks puzzle, as I had completely forgotten the ability to drag items around. That’s part of the problem in a game forcing you to take these long breaks based on moon phases–not everything remains.

So, it seems like there will be a New Moon around December 13, 2012. I guess that’ll be the next time I play more Sworcery. Sigh. I’m not terribly disappointed in having to wait, though it can feel a little limiting, especially considering that I want to play it a whole lot right now, but can’t, unless it’s just walking around, listening to the music, and getting nowhere with Girl. I can do that just fine on my own with the coupled soundtrack I got from the Humble Bundle package, but it’s not quite the same without a tree or bush to click on in rhythm.

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